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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
mollerz
Minja Scouts
574
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Posted - 2013.07.03 19:29:00 -
[121] - Quote
EKH0 0ne wrote:mollerz wrote:stlcarlos989 wrote:Forlorn Destrier wrote:I suspect they will have 1 equipment lost, and a sidearm slot, only. Or since they are pilots suits no weapon slot Every tank crew and pilot in every military organization on earth caries a sidearm/submachine gun. I think professional killers from outer space would too. SOURCE please
I'm your source. |
Xender17
Intrepidus XI Omega Commission
194
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Posted - 2013.07.03 19:42:00 -
[122] - Quote
Make it 10% for shield vehicles and 6% for armor. |
The Robot Devil
BetaMax. CRONOS.
506
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Posted - 2013.07.04 04:35:00 -
[123] - Quote
pegasis prime wrote:Yes I agree with the bonuses but they will make armour tanks incredibly op just think of a fully specked pilot suit in a fully specked madruger with 2 heavy reps. Constant high armour regen. It will take at least 2-3 fully specked gunlogis to take it down . Proto av will smash it if theres more than 2 of tgem coordinating but tank v tank madrugers will be so op.
I can't wait till a good armor team uses multiple HAVs to rep one glass cannon. Everyone will cry op then when in fact it is by design. We haven't even started real armor ops yet, looking forward to the river of tears. |
The dark cloud
Seraphim Initiative. CRONOS.
1591
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Posted - 2013.07.04 05:26:00 -
[124] - Quote
The Robot Devil wrote:pegasis prime wrote:Yes I agree with the bonuses but they will make armour tanks incredibly op just think of a fully specked pilot suit in a fully specked madruger with 2 heavy reps. Constant high armour regen. It will take at least 2-3 fully specked gunlogis to take it down . Proto av will smash it if theres more than 2 of tgem coordinating but tank v tank madrugers will be so op. I can't wait till a good armor team uses multiple HAVs to rep one glass cannon. Everyone will cry op then when in fact it is by design. We haven't even started real armor ops yet, looking forward to the river of tears. you do know that the situation is flipped upside down when it comes to remote reps on vehicles? Large remote shield boosters work like onboard repairs while large remote armor reps work like large shield boosters. If you do spidertanking then do it with shields. |
Cy Clone1
Ill Omens EoN.
33
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Posted - 2013.07.04 06:56:00 -
[125] - Quote
i know its a gallente suit, but this will futher the gap between armor and shield tanks. 50% cooldown seems a bit high as well. poor infantry
although im all for new content so who cares. quantity over quality. seriously that's what i want. |
Sir Meode
Seraphim Initiative. CRONOS.
687
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Posted - 2013.07.04 09:11:00 -
[126] - Quote
Takahiro Kashuken wrote:Sir Meode wrote:Takahiro Kashuken wrote:pegasis prime wrote:Yes I agree with the bonuses but they will make armour tanks incredibly op just think of a fully specked pilot suit in a fully specked madruger with 2 heavy reps. Constant high armour regen. It will take at least 2-3 fully specked gunlogis to take it down . Proto av will smash it if theres more than 2 of tgem coordinating but tank v tank madrugers will be so op. Considering you need 2 PG mods to put on 2 reps and against swarms like proto which can take 3k of your armor in one hit i dunno if it would be that good to have but against randoms yea sure Either way it wouldnt be OP and PC would a be a real test for it Go home your Drunk, Your just trying to play down the fact that armour tanks will be even more unstoppable with the pilot suits. (Speaking from a vehicle on vehicle point of view)The Dark Cloud has good reason to say they will be OP, Just think of the ammount of DPS you will need to break the tank on the Armour HAV's, It will have to be stupidly high. Which it isnt possible as it is let alone with these changes they are planning. If there ever was an I WIN tool this will be it. I win tool lolno lol is that because it may take muliple proto AV users *gasp* Poor AV users they cant 3 shot a tank anymore they need to use teamwork or VA nades and lolswarms as usual Pilot suit prob get nerfed now, vehicle users end up with a suit that give 1% bonus to something useless while normal infantry dropsuits still give 5% bonus to something good Having this suit with the current bonuses makes the basic vehicle a bit better since we have no advanced/proto vehicles and are always going against proto AV
I think you need to learn to read, i made it a bit easier for you as i see you struggle to understand (see bold and underlined)
I dont care if it makes it harder for AV'ers, If an AV'er see a tank on the field it shouldnt mean a free kill for them. |
Purona
Militaires Sans Jeux
13
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Posted - 2013.07.04 09:36:00 -
[127] - Quote
pegasis prime wrote:Yes I agree with the bonuses but they will make armour tanks incredibly op just think of a fully specked pilot suit in a fully specked madruger with 2 heavy reps. Constant high armour regen. It will take at least 2-3 fully specked gunlogis to take it down . Proto av will smash it if theres more than 2 of tgem coordinating but tank v tank madrugers will be so op. cant do it you run out of PG
the only way to get 2 heavy armor reps is to get rid of armor extenders
and NO ONE is going to run a tank with 828 reps per second with 3625 armor you would get destroyed in seconds
1 prototype swarm completely dominates tanks with 6700 armor 414 reps a second with .62 resists
over a 15 second period
a tank with 2 heavy reps will can take 23104 damage before exploding in 15 seconds while being heavily susceptible to burst damage was well as possibly wasting armor rep cycles due to being full on armor
a tank with 1 heavy rep and 2 hardeners can take 21000 damage before exploding in 15 seconds while maintaining an additionsl 15 seconds of .54 active armor hardeners
and tank vs tank with a prototype blaster turret would get outpaced outpaced by 288 reps but once the reps go down the dual rep tank is dead |
Takahiro Kashuken
Red Star. EoN.
595
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Posted - 2013.07.04 09:52:00 -
[128] - Quote
Sir Meode wrote:Takahiro Kashuken wrote:Sir Meode wrote:Takahiro Kashuken wrote:pegasis prime wrote:Yes I agree with the bonuses but they will make armour tanks incredibly op just think of a fully specked pilot suit in a fully specked madruger with 2 heavy reps. Constant high armour regen. It will take at least 2-3 fully specked gunlogis to take it down . Proto av will smash it if theres more than 2 of tgem coordinating but tank v tank madrugers will be so op. Considering you need 2 PG mods to put on 2 reps and against swarms like proto which can take 3k of your armor in one hit i dunno if it would be that good to have but against randoms yea sure Either way it wouldnt be OP and PC would a be a real test for it Go home your Drunk, Your just trying to play down the fact that armour tanks will be even more unstoppable with the pilot suits. (Speaking from a vehicle on vehicle point of view)The Dark Cloud has good reason to say they will be OP, Just think of the ammount of DPS you will need to break the tank on the Armour HAV's, It will have to be stupidly high. Which it isnt possible as it is let alone with these changes they are planning. If there ever was an I WIN tool this will be it. I win tool lolno lol is that because it may take muliple proto AV users *gasp* Poor AV users they cant 3 shot a tank anymore they need to use teamwork or VA nades and lolswarms as usual Pilot suit prob get nerfed now, vehicle users end up with a suit that give 1% bonus to something useless while normal infantry dropsuits still give 5% bonus to something good Having this suit with the current bonuses makes the basic vehicle a bit better since we have no advanced/proto vehicles and are always going against proto AV I think you need to learn to read, i made it a bit easier for you as i see you struggle to understand (see bold and underlined) I dont care if it makes it harder for AV'ers, If an AV'er see a tank on the field it shouldnt mean a free kill for them.
Dont see how, everyone has access to the suit
Comes down to fit and if you get the jump on them and also if AV is around
PC is the perfect place to test it out, pub matches lolno stomping all day everyday |
Galvan Nized
Deep Space Republic Top Men.
47
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Posted - 2013.07.04 10:59:00 -
[129] - Quote
Void Echo wrote:
btw aren't vehicles meant to over power infantry? I mean they are 50 ton machines that take a long time to make and skill up in. there should be an advantage to skilling into vehicles over infantry, now we have the pilot suit, thank you
You know I dont mind vehicles getting a boost but you cannot make them the single power house in the game. Nearly all the maps favor vehicular combat because they are wide open, they are just kept at bay by AV right now. If you overpower vehicles well then all infantry is completely worthless.
Give us some urban maps that make vehicles less advantageous to use and let there be maps where they have a distinct advantage. Im so tired of bowl maps with open desert and no cover im ready for some more variety. Where you're fighting should affect the best strategy to win, not just what you bring to the fight. |
Knight SoIaire
Rent-A-Murder Taxi
1022
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Posted - 2013.07.04 11:41:00 -
[130] - Quote
Disturbingly Bored wrote:IMO it would be pretty balanced if it were:
Pilot Suit Bonus: -2% Module Cooldown per level Gallente Pilot Suit bonus: +2% armor/shield extender efficacy per level Minmatar Pilot Suit bonus: +2% turret damage per level
Nice bonus in a game where the different between scrub and proto equipment is 10%. Not too ridiculous.
The bonuses as they are now, especially with how pre-nerfed Commando is, is simply insulting.
Wouldn't even bother putting my SP into it.
It has to at least be 25% or higher for me to invest that much SP. |
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Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
37
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Posted - 2013.07.04 11:45:00 -
[131] - Quote
Xender17 wrote:Make it 10% for shield vehicles and 6% for armor.
Gallente doesn't do Shields idiot....... |
Takahiro Kashuken
Red Star. EoN.
597
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Posted - 2013.07.04 13:00:00 -
[132] - Quote
Knight SoIaire wrote:Disturbingly Bored wrote:IMO it would be pretty balanced if it were:
Pilot Suit Bonus: -2% Module Cooldown per level Gallente Pilot Suit bonus: +2% armor/shield extender efficacy per level Minmatar Pilot Suit bonus: +2% turret damage per level
Nice bonus in a game where the different between scrub and proto equipment is 10%. Not too ridiculous.
The bonuses as they are now, especially with how pre-nerfed Commando is, is simply insulting. Wouldn't even bother putting my SP into it. It has to at least be 25% or higher for me to invest that much SP.
Balanced lol
Infantry player asks for the vehicle suit to get 2% while all infantry suits get 5% standard across the board
Please remove head out of arse |
Bob Teller
The Unholy Legion Of DarkStar DARKSTAR ARMY
14
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Posted - 2013.07.04 13:35:00 -
[133] - Quote
hooc roht wrote:Shouldn't vehicles be OP?
I mean if they did not preform better then a guy on foot why would they exist at all? You are right,tanks should be overpower,i think we should go back to pre Uprising tanks that were going 33-0 every games. |
Fox Gaden
DUST University Ivy League
588
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Posted - 2013.07.04 13:46:00 -
[134] - Quote
CCP Remnant wrote:ChromeBreaker wrote:CCP Remnant wrote:I replied in this thread. Those numbers are placeholder. The reason the role bonus was so high is because it makes it much easier to see changes when testing that all the skills are working as intended. Once it was clear the suits weren't going into 1.2 I stopped working on them and subsequently forgot to unpublish them. So, yeah, DERP. Smooth Wasn't the best start to my day that's for sure. On the bright side, this mistake substantially increased your GÇ£LikeGÇ¥ count on the forums... |
Purona
Militaires Sans Jeux
13
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Posted - 2013.07.04 13:58:00 -
[135] - Quote
Galvan Nized wrote:Void Echo wrote:
btw aren't vehicles meant to over power infantry? I mean they are 50 ton machines that take a long time to make and skill up in. there should be an advantage to skilling into vehicles over infantry, now we have the pilot suit, thank you
You know I dont mind vehicles getting a boost but you cannot make them the single power house in the game. Nearly all the maps favor vehicular combat because they are wide open, they are just kept at bay by AV right now. If you overpower vehicles well then all infantry is completely worthless. Give us some urban maps that make vehicles less advantageous to use and let there be maps where they have a distinct advantage. Im so tired of bowl maps with open desert and no cover im ready for some more variety. Where you're fighting should affect the best strategy to win, not just what you bring to the fight.
tanks in the wide open are open targets for swarms forge guns and dropships
tanks have no business in complexes or urban environments you are just asking to get av grenaded unless you have an active scanner on
i mean yesterday i couldnt even aproach a complex because the enemy team had AV swarms
and only got popped because the enemy shot like 17+ missiles at me at once with one person using a forge gun
freaking delta force
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Galvan Nized
Deep Space Republic Top Men.
49
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Posted - 2013.07.04 18:38:00 -
[136] - Quote
Purona wrote:
vehicles in the open are nothing but targets for anyone with a weapon that can hurt that vehicle vehicles also have no business in urban environments since its just asking to get AV naded by multiple people
Vehicles in the open (within a certain range for tanks) are completely dominant unless you're a DShip, again they are just kept at bay by AV right now. Break that balance (AV has the clear advantage now) and noone will go out from cover.
But yes vehicles should not be very viable in urban environments, that's the point it's an infantry battle focus.
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Void Echo
Internal Error.
331
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Posted - 2013.07.04 22:53:00 -
[137] - Quote
Galvan Nized wrote:Purona wrote:
vehicles in the open are nothing but targets for anyone with a weapon that can hurt that vehicle vehicles also have no business in urban environments since its just asking to get AV naded by multiple people
Vehicles in the open (within a certain range for tanks) are completely dominant unless you're a DShip, again they are just kept at bay by AV right now. Break that balance (AV has the clear advantage now) and noone will go out from cover. But yes vehicles should not be very viable in urban environments, that's the point it's an infantry battle focus.
no we aren't, even in open maps we are even more vulnerable to AV weapons because of the lack of cover in open fields, in urban environments at least we have walls that will block anything that might damage us for a little while we rep ourselves. and this is not infantry only game, if it was, vehicles wouldn't be here and we would all be running assault riffles instead of just 90% of the community. |
Xender17
Intrepidus XI Omega Commission
198
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Posted - 2013.07.04 23:01:00 -
[138] - Quote
If the bonus is any less than 10% the better lower the skill multiplier. |
Scheneighnay McBob
Bojo's School of the Trades
1900
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Posted - 2013.07.04 23:02:00 -
[139] - Quote
I like how people cry for a nerf (legitimately- not as a joke like in the past) before something is released. |
ladwar
Dead Six Initiative Lokun Listamenn
700
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Posted - 2013.07.04 23:38:00 -
[140] - Quote
CCP Remnant wrote:crazy space 1 wrote:CCP Remnant wrote:ChromeBreaker wrote:CCP Remnant wrote:I replied in this thread. Those numbers are placeholder. The reason the role bonus was so high is because it makes it much easier to see changes when testing that all the skills are working as intended. Once it was clear the suits weren't going into 1.2 I stopped working on them and subsequently forgot to unpublish them. So, yeah, DERP. Smooth Wasn't the best start to my day that's for sure. but you said 1.3 was content locked? or... I said nothing of the sort . But, yes, 1.3 (which was super short to allow the team to get on track with the sped-up release cadence) is now locked. Pilot suits are not in it. Personally, I wouldn't want to put them in until we address other balance issues first. so does this mean caldari HAVs are going to be brought in line with gallente or are the caldari HAVs doomed to never have a place on the field ever again. oh and is the cooldown reduction going to stay to effect all cooldowns because shields cooldowns need a boost(reduction) while the armor ones are just just better than shields w/o a doubt and should not get buffed. i would switch the cooldowns so its only on the Minmatar and effect shield modules only and for gallente effecting damage mods and the pilot suit bonus to be efficency for shields/armor modules while keeping all the numbers the same on all of the above. |
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