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141. Heavies need more high slots to deal with the lav threat - in Feedback/Requests [original thread]
Luther Mandrix wrote: WHEN YOU CAN NOT KILL A LIMBUS LAV WITH TWO SHOTS OF A GRIMLOCK FORGE LVL5 OP/PROF 2x Complex damage mods .You need more Complex dam mods .Ccp we heavies request our third high slot back.The need is great.After that match ...
- by Geirskoegul - at 2013.05.27 21:25:00
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142. [feedback] DS3 users - have no chances for competition vs top kbm users, no reas... - in Feedback/Requests [original thread]
Jathniel wrote: shaman oga wrote: AndyPandy Puschel wrote: shaman oga wrote: The steering wheel is the best for racing games. Actually most top lap times in Forza3/4 are done with a controller explicitly, since they implemented so...
- by Geirskoegul - at 2013.05.27 17:02:00
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143. [Request] Divide dropsuits by race in the market - in Feedback/Requests [original thread]
Jathniel wrote: Nah. I like the Market as is. Having the races next to each other allows for faster stat comparison, and reduces the need for an extra menu category. However, a "Sort by Race" option for the item list in the Market is more acce...
- by Geirskoegul - at 2013.05.27 15:34:00
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144. SO......NO TROPHIES? O.O - in Feedback/Requests [original thread]
drake sadani wrote: oh and mag had ribbons and medals in game that was cool as well and it can be integrated There's a medal system for corps in eve already that will likely be viewable in dust at some point (i'll have to test, but they can ...
- by Geirskoegul - at 2013.05.27 14:40:00
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145. [feedback] DS3 users - have no chances for competition vs top kbm users, no reas... - in Feedback/Requests [original thread]
AndyPandy Puschel wrote: shaman oga wrote: The steering wheel is the best for racing games. Actually most top lap times in Forza3/4 are done with a controller explicitly, since they implemented some "hidden" helpers that are disabled us...
- by Geirskoegul - at 2013.05.27 13:54:00
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146. [Request] Divide dropsuits by race in the market - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Most will skill into only one race's version of a dropsuit, so having them all lumped together on one page just adds unnecessary clutter. If I'm looking for Amarr logistics dropsuits, I don't want to scroll through ...
- by Geirskoegul - at 2013.05.27 13:47:00
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147. ways to balance vehicles vs. AV - in Feedback/Requests [original thread]
Harpyja wrote: There is no skill that reduces turret fitting requirements, while dropsuit weapons do Easy enough to fix that one, at least.
- by Geirskoegul - at 2013.05.27 13:09:00
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148. ways to balance vehicles vs. AV - in Feedback/Requests [original thread]
Godin Thekiller wrote: REQUIRED: 1: Stop think that balancing through pub matches will make the game balanced on serious matches. That makes no sense. 2: Give the vehicle engineering skill 3-5% PG bonus instead of the it's only a reduction ...
- by Geirskoegul - at 2013.05.27 12:37:00
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149. Elegant, scaling solution to LAV run-overs - in Feedback/Requests [original thread]
pegasis prime wrote: Geirskoegul wrote: pegasis prime wrote: UNIsTaken zaney wrote: pegasis prime wrote: I think mr ladwars point is you have no oppinion on vehicles when you have blatently ignored a provided counter measure. I woul...
- by Geirskoegul - at 2013.05.27 11:39:00
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150. Elegant, scaling solution to LAV run-overs - in Feedback/Requests [original thread]
pegasis prime wrote: UNIsTaken zaney wrote: pegasis prime wrote: I think mr ladwars point is you have no oppinion on vehicles when you have blatently ignored a provided counter measure. I would have to agree as a tanker and a llav murdert...
- by Geirskoegul - at 2013.05.27 11:29:00
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151. Elegant, scaling solution to LAV run-overs - in Feedback/Requests [original thread]
Redwall778 wrote: Geirskoegul wrote: pegasis prime wrote: I think mr ladwars point is you have no oppinion on vehicles when you have blatently ignored a provided counter measure. I would have to agree as a tanker and a llav murdertaxi dri...
- by Geirskoegul - at 2013.05.27 11:25:00
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152. Elegant, scaling solution to LAV run-overs - in Feedback/Requests [original thread]
UNIsTaken zaney wrote: pegasis prime wrote: I think mr ladwars point is you have no oppinion on vehicles when you have blatently ignored a provided counter measure. I would have to agree as a tanker and a llav murdertaxi driver , unless you ...
- by Geirskoegul - at 2013.05.27 11:21:00
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153. Elegant, scaling solution to LAV run-overs - in Feedback/Requests [original thread]
Godin Thekiller wrote: The only reason why half of us do it is because of the fact that LAV's (especially LLV's) are cheaper and more survivable than HAV's. Learn to fit your HAV and use it properly (hint, it's not a solo pwn-mobile, it requi...
- by Geirskoegul - at 2013.05.27 11:17:00
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154. Elegant, scaling solution to LAV run-overs - in Feedback/Requests [original thread]
pegasis prime wrote: I think mr ladwars point is you have no oppinion on vehicles when you have blatently ignored a provided counter measure. I would have to agree as a tanker and a llav murdertaxi driver , unless you skill into and use the app...
- by Geirskoegul - at 2013.05.27 11:12:00
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155. Drop Uplink should only appear on mini-map within scan radius - in Feedback/Requests [original thread]
Vrain Matari wrote: Geirskoegul wrote: I would be far more comfortable with an idea like this. The Dust version of BLOPS and covert cynos. Limit it to other scout suits that can spawn at it, perhaps, and now you have the means to sneak a fo...
- by Geirskoegul - at 2013.05.27 10:16:00
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156. Drop Uplink should only appear on mini-map within scan radius - in Feedback/Requests [original thread]
Vrain Matari wrote: Geirskoegul wrote: I would be far more comfortable with an idea like this. The Dust version of BLOPS and covert cynos. Limit it to other scout suits that can spawn at it, perhaps, and now you have the means to sneak a fo...
- by Geirskoegul - at 2013.05.27 08:39:00
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157. Drop Uplink should only appear on mini-map within scan radius - in Feedback/Requests [original thread]
Delirium Inferno wrote: What we are gaining by making them subject to your scan radius is actually being able to stage surprise attacks. Especially considering one of the best suits for carrying the uplinks is the scout suit since they can infi...
- by Geirskoegul - at 2013.05.26 18:59:00
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158. Drop Uplink should only appear on mini-map within scan radius - in Feedback/Requests [original thread]
Delirium Inferno wrote: Geirskoegul, I'm not saying making them invisible. All I'm saying is making them subject to your scanning radius. By no means should there be any drop uplink with a low profile signature, they should all be high as to be...
- by Geirskoegul - at 2013.05.26 17:56:00
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159. [feedback] DS3 users - have no chances for competition vs top kbm users, no reas... - in Feedback/Requests [original thread]
dalt ud wrote: Geirskoegul wrote: You wanna ragequit, go for it, we won't miss you, but they risk far more by killing keyboard and mouse support than by supporting it properly. At the end of the day, your baseless rambling is no more valid ...
- by Geirskoegul - at 2013.05.26 17:46:00
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160. SO......NO TROPHIES? O.O - in Feedback/Requests [original thread]
I was honestly surprised by the lack of trophies after the official launch as well, since this is very much NOT a mini, and so technically is required to have trophies (I'd have to double-check, but DC Universe Online is free-to-play as well with ...
- by Geirskoegul - at 2013.05.26 17:38:00
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