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221. I want to delete default starter fittings - in Feedback/Requests [original thread]
There's been a few threads about improving sorting options for the fitting lists. The simplest to implement would be to simply categorize by armour type: one tab each for heavy, scout, pilot, assault, logistics, etc. Can have another tab for the d...
- by Geirskoegul - at 2012.07.16 02:37:00
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222. To you Gimmick players - in Feedback/Requests [original thread]
TabbieKat wrote: Geirskoegul, were you on a debate team in High School/Grammar School/Collage because you sure can debate a point. And if you are still in HS/GS/Collage then you should be. You would be good. I think I'll take that as a c...
- by Geirskoegul - at 2012.07.16 02:29:00
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223. Where are all the console gamers? - in Feedback/Requests [original thread]
Azura dark wrote: My 3 friends who are console only players, quit because 1. They hated how the controls felt, said its not as fluid as any fps games they play, 2. They raged over the spawning 3. They raged over being 1 shorted by proto and adv...
- by Geirskoegul - at 2012.07.16 02:26:00
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224. To you Gimmick players - in Feedback/Requests [original thread]
TabbieKat wrote: Geirskoegul wrote: Working closely with SOE is not the same as partnered. One of the reasons it became PS3 exclusive is that MSFT was unwilling to let CCP do things their way. They have a business contract with them so t...
- by Geirskoegul - at 2012.07.16 02:11:00
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225. Where are all the console gamers? - in Feedback/Requests [original thread]
JONLUK167 wrote: Dragon Grace wrote: JONLUK167 wrote: Ive played lots of betas and if they want to kick me then so be it ive been on eve for over 6 years, and all i hear ingame is eve players and no i didnt know it was allowed to let them...
- by Geirskoegul - at 2012.07.16 02:08:00
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226. To you Gimmick players - in Feedback/Requests [original thread]
TabbieKat wrote: Well Geirskoegul lets agree to disagree, yes I have found counters and i know adding friendly fire damage to the game will stop people from just throwing RE's willy nilly. I also know if they increase the Draw Distance for Drop...
- by Geirskoegul - at 2012.07.16 01:07:00
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227. [Suggestion] Spawn IN your called vehicle. - in Feedback/Requests [original thread]
Zero Harpuia wrote: While waiting to spawn in a vehicle, you still have to wait for the queue, still have to wait to be dropped, and still are vulnerable coming in. If you aren't on the battlefield, you're doing jackall to help your team, and m...
- by Geirskoegul - at 2012.07.16 01:05:00
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228. [Suggestion] Spawn IN your called vehicle. - in Feedback/Requests [original thread]
Zero Harpuia wrote: Quick note: The vehicle deployment ships can take all of two standard Forge Gun rounds, and the vehicle itself is a sitting duck while being uncoupled. I don't use vehicle, I dismantle them, so I am not too aware of the issu...
- by Geirskoegul - at 2012.07.16 00:08:00
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229. To you Gimmick players - in Feedback/Requests [original thread]
TabbieKat wrote: no whining here as i can see you do not understand. things work but when people over use things because it makes it easy to win and generally pisses off the other people will get things nurfed. not whining at all just warning. ...
- by Geirskoegul - at 2012.07.15 23:40:00
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230. To you Gimmick players - in Feedback/Requests [original thread]
TabbieKat wrote: Some of you have gotten why I have done this post and others did not. If you actually spend the time to read my two previous posts I am attempting to NOT get stuffed nurfed. Using remote explosives as a pinch grenade is fine bu...
- by Geirskoegul - at 2012.07.15 23:08:00
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231. [Suggestion] Spawn IN your called vehicle. - in Feedback/Requests [original thread]
Zero Harpuia wrote: Geirskoegul wrote: Dewie Cheecham wrote: The current calling of a vehicle is ok, with modifications, such as handling the issue of vehicle theft by friendlies. One solution could be to mark the vehicle by owner name. ...
- by Geirskoegul - at 2012.07.15 22:50:00
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232. Dropships air dropping! It makes perfect sense! - in Feedback/Requests [original thread]
Oi, the simple fix is to increase the impact damage that dropships receive. They can keep squishing, but it'll hurt them more, and encourage them to stop slamming into the environment all over the place. Realism wins, sportsmanship wins, and it's ...
- by Geirskoegul - at 2012.07.15 22:42:00
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233. [Suggestion] Spawn IN your called vehicle. - in Feedback/Requests [original thread]
Dewie Cheecham wrote: Not an advantage at all, as you first have to wait for the spawn timer to finish, then have to wait while the vehicle is flown in to the drop point from the MCC. You mention being killed while waiting. That is another con...
- by Geirskoegul - at 2012.07.15 22:37:00
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234. Give snipers the ability to no scope - in Feedback/Requests [original thread]
Crit Zero wrote: Realism in a sci fi game? seriously man dont be tthat guy. no one likes that guy. Whinging and crying for buffs because you're using something wrong? Seriously mate, don't be that guy, no one likes that guy (except CoD nubs a...
- by Geirskoegul - at 2012.07.15 22:26:00
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235. [Suggestion] Spawn IN your called vehicle. - in Feedback/Requests [original thread]
Dewie Cheecham wrote: The current calling of a vehicle is ok, with modifications, such as handling the issue of vehicle theft by friendlies. One solution could be to mark the vehicle by owner name. and definitely type (at least to friendlies) ...
- by Geirskoegul - at 2012.07.15 22:25:00
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236. Give snipers the ability to no scope - in Feedback/Requests [original thread]
Crit Zero wrote: We need something to make us less vulnerable. We already have to stop moving and crouch down to stop scope sway to even hope to hit our target. Scout armor can barely take any damage. and switching to a secondary weapon takes f...
- by Geirskoegul - at 2012.07.15 22:09:00
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237. Where are all the console gamers? - in Feedback/Requests [original thread]
Hellhammer Tactical wrote: as for not being for console, sony have made it known through the psn/pshome, they made a special are on PShome just to see the E3 announcement and there was a 3 block advert on the xmb's new releases when the beta fi...
- by Geirskoegul - at 2012.07.15 18:49:00
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238. Where are all the console gamers? - in Feedback/Requests [original thread]
Ray seveN wrote: Geirskoegul wrote: Ray seveN wrote: The recent battle field not so much, I felt it was really dumbed down in terms of team play. All they had to do was put in a class system and off everyone goes to do their own thing. Th...
- by Geirskoegul - at 2012.07.15 18:33:00
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239. [REQUESTS] Don't make corpses disapear - in Feedback/Requests [original thread]
Graz Vaddu wrote: Lore wise, I think the bodies are destroyed by nanites, so that enemies cannot recover corpses and gather intel on technologies used against them. I've not read Templar One, so I'm not claiming this is actual lore, but it make...
- by Geirskoegul - at 2012.07.15 18:30:00
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240. Where are all the console gamers? - in Feedback/Requests [original thread]
Ray seveN wrote: The recent battle field not so much, I felt it was really dumbed down in terms of team play. All they had to do was put in a class system and off everyone goes to do their own thing. They're probably gonna listen more to "what ...
- by Geirskoegul - at 2012.07.15 17:49:00
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