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KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
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Posted - 2012.07.15 09:26:00 -
[1] - Quote
Instead, just let them pile up on them pile up on the battlefield so we can visually see the escalation of a battle. Seeing the battlefield being littered with corpses would not only be cool, but would also be tactically valuable since it would tell you which areas have the most combat going on so you can possibly avoid. |
Ignatius Crumwald
Sanmatar Kelkoons Minmatar Republic
475
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Posted - 2012.07.15 09:49:00 -
[2] - Quote
I can understand why they can't just pile a ton of bodies around for resource reasons, but how about little piles of dust? |
GSP GoTSoMePoT
Zumari Force Projection Caldari State
43
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Posted - 2012.07.15 10:05:00 -
[3] - Quote
o/
I want to be a corpses collector. \o/ |
Encharrion
L.O.T.I.S. Legacy Rising
104
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Posted - 2012.07.15 10:50:00 -
[4] - Quote
LOL now I want to use the bodies of my vanquished enemies for cover. |
Geirskoegul
Soul-Strike
134
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Posted - 2012.07.15 12:26:00 -
[5] - Quote
As much as I'd love it, the issue's already been addressed. Even just the backpacks left behind in games like PlanetSide can add up quickly in terms of resource usage. It's just not viable, which is why bodies disappear so quickly in pretty much all games, and why you see very little if any destructible objects or environment in any game that has any real scale.
It'd be nice, but it's certainly not viable, at least not on current PC and PS3 hardware, and with current bandwidth limitations in many places (especially the US, which is actively moving backwards). |
Paran Tadec
Imperfects Negative-Feedback
902
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Posted - 2012.07.15 13:37:00 -
[6] - Quote
Atleast in Dust there is an animation of the body being consumed by nanites instead of just disappearing. |
BAD FURRY
Hellstorm Inc League of Infamy
247
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Posted - 2012.07.15 13:44:00 -
[7] - Quote
KAGEHOSHI Horned Wolf wrote:Instead, just let them pile up on them pile up on the battlefield so we can visually see the escalation of a battle. Seeing the battlefield being littered with corpses would not only be cool, but would also be tactically valuable since it would tell you which areas have the most combat going on so you can possibly avoid.
no no NO LAG PLZ !!! |
Blind Omen Fyre
30
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Posted - 2012.07.15 13:59:00 -
[8] - Quote
I'd like to see planet corpse collectors go about cleaning the wreckage. We got vehicle ships, why not little robots come out and disassemble bodies and vehicle husks? |
Icy Tiger
496
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Posted - 2012.07.15 14:53:00 -
[9] - Quote
We should try getting in a game, and have no one press O to suicide when they die. If theres no lag at all, this may work. Barely. |
Geirskoegul
Soul-Strike
134
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Posted - 2012.07.15 17:23:00 -
[10] - Quote
Icy Tiger wrote:We should try getting in a game, and have no one press O to suicide when they die. If theres no lag at all, this may work. Barely. Not a valid test. Doing that means there are no more bodies in the game than before everyone died. The whole point is that as time goes on you end up with more and more bodies on the ground, but the players keep coming back, so the total assets in-world keeps increasing. What you're describing doesn't increase or decrease the number of assets in-world, and thus would have zero value or use as a stress test or proof-of-concept. Sorry :( |
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Aijul
ZionTCD Legacy Rising
55
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Posted - 2012.07.15 17:24:00 -
[11] - Quote
This probably won't happen due to:
A) It will inevitably clog up resources and make for some latency/lag issues. B) It might conflict with the projected T rating for the game. |
Geirskoegul
Soul-Strike
134
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Posted - 2012.07.15 17:35:00 -
[12] - Quote
Aijul wrote:This probably won't happen due to:
A) It will inevitably clog up resources and make for some latency/lag issues. B) It might conflict with the projected T rating for the game. The rating is a good point, it would definitely complicate making it global. Germany is a great example, as its laws are why corpses in Crysis are effectively immobile mannequins once the game decides that character is dead, in stark contrast to the interactivity of EVERYTHING else on the island, even a freaking sea turtle. |
Graz Vaddu
20
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Posted - 2012.07.15 18:17:00 -
[13] - Quote
Lore wise, I think the bodies are destroyed by nanites, so that enemies cannot recover corpses and gather intel on technologies used against them. I've not read Templar One, so I'm not claiming this is actual lore, but it makes sense and fits into New Eden mentality.
I think the current system is really cool, and hope that they don't consider changing it!
-ZionTCD |
Geirskoegul
Soul-Strike
134
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Posted - 2012.07.15 18:30:00 -
[14] - Quote
Graz Vaddu wrote:Lore wise, I think the bodies are destroyed by nanites, so that enemies cannot recover corpses and gather intel on technologies used against them. I've not read Templar One, so I'm not claiming this is actual lore, but it makes sense and fits into New Eden mentality.
I think the current system is really cool, and hope that they don't consider changing it!
-ZionTCD There's no mention of it in the book, but that doesn't mean the tech couldn't have been added in short order (even if it would be a retcon).
[spoiler] . . . . . . . . . . . . . . . . . . . . . . . . . . . . There's specific mention in the book of characters looking at their own corpse on the ground, from their new body. No mention of nanites destroying them.[/spoiler] |
Graz Vaddu
20
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Posted - 2012.07.15 20:26:00 -
[15] - Quote
Geirskoegul wrote:Graz Vaddu wrote:Lore wise, I think the bodies are destroyed by nanites, so that enemies cannot recover corpses and gather intel on technologies used against them. I've not read Templar One, so I'm not claiming this is actual lore, but it makes sense and fits into New Eden mentality.
I think the current system is really cool, and hope that they don't consider changing it!
-ZionTCD There's no mention of it in the book, but that doesn't mean the tech couldn't have been added in short order (even if it would be a retcon).
Cool, thanks for letting me know. I do plan on reading it eventually and look forward to it!
I thought I'd try and rationalise an in game reason for it to happen. Though I'm sure it does have more to do with the technical aspects previously mentioned!
-ZionTCD
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