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181. The PvE thread - in Feedback/Requests [original thread]
Starne wrote: similer to ur ship idea. battle on a titan to retake it for a empire that lost it or another empire thats see this as a chance to get a new toy. also would be awesome time to add salvage guns with a chance to get a drone for ur ro...
- by Geirskoegul - at 2013.05.23 19:45:00
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182. Request] Remove free LAV's and AV grenades - in Feedback/Requests [original thread]
Rachoi wrote: alten hilt wrote: (...) You're implying that Grenadiers don't need to risk anything in order to kill you, which is, IMHO, completely false. Proto grenades have high fitting requirements, which means that the grenadie...
- by Geirskoegul - at 2013.05.23 19:11:00
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183. The PvE thread - in Feedback/Requests [original thread]
The most obvious and logical model to follow would probably be that of Resistance 2's (overwhelmingly fun; I played far more of it than the competitive) cooperative mode. Varied maps with a touch of story in each, different objectives, and waves o...
- by Geirskoegul - at 2013.05.23 18:31:00
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184. Instant Battle, Continue Fighting - in Feedback/Requests [original thread]
Nothing really needs to be said here. It simply makes sense and should be relatively trivial to auto-queue you for another match of the same type you selected before.
- by Geirskoegul - at 2013.05.23 18:18:00
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185. [Request] Firing / Test Range - in Feedback/Requests [original thread]
Anyone that's played the original PlanetSide will already know exactly what I'm talking about. What I propose is an area we can access from the merc quarters that would allow us to requisition any armour, weapon, or piece of equipment (which will...
- by Geirskoegul - at 2013.05.23 18:14:00
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186. heavy machine gun blue prints - in Feedback/Requests [original thread]
I largely agree. I think there should be a meta 0 BPO for each infantry weapon and tech 1 suit (e.g. light/medium/heavy; NOT necessarily tech 2 ones like scout, logistics, etc.). This lets people experiment in an actual fight and learn what they e...
- by Geirskoegul - at 2013.05.23 18:06:00
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187. New AUR item: "Modded" clones - in Feedback/Requests [original thread]
Dunno about necessarily making it be innate abilities on clones, but something like hardwiring implants makes some sense to add some depth. As in EVE, it would be lost with the clone (so as with the rest of Dust, you'd want to have a stockpile), b...
- by Geirskoegul - at 2013.05.23 17:53:00
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188. Bring back the corpse party. - in Feedback/Requests [original thread]
Chunky Munkey wrote: Blowing up an enemy no longer treats you to the amusing display of flying bodies, these days the person simply vanishes. I miss this, especially as a part time plasma cannon user. Please bring it back. It was likely due t...
- by Geirskoegul - at 2013.05.22 11:24:00
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189. Implement a Skill Respec System - in Feedback/Requests [original thread]
Scan Sweep wrote: Although I'm strictly against a skill point respec option because this would just be against all gaming principles of CCP (risk vs reward & choices with real consequences) I do think that at least while in the Academy, new...
- by Geirskoegul - at 2013.05.22 11:20:00
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190. MTACs -- are we SURE it's gonna be a vehicle? - in Feedback/Requests [original thread]
Zero Harpuia wrote: Geirskoegul wrote: Iron Wolf Saber wrote: MTACs industrial type sare about the size of the powerloader pictured above. However miltiary types have been regarded to be a bit lager probably just like the avatar mech. ...
- by Geirskoegul - at 2012.08.12 19:21:00
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191. NEOCOM for VITA - in Feedback/Requests [original thread]
Definitely a lot of potential, and hopefull not xquandered like sony did with the api hooks for the original psp with the ps3. if any company can put it to good, immersive, and innovative use, it's CCP.
- by Geirskoegul - at 2012.08.11 20:13:00
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192. MTACs -- are we SURE it's gonna be a vehicle? - in Feedback/Requests [original thread]
Iron Wolf Saber wrote: MTACs industrial type sare about the size of the powerloader pictured above. However miltiary types have been regarded to be a bit lager probably just like the avatar mech. http://wiki.eveonline.com/wikiEN/images/3/3a/...
- by Geirskoegul - at 2012.08.11 20:09:00
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193. Options for DS3 players - in Feedback/Requests [original thread]
Xerophobe Ellecon wrote: Noowb Sauce wrote: Milk Supreme wrote: Whether or not keyboard and mouse is supported, things like customisable controls should be a given. It would surprise me if this were not the case... would be nice if you ...
- by Geirskoegul - at 2012.08.09 22:53:00
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194. Options for DS3 players - in Feedback/Requests [original thread]
Xerophobe Ellecon wrote: Dualshock 3 players should get the advantage of custom controller layouts if KB/M is being introduced. tapping R2 doesn't always switch the weapon correctly and the Melee button is useless to me so I'd like to remove it...
- by Geirskoegul - at 2012.08.09 20:17:00
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195. [Suggestion] 0.0 and stations. - in Feedback/Requests [original thread]
Dante Daedrik wrote: All this talk of zero-grav/space infantry warfare is making me think of Dead Space. I felt Dead Space had good mechanics for this sort of thing. If you think Dead Space handled it well, you should see Shattered Horizon lo...
- by Geirskoegul - at 2012.08.09 16:24:00
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196. [Suggestion] 0.0 and stations. - in Feedback/Requests [original thread]
With proper reinforcement timers and appropriate mechanics station destruction is perfectly fine. You're taking a risk having it there as it is (you could lose control of the station and be unable to dock). CCP has already mentioned an interest in...
- by Geirskoegul - at 2012.08.08 17:11:00
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197. Z: Stop freaking spamming. - in Feedback/Requests [original thread]
All I see is a bunch of spam, with poorly fleshed out points, with almost ZERO time to actually develop useful knowledge or opinions. He's spamming, pure and simple, and ego attached to his posting style is even more grating.
- by Geirskoegul - at 2012.07.17 20:20:00
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198. [suggestion] Add a structure bar to dropships - in Feedback/Requests [original thread]
Zeran Haggai wrote: Geirskoegul wrote: Zeran Haggai wrote: Geirskoegul wrote: Waruiko DUST wrote: I've never seen a dropship take enough damage to explode outright even under volly rail and forge fire I'm sorry you haven't played ...
- by Geirskoegul - at 2012.07.17 20:17:00
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199. Z: Stop freaking spamming. - in Feedback/Requests [original thread]
You have HOW MANY posts, with no responses, in how short a time? You then have the audacity to put that idiotic "Z" in front of the title of each one? Is this your first time on the internet? **** man, it's rare that someone can annoy me so com...
- by Geirskoegul - at 2012.07.17 18:37:00
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200. Region Jumping - in Feedback/Requests [original thread]
I'm active duty US military stationed in Germany and ran into an issue when purchasing the Mercenary Pack (when I already had a full-access key on my North American PSN account). If you activate the game and download it from an account, that is t...
- by Geirskoegul - at 2012.07.17 17:02:00
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