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Author |
Thread Statistics | Show CCP posts - 14 post(s) |
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CCP Logibro
C C P C C P Alliance
1622
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Posted - 2013.09.09 17:28:00 -
[271] - Quote
Beren Hurin wrote:CCP Logibro wrote:Added drop uplinks not being available to the whole team all the time. We're aware of the issue and we've got a fix in the works, no time frame for deployment yet but we'll let you known as soon as we do.
We also have fixes for more faction warfare battles and deaths in vehicles counting twice going out today. Please report back if you're having further issues with either of these. That sounds like a confirmation that uplinks ARE supposed to be for the full team. Up until now, that has yet to be confirmed.
CCP Wolfman indeed confirmed that uplinks should be for your whole team: https://forums.dust514.com/default.aspx?g=posts&m=1279901#post1279901 CCP Logibro // EVE Universe Community Team // Distributor of Nanites // Patron Saint of Logistics
@CCP_Logibro |
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Take Off Hoser
Two Clones One Cup
6
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Posted - 2013.09.09 17:42:00 -
[272] - Quote
still getting dropped from games with team chat glitch, when will you fix this? |
Beren Hurin
The Vanguardians
1482
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Posted - 2013.09.09 18:05:00 -
[273] - Quote
CCP Logibro wrote:Beren Hurin wrote:CCP Logibro wrote:Added drop uplinks not being available to the whole team all the time. We're aware of the issue and we've got a fix in the works, no time frame for deployment yet but we'll let you known as soon as we do.
We also have fixes for more faction warfare battles and deaths in vehicles counting twice going out today. Please report back if you're having further issues with either of these. That sounds like a confirmation that uplinks ARE supposed to be for the full team. Up until now, that has yet to be confirmed. CCP Wolfman indeed confirmed that uplinks should be for your whole team: https://forums.dust514.com/default.aspx?g=posts&m=1279901#post1279901
Yeah my bad. I scrolled up and realized I missed some good conversations over the weekend. |
Jin no kami
KILL-EM-QUICK RISE of LEGION
6
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Posted - 2013.09.09 19:41:00 -
[274] - Quote
I suspect there is a dummy round in the tac ar if fired to fast. I have a question are the problems this game has overwhelming the developers along with 30day update plan is this all to much for ccp |
Take Off Hoser
Two Clones One Cup
6
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Posted - 2013.09.09 20:15:00 -
[275] - Quote
Jin no kami wrote:I suspect there is a dummy round in the tac ar if fired to fast. I have a question are the problems this game has overwhelming the developers along with 30day update plan is this all to much for ccp
they cant handle this lol |
Sequal Rise
LA 501 eme Citizens of Nowhere
8
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Posted - 2013.09.09 20:28:00 -
[276] - Quote
BLUE WAFFLE TASTY wrote:laser rifles plainly state high shield damage, low armor damage...we are bein smoked by lasers....they cut thru 276 shields, 600 armor almost instantly...WAYYYYYYY OP....definately needs fixing
OMG.. Isn't that normal that with 4 complex light damager and the perfect distance you kill someone with any weapon fast? (it's what I put on my laser rifle) It's far from being OP. The AR is way much powerful at short and mid range. |
Kato Ymmij
The Exemplars Top Men.
5
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Posted - 2013.09.09 22:36:00 -
[277] - Quote
When do you expect to fix the whole squad not deploying thing? |
Take Off Hoser
Two Clones One Cup
6
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Posted - 2013.09.09 23:31:00 -
[278] - Quote
Kato Ymmij wrote:When do you expect to fix the whole squad not deploying thing?
x2 |
Flux Raeder
WarRavens League of Infamy
228
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Posted - 2013.09.10 00:37:00 -
[279] - Quote
Has anyone else noticed the strange coloured x's that float around above and in front of forgegunners? I noticed that these appeared from the gunners view when I pulled out my forgegun on a match, it looks like some kind of coding/character hitbox values/calibration that didn't get blended, or some strand of coding that's flapping loose. The best description I can give is 2-5 objects in the shape of X's randomly moving in a rapid, choppy manner, they are coloured with base coulours (blue green and red are all I can remember). They float in a cloud about a foot-4 feet above and one foot in front of the character and can be seen even when the character is is behind cover (I've tracked a dozen heavies like this already). So far i have not hear anyone say anything about this though, am I the only one seeing this? |
Nguruthos IX
Tal-Romon Legion Amarr Empire
1600
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Posted - 2013.09.10 03:10:00 -
[280] - Quote
So, one pretty big bug comes with rendering the icons for players. Friend or foe.
It's most noticable at high speeds and distances (AKA dropship, but possible to notice in LAV, perhaps even ground sometimes!)
The issue is with not keeping those icons updated. For example. I am flying. I see a red to target. I approach the icon. At some Random point between being Far Away, and being a centimeter away from where the icon is at, it will update... revealing that there is in fact nobody there. And nobody has been there for some time because the nearest enemy is perhaps 100's of feet away or more.
TL;DR.
Player icons are getting stuck / hanging in positions when the player is moving or has moved past them |
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Furui
DUST University Ivy League
14
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Posted - 2013.09.10 05:08:00 -
[281] - Quote
I have observed that player names and health bars dont immediately go up when I scope to them from my Sniper. They are fairly close so distance doesn't seem to be the problem. I am not sure if I am the only one experiencing this anomally.
Is there really a delay? Or is it something that should be looked into?
P.S.: The delay seems to be more of a "reboot". What I mean by this is that I have to rescope once or twice to get their health bars and names up. |
sweetx66
Imperial Dust Mercenaries
1
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Posted - 2013.09.10 06:01:00 -
[282] - Quote
Some times when I get killed, it says suicide, don't know if other people having this problem. Kinda makes me go wtf |
sweetx66
Imperial Dust Mercenaries
1
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Posted - 2013.09.10 06:10:00 -
[283] - Quote
also, to the guy saying laser rifles are OP, you're completely wrong. I'm playing right now with a laser rifle, and it's garbage. |
Kato Ymmij
The Exemplars Top Men.
6
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Posted - 2013.09.10 15:38:00 -
[284] - Quote
When do you expect to fix the whole squad not deploying thing?
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Take Off Hoser
Two Clones One Cup
6
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Posted - 2013.09.10 19:58:00 -
[285] - Quote
Kato Ymmij wrote:When do you expect to fix the whole squad not deploying thing?
x2 |
2-Ton Twenty-One
Ancient Exiles
949
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Posted - 2013.09.10 20:13:00 -
[286] - Quote
Please check out this tread https://forums.dust514.com/default.aspx?g=posts&t=109247&find=unread |
INFINITE DIVERSITY IDIC
TYRANNY of EVIL MEN
41
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Posted - 2013.09.10 22:41:00 -
[287] - Quote
Argos Du'Gannon wrote:is anyone else having trouble seeing the health bar of other members of their team/squad when at a distances? i know normally this wouldn't be an issue but as a Logi its making it difficult to use my repair tool effectively whilst under fire in matches. Yes this intentional, part of the overall scheme to increase fog of war and blind us from each other. |
SERPENT-Adamapple
Royal Uhlans Amarr Empire
188
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Posted - 2013.09.11 05:43:00 -
[288] - Quote
Jin no kami wrote:I suspect there is a dummy round in the tac ar if fired to fast. I have a question are the problems this game has overwhelming the developers along with 30day update plan is this all to much for ccp
I've been saying this about the standard Scrambler Rifle for a while now. I fire that thing pretty fast, it also seems to jam followed by charging. Is it being looked into? |
Sinboto Simmons
SVER True Blood Public Disorder.
1190
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Posted - 2013.09.11 14:03:00 -
[289] - Quote
CCP Logibro wrote:Sinboto Simmons wrote:Orbitals are going through buildings again, the new maps more often then not Can you mark on a map an example of where an orbital went through a building? There should be images you can copy and write on in the map subforums. Pardon's for the late responce I'd actually either not seen this or forgoten it.
I would love to send you this information but I'm ingnorant in the subjet of how to do so from the computer, apologies for any problems this may cause. |
Sir Awesome McCoolname
DUST University Ivy League
50
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Posted - 2013.09.11 15:54:00 -
[290] - Quote
Having issues with mouse when controlling Dropships. Vertical view is inverted, while sensitivity is over nine thousand. All of the settings are pre-1.4 and haven't been changed, other than toning down mouse sensitivity. Dualshock and mouse in every other field works fine.
Remote repair modules reset the camera to pre-1.4 when equipped for both LAVs and Dropships. |
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Bulldozza Smash
Ultramarine Corp
6
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Posted - 2013.09.11 18:45:00 -
[291] - Quote
sweetx66 wrote:also, to the guy saying laser rifles are OP, you're completely wrong. I'm playing right now with a laser rifle, and it's garbage. Laser rifles are OP, at there sweat spot range which is great. The laser is a stand off high powered heavy stopper lol... All weapons have strengths and weaknesses if someone knows how to use the weapon properly they are all OP...
Its not the machine its the operator that makes the weapon deadly... btw i don't use lasers but when i get hit at there sweat spot range i ******* leg it (if i cant get away lol)
People who cry about these OP weapons and weapons being OP don't just stand there thinking you can go toe to toe. 1.4 has shown and fixed these weapon pro's and con's, eg i won't go toe to toe against HMG's will my AR anymore coz if the HMG operator knows what is doing im ******, i now stay out of lasers sweat spot because it never works in my favour, however the weapon i find 'OP' most of all is the scrambler rifle lol long to mid range (with a competent operator terrifies me) close tho can be its down fall.
CCP keep up the good work with the weapon balance...
Bulldozza Smash CEO Ultramarine Corp
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Kato Ymmij
The Exemplars Top Men.
7
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Posted - 2013.09.11 18:56:00 -
[292] - Quote
When do you expect to fix the whole squad not deploying bug? A week has already gone by and still no fix/update on fix, throw us a fricking bone. |
Tom Hamp
Subsonic Synthetics
0
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Posted - 2013.09.11 20:47:00 -
[293] - Quote
this maybe known already but I have noticed that the assault rifles got a major buff that a heavy guy such as myself just getting f**ked up out there I mean seriously has anybody else see a difference its making me feel like a dead weight if ccp ever gets in the game and observe for 2hrs you'll see what I mean... |
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CCP Logibro
C C P C C P Alliance
1704
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Posted - 2013.09.11 21:20:00 -
[294] - Quote
The squad-not-all-joining bug is turning out to be really hard to nail down. We're still working on it, but we don't have the fix yet. It is still a high priority fix, and we're tearing down mountains trying to squish it. CCP Logibro // EVE Universe Community Team // Distributor of Nanites // Patron Saint of Logistics
@CCP_Logibro |
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superjoe360x
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
86
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Posted - 2013.09.11 22:08:00 -
[295] - Quote
CCP Logibro wrote:The squad-not-all-joining bug is turning out to be really hard to nail down. We're still working on it, but we don't have the fix yet. It is still a high priority fix, and we're tearing down mountains trying to squish it. Please nail it down quickly. Its getting to be a big pain to have someone left out every battle. |
SHANN da MAN
D3LTA FORC3 Inver Brass
83
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Posted - 2013.09.11 22:30:00 -
[296] - Quote
CCP Logibro wrote:The squad-not-all-joining bug is turning out to be really hard to nail down. We're still working on it, but we don't have the fix yet. It is still a high priority fix, and we're tearing down mountains trying to squish it. Is this why Manus Peak no longer has its 'Peak' ? |
Kato Ymmij
The Exemplars Top Men.
8
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Posted - 2013.09.12 02:01:00 -
[297] - Quote
CCP Logibro wrote:The squad-not-all-joining bug is turning out to be really hard to nail down. We're still working on it, but we don't have the fix yet. It is still a high priority fix, and we're tearing down mountains trying to squish it.
Thanks for the update, that's all I really wanted to know. More communication never hurt anyone (as a logi you should know this).
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Garth Mandra
The Southern Legion The Umbra Combine
100
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Posted - 2013.09.12 03:09:00 -
[298] - Quote
CCP Logibro wrote:The squad-not-all-joining bug is turning out to be really hard to nail down. We're still working on it, but we don't have the fix yet. It is still a high priority fix, and we're tearing down mountains trying to squish it.
Some info in case it helps.
Last night just after DT the not deploying bug was happening alot to me. Usually I rarely experience it. I was not the squad leader.
Now it just so happens that I was also experiencing pretty terribly lag (someone was using the internet at the time). I did a few ping tests and had an average of about 500ms to the battle servers (this is from memory...).
A little later on in the night I had the internet to myself and I didn't see the bug. Although my squad was doing more FW battles and instant.
Good luck sir. o7 |
Kayla Michael
Bhaalgorn Industries
1
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Posted - 2013.09.12 16:03:00 -
[299] - Quote
There's an issue with the planet viewer for starmap. And sometimes while I'm in the MQ my character gets all like mooshy looking.. the graphics mess up.
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Shotty GoBang
Pro Hic Immortalis
1085
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Posted - 2013.09.13 16:26:00 -
[300] - Quote
CCP Logibro wrote:Alright guys, we deployed some more fixes today for Shotgun hit detection ...
Shotgun issues persist after fix? https://forums.dust514.com/default.aspx?g=posts&m=1295399
^ Feedback from Lightning xVx + Videos |
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