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241. Where are all the console gamers? - in Feedback/Requests [original thread]
Ray seveN wrote: Geirskoegul wrote: Nova Knife wrote: Fuma Centuri wrote: 1. This is not a game for console players :P This is actually not true. CCP is trying to reach out to the console market. It just so happens that a lot of p...
- by Geirskoegul - at 2012.07.15 17:37:00
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242. [REQUESTS] Don't make corpses disapear - in Feedback/Requests [original thread]
Aijul wrote: This probably won't happen due to: A) It will inevitably clog up resources and make for some latency/lag issues. B) It might conflict with the projected T rating for the game. The rating is a good point, it would definitely comp...
- by Geirskoegul - at 2012.07.15 17:35:00
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243. [REQUESTS] Don't make corpses disapear - in Feedback/Requests [original thread]
Icy Tiger wrote: We should try getting in a game, and have no one press O to suicide when they die. If theres no lag at all, this may work. Barely. Not a valid test. Doing that means there are no more bodies in the game than before everyone d...
- by Geirskoegul - at 2012.07.15 17:23:00
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244. Where are all the console gamers? - in Feedback/Requests [original thread]
Nova Knife wrote: Fuma Centuri wrote: 1. This is not a game for console players :P This is actually not true. CCP is trying to reach out to the console market. It just so happens that a lot of people who play eve own consoles as well. A...
- by Geirskoegul - at 2012.07.15 17:21:00
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245. Where are all the console gamers? - in Feedback/Requests [original thread]
Sojuro Ryo wrote: Hellhammer Tactical wrote: the NDA is a bit of a hold back whenit comes to promoting the game but i guess its better not to overload the servers with CoD generation kids, im sure one of the future builds of Dust will be mor...
- by Geirskoegul - at 2012.07.15 16:58:00
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246. Where are all the console gamers? - in Feedback/Requests [original thread]
JONLUK167 wrote: I thought the beta was put out for everyone but all I see is a sea of EVE players. Ive tried to get my friends to come and play, I had 10 guys over that are avid console gamers and let them play the beta on my account and could...
- by Geirskoegul - at 2012.07.15 13:25:00
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247. [QUESTION] Why can i drive an HAV without trained skills? - in Feedback/Requests [original thread]
Ryk Hawthorn wrote: Thanks for the answer. I was just wondering. I would like to see that you can't drive the HAV you are not skilled for, but can shoot any fitted turrent. That would maybe also fix the requested vehicle ownership control (Bec...
- by Geirskoegul - at 2012.07.15 12:47:00
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248. [REQUESTS] Don't make corpses disapear - in Feedback/Requests [original thread]
As much as I'd love it, the issue's already been addressed. Even just the backpacks left behind in games like PlanetSide can add up quickly in terms of resource usage. It's just not viable, which is why bodies disappear so quickly in pretty much a...
- by Geirskoegul - at 2012.07.15 12:26:00
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249. [QUESTION] Why can i drive an HAV without trained skills? - in Feedback/Requests [original thread]
Ryk Hawthorn wrote: Some people spend massive SP in training HAV and are nearly invicible on the battlefield. If i can manage to enter or maybe hack such a tank i can freely drive around without having to be trained to drive an HAV. Is that co...
- by Geirskoegul - at 2012.07.15 12:23:00
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250. Request - turret range of motion and facing indicator - in Feedback/Requests [original thread]
bump
- by Geirskoegul - at 2012.07.15 12:19:00
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251. To you Gimmick players - in Feedback/Requests [original thread]
Daionnis Magnifico wrote: Geirskoegul wrote: No, no, no, NOOOO. No free intel. Period. Anywhere. You want intel? Gather it. The system you propose is like what the Consu believe in "Old Man's War." Let's kill off one of our guys, then his gh...
- by Geirskoegul - at 2012.07.15 12:18:00
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252. 3rd person toggle - in Feedback/Requests [original thread]
SuperMido wrote: Skytt Syysch wrote: Yeah, it's not an experience thing, it's the ability to see around corners. I absolutely hate how much that gets abused in 3rd person shooters. When I said experience, I didn't mean actual experience o...
- by Geirskoegul - at 2012.07.14 06:29:00
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253. To you Gimmick players - in Feedback/Requests [original thread]
Da Lancer wrote: Another solution could be a trick from killzone mulitplayer: when choosing spawn points you get a camera near the area showing you how much fighting is going on near there, also giving the player a visual way to see a enemy bom...
- by Geirskoegul - at 2012.07.14 06:21:00
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254. To you Gimmick players - in Feedback/Requests [original thread]
Traynor Youngs wrote: Geirskoegul wrote: Traynor Youngs wrote: Geirskoegul wrote: Sorry, I got stuck on him condemning the use of remote explosives as an in-a-pinch grenade (somewhat reasonable) and advocating its use for spawn-camping...
- by Geirskoegul - at 2012.07.09 19:54:00
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255. To you Gimmick players - in Feedback/Requests [original thread]
Traynor Youngs wrote: Geirskoegul wrote: Sorry, I got stuck on him condemning the use of remote explosives as an in-a-pinch grenade (somewhat reasonable) and advocating its use for spawn-camping (REALLY?!). While not exactly conventional, it...
- by Geirskoegul - at 2012.07.09 19:34:00
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256. 3rd person toggle - in Feedback/Requests [original thread]
SuperMido wrote: That would give an unfair advantage to those used to 3rd person shooters over FPS players. So, NO to that idea . Not about the "experience" advantage, it's about the ridiculous, cheap, unrealistic SA advantage third person v...
- by Geirskoegul - at 2012.07.09 19:33:00
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257. To you Gimmick players - in Feedback/Requests [original thread]
Sorry, I got stuck on him condemning the use of remote explosives as an in-a-pinch grenade (somewhat reasonable) and advocating its use for spawn-camping (REALLY?!). While not exactly conventional, it could work. The spawncamping, on the other han...
- by Geirskoegul - at 2012.07.09 19:13:00
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258. [request] Jetpacks - in Feedback/Requests [original thread]
Abner Kalen wrote: This could probably work quite well in low grav/ gas planets or on moons. They can be used to quickly jump around but would take lots of CPU and not be as functional on higher-gravity temperate planets. Aren't they included i...
- by Geirskoegul - at 2012.07.09 19:08:00
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259. [request] Jetpacks - in Feedback/Requests [original thread]
Move to the EXISTING and WELL-DEVELOPED thread on the topic, which I linked, please. Further, it's a Goon, did you expect something useful from it?
- by Geirskoegul - at 2012.07.09 19:07:00
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260. Request - turret range of motion and facing indicator - in Feedback/Requests [original thread]
bump
- by Geirskoegul - at 2012.07.09 19:01:00
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