Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 |
961. Requests: 'Anti-AV grenades' Vehicle module - in Feedback/Requests [original thread]
I will agree to this once there is a mod for infantry that allows 0 dmg from tanks, because tanks have no drawbacks. But seriously, I don't feel it is AV nades that are so much the problem, it's the fact that the can be endlessly spammed with m...
- by Galvan Nized - at 2013.07.22 02:50:00
|
962. Dear CCP, when can I play the game again (dropships) - in Feedback/Requests [original thread]
Guy in my Corp does really well with DShips, love flying gunner. Forges, dear god are insane. Especially since they are no longer Light Brights when charging so it's crazy hard to see where they are coming from. Flaylock effects are just dumb. ...
- by Galvan Nized - at 2013.07.21 20:33:00
|
963. Request - CCP, y u hate Gallente? - in Feedback/Requests [original thread]
Nitrobeacon wrote: Caldari has it all. The badass looks, the eHP, the damage, the speed, the small hitbox, the badass looks, the weapons and HAVs... that is when the Gallente ones get fixed Well Gallente have the damage, how do you figure th...
- by Galvan Nized - at 2013.07.21 20:23:00
|
964. Flaylock pistols and mass drivers are OP. - in Feedback/Requests [original thread]
XxGhazbaranxX wrote: The only problem any explosive weapon does is that it hits shield for only 70% damage but blaps armor for 130% damage. Weaponry such as scrambler rifles do 120% to shield and 80% to armor having the damage feel more consist...
- by Galvan Nized - at 2013.07.21 20:12:00
|
965. Request - CCP, y u hate Gallente? - in Feedback/Requests [original thread]
Gallente Logi and Cal Logi are VERY close. I think the disparity only really exists because of shields v armor. Assaults are a different story but I'm afraid balancing them will negatively affect all Cal and Gal Logi balance we did have.
- by Galvan Nized - at 2013.07.21 19:50:00
|
966. 8 Years into a 10 year plan and no future in sight. - in General Discussions [original thread]
How do you play with your friends in an MMO? If you're lvl 50 and they're lvl 2 how do play together? I doubt your first answer is run straight into lvl 50 pvp and complain the new friend can't compete. Usually you play some lower level PVE maybe ...
- by Galvan Nized - at 2013.07.21 19:38:00
|
967. CCP's Failure to Lead on Vehicles - in General Discussions [original thread]
KenKaniff69 wrote: More health and less repping would just be buffer tanking in EVE terms. I want a massive amount of PG to increase my survivability and the existing armor reps to stay. My 50 ton piece of reinforced hardened steel should take ...
- by Galvan Nized - at 2013.07.21 19:11:00
|
968. An Attackers Perspective on PC Victory - in General Discussions [original thread]
Fiddlestaxp wrote: You also need to make new players able to gain SP faster to close the competitive gap. There is no way a team of players with 5 million SP is going to beat a team with 15 million per player. The "battle ready " player pool is...
- by Galvan Nized - at 2013.07.21 03:05:00
|
969. No respecs right? Ya dust is dead. - in General Discussions [original thread]
Promethius Franklin wrote: Oddly enough I've never cried for a nerf, but yes, I DO feel strongly about respecs. Yes, if you keep making threads on it I'll likely show up. And yes, I'll continue to argue against them. I don't think they have a ...
- by Galvan Nized - at 2013.07.20 11:01:00
|
970. gravity mines - in Feedback/Requests [original thread]
I think a better idea is EMP grenade/mine. It should mess with the neocom killing the minimap and aspects (like the chevrons) of the HUD. One would still have sights and could shoot but is lost to where they are and making it more difficult to dis...
- by Galvan Nized - at 2013.07.19 21:23:00
|
971. [Suggestion] splash damage from explosives - in Feedback/Requests [original thread]
This is how grenades work. Now if you're talking the MD or Flaylock they have a small blast radius, not sure how you you employ this without giving them greater radius or nerfing them into oblivion.
- by Galvan Nized - at 2013.07.19 20:57:00
|
972. Proximity mines and Murder Taxis/HAVs - in General Discussions [original thread]
While I agree I think killing the "beep" would really help the Proxies. Your change might make them a little OP, 18 active per person, that is ALOT. Plus you could carry 12 at a time, again that is a little much. But they should do more damage ...
- by Galvan Nized - at 2013.07.19 15:45:00
|
973. What I want for my callogi - in General Discussions [original thread]
Chunky Munkey wrote: Yeah, armour reps never made that much sense to me. Sure, as a healer, it's cool that you can heal yourself. But I'd much rather see the GalLogi bonus be the generic logi bonus, and then have a bonus to respective equipment...
- by Galvan Nized - at 2013.07.19 13:33:00
|
974. 2.5 million SP nerf, biggest in Dust history? - in General Discussions [original thread]
Son-Of A-Gun wrote: 1.25(1.15(.283 GÇó 25) + 1.25(1.15(.571 GÇó 25) + 1.25(1.15(.869 GÇó 25) + 1.25(1.15 GÇó 25) =-áYou do it I don't feel like typing all that in to the calculator. Also I calculated the shield regulator skill bonus at 1.15 ...
- by Galvan Nized - at 2013.07.19 12:15:00
|
975. Holy thread deletion Batman! - in General Discussions [original thread]
I can confirm this. Was also in process of replying and got the error. I even checked Dev Posts and could not find the one from Mintchip. Not cool CCP.
- by Galvan Nized - at 2013.07.19 02:00:00
|
976. to all those wanting a respec - in General Discussions [original thread]
Not demanding respec but have a serious question: What will warrant a respec? We are changing slot layout, changing available PG/CPU, and racial bonuses. To what extent must things change? The Cal Logi got a deserved nerf but the Amarr Logi a re...
- by Galvan Nized - at 2013.07.19 01:52:00
|
977. Announcement:Dev Blog: Logistics Dropsuit Changes in Uprising 1.3 - in Announcement and Events [original thread]
While I applaud the great job on the Amarr Logi the other switches to racial bonus could have been better. Cal assault bonus (reload bonus) should have been the standard Assault bonus, shield regen rate should have just been Cal Assault. Really t...
- by Galvan Nized - at 2013.07.18 21:06:00
|
978. Is my speed bugged or am I doing my calculations wrong? - in Technical Support/Bugs [original thread]
Garth Mandra wrote: The second one is correct if you include stacking penalties for the modules. With only one module there is no stacking penalty . Incidentally the bonus from the Kinetic Catalysers skill is terrible. 5% of 8% is negligibl...
- by Galvan Nized - at 2013.07.18 11:42:00
|
979. Disable infantry friendly collision in pubblic matches - in Feedback/Requests [original thread]
Ya your topic is difficult to digest but essentially you want to float around friendlies vs hit the brick wall that is your teammate not allowing you to pass. What happens if you're taking damage and retreat into a teammate "floating " by them? ...
- by Galvan Nized - at 2013.07.18 11:05:00
|
980. [Suggestion] Improving new player experience and SP - in Feedback/Requests [original thread]
Ok to this point on Boosters. People will see less value in using them when they are getting 1.33 or 1.25 proportionally. Eventually they will just say screw it, capping sp on boosters ruins value. Plus the whole marketing of getting 50% extra SP ...
- by Galvan Nized - at 2013.07.18 10:55:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 |
First page | Previous page | Next page | Last page |