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I-Shayz-I
I-----I
2878
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Posted - 2014.04.07 22:16:00 -
[31] - Quote
There's already a loud sound that plays when you decloak.
Problem is it's hard to hear when you're not the one decloaking, even when the person is right next to you.
Links:
7162 wp with a Repair Tool!
I make logistics videos!
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Zaaeed Massani
RisingSuns
115
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Posted - 2014.04.07 23:53:00 -
[32] - Quote
I-Shayz-I wrote:There's already a loud sound that plays when you decloak.
Problem is it's hard to hear when you're not the one decloaking, even when the person is right next to you.
Yep.
I can recall 1 (one) time since 1.8 dropped that I have heard the de-cloaking sound effect and it clued me into the fact that a scout was right there. And I've hunted more than my share of scouts thus far.
3/10 Federal Marines -- 1/10 Republic Command
Matari Commando Pride -- Mass Driver Specialist
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Zaaeed Massani
RisingSuns
115
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Posted - 2014.04.07 23:56:00 -
[33] - Quote
Dexter307 wrote:No, that ruins the stealth element of the cloak. A .5s delay would be better
Cloaks were never intended to be a OHK offensive tool, chiefly because they weren't needed for it...a quality scout has always been able infiltrate enemy territory and lay waste to the enemy from the inside without the cloak. It was meant to be a tool to make stealth tactical relocation easier. I'm certain I recall a dev saying something along those lines but I'm at work between clients and haven't the time to dredge up the specific post.
3/10 Federal Marines -- 1/10 Republic Command
Matari Commando Pride -- Mass Driver Specialist
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KING CHECKMATE
Tal-Romon Legion Amarr Empire
4975
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Posted - 2014.04.07 23:58:00 -
[34] - Quote
Nitrobeacon wrote:So everyone is saying that cloaks are too effective, especially when combined with a shotgun scout. So here's what I think, the main reason why people are annoyed is because of the fact that with cloak, you will always get the first shot, this is especially game breaking when using any OHK potential weapons, whether it be nova knives (yes I said it) or shotguns.
Now you could tell people to be more aware, but this will never work, some people are just blind. That being said, I propose boosting their awareness, no nerfs, just make it so that whenever a guy have their cloak active, a buzzing sound will give out their location (a good suggestion that I heard from someone before 1.8). This way cloak field wouldn't need a switching nerf, good players would simply try to deactivate their cloaks when near an enemy.
The buzzing sound should give away cloakers of 20 meter range, getting louder as they close in, it should work with environment headphones too (or whatever you call these things). So what do you guys think? Boosting awareness is the better option in my opinion.
This wont help at all.
Why?
Well, with 20mts ''buzz'' sound range, a player will be hearing this noise ALL game, making it REALLY difficult to detect cloked enemies based on noise alone.
Then after you and your QQ buddies realize you are still dying, will propose ANOTHER nerf,
this will end, as with everything with CCP, in a HEAVY + Unnecessary NERF.
So just leave it as it is. And learn to live with it...
Like drones? = https://forums.dust514.com/default.aspx?g=posts&t=153604&find=unread
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Garth Mandra
The Southern Legion League of Infamy
372
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Posted - 2014.04.08 00:07:00 -
[35] - Quote
Better and perhaps easier fixes would be a louder decloak sound, much smaller bonus to profile (that gets better with tier) and perhaps more of a delay/animation for decloaking. |
Nitrobeacon
Freek Coalition Freek Alliance
247
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Posted - 2014.04.08 01:10:00 -
[36] - Quote
KING CHECKMATE wrote:Nitrobeacon wrote:So everyone is saying that cloaks are too effective, especially when combined with a shotgun scout. So here's what I think, the main reason why people are annoyed is because of the fact that with cloak, you will always get the first shot, this is especially game breaking when using any OHK potential weapons, whether it be nova knives (yes I said it) or shotguns.
Now you could tell people to be more aware, but this will never work, some people are just blind. That being said, I propose boosting their awareness, no nerfs, just make it so that whenever a guy have their cloak active, a buzzing sound will give out their location (a good suggestion that I heard from someone before 1.8). This way cloak field wouldn't need a switching nerf, good players would simply try to deactivate their cloaks when near an enemy.
The buzzing sound should give away cloakers of 20 meter range, getting louder as they close in, it should work with environment headphones too (or whatever you call these things). So what do you guys think? Boosting awareness is the better option in my opinion. This wont help at all.Why? Well, with 20mts ''buzz'' sound range, a player will be hearing this noise ALL game, making it REALLY difficult to detect cloked enemies based on noise alone. Then after you and your QQ buddies realize you are still dying, will propose ANOTHER nerf,this will end, as with everything with CCP, in a HEAVY + Unnecessary NERF.So just leave it as it is. And learn to live with it... Had a bad day did we? and please I use a scout suit, the last thing I want is a massive nerf to my equipment.
On another note, I don't really understand you, you simply contradict yourself. You say that the cloak field should be left as is, but then you said that we would hear the buzzing noise all game - indicating that there're too many scouts (too many = OP in FPSs). |
Dexter307
The Unholy Legion Of DarkStar
1356
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Posted - 2014.04.08 16:32:00 -
[37] - Quote
Zaaeed Massani wrote:Dexter307 wrote:No, that ruins the stealth element of the cloak. A .5s delay would be better Cloaks were never intended to be a OHK offensive tool, chiefly because they weren't needed for it...a quality scout has always been able infiltrate enemy territory and lay waste to the enemy from the inside without the cloak. It was meant to be a tool to make stealth tactical relocation easier. I'm certain I recall a dev saying something along those lines but I'm at work between clients and haven't the time to dredge up the specific post. Exactly That's why a .5s delay would be better |
buzzzzzzz killllllllll
TRA1LBLAZERS
413
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Posted - 2014.04.08 16:44:00 -
[38] - Quote
Zaaeed Massani wrote:Scheherazade VII wrote:Zaaeed Massani wrote:Fox Gaden wrote:I can spot a cloaked scout when moving from 40m, and have even killed cloaked scouts who were standing still due to seeing the faintest shiver in the air. I have not had any more problem with cloaked scouts than I had before with fast shotgun scouts. If they come up behind me I am not going to see them anyway. (Of course I am not sure if it is due to my attention to detail, or my 60" screen.) Pretty much this. I just this past match wrecked the same scout that kept trying to approach me (cloaked) from my flank or from in front of me like a moron. When he got behind me, he was able to kill me. And he would have been able to, anyway. Without the cloak. Cloak is fine. Let's fix the cloak bug that allows you to stay cloaked first, and then see how it plays out. After that I may possibly be in favor of an extremely slight shotgun nerf at lower levels...because Militia geared scouts should not be 1-2 shotting proto heavies. i can in a MLT suit with the breach, destroying proto heavies and sentinels in a 11K suit is the name of the game I routinely wreck proto heavies with a MLT Minmatar Light Suit, MLT Shotgun, MLT KinCat & CardReg, with a R-9 Drop Uplink and a MLT Submachine Gun as my Sidearm. That is NOT OK.
Only if they are **** fotm heavies... my heavy has yet to be killed by anything under an adv/proto mix scout this patch (and i only run std amarr heavy). Also the mlt shotty takes at least 2 shots to kill a cal/min heavy, and at least 3 shots to kill amarr/gallente. Im fine with dying to a mlt suit if he can get 4 shots off on me while I have a massive instakill death machine in my hands (hmg).
Dedicated heavy through the hard times, still supporter of A FULL 1.8 respec and MOAR HEAVY WEAPONS!
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Adipem Nothi
Nos Nothi
42
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Posted - 2014.04.08 17:35:00 -
[39] - Quote
@ Buzzing Sound Why not have them carry a Bright Neon Sign?
@ Guaranteed 1st Shot Interesting concept, Einstein. So who gets the first shot when two Scouts square off?
Bang?
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