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421. Controller input issues as of today's sync. - in Technical Support/Bugs [original thread]
Do you have a mouse connected to your playstation? Any input from the mouse temporarily disables the right stick. It also has some weird interactions with aim assist. If you do try unplugging it.
- by Garth Mandra - at 2013.09.13 05:30:00
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422. AV Grenades do >10,000 DMG - in General Discussions [original thread]
That wasn't a single grenade. Next time you get killed by a AR look at the damage taken. It won't say 35 (or whatever that AR is doing) it'll give you a number in the hundreds. I don't know exactly how it works but that number is not just the ki...
- by Garth Mandra - at 2013.09.13 05:08:00
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423. Vehicle Scanning Modules - in Technical Support/Bugs [original thread]
Yep.
- by Garth Mandra - at 2013.09.12 14:01:00
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424. [DEV RESPONSE?] Stacking Penalties - This **** don't add up. Math's an... - in Feedback/Requests [original thread]
Reliable proof? Like the way his maths matches the in game stats? It's always worked this way and it makes sense to a disappointingly small proportion of the playerbase.
- by Garth Mandra - at 2013.09.12 07:26:00
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425. [DEV RESPONSE?] Stacking Penalties - This **** don't add up. Math's an... - in Feedback/Requests [original thread]
Sirpidey has it right. You're doing it wrong. As for mods of different levels they should be ordered with the best mod getting no stacking penalty, the second best the 1st stacking penalty, etc. So say you have a complex damage mod (10%), an e...
- by Garth Mandra - at 2013.09.12 05:12:00
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426. Proto Amarr Logi PG - in General Discussions [original thread]
The Amarr has less slots even with it's sidearm. I suspect that the suits are given a fitting budget per slot. H/L/E/Light/Sidearm Ak.0 3/4/3/1/1 = 12 slots Ck.0 5/4/3/1/0 = 13 slots Gk.0 3/5/4/1/0 = 13 slots Mk.0 4/4/4/1/0 = 13 slots
- by Garth Mandra - at 2013.09.12 03:34:00
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427. Active scanner - in General Discussions [original thread]
I prefer the 200m one. I prefer knowing the general concentration of enemies rather than their exact position. The cooldown is rather long though. It also has a large arc which means you don't have to worry so much about vertical positioning.
- by Garth Mandra - at 2013.09.12 03:31:00
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428. [BUG] DS3 & M/Kb interactions - in Technical Support/Bugs [original thread]
So I've noticed a few issues with the interactions between the two control schemes. Using the mouse disables the controller aiming. Probably intentional so M/Kb doesn't get aim assist but it does exclude a few useful corner cases. I used to use...
- by Garth Mandra - at 2013.09.12 03:24:00
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429. Your AI is OP - in General Discussions [original thread]
The turrets shoot back. Seems fine to me.
- by Garth Mandra - at 2013.09.12 03:15:00
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430. Announcement:Uprising 1.4 Known Issues - in General Discussions [original thread]
CCP Logibro wrote: The squad-not-all-joining bug is turning out to be really hard to nail down. We're still working on it, but we don't have the fix yet. It is still a high priority fix, and we're tearing down mountains trying to squish it. ...
- by Garth Mandra - at 2013.09.12 03:09:00
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431. IN GAME DOWNTIME NOTICE - in General Discussions [original thread]
Just make the message not intrusive but still obvious.. Something off to the side like mail notifications. And obviously stop it locking up the controls.
- by Garth Mandra - at 2013.09.12 02:51:00
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432. Australian and NZ Pricing - in The Council's Chamber [original thread]
The only fix I foresee coming is player trading. I wonder why that's taking so long....
- by Garth Mandra - at 2013.09.11 08:34:00
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433. If you're thinking about getting active scanners.... - in Rookie Training Grounds [original thread]
I'm a big fan of the 200m one over the 27 second one after playing with them for a while. Even though you don't know exactly where people are you get a much better general idea of the locations of enemies.
- by Garth Mandra - at 2013.09.11 08:30:00
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434. Role or intend of the Gallente scout - in Feedback/Requests [original thread]
I wish they'd left the passive scan sharing in. Not the visual one just the suits one. Then the Gal Scout could be useful.
- by Garth Mandra - at 2013.09.11 08:21:00
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435. A quick lesson on the economics of EVE to DUST ISK flow. - in General Discussions [original thread]
The main problem with Isk transfers is that an Eve player can make half a billion in 20 minutes (I've done it), transfer a fraction of that to a dust toon who then has effectively infinite isk and can run proto tanks all day. Thus you need to car...
- by Garth Mandra - at 2013.09.11 08:17:00
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436. [Request] Gamma burst emitter (Amarr "shotgun"?) - in Feedback/Requests [original thread]
Some numbers for this: DPS while firing: 250 (so 625 per 2.5s burst) DPS with prof 5 and 3 damage mods: 363 (907) Optimal area of effect: 70 m2 (proto assault mass driver has 162 m2) Nice idea. However I think there are many issues with counter...
- by Garth Mandra - at 2013.09.11 03:01:00
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437. Brand new character, first match out of academy: TeamPlayers, RegnYum - in General Discussions [original thread]
I had a similar experience when I was trying out the controller on an alt (so I didn't embarrass myself on my M/Kb main). I wonder if perhaps the matchmaker is account based rather than character based. Or I just got unlucky with my sample size o...
- by Garth Mandra - at 2013.09.11 01:38:00
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438. [BUG]LR's laser beam animation vanishes randomly - in Technical Support/Bugs [original thread]
I've seen this bug too.
- by Garth Mandra - at 2013.09.10 08:32:00
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439. CCP, why won't you let things sit for a second??? - in General Discussions [original thread]
Aeon Amadi wrote: KING CHECKMATE wrote: I just hope they still leave a little for the Laser Rifle AT LONG RANGES . It can be a pain to mantain the laser on someone AT ITS OPTIMAL DAMAGE RANGE for more than 2-4 seconds to get some damage in...
- by Garth Mandra - at 2013.09.10 05:15:00
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440. [bug/feedback] - in Technical Support/Bugs [original thread]
Jumping out of a tank also puts you infront of it. So if you jump out of a tank you get caught on the front and are stuck until the tank stops or you jump back in.
- by Garth Mandra - at 2013.09.09 01:47:00
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