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Serimos Haeraven
Deep Space Republic
76
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Posted - 2013.07.01 03:22:00 -
[1] - Quote
In the past i have raised heavy debate over the issues that currently surround dropships, but recently after cross-examining my assault dropship just to see if i had it as maxed as i could in terms of the best defense and the strongest offense (XT-Accelerated Missile Launchers) I came to a very sudden and basic realization; A dropship is completely inopperable if just 1 side turret is taken out, even on an assault DS where side-gunners are not even needed, nor wanted. If pilots were able to remove side guns for CPU/PG preservation, they could better max their sheild or armor buffs and become the better tank the dropship was meant to be. This option should be available for all ships as long as their pilots decide to sacrifice fire power for better defense. This could increase the capabilities of not only assault dropships but especially logi's that desperately need to tank in order to safely move troops around the battlefield. So my question to CCP is a very simple one; Why the hell are dropships unable to fly if you just want to remove a stupid side-turret, and better yet, why was this rule even introduced into Dust in the first place? |
Delta 749
Kestrel Reconnaissance
696
|
Posted - 2013.07.01 03:25:00 -
[2] - Quote
Suggestion Add in armor plate or shield generating side turrets, it would have essentially the same effect you are after |
Serimos Haeraven
Deep Space Republic
77
|
Posted - 2013.07.01 03:34:00 -
[3] - Quote
Delta 749 wrote:Suggestion Add in armor plate or shield generating side turrets, it would have essentially the same effect you are after
...shield generating side turrets? There are side turrets that affect your shield as well? Because in Dust there is no such thing at this point in time. And an armor plate would be irrelevant because i fly caldari which means i am a shield tanker. |
Nguruthos IX
Hellstorm Inc League of Infamy
642
|
Posted - 2013.07.01 03:34:00 -
[4] - Quote
dropship mistake #1
buy dropship |
Delta 749
Kestrel Reconnaissance
697
|
Posted - 2013.07.01 03:35:00 -
[5] - Quote
Serimos Haeraven wrote:Delta 749 wrote:Suggestion Add in armor plate or shield generating side turrets, it would have essentially the same effect you are after ...shield generating side turrets? There are side turrets that affect your shield as well? Because in Dust there is no such thing at this point in time. And an armor plate would be irrelevant because i fly caldari which means i am a shield tanker.
I mean instead of a turret you get something that adds shields or health, not something you need someone manning for the bonus |
Serimos Haeraven
Deep Space Republic
77
|
Posted - 2013.07.01 03:36:00 -
[6] - Quote
Nguruthos IX wrote:dropship mistake #1
buy dropship
You obviously do not understand the issue at hand if you think I just don't understand how to purchase a dropship, i have been flying maxed Eryx Logi's since Alpha and now am flying both Eryx and Python dropships. |
Serimos Haeraven
Deep Space Republic
77
|
Posted - 2013.07.01 03:37:00 -
[7] - Quote
Delta 749 wrote:Serimos Haeraven wrote:Delta 749 wrote:Suggestion Add in armor plate or shield generating side turrets, it would have essentially the same effect you are after ...shield generating side turrets? There are side turrets that affect your shield as well? Because in Dust there is no such thing at this point in time. And an armor plate would be irrelevant because i fly caldari which means i am a shield tanker. I mean instead of a turret you get something that adds shields or health, not something you need someone manning for the bonus
I have shield buffs in the shield slots, but the cpu and pg only goes so high and restricts me from fully buffing the shields to where i would like to have them in assault dropships, and i have done the math; if i were able to remove the side turrets which would elimate those PG and CPU requirements, i would have enough to support my front XT-Accelerate launcher and have 2 more supplemental shield extenders. |
Delta 749
Kestrel Reconnaissance
697
|
Posted - 2013.07.01 03:41:00 -
[8] - Quote
Serimos Haeraven wrote:Delta 749 wrote:Serimos Haeraven wrote:Delta 749 wrote:Suggestion Add in armor plate or shield generating side turrets, it would have essentially the same effect you are after ...shield generating side turrets? There are side turrets that affect your shield as well? Because in Dust there is no such thing at this point in time. And an armor plate would be irrelevant because i fly caldari which means i am a shield tanker. I mean instead of a turret you get something that adds shields or health, not something you need someone manning for the bonus I have shield buffs in the shield slots, but the cpu and pg only goes so high and restricts me from fully buffing the shields to where i would like to have them in assault dropships, and i have done the math; if i were able to remove the side turrets which would elimate those PG and CPU requirements, i would have enough to support my front XT-Accelerate launcher and have 2 more supplemental shield extenders.
What Im suggesting seems to be flying over your head so I will try and break it down
Instead of the side turrets which you have no use for eating up PG and CPU instead you get a side turret that does nothing offensively and instead boosts your shields and armor So this way instead of PG and CPU being used up by two things you have no use for you have it being used to boost your shields like you wanted
I really dont know how I can make this more clear |
Serimos Haeraven
Deep Space Republic
78
|
Posted - 2013.07.01 03:43:00 -
[9] - Quote
Delta 749 wrote:Serimos Haeraven wrote:Delta 749 wrote:Serimos Haeraven wrote:Delta 749 wrote:Suggestion Add in armor plate or shield generating side turrets, it would have essentially the same effect you are after ...shield generating side turrets? There are side turrets that affect your shield as well? Because in Dust there is no such thing at this point in time. And an armor plate would be irrelevant because i fly caldari which means i am a shield tanker. I mean instead of a turret you get something that adds shields or health, not something you need someone manning for the bonus I have shield buffs in the shield slots, but the cpu and pg only goes so high and restricts me from fully buffing the shields to where i would like to have them in assault dropships, and i have done the math; if i were able to remove the side turrets which would elimate those PG and CPU requirements, i would have enough to support my front XT-Accelerate launcher and have 2 more supplemental shield extenders. What Im suggesting seems to be flying over your head so I will try and break it down Instead of the side turrets which you have no use for eating up PG and CPU instead you get a side turret that does nothing offensively and instead boosts your shields and armor So this way instead of PG and CPU being used up by two things you have no use for you have it being used to boost your shields like you wanted I really dont know how I can make this more clear
I just edited my last reply in the ancipation that this is what you meant, and that's impossible. If you select the "S" slot where the weapons go, it won't let you fit anything except small turrets in those slots. That means no shield extenders, no armor extenders, nothing except side turrets only. And if you remove them, it makes the entire ship unable to fly.
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Delta 749
Kestrel Reconnaissance
697
|
Posted - 2013.07.01 03:47:00 -
[10] - Quote
Yeah you still arent getting it, Im saying a small turret that acts like an extender while still being flagged as a turret
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Azura Sakura
Militaires-Sans-Frontieres
163
|
Posted - 2013.07.01 03:48:00 -
[11] - Quote
Delta 749 wrote:Serimos Haeraven wrote:Delta 749 wrote:Serimos Haeraven wrote:Delta 749 wrote:Suggestion Add in armor plate or shield generating side turrets, it would have essentially the same effect you are after ...shield generating side turrets? There are side turrets that affect your shield as well? Because in Dust there is no such thing at this point in time. And an armor plate would be irrelevant because i fly caldari which means i am a shield tanker. I mean instead of a turret you get something that adds shields or health, not something you need someone manning for the bonus I have shield buffs in the shield slots, but the cpu and pg only goes so high and restricts me from fully buffing the shields to where i would like to have them in assault dropships, and i have done the math; if i were able to remove the side turrets which would elimate those PG and CPU requirements, i would have enough to support my front XT-Accelerate launcher and have 2 more supplemental shield extenders. What Im suggesting seems to be flying over your head so I will try and break it down Instead of the side turrets which you have no use for eating up PG and CPU instead you get a side turret that does nothing offensively and instead boosts your shields and armor So this way instead of PG and CPU being used up by two things you have no use for you have it being used to boost your shields like you wanted I really dont know how I can make this more clear Yeah I always wonder that. I would prefer the option to have side turrets or not for more PG/CPU. Because I would fly around all day dropping off people but of course not until the patch comes out :) |
Serimos Haeraven
Deep Space Republic
79
|
Posted - 2013.07.01 03:49:00 -
[12] - Quote
Delta 749 wrote:Yeah you still arent getting it, Im saying a small turret that acts like an extender while still being flagged as a turret
Can you please give me the name of such a turret? Because to my knowledge there is no such thing as a turret that gives you a boost to your shield or armor in existence in dust. |
Delta 749
Kestrel Reconnaissance
698
|
Posted - 2013.07.01 03:50:00 -
[13] - Quote
Serimos Haeraven wrote:Delta 749 wrote:Yeah you still arent getting it, Im saying a small turret that acts like an extender while still being flagged as a turret
Can you please give me the name of such a turret? Because to my knowledge there is no such thing as a turret that gives you a boost to your shield or armor in existence in dust.
It doesnt exist, what I was suggesting is that they add something that does that |
Azura Sakura
Militaires-Sans-Frontieres
163
|
Posted - 2013.07.01 03:52:00 -
[14] - Quote
Serimos Haeraven wrote:Delta 749 wrote:Yeah you still arent getting it, Im saying a small turret that acts like an extender while still being flagged as a turret
Can you please give me the name of such a turret? Because to my knowledge there is no such thing as a turret that gives you a boost to your shield or armor in existence in dust. No he is just making a suggestion. A better alternative to having 2 turrets waste PG/CPU for our vehicles (but specifically ADS for is thread) |
Serimos Haeraven
Deep Space Republic
79
|
Posted - 2013.07.01 03:52:00 -
[15] - Quote
Delta 749 wrote:Serimos Haeraven wrote:Delta 749 wrote:Yeah you still arent getting it, Im saying a small turret that acts like an extender while still being flagged as a turret
Can you please give me the name of such a turret? Because to my knowledge there is no such thing as a turret that gives you a boost to your shield or armor in existence in dust. It doesnt exist, what I was suggesting is that they add something that does that
Well you were asserting that i do that as if it were currently in existence, and that option sounds like it would be completely unnecessary when you could simply revert the need for it to not work without turrets. Users should have the ability to choose whether they want side turrets or not, its a simple fix, and trying to come up with brand-new turrets to solve the problem only makes the answer to this problem more complex. Infact, introducing new Small turrets that could boost vehicle PG/CPU would affect all vehicles able to carry small turrets, basically meaning LAV's are then dragged into the process. By keeping this issue a Drop-ship operational issue concerning side-turrets, and asserting the answer is to simply make them able to fly without side turrets, you retain the ability for no imbalances in any other area other than the currently problematic dropship. |
Skihids
Tritan's Onslaught RISE of LEGION
1674
|
Posted - 2013.07.01 03:57:00 -
[16] - Quote
CCP demands that you shoot at things. They don't want you playing support.
I don't know hw they could be more clear about this:
WPs earned only by killing. Mandatory turret placement. Completly buggered support modules. |
Serimos Haeraven
Deep Space Republic
79
|
Posted - 2013.07.01 03:59:00 -
[17] - Quote
Skihids wrote:CCP demands that you shoot at things. They don't want you playing support.
I don't know how they could be more clear about this:
WPs earned only by killing. Mandatory turret placement. Completly buggered support modules.
Then let Assault dropships have the ability to not include sideturrets at least, i get kills all the time by "shooting at things" and the entire statement that "CCP demands you shoot at things" is completely opinionated, in-fact their long term goal is to make vehicles an extremely integrated component into the game, not some run-n-gun call of duty copy that only encourages mindless killing, what are you, 4 years old? And WP is not only earned by killing, i am not sure if you have played dust before cooperatively or even playing skirmish. You can earn WP from capturing objectives, putting Drop Uplinks down, and hacking other units that are in enemy control, if anything i would say that Dust encourages support roles more than just shoot em up roles. I can't even believe someone with 1K likes on here would assert such blasphemy |
Thor McStrut
Reckoners
34
|
Posted - 2013.07.01 04:00:00 -
[18] - Quote
The reading comprehension failure in this thread gives me no hope for humanity. You both have good ideas. I think that CCP needs to remove the weapon requirement for making a valid fit for all things, vehicles and dropsuits alike. But, having different tactical options to fit in turret slots is a great idea too. |
Thor McStrut
Reckoners
34
|
Posted - 2013.07.01 04:03:00 -
[19] - Quote
Serimos Haeraven wrote:Skihids wrote:CCP demands that you shoot at things. They don't want you playing support.
I don't know how they could be more clear about this:
WPs earned only by killing. Mandatory turret placement. Completly buggered support modules. Then let Assault dropships have the ability to not include sideturrets at least, i get kills all the time by "shooting at things" and the entire statement that "CCP demands you shoot at things" is completely opinionated, in-fact their long term goal is to make vehicles an extremely integrated component into the game, not some run-n-gun call of duty copy that only encourages mindless killing, what are you, 4 years old?
Actually, it is a fairly accurate statement. Opinions aside, all fitting are invalid until you fit at least one weapon on everything. Even logistics suits require a weapon to be fit. How is that not "demanding that you shoot at things?"
What are you, 3 years old? |
Serimos Haeraven
Deep Space Republic
79
|
Posted - 2013.07.01 04:03:00 -
[20] - Quote
Thor McStrut wrote:The reading comprehension failure in this thread gives me no hope for humanity. You both have good ideas. I think that CCP needs to remove the weapon requirement for making a valid fit for all things, vehicles and dropsuits alike. But, having different tactical options to fit in turret slots is a great idea too. I understood what he was trying to say after i realized he was trying to talk about possible future plans for the DS, he didn't exactly make that part very clear when suggesting i add turrets that boost my CPU/PG. And while i don't deny it's a good drop in the bucket for ideas, i was only debating that it would be a more time-consuming expense on the part of CCP to implement a whole new turret array that affects DS and LAV small turrets. |
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Serimos Haeraven
Deep Space Republic
79
|
Posted - 2013.07.01 04:04:00 -
[21] - Quote
Thor McStrut wrote:Serimos Haeraven wrote:Skihids wrote:CCP demands that you shoot at things. They don't want you playing support.
I don't know how they could be more clear about this:
WPs earned only by killing. Mandatory turret placement. Completly buggered support modules. Then let Assault dropships have the ability to not include sideturrets at least, i get kills all the time by "shooting at things" and the entire statement that "CCP demands you shoot at things" is completely opinionated, in-fact their long term goal is to make vehicles an extremely integrated component into the game, not some run-n-gun call of duty copy that only encourages mindless killing, what are you, 4 years old? Actually, it is a fairly accurate statement. Opinions aside, all fitting are invalid until you fit at least one weapon on everything. Even logistics suits require a weapon to be fit. How is that not "demanding that you shoot at things?" What are you, 3 years old? Comparing infantry to Dropships is where you lose your point in this argument. Don't debate dropship issues if you have no experience with them please. Also, i made this edit to that reply to better-forward my argument against yours that CCP only encourages killing and no support roles;
WP is not only earned by killing, i am not sure if you have played dust before cooperatively or even playing skirmish. You can earn WP from capturing objectives, putting Drop Uplinks down, and hacking other units that are in enemy control, if anything i would say that Dust encourages support roles more than just shoot em up roles. I can't even believe someone with 1K likes on here would assert such blasphemy |
Skihids
Tritan's Onslaught RISE of LEGION
1674
|
Posted - 2013.07.01 04:14:00 -
[22] - Quote
Serimos Haeraven wrote:Skihids wrote:CCP demands that you shoot at things. They don't want you playing support.
I don't know how they could be more clear about this:
WPs earned only by killing. Mandatory turret placement. Completly buggered support modules. Then let Assault dropships have the ability to not include sideturrets at least, i get kills all the time by "shooting at things" and the entire statement that "CCP demands you shoot at things" is completely opinionated, in-fact their long term goal is to make vehicles an extremely integrated component into the game, not some run-n-gun call of duty copy that only encourages mindless killing, what are you, 4 years old? And WP is not only earned by killing, i am not sure if you have played dust before cooperatively or even playing skirmish. You can earn WP from capturing objectives, putting Drop Uplinks down, and hacking other units that are in enemy control, if anything i would say that Dust encourages support roles more than just shoot em up roles. I can't even believe someone with 1K likes on here would assert such blasphemy
No, I'm not four years old. I'm a bitter dropship pilot who lobbied for meaningful misions for nearly one year and witnessed CCP trash the dropship further with each release. My opinion is sarcastic but supported by the evidence. The only way to ern WPs with a dropship is to kill and blow stuff up. Now CCP Blam is working on a bomber variant rather than fix the shield transfer module or the aclive scanner for dropship use. Your suggestion was made months ago snd ignored by CCP. Stick around for another year and you too can become a bitter ex dropship pilot. |
Serimos Haeraven
Deep Space Republic
79
|
Posted - 2013.07.01 04:19:00 -
[23] - Quote
Skihids wrote:Serimos Haeraven wrote:Skihids wrote:CCP demands that you shoot at things. They don't want you playing support.
I don't know how they could be more clear about this:
WPs earned only by killing. Mandatory turret placement. Completly buggered support modules. Then let Assault dropships have the ability to not include sideturrets at least, i get kills all the time by "shooting at things" and the entire statement that "CCP demands you shoot at things" is completely opinionated, in-fact their long term goal is to make vehicles an extremely integrated component into the game, not some run-n-gun call of duty copy that only encourages mindless killing, what are you, 4 years old? And WP is not only earned by killing, i am not sure if you have played dust before cooperatively or even playing skirmish. You can earn WP from capturing objectives, putting Drop Uplinks down, and hacking other units that are in enemy control, if anything i would say that Dust encourages support roles more than just shoot em up roles. I can't even believe someone with 1K likes on here would assert such blasphemy No, I'm not four years old. I'm a bitter dropship pilot who lobbied for meaningful misions for nearly one year and witnessed CCP trash the dropship further with each release. My opinion is sarcastic but supported by the evidence. The only way to ern WPs with a dropship is to kill and blow stuff up. Now CCP Blam is working on a bomber variant rather than fix the shield transfer module or the aclive scanner for dropship use. Your suggestion was made months ago snd ignored by CCP. Stick around for another year and you too can become a bitter ex dropship pilot. It's the moment you begin to give up advocating for the right thing that the mission has been lost. Believe me, i have been replied to by CCP devs (including CCP Blam) as well and promised many things regarding dropships but have been let down just like you, but that doesn't mean i am not going to stop at least making the best effort i can into trying to have if anything a little dent in affecting the horrible managing on behalf of CCP as far as DS pilots are concerned. If anything, you should join us non-bitter veteran DS pilots like myself in constantly reviving this issue, which is a primary goal i intend to keep |
Thor McStrut
Reckoners
34
|
Posted - 2013.07.01 04:21:00 -
[24] - Quote
Serimos Haeraven wrote:Thor McStrut wrote:Serimos Haeraven wrote:Skihids wrote:CCP demands that you shoot at things. They don't want you playing support.
I don't know how they could be more clear about this:
WPs earned only by killing. Mandatory turret placement. Completly buggered support modules. Then let Assault dropships have the ability to not include sideturrets at least, i get kills all the time by "shooting at things" and the entire statement that "CCP demands you shoot at things" is completely opinionated, in-fact their long term goal is to make vehicles an extremely integrated component into the game, not some run-n-gun call of duty copy that only encourages mindless killing, what are you, 4 years old? Actually, it is a fairly accurate statement. Opinions aside, all fitting are invalid until you fit at least one weapon on everything. Even logistics suits require a weapon to be fit. How is that not "demanding that you shoot at things?" What are you, 3 years old? Comparing infantry to Dropships is where you lose your point in this argument. Don't debate dropship issues if you have no experience with them please. Also, i made this edit to that reply to better-forward my argument against yours that CCP only encourages killing and no support roles; WP is not only earned by killing, i am not sure if you have played dust before cooperatively or even playing skirmish. You can earn WP from capturing objectives, putting Drop Uplinks down, and hacking other units that are in enemy control, if anything i would say that Dust encourages support roles more than just shoot em up roles. I can't even believe someone with 1K likes on here would assert such blasphemy
Ok. How many kills can you get before you stop earning WP? How much repping can you do before you stop earning WP? Is there a cool down timer that starts after you've done a certain level of killing in which you can no longer earn WP? How many WPs do you earn from deploying that squad from your DS? How many WPs do you earn picking up and redeploying that squad in your DS?
DS issues are many. But the fact that you can't fly your DS without turrets fit is parallel to the issue that you can't deploy a dropsuit without a weapon fit, regardless of the tactical role you'd like to play on the battlefield.
I'm not here to derail your thread, just to point out that you clearly don't have the mental capacity to communicate with other gamers on this board. If you are so knowledgeable of this game, then you'd clearly understand that no turret exists that performed the task that he was suggesting, and that he then must clearly be asking for something to potentially be added to the game that might solve your issue without breaking what CCP believes to be a requirement.
It's called reading comprehension. I suggest you practice it.
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Serimos Haeraven
Deep Space Republic
79
|
Posted - 2013.07.01 04:24:00 -
[25] - Quote
Thor McStrut wrote:Serimos Haeraven wrote:Thor McStrut wrote:Serimos Haeraven wrote:Skihids wrote:CCP demands that you shoot at things. They don't want you playing support.
I don't know how they could be more clear about this:
WPs earned only by killing. Mandatory turret placement. Completly buggered support modules. Then let Assault dropships have the ability to not include sideturrets at least, i get kills all the time by "shooting at things" and the entire statement that "CCP demands you shoot at things" is completely opinionated, in-fact their long term goal is to make vehicles an extremely integrated component into the game, not some run-n-gun call of duty copy that only encourages mindless killing, what are you, 4 years old? Actually, it is a fairly accurate statement. Opinions aside, all fitting are invalid until you fit at least one weapon on everything. Even logistics suits require a weapon to be fit. How is that not "demanding that you shoot at things?" What are you, 3 years old? Comparing infantry to Dropships is where you lose your point in this argument. Don't debate dropship issues if you have no experience with them please. Also, i made this edit to that reply to better-forward my argument against yours that CCP only encourages killing and no support roles; WP is not only earned by killing, i am not sure if you have played dust before cooperatively or even playing skirmish. You can earn WP from capturing objectives, putting Drop Uplinks down, and hacking other units that are in enemy control, if anything i would say that Dust encourages support roles more than just shoot em up roles. I can't even believe someone with 1K likes on here would assert such blasphemy Ok. How many kills can you get before you stop earning WP? How much repping can you do before you stop earning WP? Is there a cool down timer that starts after you've done a certain level of killing in which you can no longer earn WP? How many WPs do you earn from deploying that squad from your DS? How many WPs do you earn picking up and redeploying that squad in your DS? DS issues are many. But the fact that you can't fly your DS without turrets fit is parallel to the issue that you can't deploy a dropsuit without a weapon fit, regardless of the tactical role you'd like to play on the battlefield. I'm not here to derail your thread, just to point out that you clearly don't have the mental capacity to communicate with other gamers on this board. If you are so knowledgeable of this game, then you'd clearly understand that no turret exists that performed the task that he was suggesting, and that he then must clearly be asking for something to potentially be added to the game that might solve your issue without breaking what CCP believes to be a requirement. It's called reading comprehension. I suggest you practice it. I was merely trying to understand his argument in the first place, and if you think i can't have meaningful discussions on this forum with other veteran gamers i suggest you go view the hyperlink i including in the original post. |
loumanchew
Ametat Security Amarr Empire
25
|
Posted - 2013.07.01 04:30:00 -
[26] - Quote
OK to some it up:
Give us more CPU and PG |
Galvan Nized
Deep Space Republic
47
|
Posted - 2013.07.01 04:48:00 -
[27] - Quote
This has already been suggested in Feedback/Requests.
Dships yes this is a great idea, weapons being optional Really adds to customization.
Definitely a no on LAVs though. People need to learn how to use the turrets and not just run everything over. |
Serimos Haeraven
Deep Space Republic
79
|
Posted - 2013.07.01 05:05:00 -
[28] - Quote
Galvan Nized wrote:This has already been suggested in Feedback/Requests.
Dships yes this is a great idea, weapons being optional Really adds to customization.
Definitely a no on LAVs though. People need to learn how to use the turrets and not just run everything over. That's the point i was making with the suggestion to make turrets that only increase CPU/PG, because that means that would affect LAV's as well, and you're right, it would only further the amount of inbalance that exists in dust already. |
Mac Dac
Wraith Shadow Guards
86
|
Posted - 2013.07.01 05:22:00 -
[29] - Quote
agree on most vehicles turrets are a waste of pg and cpu and often pilots have to buy turrets that cost less cpu and pg which in terms is a waste of isk to the already expensive cost of top of the line vehicles we need to have a decant chance on the battlefield.
i remember back when squads were just 4 people. LAV drivers were asking to remove turrets for an extra seat so they wouldnt have to leave a man behind. |
Serimos Haeraven
Deep Space Republic
80
|
Posted - 2013.07.01 06:22:00 -
[30] - Quote
Mac Dac wrote:agree on most vehicles turrets are a waste of pg and cpu and often pilots have to buy turrets that cost less cpu and pg which in terms is a waste of isk to the already expensive cost of top of the line vehicles we need to have a decant chance on the battlefield.
i remember back when squads were just 4 people. LAV drivers were asking to remove turrets for an extra seat so they wouldnt have to leave a man behind. And still, CCP implements things that no one even asks for... Lolol |
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