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161. [feedback] DS3 users - have no chances for competition vs top kbm users, no reas... - in Feedback/Requests [original thread]
dalt ud wrote: Otoky wrote: @dalt ud What are you suggesting? You want CCP solve your problem, but you dont give them any hint which way should they start. Btw I played against you yesterday and it was nearly impossible to shoot you becaus...
- by Geirskoegul - at 2013.05.26 17:24:00
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162. The heavy suit should get its shield and and armor hardened by 10% against damage? - in Feedback/Requests [original thread]
Alaika Arbosa wrote: 1. No, Heavies should have their movement nerfed to a point where (when sprinting) they are moving as fast as they do now while not sprinting. I don't see why they couldn't have their Stamina boosted though. 2. IMHO, Heavi...
- by Geirskoegul - at 2013.05.26 17:12:00
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163. Drop Uplink should only appear on mini-map within scan radius - in Feedback/Requests [original thread]
As I said in the General Discussion thread on the same topic, I disagree. Drop Uplinks are BEACONS. The most logical explanation of their mechanics is that they function on similar theories as jump drives, making these beacons like cynosural fiel...
- by Geirskoegul - at 2013.05.26 17:05:00
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164. [REQUEST] War Points for taking out Enemy Equipment. (DUL, Nanohives) - in Feedback/Requests [original thread]
Honestly surorised we didn't already have this. 5 points seems fair and provides a little incentive to clear tge stuff out (not to mention it just makes sense, since you're helping your team and hurting theirs.)
- by Geirskoegul - at 2013.05.26 15:29:00
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165. Shield overcharge tool - in Feedback/Requests [original thread]
Stantasio wrote: I know everyone has thought this at one point or another but I think it would be cool to have a shield rep tool that reps shields only. That might sound useless but the thing that would make it useful would be to have it overch...
- by Geirskoegul - at 2013.05.26 15:26:00
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166. [feedback] DS3 users - have no chances for competition vs top kbm users, no reas... - in Feedback/Requests [original thread]
Sebrone Jamleux wrote: It would be ways better if CCP removes the reverse acceleration for mice and adds a fixed aiming speed for each weapon variant. Thus everything is on the same level and KB/M or MOVE users have no advantage. It's what mo...
- by Geirskoegul - at 2013.05.26 13:00:00
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167. [REQUEST] Badass looking web-based skill tree calculator! :D - in Feedback/Requests [original thread]
Entirely redundant and a waste of CCP's time. Once the CREST API is opened to the public you'll see them written in no time, and far more detailed than even what you find in-game. Same as it is with EVE.
- by Geirskoegul - at 2013.05.26 11:59:00
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168. [feedback] DS3 users - have no chances for competition vs top kbm users, no reas... - in Feedback/Requests [original thread]
dalt ud wrote: Zyrus Amalomyn wrote: Then expect those who take the time to get a table and use mice to destroy you. It isn't their fault that you are too lazy to be competitive. Ok ok, all ds3 users will leave this game if CCP will not...
- by Geirskoegul - at 2013.05.26 11:56:00
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169. The heavy suit should get its shield and and armor hardened by 10% against damage? - in Feedback/Requests [original thread]
Every single whinge here seems to boil down to a need to learn how to fit your damn heavy suit. Heavy shoukd take a squad to take doen, but not be a good idea for a whole squad of just heavies? Short of limiting them to sidearms-only that would b...
- by Geirskoegul - at 2013.05.26 05:23:00
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170. Artillery Turret - in Feedback/Requests [original thread]
General Erick wrote: Niccolo deLuce wrote: EXASTRA INVICTAS wrote: Artillery doesn't arc in EVE because space. But ships stop in EVE when you turn off the engines because of reverse thrusters. Truly fixed Actually, new eden is flu...
- by Geirskoegul - at 2013.05.25 14:03:00
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171. Artillery Turret - in Feedback/Requests [original thread]
General Erick wrote: Does anyone have info about it? I have been chomping at the bit ever since they teased me with it in the closed beta portion of the game. No idea, but a parabolic-fire weapon for the HAVs would have me spec'ing them in an...
- by Geirskoegul - at 2013.05.24 19:06:00
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172. [Request] 'Stealth' Nanohive - in Feedback/Requests [original thread]
The real issue is the gigantic, bright, loud, glowing blue bubble. Name the other game, the ammo pickups are nice and unobtrusive so as not to call attention to you; the current ones in Dust do just the opposite. This is all well and good USUALLY,...
- by Geirskoegul - at 2013.05.24 18:27:00
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173. keyboard = free jovian - in Feedback/Requests [original thread]
*sets down a lounge chair and gets a bucket to collect OP's delicious tears* Anybody want some popcorn?
- by Geirskoegul - at 2013.05.24 17:18:00
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174. Request_ Proximity Chat - in Feedback/Requests [original thread]
KimPossible23 wrote: PLEASE PLEASE PLEASE gives us proximity chat!! What is the point of my epic stand-off victory song & dance, if no one can hear it?? The level of satisfaction I would acquire from hearing the enemy rage quit is immeasur...
- by Geirskoegul - at 2013.05.24 17:17:00
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175. [Request] Firing / Test Range - in Feedback/Requests [original thread]
Korvin Lomont wrote: At fanfest CCP said they plan a testing range for stuff you can buy on the market. So you test the stuff before you actually buy it. I know thats not exactly a testing range for trainings but better than nothing :) Must h...
- by Geirskoegul - at 2013.05.24 09:22:00
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176. [Request] Firing / Test Range - in Feedback/Requests [original thread]
Robert JD Niewiadomski wrote: +1 While waiting for bells and whistles , consider this approach: #0 Make your corp (if you ceo/direct one, skip to #1). 15 instant battles (including Academy) in free militia gear should give you some basic gam...
- by Geirskoegul - at 2013.05.24 09:19:00
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177. [Request] Firing / Test Range - in Feedback/Requests [original thread]
Bumb
- by Geirskoegul - at 2013.05.24 08:08:00
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178. Request] Remove free LAV's and AV grenades - in Feedback/Requests [original thread]
Polish Hammer wrote: Speaking on the topic of AV grenades specifically, no. I'd almost be okay with separating them into specific skills (Flux/Locus/AV), but removing them entirely? No. I think what we really need are some hard numbers to work...
- by Geirskoegul - at 2013.05.23 20:17:00
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179. Greater Rewards for Victors - in Feedback/Requests [original thread]
Have to agree here, as I see no difference in SP or ISK gains whether I win or lose; only difference is some salvage I won't use and I can't even sell (thus cluttering my assets). If a match is so clearly going t!ts-up, I'll just find a spot and s...
- by Geirskoegul - at 2013.05.23 20:08:00
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180. Request] Remove free LAV's and AV grenades - in Feedback/Requests [original thread]
137H4RGIC wrote: You must not get in very serious matches. When LAVs are moving at top speed and get in range of you, you're lucky if you can get one AV grenade to hit the vehicle as it can't track fast enough, let alone three. It is in my ...
- by Geirskoegul - at 2013.05.23 19:57:00
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