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Zero Harpuia
Turalyon 514 Turalyon Alliance
893
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Posted - 2013.09.11 04:58:00 -
[1] - Quote
One large 'issue' in the EVE-DUST link is the merging of economies and ISK. I'm here to clear up misconceptions...
1. EVE-DUST Exchange rate This idea is bonkers. The EVE players will be hiring DUST Mercs to protect their interests planetside. This will be the major income source in DUST. We will blow through that ISK on prototype stuff, spending it into the nether. In doing so, DUST realizes it's goal as an ISK sink. When players gain control over the production of DUST stuff, there will still be plenty of ISK lost to production costs. Furthermore, those worried that a player could siphon ISK from an EVE account to a DUST account can rest at ease, because this means that the player is negatively impacting his EVE play, which he has to pay for, for a small edge in DUST. Then, that ISK is bled out of the system, once again being an ISK sink. Oh, what's that from the back? What about PLEX? How is he PLEXing if he's funneling his ISK into DUST?
2. EVE Alliances will have an immense monetary advantage Kinda the point, yea. EVE alliances are supposed to make more money, a portion of which they use to buy our services. We are Mercenaries, not 9 to 5 businessmen. If an EVE Alliance chooses to do things in house, it will put immense strain on their resources. DUST holdings aren't meant to make us money, rather just to sustain us. Of course some of the larger ones will try, like TEST and CFC, but what do you expect from players that play EVE? That they will tell the corp their EVE toon is to screw off? EVERYONE has an ulterior motive, and many DUST mercs have loyalties in the greater New Eden area. Others are waiting for someone to put them on retainer, or are just going to take every job they can. Remember, we are Mercenaries. This is good for us and for them, as we get the ISK we need and they get the army they require.
3. Production The DUST side items will need an entirely new set of materials to produce, as the base material of space, Tritanium, is useless in atmospheres. It is 'unstable' so it either goes soft, melts, burns, or explodes. Who wants to wear spontanious combustion armor? Any speculation here is pointless until the DEVs tell us more. |
Maken Tosch
DUST University Ivy League
4098
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Posted - 2013.09.11 05:07:00 -
[2] - Quote
The production problem is easily solved. If you play Eve then you know about the planetary interaction colonies that Eve players manage (no I'm not talking about districts). Those colonies produce materials ranging from aqueous liquids and microorganisms to biofuels and even mechanical parts using only resources gathered from planets.
If DUST players can influence that part of the industry then they have key advantage because planetary commodities such as these are critical for the production of player-run control towers and account for a fraction of the fuels needed to sustain those towers. |
Zero Harpuia
Turalyon 514 Turalyon Alliance
893
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Posted - 2013.09.11 05:12:00 -
[3] - Quote
Maken Tosch wrote:The production problem is easily solved. If you play Eve then you know about the planetary interaction colonies that Eve players manage (no I'm not talking about districts). Those colonies produce materials ranging from aqueous liquids and microorganisms to biofuels and even mechanical parts using only resources gathered from planets.
If DUST players can influence that part of the industry then they have key advantage because planetary commodities such as these are critical for the production of player-run control towers and account for a fraction of the fuels needed to sustain those towers.
Personally, I believe that ownership of an area in DUST will effect the yield of a corp's PC, positively or negatively, depending on if the DUST corp district in question is under the EVE corp's employ. As for using those materials for suits, I'm not so sure... the Miner in me REALLY wants a new set of skillbooks to V out, plus making them the cornerstone of DUST production would put all production power in the hands of the biggest alliances. This would allow them to run self-sufficiently with in-house DUST corps, just funneling a small amount into DUST production to counter the stifled resistances. It would be another Technetium debacle, in short, with all the supply and all the prices set by a special few, with the DUST-centric corperations suffering as a result. |
Seed Dren
SyNergy Gaming EoN.
74
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Posted - 2013.09.11 06:09:00 -
[4] - Quote
Sooooo looooooong....... don't want to read ( but I will tomorrow) |
Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
77
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Posted - 2013.09.11 06:24:00 -
[5] - Quote
Dust will have a production aspect to it as well... I won't be surprised if dust Mercenaries will be required for certain capture operations... taking planetary holdings or invading capitol ships to disable/destroy/capture them.
Cause a one-way-economy isn't going to go well from either end.
(You can tell who used to play Disney Toon Town... they usually refer to their Avatar/Character/Player as "toons". *sigh*) |
Zero Harpuia
Turalyon 514 Turalyon Alliance
896
|
Posted - 2013.09.11 06:42:00 -
[6] - Quote
Dovallis Martan JenusKoll wrote:Dust will have a production aspect to it as well... I won't be surprised if dust Mercenaries will be required for certain capture operations... taking planetary holdings or invading capitol ships to disable/destroy/capture them.
Cause a one-way-economy isn't going to go well from either end.
(You can tell who used to play Disney Toon Town... they usually refer to their Avatar/Character/Player as "toons". *sigh*)
Not true, the term 'toon' is just ingrained into the culture, like the terms 'noob' 'leet' or 'grind' are. We don't know when they came about, but we know what they mean and know that everyone else knows, so we use it. Also, the heck is Toon Town?
As for the content portion of your post, it's what I hope for. We already have proof that there is mining on the human level, what with the Forge Gun being a man portable miner retooled into an AV weapon, the Planetary interaction mining things up from planets using NPCs, and the mining and hauling vehicles we use as cover on certain maps. I'd hope that PvE or PC (or both) is mixed with Mining, allowing for the DUST characters to mine decent amounts of minerals, thereby putting a limiter on the output and keeping the material flow steady. Also, you can't multibox or botmine on a PS3, so that's nice. |
SponkSponkSponk
The Southern Legion The Umbra Combine
308
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Posted - 2013.09.11 07:33:00 -
[7] - Quote
Zero Harpuia wrote:Not true, the term 'toon' is just ingrained into the culture, like the terms 'noob' 'leet' or 'grind' are. We don't know when they came about, but we know what they mean and know that everyone else knows, so we use it.
Lots of people still gaming were around when 'toon' was a new word. Before then it was avatar or character. |
Garth Mandra
The Southern Legion The Umbra Combine
99
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Posted - 2013.09.11 08:17:00 -
[8] - Quote
The main problem with Isk transfers is that an Eve player can make half a billion in 20 minutes (I've done it), transfer a fraction of that to a dust toon who then has effectively infinite isk and can run proto tanks all day.
Thus you need to carefully manage the interactions with something like an exchange rate.
Incidentally here are some thoughts on interactions.
Eve -> Dust interactions (Eve players pay Dust players) -Taking stations (make it so eve players can only blow them up) -PI (raid/defend/clear infestation) -FW (make the impact bigger)
Dust -> Eve (Dust players pay Eve players) -OBs -Industry -Clone transport (quicker than NPCs)
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Zero Harpuia
Turalyon 514 Turalyon Alliance
898
|
Posted - 2013.09.11 16:43:00 -
[9] - Quote
Garth Mandra wrote:The main problem with Isk transfers is that an Eve player can make half a billion in 20 minutes (I've done it), transfer a fraction of that to a dust toon who then has effectively infinite isk and can run proto tanks all day.
Thus you need to carefully manage the interactions with something like an exchange rate.
Incidentally here are some thoughts on interactions.
Eve -> Dust interactions (Eve players pay Dust players) -Taking stations (make it so eve players can only blow them up) -PI (raid/defend/clear infestation) -FW (make the impact bigger)
Dust -> Eve (Dust players pay Eve players) -OBs -Industry -Clone transport (quicker than NPCs)
You CAN make that much, but that is based as heavily on luck as skill. It makes no sense to have an exchange rate because both are ISK, we just work on a smaller scale because our suits take far less to make than, say, a Rifter. Let the man run proto tanks all day, he earned the ISK. Plus, you must think of it the opposite way. If there is an exchange rat3e it will mean that DUST to EVE will be worth more, so EVE players will just farm DUST accounts to PLEX. Also, it will break the reason DUST exists, to be an ISK sink. Furthermore, it will murk up the market and contracting system if money isn't a constant. We can't punish the entire playerbase of both games for the possible actions of a few lucky Explorers. |
Zero Harpuia
Turalyon 514 Turalyon Alliance
898
|
Posted - 2013.09.11 16:44:00 -
[10] - Quote
Seed Dren wrote:Sooooo looooooong....... don't want to read ( but I will tomorrow)
This isn't even a threadnaught :c Threadbattlecruiser at most. |
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