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The Robot Devil
Molon Labe. RISE of LEGION
963
|
Posted - 2013.09.10 02:24:00 -
[61] - Quote
Ford also said "You can have any color you want as long as it is black." Developers should listen but shouldn't capitulate because of the hardcore gamers. This game should appeal to the average player but allow top players to shine. |
Frank Olson Usul
DUST University Ivy League
22
|
Posted - 2013.09.10 04:30:00 -
[62] - Quote
The DS3 is really a LITTLE bit worse when it comes to "fast aiming at a certain pixel in 3d-space" BUT not as bad as the aimbot compensates at the moment. After a few days, I feel more comfortable with my KB/M cause my playstyle as a scout adjusted. It just needs a LITTLE tweaking.
I have the feeling that they already changed it, but I guess that can't be the case. But a lot of medium frames with AR don't insta-kill me like they did on day 1-2 or 1-3. |
Meeko Fent
Seituoda Taskforce Command Caldari State
873
|
Posted - 2013.09.10 04:39:00 -
[63] - Quote
Banning Hammer wrote:CCP Logibro wrote:We are not making decisions on aim assist yet. But we are discussing your feedback. Well, i really hope this time you decided to listen to commonsense. - Aim-assist stays, all NooB weapons have to go. - Aim-assist is remove, keep all the NooB weapons...maybe even add few more. Whoops, there goes the Neighborhood.
ARs, FG, Snipers, SMGs, MDs, HMGs, AScR, Flaylock, Shotgun, All need to go I suppose?
Gah.
Idiotic Community.
GARGH! |
Scalesdini
The Surrogates Of War
195
|
Posted - 2013.09.10 04:45:00 -
[64] - Quote
ITT
Baddies who couldn't get a kill in 1.3 defend aimbot assist like it's their firstborn. |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
464
|
Posted - 2013.09.10 04:47:00 -
[65] - Quote
My bet would be because like most CCP things have been traditionally the feature was released w/o having been tested properly. And oh wonder - it breaks a ton of things in the game that ppl invested in and were working before. I'd say it's high time to back pedal as fast as you can before ppl start getting pissed.
Every time an udate gets released that crosses out a certain niche, a play style or anything that ppl invested in, the probability of ppl becoming angry and on an impulse deleting the game or even stopping to play in frustration spikes sky high. When this happens it opens a window for another game/product to steal away a customer. Also every time the server count goes down or you see ppl sit out a game in MCC this creates a snowball effect and even more players stop likeing the game and are apt to leave.
I know you are probably thinking - "it happened a bunch of times to me in EVE and I never quit." But comparing FPS to an MMO would be a huge fallacy. So, this is your answer as to 'why'. |
J3f3r20n Gh057
Molon Labe. RISE of LEGION
101
|
Posted - 2013.09.10 04:48:00 -
[66] - Quote
Surt gods end wrote:If every FPS developer and I mean Arma, socom, vegas, BF, ext was to listen too much to it's fan base, there would not be any of those franchises.
Those games are still massively played. But it's the devs who build the arena, get into the arena, and make changes accordingly. They take in there fans feedback, BUT TO A EXTENT.
MISTAKE NUMBER ONE WAS TRYING TO KEEP ITS BETA PLAYERS. That's MMO mentality. Not one FPS game cares a rat's ass about keeping it's beta players. That was there for testing. testing is done, well so long. Sad, but yeah.
*But your a beta player*
I'm a FPS player. and keep a knowledge that FPS games are gladiator games. I want to understand the rules, but otherwise I'm here to fight.
As a fighter, I don't beg to change the rules. But do offer suggestions. as such should always be treated as that.
It's easy to view the fact that most devs don't listen to its player base as a "con". But you sure that it's not actually a "pro?"
They wouldn't be where they are now if it was actually a "con".
A REAL CON IS HAVING A NICHE GAME WITH ONLY 2000 PLAYERS. And that's just sad.
One of the many things that fkcd up Dust o release: Beta players with high SP points stomping newbies
Im here since Cosed Beta, but awys thought that CCP would reset al skill point from beta players. Like it was in every other console game. And the betas i have played was all open betas. |
KING CHECKMATE
TEAM SATISFACTION
960
|
Posted - 2013.09.10 04:51:00 -
[67] - Quote
I just hope they still leave a little for the Laser Rifle AT LONG RANGES.
It can be a pain to mantain the laser on someone AT ITS OPTIMAL DAMAGE RANGE for more than 2-4 seconds to get some damage in... : /
OVer than at Optimal range i dont care a lot for aim assist anyways either.... (specially with weapons taht can already spray) but you remove the AA, you get mass drivers again.so i don t know...) |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2749
|
Posted - 2013.09.10 05:10:00 -
[68] - Quote
KING CHECKMATE wrote:I just hope they still leave a little for the Laser Rifle AT LONG RANGES.
It can be a pain to mantain the laser on someone AT ITS OPTIMAL DAMAGE RANGE for more than 2-4 seconds to get some damage in... : /
OVer than at Optimal range i dont care a lot for aim assist anyways either.... (specially with weapons taht can already spray) but you remove the AA, you get mass drivers again.so i don t know...)
They really need to take another look at it's fall off range...
AR Optimal: 40m Falloff - well up to 100m
Laser Rifle Optimal: Around 65-70 if memory serves Laser Rifle Falloff: 90m
100m+ and the Laser Rifle just dies in damage dealing. Anything less than optimal is the same way. Seems a little ridiculous imo. |
Garth Mandra
The Southern Legion The Umbra Combine
97
|
Posted - 2013.09.10 05:15:00 -
[69] - Quote
Aeon Amadi wrote:KING CHECKMATE wrote:I just hope they still leave a little for the Laser Rifle AT LONG RANGES.
It can be a pain to mantain the laser on someone AT ITS OPTIMAL DAMAGE RANGE for more than 2-4 seconds to get some damage in... : /
OVer than at Optimal range i dont care a lot for aim assist anyways either.... (specially with weapons taht can already spray) but you remove the AA, you get mass drivers again.so i don t know...) They really need to take another look at it's fall off range... AR Optimal: 40m Falloff - well up to 100m Laser Rifle Optimal: Around 65-70 if memory serves Laser Rifle Falloff: 90m 100m+ and the Laser Rifle just dies in damage dealing. Anything less than optimal is the same way. Seems a little ridiculous imo.
Laser optimal is 65 - 65m.
Also some great person made this graph: Laser range |
Jathniel
G I A N T EoN.
874
|
Posted - 2013.09.10 08:40:00 -
[70] - Quote
I was complaining about how sniping doesn't work the same way anymore. Here's what CCP LogicLoop told me, and as much as it bugs me to admit, he/she was 100% correct:
CCP LogicLoop wrote:We use sight lines, the rule set I discussed earlier, and general layouts to encourage effective game play from each role. Strategy and tactics entails using logic, and planning, coordination with others, effective dropsuit fittings, and weapons load-outs. What we are encouraging is "thinking". We were discussing sniping, but it's interesting to note that "each role" was said. You need to "think more" when you go into a fight now, and this definitely applies to VETERAN players. Basically, ALL of us, need to HTFU.
The old ways of running matches are gone, and GOOD riddance. Snipers don't have total domination over certain maps anymore. + Assaults don't have the freedom to run around in the open and strafe shoot with reckless abandon anymore.
Two things that were breaking the game for a lot of people have been fixed. |
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Jathniel
G I A N T EoN.
874
|
Posted - 2013.09.10 08:44:00 -
[71] - Quote
Scalesdini wrote:ITT
Baddies who couldn't get a kill in 1.3 defend aimbot assist like it's their firstborn. Pub-Stompers who can't think when they play are trying to kill aim assist like it killed their firstborn. |
Bright Cloud
Namtar Elite Gallente Federation
153
|
Posted - 2013.09.10 08:57:00 -
[72] - Quote
CCP Logibro wrote:We are not making decisions on aim assist yet. But we are discussing your feedback. Just a economical advice: Dont change a bit on it. Why? Simple people die faster then used to. What does this lead to? More consumed gear. And that means what? People need to restock their suits more frequently. =Profit. |
Baal Omniscient
L.O.T.I.S.
599
|
Posted - 2013.09.10 11:33:00 -
[73] - Quote
Aeon Amadi wrote:Like, for real the fact that devs are already discussing changes to Aim Assist -FOUR DAYS- after it's implemented is abyssmal. Honestly, why is it that we don't even have time to get used to certain things before we pull the plug on them? Tactical Assault Rifles had three weeks. For real dude, it's insanely annoying when people complain on the forums about something being under-powered, it gets buffed and all of a sudden it's OP - to which we immediately pull the plug on it before anyone even has the opportunity to made legitimate comments instead of knee jerk QQ reactions. You CANNOT accurately balance something unless you give it time to settle - you're just going to fluctuate between breaking things over and over again; bouncing back and forth between under powered and over powered until you maybe accidentally get it correctly three months later. What does this solve, exactly, save for making a few terrible players happy? Because it's not just Dust 514 that has this phenomenon.Call of Duty: http://www.youtube.com/watch?v=lT2fuXnmNbQ- Forum post: http://www.callofduty.com/thread/200733582#.UizwgsZwo7YBattlefield 3: https://www.youtube.com/watch?v=jQxiECgBWAA- Forum Post: http://battlelog.battlefield.com/bf3/forum/threadview/2832654490116884663/Halo Reach (cross hair off): https://www.youtube.com/watch?v=lYrZvRy8x0wGet real, it's like this in every game - only the players of Dust 514 know that the Devs will listen if they yell at their mailbox loud enough. There are bits of this I agree with and bits I don't.
First off, the TAR was hardly a "knee jerk reaction". It was OP from day one of Uprising, and when they buffed all weapon damage by 10% it went WAY over the top. There was no reason to use any other weapon as you could drop 90% of players in 3-4 shots, and in a game where you are supposed to have to track people to kill them a 3-4 hit kill on a weapon that can be fired at full auto speeds was ridiculous. Currently it is just barely below par, but still a viable weapon if you run a decent sidearm for close ranged engagements and you are a good shot with your TAR.
As for aim assist, it's only really OP for certain weapons. The AR is hardly effected at all by it, while the LR and SCR are both a little over the top with it. I can agree that letting it sit for a couple weeks is a good thing for data gathering purposes, but it does need to be tweaked a bit for certain weapons before people begin to all flock to the new FOTM over the top aim-assisted weapon.
And as for people calling it an "aim bot", it isn't. Not even close. At least not on any weapon I've used thus far. I've only tried the SCR and laser a little since the update, so I may be a bit behind on how those run with it, but for most weapons it is merely a slight momentary magnetization as a person moves away from the center of your crosshairs.
I say give it a couple weeks and use the data gathered on it to SLIGHTLY tweak the weapons with stronger aim assist, but the weapons with weak aim assist like the AR, SMG, pistol, etc. are just fine as they are. |
CommanderBolt
A.N.O.N.Y.M.O.U.S.
271
|
Posted - 2013.09.10 11:50:00 -
[74] - Quote
Before 1.4 - Some had good aim, others had poor aim. As a scout escape was a tactical option.
After 1.4 with aim assist - Virtually everyone is now a keen ranged marksman and can track like no other up close. HP tank is now much preferable over speed.
Now if we could strike a balance in-between that would be great. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2751
|
Posted - 2013.09.10 12:43:00 -
[75] - Quote
CommanderBolt wrote:Before 1.4 - Some had good aim, others had poor aim. As a scout escape was a tactical option.
After 1.4 with aim assist - Virtually everyone is now a keen ranged marksman and can track like no other up close. HP tank is now much preferable over speed.
Now if we could strike a balance in-between that would be great.
Aim assist isn't the disease, it's a symptom.
Scouts were broken long before Aim Assist ever came into the picture but it certainly drove a long nail into the coffin of speed tanking.
They needed to implement cloaking ages ago - needed to buff Scouts ages ago - they needed to do -SOMETHING- ages ago. Now, Scouts can't even be considered a factor when balancing other things, especially not Aim Assist. A long time ago I did the math on tracking and proved that it was absolutely impossible to out-strafe another player at any range, even with a scout. So, unless you're sprinting out of their tracking range to get a microsecond firing window, it's a pointless endeavor no matter what.
They only thing they have going for them anymore is stealth and with TacNet gone, Active Scanners are taking precedence - meaning that it's far more difficult to successfully be "stealthy" on the field. Despite this, Logistics and Assault suits are more capable to do so as they have extended slot layouts which allow them to fit more complex profile dampeners and still retain a measure of survivability without sacrificing anything.
To top it off the bonuses are nigh useless, reduced profile isn't that big of a difference (as explained before) and the Gallente scout's increased scan range only works for him now that TacNet is gone.
Suffice to say, the best thing for the Scout at this point would be to just outright remove it and reimburse the SP to players so that they can explore other options. It's going to take months to get it into a feasible position and at that point we'll have seen the Pilot drop suit which would be a more prominent role for the frame. |
Korvin Lomont
United Pwnage Service RISE of LEGION
157
|
Posted - 2013.09.10 13:21:00 -
[76] - Quote
Aeon Amadi wrote:CommanderBolt wrote:Before 1.4 - Some had good aim, others had poor aim. As a scout escape was a tactical option.
After 1.4 with aim assist - Virtually everyone is now a keen ranged marksman and can track like no other up close. HP tank is now much preferable over speed.
Now if we could strike a balance in-between that would be great. Aim assist isn't the disease, it's a symptom. Scouts were broken long before Aim Assist ever came into the picture but it certainly drove a long nail into the coffin of speed tanking. They needed to implement cloaking ages ago - needed to buff Scouts ages ago - they needed to do -SOMETHING- ages ago. Now, Scouts can't even be considered a factor when balancing other things, especially not Aim Assist. A long time ago I did the math on tracking and proved that it was absolutely impossible to out-strafe another player at any range, even with a scout. So, unless you're sprinting out of their tracking range to get a microsecond firing window, it's a pointless endeavor no matter what. They only thing they have going for them anymore is stealth and with TacNet gone, Active Scanners are taking precedence - meaning that it's far more difficult to successfully be "stealthy" on the field. Despite this, Logistics and Assault suits are more capable to do so as they have extended slot layouts which allow them to fit more complex profile dampeners and still retain a measure of survivability without sacrificing anything. To top it off the bonuses are nigh useless, reduced profile isn't that big of a difference (as explained before) and the Gallente scout's increased scan range only works for him now that TacNet is gone. Suffice to say, the best thing for the Scout at this point would be to just outright remove it and reimburse the SP to players so that they can explore other options. It's going to take months to get it into a feasible position and at that point we'll have seen the Pilot drop suit which would be a more prominent role for the frame.
I couldn't agree more. I remember lots of request back in chromosome to give scouts a bit more CPU/PG so they can benefit from their 6 H/L slots. Well CCPs solution was to remove 1 slot H/L + 1 Equipmentslot.
Now regarding the bonus, the 5% profiledampening isn't all that bad and the 5% damage boost to Nova knifes is nice but highly situational. The scanradius bonus of the gallente was a bad joke right from the beginning because every suit started with 10 m scanradius. Now with the removal of teamview CCP completely removed the role of the gallente scout as he can't get any use of his crappy bonus. Now there is no longer any benefit...from beeing a scout |
TcuBe3
Molon Labe. RISE of LEGION
50
|
Posted - 2013.09.10 13:51:00 -
[77] - Quote
element0mega wrote:Yemi Shakor wrote:Jake Diesel wrote:Banning Hammer wrote:CCP Logibro wrote:We are not making decisions on aim assist yet. But we are discussing your feedback. Well, i really hope this time you decided to listen to commonsense. - Aim-assist stays, all NooB weapons have to go. - Aim-assist is remove, keep all the NooB weapons...maybe even add few more. So in your opinion, all Mass Drivers, Forge Guns, Tanks, Grenades, and installations needs to go? Thanks. I'm glad you're not one of CCP's design team. Just adding a better counter Just adding a link that I think is relevant to this thread and hopefolly to CCP also: http://www.youtube.com/watch?v=EitZRLt2G3w&list=LLRPnCh1W4oujblWxjFnWPmgI recommend for people to watch the whole video as it is really interesting.. But at 2:30 that is the part that I feel that is the most interesting. Dumb video. If you made every game an equal playing feild the noobs would be REQUIRED to get better because they would have no choice. Things that make "skill" easier, are things that RUIN the ability for noobs to get better anyway. When I played SOCOM, I didn't complain when I got raped, I simply tried 10x as hard to be come better, watched the best players play while I was dead and over time, became a Tier0 player myself. Noobing crap (aim- assist, noob-tubes, etc.), like welfare, only helps to further enslave the noobs to a life of perpetual mediocrity. MAN UP and grow your skills.
I'm afraid you have used up your noob quota for the post.
The eliteist attitude of accusing people of being noobs is getting tiresome.
Isn't there something else you can hold over people's head to make yourself feel better?
As stated earlier, the shooting mechanics of the game were broken and now you feel that people have some unfair advantage because they have been given assistance? This is ridiculous, you have the tool you either choose to use it or you don't. Not all of us are so proud of our video game skills, I'd challenge you to take the same perfectionist attitude and apply it to the real world.
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Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2756
|
Posted - 2013.09.10 13:58:00 -
[78] - Quote
Korvin Lomont wrote:Aeon Amadi wrote:CommanderBolt wrote:Before 1.4 - Some had good aim, others had poor aim. As a scout escape was a tactical option.
After 1.4 with aim assist - Virtually everyone is now a keen ranged marksman and can track like no other up close. HP tank is now much preferable over speed.
Now if we could strike a balance in-between that would be great. Aim assist isn't the disease, it's a symptom. Scouts were broken long before Aim Assist ever came into the picture but it certainly drove a long nail into the coffin of speed tanking. They needed to implement cloaking ages ago - needed to buff Scouts ages ago - they needed to do -SOMETHING- ages ago. Now, Scouts can't even be considered a factor when balancing other things, especially not Aim Assist. A long time ago I did the math on tracking and proved that it was absolutely impossible to out-strafe another player at any range, even with a scout. So, unless you're sprinting out of their tracking range to get a microsecond firing window, it's a pointless endeavor no matter what. They only thing they have going for them anymore is stealth and with TacNet gone, Active Scanners are taking precedence - meaning that it's far more difficult to successfully be "stealthy" on the field. Despite this, Logistics and Assault suits are more capable to do so as they have extended slot layouts which allow them to fit more complex profile dampeners and still retain a measure of survivability without sacrificing anything. To top it off the bonuses are nigh useless, reduced profile isn't that big of a difference (as explained before) and the Gallente scout's increased scan range only works for him now that TacNet is gone. Suffice to say, the best thing for the Scout at this point would be to just outright remove it and reimburse the SP to players so that they can explore other options. It's going to take months to get it into a feasible position and at that point we'll have seen the Pilot drop suit which would be a more prominent role for the frame. I couldn't agree more. I remember lots of request back in chromosome to give scouts a bit more CPU/PG so they can benefit from their 6 H/L slots. Well CCPs solution was to remove 1 slot H/L + 1 Equipmentslot. Now regarding the bonus, the 5% profiledampening isn't all that bad and the 5% damage boost to Nova knifes is nice but highly situational. The scanradius bonus of the gallente was a bad joke right from the beginning because every suit started with 10 m scanradius. Now with the removal of teamview CCP completely removed the role of the gallente scout as he can't get any use of his crappy bonus. Now there is no longer any benefit...from beeing a scout
Right, the bonus to nova knives is entirely situational. The role itself is based solely around that one weapon type - rather than a broad spectrum like the Minmatar Logistics' Sidearm Magazine Size bonus - which applies to every sidearm available.
Even worse is the fact that the Scout's melee damage bonus, at level five, equals out to the total melee damage a Heavy will dish out. So, without myrofibral stimulants (like anyone ever uses them, honestly) the Scout is only performing as well as the Heavy in terms of Melee.
If the Scout had a bonus to Projectile Sidearm damage, that'd make a hell of a lot more sense and gear him as a close range fighter rather than a 'danger close' range fighter. SMGs are vicious when skilled and a Minmatar Scout might just have enough damage dishing capability to be on par with other suits - effectively balancing out his low survivability as an extreme glass cannon.
Give it a 3% bonus to Sidearm damage and you see something like this (all skills level 5):
SMG Damage +15% = 33.46 SMG RoF 17.54
DPS: 586.88
AR Damage: 43.01 AR RoF: 12.5
DPS: 537.63
The SMGs potential hip-fire accuracy could make it a great addition to a Minmatar Scout's Armament and fits well within their designated role. They sacrifice some damage from Nova Knives, yes, but it diversifies them into a wider role - able to fit a SMG and Nova Knife combo and benefit from the two greatly.
This is just a concept though... Could go anywhere, really... |
CELESTA AUNGM
Kang Lo Directorate Gallente Federation
16
|
Posted - 2013.09.10 17:11:00 -
[79] - Quote
I'll make my last post for this thread. It WAS a really good debate, but err, I can see it only took a couple more pages for it to decay. The severe thing in Dust that needs a "fix", is still... US.
When CCP offered this game FREE (paid for by others, not by the players), it was supposed to be ONE of the indicators that this was NOT going to follow the stencil and cut-out of previous FPS games. It wasn't going to be your fav FPS "improved". It wasn't going to be like you fave FPS, period.
Some of us (you know who you are without being embarrassingly called out by name....you reveal your mindset in your posts), strangely have voluntarily entered the game, and are trying their best to turn Dust into "another repeat of the same traditional 'ole FPS to add to their repetative collection of FPS's that got too dry for them to play because they know the maps by heart". This is like a person leaving her comfy hardwood bedroom, telling herself she wants to explore new places, and then demanding that the new places be renovated to duplicate her hardwwood bedroom. The right solution is, go back to her comfy hardwood bedroom to find her satisfaction.
Perhaps some of those classic FPS games were called "team-based". But when referring to them in this thread, some of us (you know who you are) only use the terms "Pub-Stompers", "Competitive-based", "The Noobs can shoot us", "the Marksmanship endevour", etc. These are phrases concerned with the single individual being better than the others around him... so clearly when you played those other FPSs, you played them to be PERSONAL ACHIEVERS, and the "socially-coop/team play" tilt of the game was baggage you just tolerated as long as you had teammates as sharp as you. Do you really expect Dust to support your competitive-individual concerns when in every new patch it's showing its EVE "social cooperation"-based intentions? Dust is continuing to reward "groups" more than individuals, reward "players balance" more than single-player excellence, even to the point of blatantly taking away private stomping rights and blatantly slowing the speed at which you can surpass in SP. That's what EVE does, and Dust is aiming there too.
I've viewed and listened to their player-submitted combat videos (maybe we all should look at a couple). It takes SEVERAL DOZEN players working feverishly in concert to win a single night's EVE battle. You can't ID vets from Newberrys, and the struggle is so hot they don't seem to give a damn about that. If Dust is the extension of EVE, it should take the entire PACK of clone players to win a single district (no more stomper/ marksman/ noob or any other alienating tags you're bringing with you from your OTHER FPS's). ....any INDIVIDUAL excelling in a strength should also have a crippling weakness (I am paraphrasing some of the the Devs' 1.5 aspirations).
If you're looking to label it all as "broken" still hoping to change and duplicate all these FPS's that you played with a so called "TEAM-based" mindset, please... Just go back to your comfy hardwood bedroom to find your old satisfaction. There's no shame.
Dust is not trying to be the old hardwood. |
Surt gods end
Demon Ronin
1014
|
Posted - 2013.09.10 18:16:00 -
[80] - Quote
@celesta. You do know that this will never be a free roaming game right? Game is already made. and anything added to it, will be in the confines of a.... wait for it... LOBBY SHOOTER. You can P.I.S.S. in the cup all you want, but it will never taste like apple juice.
But right now This is the player number count
*but school started!*
Yeah.. just like "It's summer" It's almost fall now. then what reasons will people use for the player count?
2000 player niche game. eve players will have their wish.
Winter is coming lads. And for dust it's going to be a long cold one. But to those that will stay to bare it, may the force be with you. |
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castba
Penguin's March
116
|
Posted - 2013.09.11 00:27:00 -
[81] - Quote
Jathniel wrote:I was complaining about how sniping doesn't work the same way anymore. Here's what CCP LogicLoop told me, and as much as it bugs me to admit, he/she was 100% correct: CCP LogicLoop wrote:We use sight lines, the rule set I discussed earlier, and general layouts to encourage effective game play from each role. Strategy and tactics entails using logic, and planning, coordination with others, effective dropsuit fittings, and weapons load-outs. What we are encouraging is "thinking". We were discussing sniping, but it's interesting to note that "each role" was said. You need to "think more" when you go into a fight now, and this definitely applies to VETERAN players. Basically, ALL of us, need to HTFU. The old ways of running matches are gone, and GOOD riddance. Snipers don't have total domination over certain maps anymore. + Assaults don't have the freedom to run around in the open and strafe shoot with reckless abandon anymore. Two things that were breaking the game for a lot of people have been fixed. And isn't a thinking shooter what everyone was after to begin with? I personally don't care about AA either way, all I care about is the end result being more emphasis on strategy and forcing the effective use of cover for survival. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2766
|
Posted - 2013.09.11 00:31:00 -
[82] - Quote
castba wrote:Jathniel wrote:I was complaining about how sniping doesn't work the same way anymore. Here's what CCP LogicLoop told me, and as much as it bugs me to admit, he/she was 100% correct: CCP LogicLoop wrote:We use sight lines, the rule set I discussed earlier, and general layouts to encourage effective game play from each role. Strategy and tactics entails using logic, and planning, coordination with others, effective dropsuit fittings, and weapons load-outs. What we are encouraging is "thinking". We were discussing sniping, but it's interesting to note that "each role" was said. You need to "think more" when you go into a fight now, and this definitely applies to VETERAN players. Basically, ALL of us, need to HTFU. The old ways of running matches are gone, and GOOD riddance. Snipers don't have total domination over certain maps anymore. + Assaults don't have the freedom to run around in the open and strafe shoot with reckless abandon anymore. Two things that were breaking the game for a lot of people have been fixed. And isn't a thinking shooter what everyone was after to begin with? I personally don't care about AA either way, all I care about is the end result being more emphasis on strategy and forcing the effective use of cover for survival.
Reviews actually describe the game as a "thinking man's shooter" so if the shoe fits... |
Flux Raeder
WarRavens League of Infamy
233
|
Posted - 2013.09.11 00:34:00 -
[83] - Quote
KGB Sleep wrote:Vin Mora wrote:Banning Hammer wrote:CCP Logibro wrote:We are not making decisions on aim assist yet. But we are discussing your feedback. Well, i really hope this time you decided to listen to commonsense. - Aim-assist stays, all NooB weapons have to go. - Aim-assist is remove, keep all the NooB weapons...maybe even add few more. Except NooB weapons don't get aim assist. Splash weapons and Sniper Rifles don't get Aim Assist, in case you didn't know. Snipers have the same aim assist. In fact they have had it all along. There is a "drag" when they pass over an enemy that was present before 1.4. That is why snipers don't say anything about AA. Splash weapons need AA? GTFO. One more thing, WHAT THE F ARE YOU TALKING ABOUT? You've obviously never sniped in this game before. Either stop making a fool of yourself or show me an exact quote where CCP said the sniper rifle has AA. |
Shotty GoBang
Pro Hic Immortalis
1005
|
Posted - 2013.09.11 03:20:00 -
[84] - Quote
Aeon Amadi wrote: Suffice to say, the best thing for the Scout at this point would be to just outright remove it and reimburse the SP to players so that they can explore other options. It's going to take months to get it into a feasible position and at that point we'll have seen the Pilot drop suit which would be a more prominent role for the frame.
Hope you're wrong just this once, Aeon. Surely there's room in Dust for an Assassin class. |
Seymor Krelborn
DUST University Ivy League
846
|
Posted - 2013.09.11 03:26:00 -
[85] - Quote
Aeon Amadi wrote:Like, for real the fact that devs are already discussing changes to Aim Assist -FOUR DAYS- after it's implemented is abyssmal. Honestly, why is it that we don't even have time to get used to certain things before we pull the plug on them? Tactical Assault Rifles had three weeks. For real dude, it's insanely annoying when people complain on the forums about something being under-powered, it gets buffed and all of a sudden it's OP - to which we immediately pull the plug on it before anyone even has the opportunity to made legitimate comments instead of knee jerk QQ reactions. You CANNOT accurately balance something unless you give it time to settle - you're just going to fluctuate between breaking things over and over again; bouncing back and forth between under powered and over powered until you maybe accidentally get it correctly three months later. What does this solve, exactly, save for making a few terrible players happy? Because it's not just Dust 514 that has this phenomenon.Call of Duty: http://www.youtube.com/watch?v=lT2fuXnmNbQ- Forum post: http://www.callofduty.com/thread/200733582#.UizwgsZwo7YBattlefield 3: https://www.youtube.com/watch?v=jQxiECgBWAA- Forum Post: http://battlelog.battlefield.com/bf3/forum/threadview/2832654490116884663/Halo Reach (cross hair off): https://www.youtube.com/watch?v=lYrZvRy8x0wGet real, it's like this in every game - only the players of Dust 514 know that the Devs will listen if they yell at their mailbox loud enough.
I agree with this post... at the same time I say let CCP do things however they want to do them.
its obvious to me now that most of the community is incapable of meaningful feedback, and CCP needs this game to succeed or they stand to lose a lot of credit and money...
let them do what they feel they need to do, eventually, either by the hard or easy way they will learn to do it right and it will be no thanks to this toxic community... in the end I believe dust will be a great game... in the interim I will stick with it leaving occasionally to play other games...
remember if dust fails we move on to better games... they however lose their jobs... have faith that motivation will drive dust to success |
Flux Raeder
WarRavens League of Infamy
237
|
Posted - 2013.09.11 03:41:00 -
[86] - Quote
Surt gods end wrote:@celesta. You do know that this will never be a free roaming game right? Game is already made. and anything added to it, will be in the confines of a.... wait for it... LOBBY SHOOTER. You can P.I.S.S. in the cup all you want, but it will never taste like apple juice. But right now This is the player number count*but school started!* Yeah.. just like "It's summer" It's almost fall now. then what reasons will people use for the player count? 2000 player niche game. eve players will have their wish. Winter is coming lads. And for dust it's going to be a long cold one. But to those that will stay to bare it, may the force be with you. Well aren't you just a happy ******* ray of sunshine |
Cosgar
ParagonX
5127
|
Posted - 2013.09.11 03:56:00 -
[87] - Quote
It's funny, we get a good mechanic like strafing (by accident) and everyone raised hell for a hot fix. When we get a powerful aim-assist and hit boxes the size of barns, you want things to settle. Pathetic. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2771
|
Posted - 2013.09.11 04:08:00 -
[88] - Quote
Cosgar wrote:It's funny, we get a good mechanic like strafing (by accident) and everyone raised hell for a hot fix. When we get a powerful aim-assist and hit boxes the size of barns, you want things to settle. Pathetic.
Cover and thinking shooters are few in existence - twitch shooters already exist and you cannot compete them.
You can't out-Call of Duty Call of Duty. |
First Prophet
Unkn0wn Killers
1033
|
Posted - 2013.09.11 04:17:00 -
[89] - Quote
Aeon Amadi wrote: You can't out-Call of Duty Call of Duty.
So we should remove aim assist then? |
cess-pool
Dem Durrty Boyz Public Disorder.
2
|
Posted - 2013.09.11 04:50:00 -
[90] - Quote
castba wrote:But why do we need aim assist at all? If you miss, then you should miss. Not have the game engine compensate for your ineptitude - aww here let me do that for you. Well done!
Mollycottled generation is just that. You would be slaughtered by mouse and keyboard |
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