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161. [Feedback] Is the Omega Booster going to be popping up again? - in Feedback/Requests [original thread]
Aeon Amadi wrote: Zeylon Rho wrote: Saw it left the market with this update. I sort of put off looking at it too much while I already had a passive active, didn't know it was a limited time thing - no text on the market suggested such. Is th...
- by Geirskoegul - at 2013.05.28 15:23:00
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162. ways to balance vehicles vs. AV - in Feedback/Requests [original thread]
Wojciak wrote: Make it when you run over a person with any vehicle you take damage, say for LAVs you take 90% of their heath for damage for HAVs 30-10%. Ever gotten in an accident with a car made of metal? They usually drive away, even if hit...
- by Geirskoegul - at 2013.05.28 15:01:00
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163. [Feedback] Orbital Strikes and the exploitation of FriendlyFire=Disabled - in Feedback/Requests [original thread]
Bump
- by Geirskoegul - at 2013.05.28 14:56:00
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164. [Feedback] Orbital Strikes and the exploitation of FriendlyFire=Disabled - in Feedback/Requests [original thread]
Whackjack wrote: Geirskoegul wrote: None of that is relevant to something being clearly abused, however. An orbital strike is supposed to be a tactical tool, not an "i win" button when you've already been overrun and actively engaging in clo...
- by Geirskoegul - at 2013.05.28 00:40:00
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165. Meta should stop when the boots hit the ground - in General Discussions [original thread]
ZeHealingHurts HurtingHeals wrote: I think that it is currently just like it should be. After all, in real life when people notice someone on their side of opposing forces deliberately doing something to hinder their sides' performance they go...
- by Geirskoegul - at 2013.05.27 23:53:00
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166. Meta should stop when the boots hit the ground - in General Discussions [original thread]
Noc Tempre wrote: Geirskoegul wrote: Noc Tempre wrote: Geirskoegul wrote: And how would you propose doing that? Come up with a system in which no one can shoot a friendly, deliberately waste a slot, or repeatedly kill themselves to he...
- by Geirskoegul - at 2013.05.27 23:44:00
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167. Meta should stop when the boots hit the ground - in General Discussions [original thread]
Noc Tempre wrote: Geirskoegul wrote: And how would you propose doing that? Come up with a system in which no one can shoot a friendly, deliberately waste a slot, or repeatedly kill themselves to help the enemy team. For that matter, it wou...
- by Geirskoegul - at 2013.05.27 23:14:00
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168. [Feedback] Orbital Strikes and the exploitation of FriendlyFire=Disabled - in Feedback/Requests [original thread]
low genius wrote: sounds to me like you want to get in on some planetary conquest action. I would, but i don't have the time to devote to it and don't want to muddy my corp history. None of that is relevant to something being clearly abused,...
- by Geirskoegul - at 2013.05.27 22:52:00
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169. Meta should stop when the boots hit the ground - in General Discussions [original thread]
Noc Tempre wrote: Geirskoegul wrote: Noc Tempre wrote: Geirskoegul wrote: Screen your recruits properly; problem solved. That's the thing, you shouldn't have to work so hard and take the game so seriously just to get to the actual F...
- by Geirskoegul - at 2013.05.27 22:12:00
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170. Meta should stop when the boots hit the ground - in General Discussions [original thread]
Panther Alpha wrote: Dusty Sampson wrote: FPS or not, it's still New Eden. Anything goes. You meant Dust 514, right ?.. New Eden is a Sector in EvE space, that most Dust mercenaries don't even know exist...We don't even have windows in ou...
- by Geirskoegul - at 2013.05.27 22:10:00
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171. [Feedback] Orbital Strikes and the exploitation of FriendlyFire=Disabled - in Feedback/Requests [original thread]
Alaika Arbosa wrote: 100% FF from all damage sources in all gamemodes is the only way to go. Make it so CCP!! Like I said, I agree on that one, but let's focus on the IMMEDIATE fix that IS seriously needed. I had one match last night where s...
- by Geirskoegul - at 2013.05.27 21:43:00
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172. CCP Logo Sound - in Feedback/Requests [original thread]
KrazyEyeKilla wrote: Other than putting the tv on mute, is there a way to stop the sound coming on when the CCP logo appears a the very start of loading the game? Thanks Blasphemy!
- by Geirskoegul - at 2013.05.27 21:40:00
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173. Meta should stop when the boots hit the ground - in General Discussions [original thread]
Noc Tempre wrote: Geirskoegul wrote: Screen your recruits properly; problem solved. That's the thing, you shouldn't have to work so hard and take the game so seriously just to get to the actual FPS part. I am all for meta giving the battl...
- by Geirskoegul - at 2013.05.27 21:37:00
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174. [Feedback] Orbital Strikes and the exploitation of FriendlyFire=Disabled - in Feedback/Requests [original thread]
I can't be alone on this one. Anyone else noticing the trend in FW (mercenary) fights? Enemy team gets a strike, and where is it placed? Not on the enemy site they're trying to advance on. Not on the reinforcements coming to assault their site. No...
- by Geirskoegul - at 2013.05.27 21:31:00
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175. Heavies need more high slots to deal with the lav threat - in Feedback/Requests [original thread]
Luther Mandrix wrote: WHEN YOU CAN NOT KILL A LIMBUS LAV WITH TWO SHOTS OF A GRIMLOCK FORGE LVL5 OP/PROF 2x Complex damage mods .You need more Complex dam mods .Ccp we heavies request our third high slot back.The need is great.After that match ...
- by Geirskoegul - at 2013.05.27 21:25:00
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176. Meta should stop when the boots hit the ground - in General Discussions [original thread]
Screen your recruits properly; problem solved.
- by Geirskoegul - at 2013.05.27 21:22:00
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177. [feedback] DS3 users - have no chances for competition vs top kbm users, no reas... - in Feedback/Requests [original thread]
Jathniel wrote: shaman oga wrote: AndyPandy Puschel wrote: shaman oga wrote: The steering wheel is the best for racing games. Actually most top lap times in Forza3/4 are done with a controller explicitly, since they implemented so...
- by Geirskoegul - at 2013.05.27 17:02:00
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178. [Request] Divide dropsuits by race in the market - in Feedback/Requests [original thread]
Jathniel wrote: Nah. I like the Market as is. Having the races next to each other allows for faster stat comparison, and reduces the need for an extra menu category. However, a "Sort by Race" option for the item list in the Market is more acce...
- by Geirskoegul - at 2013.05.27 15:34:00
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179. SO......NO TROPHIES? O.O - in Feedback/Requests [original thread]
drake sadani wrote: oh and mag had ribbons and medals in game that was cool as well and it can be integrated There's a medal system for corps in eve already that will likely be viewable in dust at some point (i'll have to test, but they can ...
- by Geirskoegul - at 2013.05.27 14:40:00
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180. [feedback] DS3 users - have no chances for competition vs top kbm users, no reas... - in Feedback/Requests [original thread]
AndyPandy Puschel wrote: shaman oga wrote: The steering wheel is the best for racing games. Actually most top lap times in Forza3/4 are done with a controller explicitly, since they implemented some "hidden" helpers that are disabled us...
- by Geirskoegul - at 2013.05.27 13:54:00
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