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Lance 2ballzStrong
SyNergy Gaming EoN.
2940
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Posted - 2013.07.21 19:26:00 -
[31] - Quote
Iron Wolf Saber wrote:fenrir storm wrote:Iron Wolf Saber wrote:I thought most competitive shooters just regurgitate what works even if some other game chewed it for them already. Old saying, if it aint broke don't fix it. Isn't that what lead Medal of Honor getting stomped out of existence almost though?
MoH failed cuz nobody WANTED a MoH.
Why would anyone want a clone CoD game with BF mechanics? 2 very different markets colliding to create a mediocre game that wasn't good in any department.
People want a DUST. People want a reason to play. Problem is CCP don't even know what they want for DUST themselves.
You know how many people expected PVE at this point? How great that would have been for new comers AND vets alike? People are tired of the same 4 map pubstomp. PC means nothing anymore, FW has always meant nothing, and lolpubs. |
Surt gods end
Demon Ronin
708
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Posted - 2013.07.21 19:31:00 -
[32] - Quote
BGoat wrote:Surt gods end wrote:Complimentary. A simple word. Too bad the word you were looking for is Complementary. Sometimes, trying to sound smarter than you are can backfire.
Sometimes corrected one spelling without noticing that ALL his posts are edited cause he just flies through can make you look like a bloody Nerd. But not the I like comics and games kind. |
Galvan Nized
Deep Space Republic Top Men.
167
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Posted - 2013.07.21 19:38:00 -
[33] - Quote
How do you play with your friends in an MMO? If you're lvl 50 and they're lvl 2 how do play together? I doubt your first answer is run straight into lvl 50 pvp and complain the new friend can't compete. Usually you play some lower level PVE maybe mixing up some mid level PVE to get them to gain faster. I know this is an FPS but our "grind" system mimics that of MMOs. We REALLY need PVE.
Plus some gear based matchmaking would be great so you could play with your friend in the same gear at their level.
I don't like that people think we must rush to get people into PC like it's the only thing that is fun. If that is the only thing fun then we need to work on more fun things to make the journey appealing rather than only sprint to the end. |
ZDub 303
TeamPlayers EoN.
1104
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Posted - 2013.07.21 19:38:00 -
[34] - Quote
While Dust has some core mechanics and balance issues... its overall a decent game. The problems lie in the fact that development on this game has been so painfully slow, and issues are not fixed for 2-3 MONTHS when they should have been patched in 2-3 WEEKS.
Also, the class system and mechanics of this game are developed for maps with more cover, and waaaaaaay more players. Both of which are no longer possible on the PS3 for whatever reasons (I know mag did it but clearly dust cannot).
This game needs more players in a match... badly. We need a way to dilute low SP players and more intricate maps with indoor/outdoor areas and more diversity in game modes.
imho, this game's biggest failing is that it wasn't released on the PC. It could have been so much more if it had been on the correct platform. As it stands, its just a dying game on a dying platform. |
low genius
The Sound Of Freedom Renegade Alliance
207
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Posted - 2013.07.21 19:41:00 -
[35] - Quote
a QQ post from.... big surprise... |
ZDub 303
TeamPlayers EoN.
1104
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Posted - 2013.07.21 19:41:00 -
[36] - Quote
Galvan Nized wrote: I know this is an FPS but our "grind" system mimics that of MMOs. We REALLY need PVE..
They can't even get racial heavy/scout suits and racial rifles out. I can't imagine the PvE will be good enough to save this game. |
ReGnYuM
TeamPlayers EoN.
520
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Posted - 2013.07.21 19:49:00 -
[37] - Quote
Posting Dust 514 is dying thread With Logic
Can't really argue |
The Attorney General
ZionTCD
467
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Posted - 2013.07.21 19:49:00 -
[38] - Quote
ZDub 303 wrote:Galvan Nized wrote: I know this is an FPS but our "grind" system mimics that of MMOs. We REALLY need PVE.. They can't even get racial heavy/scout suits and racial rifles out. I can't imagine the PvE will be good enough to save this game.
I can't imagine PvE getting made any time soon. CCP has had to go into all hands on deck mode to fix what they broke with Uprising.
Before Fanfest, there was a twitch broadcast where one of the devs made mention of us seeing the roadmap. I can tell you that whatever that document looked like then it got scrapped as soon as the first reviews started to come out. As reality set in about how far away from decent FPS they were, the entire plan has been reworked into spending the next six months fixing what took them a year of beta to build and break.
PvE will not save this game because it is at least a year away, along with so many of the other features promised way back in the hey day of CCP talking out of their asses to hype up this game. |
axis alpha
Red Star. EoN.
39
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Posted - 2013.07.21 19:55:00 -
[39] - Quote
You are taking the ten year plan and changing words around. I'm sure they meant ten years after release ;) |
Canari Elphus
Pro Hic Immortalis League of Infamy
201
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Posted - 2013.07.21 19:57:00 -
[40] - Quote
axis alpha wrote:You are taking the ten year plan and changing words around. I'm sure they meant ten years after release ;)
lol, good luck with this game being viable 10 months after release |
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BGoat
Resheph Interstellar Strategy Gallente Federation
13
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Posted - 2013.07.21 20:06:00 -
[41] - Quote
Surt gods end wrote:BGoat wrote:Surt gods end wrote:Complimentary. A simple word. Too bad the word you were looking for is Complementary. Sometimes, trying to sound smarter than you are can backfire. Sometimes corrected one spelling without noticing that ALL his posts are edited cause he just flies through can make you look like a bloody Nerd. But not the I like comics and games kind.
You didn't misspell the word, you used the wrong word entirely. Judging by your response, you still don't know the difference. I'm just trying to help you. Don't use big words when you have a limited vocabulary, it will save you from sounding ignorant. |
The Attorney General
ZionTCD
468
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Posted - 2013.07.21 20:10:00 -
[42] - Quote
Canari Elphus wrote:axis alpha wrote:You are taking the ten year plan and changing words around. I'm sure they meant ten years after release ;) lol, good luck with this game being viable 10 months after release
Is it even viable now? Player counts are trending down, there doesn't seem to be any meaningful content due for the next couple of months, and the fixes are coming slow and with their own problems.
How few players does Dust need to be called a flop? |
Canari Elphus
Pro Hic Immortalis League of Infamy
201
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Posted - 2013.07.21 20:10:00 -
[43] - Quote
BGoat wrote:Surt gods end wrote:BGoat wrote:Surt gods end wrote:Complimentary. A simple word. Too bad the word you were looking for is Complementary. Sometimes, trying to sound smarter than you are can backfire. Sometimes corrected one spelling without noticing that ALL his posts are edited cause he just flies through can make you look like a bloody Nerd. But not the I like comics and games kind. You didn't misspell the word, you used the wrong word entirely. Judging by your response, you still don't know the difference. I'm just trying to help you. Don't use big words when you have a limited vocabulary, it will save you from sounding ignorant.
Who cares?
So he used the wrong word that sounds exactly like the right word. The only people that care are other grammer n@zis and English teachers. How about arguing the topic rather than being a petty little nothing? |
tastzlike chicken
ROGUE SPADES EoN.
79
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Posted - 2013.07.21 20:13:00 -
[44] - Quote
+1
Slow-Motion-Train-Wreck-514.
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Canari Elphus
Pro Hic Immortalis League of Infamy
201
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Posted - 2013.07.21 20:16:00 -
[45] - Quote
The Attorney General wrote:Canari Elphus wrote:axis alpha wrote:You are taking the ten year plan and changing words around. I'm sure they meant ten years after release ;) lol, good luck with this game being viable 10 months after release Is it even viable now? Player counts are trending down, there doesn't seem to be any meaningful content due for the next couple of months, and the fixes are coming slow and with their own problems. How few players does Dust need to be called a flop?
Right now people are hanging on by a thread with hope that 1.4 will actually be something meaningful. 1.3 is going to be a balancing pass and 1.4 will be new content.
1.4 will be the last shot CCP has at keeping core FPS players interested or they will just sit and wait for the PS4 launch FPS titles.
Uprising Launch - 8-9k people One Month Later - 5-6k people Currently - 4k people
CCP either understands that they need to burn the midnight oil to get a good release out for 1.4 or the only people that are going to playing this game are EVE folks and the poor sap that thought they were getting a good deal with a free FPS game.
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Gogo O'Dell
Psygod9 RISE of LEGION
0
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Posted - 2013.07.21 20:20:00 -
[46] - Quote
Iron Wolf Saber wrote:fenrir storm wrote:Iron Wolf Saber wrote:I thought most competitive shooters just regurgitate what works even if some other game chewed it for them already. Old saying, if it aint broke don't fix it. Isn't that what lead Medal of Honor getting stomped out of existence almost though?
Shouldn't you be sucking CCP's **** right now? This game sucks and until you, the devs, the rest of the CPMs, and the majority of the ******** player base get your act together, this game will never take off. I would wager that there are only 3000 people tops, online at this very moment. Let's compare the to CoD 4, or literally any shooter ever. We could also compare that to League of Legends, WoW, Borderlands (when it came out) or just about anything and this game becomes the definition of a flop.
Bring this game back to Chromosome. Every update brings us 1 step forward and 2 steps back, so going backwards would take us one step forward, which is desperately what the hardcore players (6+ months in this game for 4 hours a day every day) and Sony want.
I want CCP to admit that they ****** up. Hell, if anyone remembers Homefront, it blew this game out of the water and its content was absolutely tiny. Still, it was more fun, more popular, and more players played it for a week than Dust. CCP needs to hire some devs who know about making a good shooter. Maybe hire some of the guys who worked on MoH, Halo, CoD, anything by Tom Clancy, or even Homefront. I'd even go far enough to say that Section 8 was a quantum leap ahead of Dust and it was only $20 for a highly polished, highly balanced game.
This game may be full release, but it never even left Alpha, let alone Beta, as the core mechanics aren't even there. They need to take the most active players who have been here for 6-12 months and have over 12 mil SP into another beta and let us define what the game should be because if they listened to us back in the 'beta', the game would have taken a step forward.
-Charlotee O'Dell, King of QQ, and The Malcolm X of Tanks |
Gogo O'Dell
Psygod9 RISE of LEGION
0
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Posted - 2013.07.21 20:22:00 -
[47] - Quote
The Attorney General wrote:Canari Elphus wrote:axis alpha wrote:You are taking the ten year plan and changing words around. I'm sure they meant ten years after release ;) lol, good luck with this game being viable 10 months after release Is it even viable now? Player counts are trending down, there doesn't seem to be any meaningful content due for the next couple of months, and the fixes are coming slow and with their own problems. How few players does Dust need to be called a flop?
Well since it was 5000 last time we could see, at the rate it dropped (4000 in 2 weeks from 9000), that'd put it somewhere around 1500-3000 right now. When people stop buying Aurum and logging in and the numbers drop below 1000, maybe they'll take notice as to how all of their hardcore playerbase left and it's just clueless noobs that dont have the patience to understand this stupid game. |
DUST Fiend
OSG Planetary Operations Covert Intervention
5350
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Posted - 2013.07.21 20:22:00 -
[48] - Quote
Surt gods end wrote:You don't cut a dog in half and try and sew it on a cat. Don't tell me what to do.
::chainsaw revs up in the background::
Hold on a minute, I'll be right with you....
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The Attorney General
ZionTCD
470
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Posted - 2013.07.21 20:30:00 -
[49] - Quote
Canari Elphus wrote:
Right now people are hanging on by a thread with hope that 1.4 will actually be something meaningful. 1.3 is going to be a balancing pass and 1.4 will be new content.
1.4 will be the last shot CCP has at keeping core FPS players interested or they will just sit and wait for the PS4 launch FPS titles.
Uprising Launch - 8-9k people One Month Later - 5-6k people Currently - 4k people
CCP either understands that they need to burn the midnight oil to get a good release out for 1.4 or the only people that are going to playing this game are EVE folks and the poor sap that thought they were getting a good deal with a free FPS game.
Here is the thing for me:
If CCP says that big things are coming for 1.4, that doesn't mean squat to me. They said Uprising was going to be epic. They also said Dust was going to be a AAA FPS.
Second, I don't know if CCP even understands how little faith is left in the playerbase for them pulling this from the ashes of what could have been. I have seen zero posts looking for feedback on how to balance the new stuff they are thinking off, even less dev interaction with people who are actively playing the game at any sort of level, let alone those in the end game stage of PC.
What we do see is indication from the same bunch of yes man is given access to some information and is involved in balance discussion even though most of them are not fit to even be on the field in a PC battle. I mean IWS is functionally 'tarded, but yet that muppet has some voice in what the rest of us get to play?
Bring on the AA HAV's, because that is going to fix everything. |
ZDub 303
TeamPlayers EoN.
1106
|
Posted - 2013.07.21 20:31:00 -
[50] - Quote
Gogo O'Dell wrote:The Attorney General wrote:Canari Elphus wrote:axis alpha wrote:You are taking the ten year plan and changing words around. I'm sure they meant ten years after release ;) lol, good luck with this game being viable 10 months after release Is it even viable now? Player counts are trending down, there doesn't seem to be any meaningful content due for the next couple of months, and the fixes are coming slow and with their own problems. How few players does Dust need to be called a flop? Well since it was 5000 last time we could see, at the rate it dropped (4000 in 2 weeks from 9000), that'd put it somewhere around 1500-3000 right now. When people stop buying Aurum and logging in and the numbers drop below 1000, maybe they'll take notice as to how all of their hardcore playerbase left and it's just clueless noobs that dont have the patience to understand this stupid game.
The EvE API log in tracker has dust at a pretty steady 4600-4800 actually... on weekends at least.
However... whats more interesting is looking at the newborn player chart. It says over 9000 people per week are making new dust accounts, and yet the player numbers never increase.
I find that very interesting myself...
http://eve-offline.net/?server=dust |
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Xero The Mishima
Vherokior Combat Logistics Minmatar Republic
227
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Posted - 2013.07.21 20:32:00 -
[51] - Quote
ZDub 303 wrote:Gogo O'Dell wrote:The Attorney General wrote:Canari Elphus wrote:axis alpha wrote:You are taking the ten year plan and changing words around. I'm sure they meant ten years after release ;) lol, good luck with this game being viable 10 months after release Is it even viable now? Player counts are trending down, there doesn't seem to be any meaningful content due for the next couple of months, and the fixes are coming slow and with their own problems. How few players does Dust need to be called a flop? Well since it was 5000 last time we could see, at the rate it dropped (4000 in 2 weeks from 9000), that'd put it somewhere around 1500-3000 right now. When people stop buying Aurum and logging in and the numbers drop below 1000, maybe they'll take notice as to how all of their hardcore playerbase left and it's just clueless noobs that dont have the patience to understand this stupid game. The EvE API log in tracker has dust at a pretty steady 4600-4800 actually... on weekends at least. However... whats more interesting is looking at the newborn player chart. It says over 9000 people per week are making new dust accounts, and yet the player numbers never increase. I find that very interesting myself... http://eve-offline.net/?server=dust
Lies... They are just protecting their own ass. I wouldn't be surprise if the player population is made up too. I see the same people all the time.
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ZDub 303
TeamPlayers EoN.
1106
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Posted - 2013.07.21 20:33:00 -
[52] - Quote
Xero The Mishima wrote:Lies... They are just protecting their own ass. I wouldn't be surprise if the player population is made up too. I see the same people all the time.
Now THAT would be really interesting! |
The Attorney General
ZionTCD
470
|
Posted - 2013.07.21 20:36:00 -
[53] - Quote
Gogo O'Dell wrote:
Well since it was 5000 last time we could see, at the rate it dropped (4000 in 2 weeks from 9000), that'd put it somewhere around 1500-3000 right now. When people stop buying Aurum and logging in and the numbers drop below 1000, maybe they'll take notice as to how all of their hardcore playerbase left and it's just clueless noobs that dont have the patience to understand this stupid game.
Eve offline has the weekly average at around 4500 peak.
I know a lot of people who spent a lot of money on this game that have either stopped spending or walked away completely.
I'm in the no more money until CCP shows they deserve it camp, but if the next two patches are what I expect them to be, I will be gone once GTA 5 hits, which will hold me over till PS4 and good FPS games are on the market.
And then next year some time I can sell my characters to some Eve fan boy who doesn't want to suck for a year to compete in a dead FPS that only has benefits to a small percentage of Eve corps.
Thankfully, CCP has shown me how willing those 'tards are to part with money for essentially nothing and I will be able to recoup my investment in this beta handsomely. |
Seymor Krelborn
DUST University Ivy League
339
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Posted - 2013.07.21 20:38:00 -
[54] - Quote
I didn't read your post because I think its probably a bunch of QQ judging by the beginning.....
and im gonna stick my opinion in your mouth
I thought the original willy wonka and the chocolate factory was much better than the jonny depp remake Charlie and the chocolate factory and I really don't care what you think....
personally I think the oompaloompas were cooler as orange dwarves instead of the same white guy rendered 1000 times...
I know I know... the songs in the remake they sang were catchy and captured the pop movement of a new generation...
but those old oompaloompa songs had class and a creepy other worldly quality that I feel was lost in the remake...
and gene wylder MADE the role of mr. wonka.... i know depp portrayed him more like the book and he is a great actor in his own right.... but you dont try and redo the sisteen chapel... what gene did was cinematic gold! hands down!
so stick that in your pipe and smoke it OP!
im out! |
Heimdallr69
Imperfects Negative-Feedback
304
|
Posted - 2013.07.21 20:41:00 -
[55] - Quote
Jade Hasegawa wrote:We are npt 8 years in, EVE is 8 years in, we are 18 months into DUST's 10 year plan, get your facts right b4 slating,yes things are bad now and the game needs improving on but there are so many QQ threads there good ideas are getting lost in the sh*t in the forums So your saying it only took them 5-6 months to make dust better on the pc or did you forget they started it on pc? |
fancy britches
Onikanabo Brigade Caldari State
0
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Posted - 2013.07.21 20:53:00 -
[56] - Quote
Surt gods end wrote:Complimentary. A simple word. A simple fix. How can FPS mechanics COMPLIMENT the MMO EVE? and you take it from there. You don't cut a dog in half and try and sew it on a cat.
You MAKE the complete FPS game. and THEN see how that can work with another game. you don't bash it to pieces and try and create something new with the bloody remains.
And about MAG? I wouldn't be surprised if it showed up on ps4. right next to socom. cause what was wrong with that game wasn't its core mechanics. (Bad decisions about DLC) MAG also had a complex tier objective system that NO ONE WOULD HAVE HATED DUST FOR RIPPING OFF. They should have.
socoms' problem wasn't bad dlc's it's core mechanics went to **** after socom 2 =/ |
Alldin Kan
Internal Error. Negative-Feedback
420
|
Posted - 2013.07.21 21:04:00 -
[57] - Quote
The Attorney General wrote:Bring on the AA HAV's, because that is going to fix everything.
Oh wow, I forgot about those tanks. Commando suit is in a bad state so how will I be convinced that this vehicle will be useful? |
Canari Elphus
Pro Hic Immortalis League of Infamy
212
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Posted - 2013.07.21 21:10:00 -
[58] - Quote
Alldin Kan wrote:The Attorney General wrote:Bring on the AA HAV's, because that is going to fix everything. Oh wow, I forgot about those tanks. Commando suit is in a bad state so how will I be convinced that this vehicle will be useful?
Because CCP will create another Derpship variant that makes no sense and tell people that they are releasing new content. Next they will have an LAV ice cream truck that feeds hungry mercs during battle. |
Poplo Furuya
Condotta Rouvenor Gallente Federation
420
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Posted - 2013.07.21 21:22:00 -
[59] - Quote
Lately I've been holding myself to the policy that if any post of mine is gravitating towards being negative I'll just abandon it, get up and walk away.
Needless to say I haven't been posting much lately.
So many issues it's hard to know where to start. Almost all aspects are fubar. People say CCP talk vision and don't deliver... part of the problem is that they don't actually have a vision. How do they want fights to be, what different roles do they want to see on the field, how do they want vehicles to impact the flow of play? They don't know. On the unlikely off-chance they do they've not attempted to sit down and work out properly how they can go about influencing the playing field, promoting and enabling the usage of certain roles to change the face of the battlefield. Game design and map design should work with an invisible hand to guide players down these paths in accordance with the developer's vision.
In truth either the hand is missing or worse there is no real vision and we're operating blind.
That they seemingly have no concerns about the state of Skirmish 2.0 is worrying, it's horribly under designed and has remained as such for too long. The lack of player concern over 2.0 is also worrying truth be told. Unfocused, shared objectives, doesn't encourage defence, doesn't play to the strategic strengths of HAVs or dropships, emphasises slaying, has objectives doubling as spawns and so forth.
I'd like it to achieve even the faintest glimmer of it's potential but I hold out no hope for it happening. I have no confidence in CCP's capacity for game mode and map design. Worse, I doubt that they even recognise it as a failing.
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MlDDLE MANGEMENT
lMPurity
153
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Posted - 2013.07.21 21:26:00 -
[60] - Quote
Iron Wolf Saber wrote:fenrir storm wrote:Iron Wolf Saber wrote:I thought most competitive shooters just regurgitate what works even if some other game chewed it for them already. Old saying, if it aint broke don't fix it. Isn't that what lead Medal of Honor getting stomped out of existence almost though?
Mainly its because the team that used to develop the MOH games had a big falling out with EA so they left and founded Infinity Ward and created COD MW 2 which was a breakout hit, they got screwed by Activision and were fired for insisting they get the bonuses they were entitled to.
They got wise and though were looking to take a long break when the publishers came knocking they made sure that their one major demand was met which was whatever IP they produce they would own the outright rights to it in the end only THQ and EA were willing to meet them and fortunately for everyone they chose to go back to EA.
That company is Respawn and their game is Titanfall.
They took the core concepts of COD in terms of progression but added new twists and centered it around new gameplay and since they didnt have the time to create their own engine they borrowed from one of the best engines around (Valve) and started getting into that engine to make it work with what they know how to do best and they made it.
The main point is first just like the change in hollywood where the production studios had an iron grip on the actors to that dynamic changing the other way so too are developers learning that they are the talent and the publishers are the money, let the talent do its job and let the money do its job without interference, yes its a risk but id much rather put my trust on game devs over publishers.
Naughty Dog is another example they treat the devs like the talent they are and they make incredible games.
In the end however developers need to be able to make the creative decisions not based on what marketing and PR want them to but what they want to. CCP is trying to create an new genre but they are also turning the most core elements and using the wrong ones for an FPS. They work for an MMO but they are using the worst parts of an MMO.
For the record long tedious grinds for character development IS NOT MMO, IT IS RPG. Moreover there is no rule stating that long progresion grinds are better than short ones for the longevity for the game,
Progression =/= Content, Content=Content and CCP understood this early on, but the so called hardcore MMO(EVEtards) insist the game will be better and last longer if the progression system is longer, it is tacitly saying that there is nothing else to do in this game then progress your character. Moreover in FPS world if you cant be playing competitively(end game or higher level matches) within a short duration (1 month) then it will not work with that community.
The SP CAP in addition to low content and abysmal core FPS mechanics have utterly crippled this game. The only ones who still find this enjoyable are the casual and noncompetitive players who are perfectly happy at their success in having killed someone and ending up on the upper half of the end game leaderboard. |
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