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Thread Statistics | Show CCP posts - 1 post(s) |
Nirwanda Vaughns
Molon Labe. League of Infamy
67
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Posted - 2013.07.19 15:15:00 -
[1] - Quote
My thoughts for the Murder taxi issue. why not improve Proximity Mines?
I've been using them recently (just standard ones) and they could do with a few tweaks which should help the issue a bit more. Firstly the damage needs upping a little. Most folk are using the Logi LAVs due to the resistances. at standard you can lay 4 mines which will take out a normal LAV quite easily, as for the logiLAV they can normally breeze straight over them if you dont have them laid in a virtical line and the LAV goes over the lot then it just cruises past you.
Even at proto level you can drop 6 having upto 4500 damage IF all of them are hit which tbh very rarely happens. the only place mines are effective atm are the bridge map. any city map you simply cant drop enough mines to defend an enterance sufficiently. at proto level if i'm using 6 AV mines i want them to actually kill something. even if the changes are made per level to make a difference going as such
STD (no change) Damage 750 Blast/detection radius 5 Max Active 4 Carried 3
ADV Damage 800 Blast/detection radius 6 Max Active 6 Carried 4
PRO Damage 850 Blast/detection radius 7 Max Active 8 Carried 5
at proto level your looking at a max 6800 damamge if a vehicle hits all 8 mines. considering tanks and logi LAVs can get equivalent EHPs rather easily its not too OP. as i said if i'm using 8 AV mines i actually want them to be effective. i already have to resupply myself with a mine to be fully effective meaning carrying a hive or going to a supply depot also having 8 allows to either heavily defend one point or moderatly defend 2 points.
Thoughts? |
Psychotic Shooter
Hellstorm Inc League of Infamy
111
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Posted - 2013.07.19 15:19:00 -
[2] - Quote
i think they do what there ment to you are not triggering it and they do more dammage than the av out there get with some more people that have the lay a massive trap no one lives even better lay a trap lay back and wait for someone to trigger them hit that person with AV |
Galvan Nized
Deep Space Republic Top Men.
162
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Posted - 2013.07.19 15:45:00 -
[3] - Quote
While I agree I think killing the "beep" would really help the Proxies.
Your change might make them a little OP, 18 active per person, that is ALOT. Plus you could carry 12 at a time, again that is a little much.
But they should do more damage per level. |
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CCP Logibro
C C P C C P Alliance
94
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Posted - 2013.07.19 15:52:00 -
[4] - Quote
Moved to Feedback/Requests. CCP Logibro // EVE Universe Community Team // Distributor of Nanites
@CCP_Logibro |
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ER-Bullitt
Molon Labe. League of Infamy
112
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Posted - 2013.07.19 15:55:00 -
[5] - Quote
Agree with a buff to anything that will help counter the LAV epidemic :) IN games such as BF3, people who drive jeeps and tanks are terrified of mines.. as one of them will blow the jeep to smitherines, and 2-3 will take out most tanks who arent running reactive armor.
Most people who drive LAV's in this game do so with reckless abandon, most have fear of nothing. Nobody fears proximity mines, but they should.
Access to free LAV's mean there is no fear of losing isk. WHile this was recently addressed, people who purchased packs still have access to BPO LAV's, and they rightfully should. So the recent fix was a bandaid that is already peeling off.
The next adjustment sounds like it will be damage dealt to impacted dropsuits. Solid idea, I am looking forward to what they come up with.
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Halador Osiris
Dead Six Initiative Lokun Listamenn
470
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Posted - 2013.07.19 16:24:00 -
[6] - Quote
Perhaps they should give some explosive push to prox mines? That way, if an LAV drives over it they get could potentially be flipped over. An HAV, on the other hand, is far too dense, so it wouldn't really affect them. |
Nirwanda Vaughns
Molon Labe. League of Infamy
67
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Posted - 2013.07.19 17:39:00 -
[7] - Quote
Galvan Nized wrote:While I agree I think killing the "beep" would really help the Proxies.
Your change might make them a little OP, 18 active per person, that is ALOT. Plus you could carry 12 at a time, again that is a little much.
But they should do more damage per level.
that would require a whole logi suit dedicated though and its not too dis-similar to if someone carried a variety now (15 total) admittedly increasing numbers out maybe a double buff but the gradual increase in damage would certainly help as would an increase in radius |
Nirwanda Vaughns
Molon Labe. League of Infamy
67
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Posted - 2013.07.20 19:59:00 -
[8] - Quote
Well i went out using mines last night on all my matches to see how they compare against various types of LLAVs me n a corp mate had STD and ADV mines meaning we could lay about 10 mines between us. we went onto the bridge map on one game and placed our mines down the middle line close to each other so if anything came over it should have hit them.
Shield LLAV came screaming past us, straight down middle of the mines. 1 exploded barely touching the shields. it came back for us this time triggering another 5 of them and it still only took it down to half to a third of its shields.
if two logis are using all their available mines then shouldn't we at least be able to take one LLAV down together? and not have the LLAV capable of taking multiple passes over our mines without a care in the world?
even at a basic level the LLAVs have 30-40% resistence to damamge on an alt of mine i have 3500 armor with 47% resistance so effective HP of just under 7000 and thats with STD stuff. Even with proto level at the changes i proposed the LLAV would have to hit each mine in order to be destroyed and even then its not guaranteed to happen with better skilled drivers.
at the least they need detection/blast radius increased (the delay on fast moving vehicles means they usually passed over them before mine has blown) and the damage increase. leave the amount dropped as is if needed but they do need a small buff to be effective witht the increasing amoounts of LLAVs being used |
CLONE117
Planetary Response Organization
44
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Posted - 2013.07.20 21:04:00 -
[9] - Quote
if it was a logistics lav i can see y it survived those mines..
those cars r like tanks... |
Nirwanda Vaughns
Molon Labe. League of Infamy
67
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Posted - 2013.07.20 22:44:00 -
[10] - Quote
CLONE117 wrote:if it was a logistics lav i can see y it survived those mines..
those cars r like tanks...
yup. thats why i proposed the changes. an LAV shouldn't be able to make 2-3 back n forth runs over a bridge of mines and survive it all lol. |
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Keeriam Miray
Internal Error. Negative-Feedback
18
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Posted - 2013.07.21 04:11:00 -
[11] - Quote
And we need some variants so Caldari LAVs, HAVs, Dropships can feel pain too. Almost everything we have does +10-20% amg to armor and -10-20% dmg to shields, that is way too imbalanced. |
Nirwanda Vaughns
Molon Labe. League of Infamy
67
|
Posted - 2013.07.22 00:24:00 -
[12] - Quote
Keeriam Miray wrote:And we need some variants so Caldari LAVs, HAVs, Dropships can feel pain too. Almost everything we have does +10-20% amg to armor and -10-20% dmg to shields, that is way too imbalanced.
A flux mine variant so to speak? that'd be interesting to add in. |
Green Living
0uter.Heaven EoN.
669
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Posted - 2013.07.22 00:58:00 -
[13] - Quote
Along with laying your proximity mines, lay remote explosives in the pile too. When the proximity explosives go boom, so do the remotes. MASSIVE CARNAGE |
Nirwanda Vaughns
Molon Labe. League of Infamy
67
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Posted - 2013.07.27 14:53:00 -
[14] - Quote
Green Living wrote:Along with laying your proximity mines, lay remote explosives in the pile too. When the proximity explosives go boom, so do the remotes. MASSIVE CARNAGE
think i may have to try that bud thanks for advice. been doing a lot of testing with the mines and they really need a few tweaks to be truly viable. most LLAV speed tank them so increasing activation range and the i think a small increase in damamge as you move up to proto is needed too. its nothing major, i don't want them to become OP i just want to be able to tak eone LLAV or proto tank down if i'm dropping a full 15 compliment of mines
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lithkul devant
Cerberus Network. The Superpowers
9
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Posted - 2013.07.27 15:12:00 -
[15] - Quote
ER-Bullitt wrote:Agree with a buff to anything that will help counter the LAV epidemic :) IN games such as BF3, people who drive jeeps and tanks are terrified of mines.. as one of them will blow the jeep to smitherines, and 2-3 will take out most tanks who arent running reactive armor.
Most people who drive LAV's in this game do so with reckless abandon, most have fear of nothing. Nobody fears proximity mines, but they should.
Access to free LAV's mean there is no fear of losing isk. WHile this was recently addressed, people who purchased packs still have access to BPO LAV's, and they rightfully should. So the recent fix was a bandaid that is already peeling off.
The next adjustment sounds like it will be damage dealt to impacted dropsuits. Solid idea, I am looking forward to what they come up with.
The problem has never really been LAV's the problem was LLAV especially the Caldari one. LAV's were easy enough to kill, throw a couple AV gernades and watch the milita go boom you get a kill of a vehicle and a driver if not more, you could even gun them down with enough people or explosive weaponry.
Now for LLAV, each LLAV as you spec into it gets 2% bonus per level that you put into it, up to a 10% bonus either against armor or shields, by this alone, this by itself is not to horrible, however, combined with the fact that you can put on resistance gear on a LLAV that far surpases the LAV's, you can easily get a reistance bonus of 60-70% against any AV device, gernade, swarm launcher etc, it is actually easier to kill the driver then to even honestly damage the vehicle.
For concerns about the "free" vehicles you get with buying packages....yeah they are going to be strong, people paid real money for them starting at around 50 or 90 bucks (along with other gear and stuff but you get the point) I would not expect them to be weak, they paid into the development for the game you enjoy.
In regards to the free militia vehicles, I think people should get 5-10 a week or bi weekly as a gift from CCP, just so people have vehicles that are easy to blow up if they pay no attention to them. They should not have infinite of them, but they should get enough to be able to have some fun. |
Nirwanda Vaughns
Molon Labe. League of Infamy
67
|
Posted - 2013.07.27 15:21:00 -
[16] - Quote
The blood raider/ishukone arn't too bad, the mines can be reasonably effective against them but even then it does have to hit at least 5-6 of the mines you lay.
I like the idea of Flux mines to intermingle with normal mines which would be great and probably easy to bring in. I would be happy to carry 2 sets of proto mines as a dedicated AV guy so if CCP wanted to bring them in it'd be awesome and would help with the Caldari LLAV's a whole lot. but with improved activation speed and explosion range i detailed in original post |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
759
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Posted - 2013.07.27 15:33:00 -
[17] - Quote
Ah, a fellow miner.
I'd be happy with them "as is" if we got Flux Explosives. TBH, Flux Explosives would just be a luxury, I have other ideas about mines, but honestly I think that they are for another thread. |
ER-Bullitt
Molon Labe. League of Infamy
131
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Posted - 2013.07.27 15:48:00 -
[18] - Quote
They could consider adding more obstacles, road blocks, bumps in the road, etc to make it harder for LAV drivers to traverse.
Either way, they have a number of different possible resolutions to the problem that most of the community would agree is rampant and needs fixing.
Lets hope for something soon. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
759
|
Posted - 2013.07.27 15:57:00 -
[19] - Quote
I brought up the ability to create placeable Czech Hedgehogs through Equipment awhile back, it was dismissed as the rest of the items I proposed were trolled since one of them wasn't really well thought out. |
Xender17
Intrepidus XI EoN.
387
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Posted - 2013.07.27 15:58:00 -
[20] - Quote
Logi LAVs need a nerf. It takes 4 to kill a strd LAV. Should take 5-6 to kill logi LAV. |
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