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Xaviah Reaper
Nyain San Dirt Nap Squad.
401
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Posted - 2014.03.28 20:51:00 -
[1] - Quote
is it too powerful? with the new cloak feature, is it now the FOTM. if so, how should we address it?
try to take into consideration what effects any nerfs / buffs will have on not only the shotgun, but everything related to it. basically, try and resist those two words entirely :) "nerf" and "buff".
Just read the damn thread
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Sana Rayya
WASTELAND JUNK REMOVAL Top Men.
1233
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Posted - 2014.03.28 21:00:00 -
[2] - Quote
The only thing OP about it is that you can switch weapons and shoot while the cloak is still wearing off. With a high alpha weapon, that sometimes means your target is dead before you are fully uncloaked.
All they need to do is make it so you can only decloak by pressing the fire button (and no other actions), or make it so that any other actions, i.e. melee, grenade throwing, or switching to weapons/equipment is preceded by the decloak animation (which is mandatory) before the action can be performed. That way you are fully visible before performing any offensive actions and hence if you decloak in front of someone, they can see you and shoot you before you can shoot them. |
Dingleburt Bangledack
Knights Of Ender Galactic Skyfleet Empire
87
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Posted - 2014.03.28 21:05:00 -
[3] - Quote
Sana Rayya wrote:The only thing OP about it is that you can switch weapons and shoot while the cloak is still wearing off. With a high alpha weapon, that sometimes means your target is dead before you are fully uncloaked.
All they need to do is make it so you can only decloak by pressing the fire button (and no other actions), or make it so that any other actions, i.e. melee, grenade throwing, or switching to weapons/equipment is preceded by the decloak animation (which is mandatory) before the action can be performed. That way you are fully visible before performing any offensive actions and hence if you decloak in front of someone, they can see you and shoot you before you can shoot them.
This.
The SG was considered perfectly fine, maybe even UP considering all the hit-detection issues (which still exist, by the way) until the cloak was introduced.
There's no reason to touch the SG, which hasn't changed AT ALL, when people are really just mad about the cloak issues. |
Xaviah Reaper
Nyain San Dirt Nap Squad.
402
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Posted - 2014.03.28 21:06:00 -
[4] - Quote
Sana Rayya wrote:The only thing OP about it is that you can switch weapons and shoot while the cloak is still wearing off. With a high alpha weapon, that sometimes means your target is dead before you are fully uncloaked.
All they need to do is make it so you can only decloak by pressing the fire button (and no other actions), or make it so that any other actions, i.e. melee, grenade throwing, or switching to weapons/equipment is preceded by the decloak animation (which is mandatory) before the action can be performed. That way you are fully visible before performing any offensive actions and hence if you decloak in front of someone, they can see you and shoot you before you can shoot them.
what if they are behind you :)
i agree though. time to switch from weapon from equipment should be increased. but if overdone, could cause a lot of hate.
Just read the damn thread
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Xaviah Reaper
Nyain San Dirt Nap Squad.
402
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Posted - 2014.03.28 21:07:00 -
[5] - Quote
Dingleburt Bangledack wrote:Sana Rayya wrote:The only thing OP about it is that you can switch weapons and shoot while the cloak is still wearing off. With a high alpha weapon, that sometimes means your target is dead before you are fully uncloaked.
All they need to do is make it so you can only decloak by pressing the fire button (and no other actions), or make it so that any other actions, i.e. melee, grenade throwing, or switching to weapons/equipment is preceded by the decloak animation (which is mandatory) before the action can be performed. That way you are fully visible before performing any offensive actions and hence if you decloak in front of someone, they can see you and shoot you before you can shoot them. This. The SG was considered perfectly fine, maybe even UP considering all the hit-detection issues (which still exist, by the way) until the cloak was introduced. There's no reason to touch the SG, which hasn't changed AT ALL, when people are really just mad about the cloak issues.
this is a fair point :)
Just read the damn thread
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low genius
The Sound Of Freedom Dirt Nap Squad.
1421
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Posted - 2014.03.28 21:07:00 -
[6] - Quote
i'm undecided. ask me again in a month.
i'm shocked no one is qqing about the scout with a mass driver, though.
eatsbabies cienfuegos
steward of the renegade alliance.
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Xaviah Reaper
Nyain San Dirt Nap Squad.
402
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Posted - 2014.03.28 21:09:00 -
[7] - Quote
low genius wrote:i'm undecided. ask me again in a month.
i'm shocked no one is qqing about the scout with a mass driver, though.
i love that fit xD so much fun. limited capabilities though.
Just read the damn thread
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Dingleburt Bangledack
Knights Of Ender Galactic Skyfleet Empire
87
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Posted - 2014.03.28 21:19:00 -
[8] - Quote
Xaviah Reaper wrote:...
what if they are behind you :)
...
If they snuck up behind you while cloaked, they probably would've done so uncloaked. |
Odigos Ellinas
Mannar Focused Warfare Gallente Federation
68
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Posted - 2014.04.08 17:04:00 -
[9] - Quote
After talking today with some scouts in my squad i learned that there is no big deference in damage between the militia and the prototype shotgun. You need 3 shots for a heavy with each one of them the only difference is they target has more health left between the shots. Smart scouts are running the basic one its the best balance between price/damage/CPU/PG.
Nerfing the shotgun is a must but on a smart way so its not useless.
Ideas
1. Reduce the ROF and increase it by tier.
2. Make the basic Magazine to have one shell and increase the shells by tier.
The basic idea behind that is that the tier of the shotgun has to play a role like an all the other weapons. |
Odigos Ellinas
Mannar Focused Warfare Gallente Federation
68
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Posted - 2014.04.08 17:07:00 -
[10] - Quote
low genius wrote:i'm undecided. ask me again in a month.
i'm shocked no one is qqing about the scout with a mass driver, though.
MD have theyr minus points already. A scout who comes to close takes damage from its blast radius. The opined has only to start firing on the scout and get closer. |
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Odigos Ellinas
Mannar Focused Warfare Gallente Federation
68
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Posted - 2014.04.08 17:09:00 -
[11] - Quote
Dingleburt Bangledack wrote:Sana Rayya wrote:The only thing OP about it is that you can switch weapons and shoot while the cloak is still wearing off. With a high alpha weapon, that sometimes means your target is dead before you are fully uncloaked.
All they need to do is make it so you can only decloak by pressing the fire button (and no other actions), or make it so that any other actions, i.e. melee, grenade throwing, or switching to weapons/equipment is preceded by the decloak animation (which is mandatory) before the action can be performed. That way you are fully visible before performing any offensive actions and hence if you decloak in front of someone, they can see you and shoot you before you can shoot them. This. The SG was considered perfectly fine, maybe even UP considering all the hit-detection issues (which still exist, by the way) until the cloak was introduced. There's no reason to touch the SG, which hasn't changed AT ALL, when people are really just mad about the cloak issues.
Before the cloak we didn't have enough experience with shotguns from so close. And the main opinion was if he comes close enough with the SG he earned the kill. Now with the cloak its much easier to get close with the SG. |
Temias Mercurial
Knights Of Ender Galactic Skyfleet Empire
44
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Posted - 2014.04.08 17:14:00 -
[12] - Quote
Odigos Ellinas wrote:After talking today with some scouts in my squad i learned that there is no big deference in damage between the militia and the prototype shotgun. You need 3 shots for a heavy with each one of them the only difference is they target has more health left between the shots. Smart scouts are running the basic one its the best balance between price/damage/CPU/PG.
Nerfing the shotgun is a must but on a smart way so its not useless.
Ideas
1. Reduce the ROF and increase it by tier.
2. Make the basic Magazine to have one shell and increase the shells by tier.
The basic idea behind that is that the tier of the shotgun has to play a role like an all the other weapons.
Reducing the rate of fire? Yea... any increase in ROF will result in death for the scout, and the death of the shotgun. It's slow enough as it is. One shell is a terrible idea. The breach is good, but if you miss one shot, you'll have to switch to your sidearm, which alerts those with ears and a brain to know where it's coming from. People really need to develop an awareness... OP this, OP that, just learn to play the game people...
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ALPHA DECRIPTER
Dragon-Empire
899
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Posted - 2014.04.08 19:26:00 -
[13] - Quote
Xaviah Reaper wrote:is it too powerful? with the new cloak feature, is it now the FOTM. if so, how should we address it?
try to take into consideration what effects any nerfs / buffs will have on not only the shotgun, but everything related to it. basically, try and resist those two words entirely :) "nerf" and "buff".
Pre 1.8 I demolished heavies and I don't have any points in SGs at all.
Post 1.8 Still no points in SGs and I chose to go HIVE+RE so no cloak...still destroying heavies.
Is the SG OP? As far as the lower tiered ones are I would say yes. At this rate I see no point in going beyond STD(extra few mags). I feel if I forgo my hives for a cloak that I would find no need to use any of my other fits. This is a problem as each fit has a job and so choosing not to use them means that I am opting to be a slayer instead of a tactician. Not about to change my sig bro.
Scout Tactician
Dance puppets, DANCE!
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Carter ATHENE
BurgezzE.T.F General Tso's Alliance
1
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Posted - 2014.04.08 19:55:00 -
[14] - Quote
Well I think we should make it more accurate over range then we can nick the damage down a little.
Make sure the breach gets a considerable accuracy increase, because it only has two shots.
But not to much that the smg is to weak against the shotgun but not to little that you dont stand a chance at all. |
Absoliav
Tronhadar Free Guard Minmatar Republic
148
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Posted - 2014.04.08 21:07:00 -
[15] - Quote
A small ROF nerf would help, SG is pretty fast for the amount of damage it can do, and when I say small I mean "small" to make every shot count, the current ROF is a little too lenient. |
CLONE117
True Pros Forever
756
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Posted - 2014.04.08 21:20:00 -
[16] - Quote
i like how im below adv scanner with profile dampening 1 with a mlt galente scout. yup really stealthy.sadly. have no chance of fitting a cloak.
every shot i miss with the mlt shotgun is killing potential wasted. if anything id rather keep that rather fast rof for sg. ppl miss more with it. though i tend to take my time with my shotgun.. so many scouts ive faced use more than 3 rounds to kill most ppl.
can usually dodge them all some times. better to back pedal with smg depending on their suit level. when also using a sg scout.
mlt vets are eternal. they shall be the bane to proto scrubs everywhere...
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LittleCuteBunny
405
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Posted - 2014.04.08 21:35:00 -
[17] - Quote
The shotgun wasn't the problem a build ago, it even got a decrease in its RoF.
Getting near players just got easier.
Retired.
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1967
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Posted - 2014.04.08 21:47:00 -
[18] - Quote
Carter ATHENE wrote:OPTION 2 Another way we can fix shotguns (Lesbereal this is about cloak scouts and qqing medium frames because no one in their right mind would rather shoot a full health heavy over a full health teir 1 medium frame.) You can have a given range where every enemy instantly pops up on the minimap ( 10 m would be good ) A fast reacting player could kill the rushing scout. Or the scout could, out of pure experience know how far 10 m is and gauge when he has to start sprinting so he could close that ground before someone reacts. The Kinetic Catalyzers help you run faster, or Profile Dampeners that reduce the range and accuracy, and taking more pings to spot someone. This would also become an instant part of game strat' adding diversity to suits and allowing Spotters to become a distinct role on the battlefield, using Range Amplifier modules to increase the range to something like 50m or maybe even 100m in a certain radius, like in front of you It'd have to be set in 5 second pings that can be offset by Precision Enhancers which would increase the ping count per minute ) Well anyways you should probably do both just to be safe
I assume you don't know or understand steal tanking.......
click me
Blup Blub Bloop. Translation: Die -_-
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Odigos Ellinas
Mannar Focused Warfare Gallente Federation
71
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Posted - 2014.04.08 23:24:00 -
[19] - Quote
It is a fact every SG user knows that it is cheaper in ISK and CPU/PG to have the Basic SG.
You need 3 hits(not Shots) with any SG to kill any infantry target.
Before 1.8 a player had to have skill to get close with a shotgun.Thats why we didn't see any problem with the SG.
There is a big deference in all weapons between tier 1 and tier 4 except the SG.
Tell me if i am wrong anywhere (talking to pre1.8scouts who are still scouts and can tell the difference) |
TTYL DUD
Annunakei
0
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Posted - 2014.04.09 02:33:00 -
[20] - Quote
Odigos Ellinas wrote:It is a fact every SG user knows that it is cheaper in ISK and CPU/PG to have the Basic SG.
You need 3 hits(not Shots) with any SG to kill any infantry target.
Before 1.8 a player had to have skill to get close with a shotgun.Thats why we didn't see any problem with the SG.
There is a big deference in all weapons between tier 1 and tier 4 except the SG.
Tell me if i am wrong anywhere (talking to pre1.8scouts who are still scouts and can tell the difference)
Well as a pretty adept scout, I'd say the cloaks are a well needed tool for the scouts, as it allows us to flank much easier. Thus making the scout viable in combat. I KNOW for a fact that many people who have never used the cloak HATE the fact that scouts can now kill them, but if you HAVE used the cloak you know that it is NOT an instant win button. It REQUIRES you to be smart and cautious to not give away your position etc. I believe that the cloaks are well needed and are near perfect, but the adv and proto shotgun need buffs ( more ammo, more dam, faster rof, etc). I personally the scouts are balanced, and that the old scanners need to come back, to give you heavies, log is, and assaults a way to detect scouts.
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Odigos Ellinas
Mannar Focused Warfare Gallente Federation
71
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Posted - 2014.04.09 03:32:00 -
[21] - Quote
TTYL DUD wrote:Odigos Ellinas wrote:It is a fact every SG user knows that it is cheaper in ISK and CPU/PG to have the Basic SG.
You need 3 hits(not Shots) with any SG to kill any infantry target.
Before 1.8 a player had to have skill to get close with a shotgun.Thats why we didn't see any problem with the SG.
There is a big deference in all weapons between tier 1 and tier 4 except the SG.
Tell me if i am wrong anywhere (talking to pre1.8scouts who are still scouts and can tell the difference) Well as a pretty adept scout, I'd say the cloaks are a well needed tool for the scouts, as it allows us to flank much easier. Thus making the scout viable in combat. I KNOW for a fact that many people who have never used the cloak HATE the fact that scouts can now kill them, but if you HAVE used the cloak you know that it is NOT an instant win button. It REQUIRES you to be smart and cautious to not give away your position etc. I believe that the cloaks are well needed and are near perfect, but the adv and proto shotgun need buffs ( more ammo, more dam, faster rof, etc). I personally the scouts are balanced, and that the old scanners need to come back, to give you heavies, log is, and assaults a way to detect scouts.
So you are telling me that the advance SG should kill with 2hits and the prototype with 1 hit??? I didn't say anywhere that the cloak is OP. I said that before cloak it was harder for a scout to come close with a SG.I said that the SG was made for visible mercenaries. You are arguing about the cloak (witch is off topic) and then you just saying SG needs buffs without explanation. Explain your opinion pls.
And don't caps-lock me its just rude. |
Garth Mandra
The Southern Legion League of Infamy
372
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Posted - 2014.04.09 04:21:00 -
[22] - Quote
I'd like to have a louder decloak sound too.
Oh and the dampening bonus while cloaked is a bit too high. Keep the 25% on the proto cloak but have a smaller bonus on the advanced and standard one. Perhaps in line with the equivalent profile dampeners? |
Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
519
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Posted - 2014.04.09 14:09:00 -
[23] - Quote
Temias Mercurial wrote:
Reducing the rate of fire? Yea... any decrease in ROF will result in death for the scout, and the death of the shotgun. It's slow enough as it is. One shell is a terrible idea. The breach is good, but if you miss one shot, you'll have to switch to your sidearm, which alerts those with ears and a brain to know where it's coming from. People really need to develop an awareness... OP this, OP that, just learn to play the game people...
Now I can agree with this statement .
Before , no one complained about the shotgun except it's users . Asking for more range , which might I add is silly .. it is a niche weapon , CQC weapon not an assault rifle , but now everyone talks about nerfing the combo .
Does a cloak help the scout get to it's target easier ..??.. yes , but that's what it's suppose to do .
To say that we didn't have experience with this before is only part true due to the inception of the cloak but the shotgun is doing what it has already done .
Change the mechanic's ..??.. NO , give it a range increase ..??.. NO , leave it alone and call for players to adapt ..??.. YES , it's what is needed instead of swamping the forums with QQ's about items .
This cycle of forum stomping to get items or role's nerfed needs to stop .
Edit : CCP just need to fix the bug that allows one to fire while cloaked , cloaking logi's and the stat's of the Caldari Heavy suits and the hands of the Light suits .
Stop asking for tiercide , your killing variety and the fun of this game at the same dam time .
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Temias Mercurial
Knights Of Ender Galactic Skyfleet Empire
49
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Posted - 2014.04.09 14:12:00 -
[24] - Quote
The difficulty in balancing of the shotgun, assuming that it needs balancing, is its operating range. That range is 5 meters, which is extremely difficult to nerf, as you should have seen them coming (unless they're coming from behind). If the range was greater, then it'd be OP, unless they buffed the effective range efficiency, which wouldn't be too bad, as long as it's reasonable. If the damage was any lesser it would be suicide, which isn't always fun. |
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