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Heathen Bastard
The Bastard Brigade
796
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Posted - 2013.12.23 20:59:00 -
[31] - Quote
Quil Evrything wrote:Heathen Bastard wrote:
Where did I say that the infantry need to babysit my tank?
Right here: Quote: If I see an installation I can kill, then it is dying. (....) Not getting murdered because YOU leave the damn thing on autopilot the second your hack completes, ...
So according to you, it's the responsability of infantry to sit around protecting an installation they hacked, to protect your tank.
1. Responsibility. Spell it right. You even have in-browser spell-check.
2. If you hack a turret, it is your responsibility to protect it. Not mine. If you read, my responsibility is to destroy them, not protect them. Once you are done using it, or you get tragically stabbed/shot/exploded to death, tell me so that I can funnel enemies towards it. One of them will hack it so it gets blown up for everybody's mutual benefit.
and you still refuse to refute my reasoning of you casting off any and all responsibility unto others. Ergo, that reasoning must be true, as you cannot come up with any argument against it.
If you hear the words "WORTH IT!" look about, something hilarious just happened.
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Serimos Haeraven
Deep Space Republic
519
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Posted - 2013.12.23 21:29:00 -
[32] - Quote
Judge Rhadamanthus wrote:Ayzazel wrote: 11. If you don't have faith in your team to stay in control of the installation you need to not bring out a tank.
Faith is not needed. It is demonstrated in almost every game that the team cannot take and keep installations. Thus the best solution is always to destroy them. As I will continue to do. And i also back up this opinion 100%, judge and I as DS pilots can attest to the fact that we are always hit by railgun turrets, and a good amount of the time they happen to be inside of friendly bases. So yes, we destroy the living hell out of turrets all day long, because when an objective needs cover, we cover it with our assault dropships, not a little turret. |
P14GU3
The Southern Legion The Umbra Combine
451
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Posted - 2013.12.23 21:35:00 -
[33] - Quote
Ayzazel wrote:I don't care if there aren't any installations left on the map after 2 mins but if you blow up one that is unclaimed (not red), you better be staying in a tank for the duration of the match, not switching to infantry cause you got your ride blown up by a bigger better tank. You want to take away our defense, FINE, you ARE NOW our defense.
On a side note, I went 17/3 on a blaster installation everyone forgot about against infantry. My rail rifle kept them off my back side, my advanced scanner kept giving me targets and being located in a depression between some buildings kept it safe. Installations are completely underrated by all players. A sniper can go 17/3 from the redline... doesn't mean he was useful |
Munin-Frey
Fish Spotters Inc.
34
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Posted - 2013.12.23 21:40:00 -
[34] - Quote
I think the best thing would be if the infantry who hacked the installation entered it like you do a tank and then would be stuck in there protected from fire until the following: 1) you exit. At which time the turret becomes yellow again (and shows up on the map for both sides) 2) it starts getting hacked by an enemy at which point you get ejected, the turret turns yellow, and then you and your new friend can settle things man to man :) 3) It gets destroyed by the enemy with you in it resulting in your death.
This would solve several things: it would get rid of the amazingly good head shots performed by the turrets in auto mode, responsibility for turrets and who is "guarding" them would be settled, it would make staying in a turret more attractive since it won't be death from behind every time, and the turrets would be harmless unless hacked which would be better than the foolish AI they have now. If they blinked while getting hacked it would give tankers a chance to destroy them before they turn red. Also, it would be a nice way for low skill point players to get a few kills without being killed instantly.
Or maybe it would just be simpler to make it so they can not be counter hacked. Instead they would stay aligned to whatever side hacked them first until destroyed. |
Harpyja
DUST University Ivy League
951
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Posted - 2013.12.23 21:47:00 -
[35] - Quote
I destroy turrets not for points, but because they are potential threats. I've lost a fair amount of HAVs in 1.7 because my modules were in cooldown and a once blue railgun was now red, blowing me to kingdom come.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
8
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Posted - 2013.12.23 22:06:00 -
[36] - Quote
How about ramping up turret health and damage and make them auto-return fire when attacked? Make them too imprecise against infantry, but perfect for taking out vehicles - But ONLY when they are manned. They should not auto-attack. So give them only weapons with low RoF and no splash.
This would allow non-AV infantry to use the terrain against tankers. The tankers wouldn't take the turrets out because the turrets would return fire. To make it extra safe, there should be a bunch of unhackable turrets on each side. Those would be there specifically as a fall-back option against severe tank spam. |
Mortedeamor
1089
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Posted - 2013.12.23 22:07:00 -
[37] - Quote
Ayzazel wrote:My Creed.
1. I (PERSONNALLY) loathe playing a fps from behind the wheel of a tank. 2. I will try to keep tanks at bay even though I am not going to spec to AV. I want to kill other players not tanks. 3. I will use the hell outta me some installations to kill me some tanks. 4. I will fight for control of these installations if controlled by opponents. 5. I fully expect enemy tanks to try and take out enemy installations. 6. I like hack points and have spend half a million in hacking.
7. STOP BLOWING UP IN RANGE UNTAKEN INSTALLATION
8. I swear to God, if I am in the middle of hacking an installation and you dicks blow it up one more time for your 100 points I am going to take your name down and write you a very strongly worded letter and report you to my senator. So there. 9. Help me get the word out to everyone who plays the game and might not read the forums. Thanks. 10. Seriously though, I took out 3 enemy tanks from an installation on the other side of the map that was unbelievably not blown up by our own team within the first 2 mins of gameplay. I am trying to help our whole team out, not just my own self for points. 11. If you don't have faith in your team to stay in control of the installation you need to not bring out a tank.
Ok, I think I am all over the place there, but you guys get the point. no i will always destroy turrets first thing they are irritating and always just end up being a thorn in my side
closed beta veteran
37mill sp
proto ammar logi, assault, heavy
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Monkey MAC
Lost Millennium
1312
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Posted - 2013.12.23 22:14:00 -
[38] - Quote
The thing is, these installations are weak, easy to hit and harder to capture. Until we get installations that we can deploy oursleves the will be worth nothing more than few extra warpoints.
Better 100 WP for you then 100 for them.
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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gbghg
L.O.T.I.S. Public Disorder.
4204
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Posted - 2013.12.23 22:22:00 -
[39] - Quote
Quil Evrything wrote:Heathen Bastard wrote:If I see an instalation I can kill, then it is dying. Those hundred points are meaningless to me. Not getting murdered because YOU leave the damn thing on autopilot the second your hack completes, or YOU stand there like a log "helping" until the enemy guts you and hacks it which jeopardizes my investment(my tank costs about 2-3 times a proto-suit) So here's the thing... 2/3rd of weapon installations are only dangerous to tanks. But you're complaining infantry should babysit the tanks, by eliminating dangers to tanks?? You seem to have chain of responsability backwards. If they're primarily dangerous to You,... then it's primarily YOUR responsability to protect them, not the infantry's. On a battlefield, a tank's responsability should be to protect the infantry. It's not the infantry's primary responsability to protect the tank. If a blue turret turns red, it is thus primarily your fault, not the infantry's. Their priority is hacking objectives, not babysitting tanks. let me tell you about something called synergy, synergy is basically where 2 or more things work together for increased effectiveness, so both infantry and tanks have an equal responsibility to deal with threats, tanks kill vehicles and hamper enemy infantry's mobility, while infantry is responsible for hacking things and holding them. vehicles are a force multiplier, they can't take objectives without infantry support, hence both sides work together to become a more effective team. if infantry want to hack something they need to follow a very simple rule, you hack it, you guard it. this applies to everything, objectives, supply depots, CRU's, turrets . by ensuring that they dont get captured you increase our chances of winning and you ensure that friendly vehicles, your force multiplier can move around the map with less worry. an unguarded turret is as much a danger as an unguarded CRU, a single reddot getting past your frankly porous lines can cause a lot of damage. if we can trust you to make sure that those turrets won't turn red then we' leave them be and let you have your WP and fun, but if there is even the slightest chance that those turrets can be turned agianst us, we'll annihilate them.
end of the day trust us to do our job (neutralizing enemy vehicles), and we'll trust you to do yours. and the turrets won't be needed after all.
Lv 4 forum warrior
Bringer of Bacon
Knight of AMV's
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Quil Evrything
Triple Terrors
591
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Posted - 2013.12.23 22:38:00 -
[40] - Quote
gbghg wrote:if we can trust you to make sure that those turrets won't turn red then we' leave them be and let you have your WP and fun, but if there is even the slightest chance that those turrets can be turned agianst us, we'll annihilate them.
end of the day trust us to do our job (neutralizing enemy vehicles), and we'll trust you to do yours. and the turrets won't be needed after all.
You make some fairly nice speeches.. but at the end, I think you give away your true position: you want to just destroy all turrets.
It's one thing to go destroy "enemy" side turrets, to facilitate capture of the objectives near the enemy base. Sad fact is, though.. most tankers start by destroying the unhacked FRIENDLY SIDE turrets.
Stop being WP hogs (and stop lying about it).
If you were sincere in all your talk about tactical significance, blah blah blah, then the first thing yhou would do in your tanks is go drive over to the other side of the map, and blow up installations THERE. Not only does that help our side preserve defenses, but it also gets you engaging the enemy faster, and thus delaying them from taking objectives before we do!
But you dont do that, do you?. Instead, you blow up installations on our side first. Which both denies us additional ability to defend against enemy tanks, AND denies us the WP from hacking them.
Also, blasters near home objectives, can be very useful in defending the objectves, while you're out at who-knows-where. So again.. strategically, you should be doing the exact opposite of what you're doing. You should be preserving home-side installations. instead, you blow them up. So quit lying about all your strategic claims
Blowing them up when they're red is one thing. But blowing them up when they're unclaimed, is just being a WP Tank514 jerk.
PS to Flix Keptick: If your team is too incompetant to hold a CRU, then it's definitely too incompetant to deploy/defend uplinks. So dont even go there with your excuses. |
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gbghg
L.O.T.I.S.
4204
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Posted - 2013.12.23 22:59:00 -
[41] - Quote
Quil Evrything wrote:gbghg wrote:if we can trust you to make sure that those turrets won't turn red then we' leave them be and let you have your WP and fun, but if there is even the slightest chance that those turrets can be turned agianst us, we'll annihilate them.
end of the day trust us to do our job (neutralizing enemy vehicles), and we'll trust you to do yours. and the turrets won't be needed after all.
You make some fairly nice speeches.. but at the end, I think you give away your true position: you want to just destroy all turrets. It's one thing to go destroy "enemy" side turrets, to facilitate capture of the objectives near the enemy base. Sad fact is, though.. most tankers start by destroying the unhacked FRIENDLY SIDE turrets. Stop being WP hogs (and stop lying about it). If you were sincere in all your talk about tactical significance, blah blah blah, then the first thing yhou would do in your tanks is go drive over to the other side of the map, and blow up installations THERE. Not only does that help our side preserve defenses, but it also gets you engaging the enemy faster, and thus delaying them from taking objectives before we do! But you dont do that, do you?. Instead, you blow up installations on our side first. Which both denies us additional ability to defend against enemy tanks, AND denies us the WP from hacking them. Also, blasters near home objectives, can be very useful in defending the objectves, while you're out at who-knows-where. So again.. strategically, you should be doing the exact opposite of what you're doing. You should be preserving home-side installations. instead, you blow them up. So quit lying about all your strategic claims Blowing them up when they're red is one thing. But blowing them up when they're unclaimed, is just being a WP Tank514 jerk. PS to Flix Keptick: If your team is too incompetant to hold a CRU, then it's definitely too incompetant to deploy/defend uplinks. So dont even go there with your excuses. oh i do, i'll take out every turret on the map, because each and everyone of them is a threat, there's a reason we kill the friendly side ones first, its to prevent blues from hacking them and to ensure a safe line of retreat, because its simply a matter of time until they go red. WP is the last thing we care about in turret destruction, its threat removal pure and simple. i would kill them even if i got no WP for it, simply because every dead turret is one less threat to my dropship. the amount of times i've dived for what i thought was a safe bit of sky just to have a previously blue turret kill me is far too high.
i'll restate my point, if infantry can keep the damn things safe then we wouldn't have to kill them in the first place, and if infantry can trust vehicles to do what they do best, stomp other vehicles then they wont be needed at all, therefore making a 100wp to an orbital in a pub match their most useful purpose.
btw, nice high ground there with the whole "WP hogs" thing, like your argument is partially motivated by the WP you aren't getting.
Lv 4 forum warrior
Bringer of Bacon
Knight of AMV's
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Henchmen21
Planet Express LLC
290
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Posted - 2013.12.23 23:05:00 -
[42] - Quote
It's not about points, it's about protecting my tanks and ADS. I am not going to spend the matching worrying about getting shot from what once were blue turrets. |
Shinobi MumyoSakanagare ZaShigurui
KOBAYASHI MARU PROJECT
232
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Posted - 2013.12.23 23:29:00 -
[43] - Quote
Quil Evrything wrote:Side comment, that is related:
I think that gun/missile installations, should be just as difficult to blow up , as CRUs .
Giving then more defense than a freakin LAV, would seem to make sense to me. They're a stationary installation. they should be *heavily* fortified!! They should have at least twice as much HP as the most buff tank, IMO.
And the railguns should be able to instantly home in on any tank firing on them, and proceed to zap them into itty-bitty-tank-bits. It's rather stupid how you can be "out of range" of a rail installation auto-return-firing at you, while not out of range of a tank railgun.
will post in requests forum as well, I think.
" BANE " of ALL vehicle users , Crush , Kill and Destroy ALL vehicles !!!!!
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Midas Fool
Black Phoenix Mercenaries
269
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Posted - 2013.12.23 23:40:00 -
[44] - Quote
Yeah #11. No, I don't trust you to keep that turret blue, random blueberry number 2903.
That turret is going to flip and shoot me through a doorway and a window and some staircase when I escape a firefight with 10 armor. That turret is going to flip and shoot that blue ADS vitally harassing tanks and snipers (or transporting troops) out of the sky. That turret is going to take out my Onikuma before it deploys, and we're going to lose C to a militia scout .
That is not worth you winning a measly 50 WP. It is absolutely worth a few forge shots. And it gets me twice as close to that orbital than you. Sorry, sad but true. Use those hack points to get those letters early, then switch to something you can fight in. That's what everyone else does.
Supply Depots and CRUs are different. They should not be destroyed, but instead should be priority defended points on the map. Those are going to win the game, not that Blaster behind a wall. That goes to you tanks, too. Those things can keep you alive.
For best results press R1 repeatedly. Consult your doctor if your erection persists for more than four hours.
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Heathen Bastard
The Bastard Brigade
797
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Posted - 2013.12.23 23:46:00 -
[45] - Quote
CRU's and SD's are different. I ask permission before destroying those, or do so when asked. Not before as it's not a defensive measure. Turrets? killing those is defensive. SD and CRU? that's for when we can't take them from the enemy so they need to be removed from the map "if our team can't have it, no one can."
If you hear the words "WORTH IT!" look about, something hilarious just happened.
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Borne Velvalor
Endless Hatred
1124
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Posted - 2013.12.24 09:38:00 -
[46] - Quote
I always hear the opposite from my squad mates. I'll roll up to a turret and some blueberry will capture it when it's got 2% armor left and my squad will be as annoyed as you are now, OP. If it's not a rail, it's useless so close to our side. If it is a rail and it has no sightline, it's also useless. If it's anything on the enemy side it's a threat and better off WP in my pocket. The only time it's usually worth sparing a turret is when it's a rail with a good line of sight on your own side. I usually try not to pop these, but if I've got a defend order on me and 2 gunners I might pop it for the WP anyway if it looks like we'll win without it. There's the 100 WP kill, 20% bonus, 20% leader commission, 2 kill assists, the 20% for those assists and the 20% commission for the assists, which is over 200 WP. It's almost 10% of an orbital per turret.
Also, if I don't have faith in my team to keep installations, I'll pop them and be safe in my tank, thank you very much. Safe tank plus several hundred WP or a few turrets that the enemy can blow up for said several hundred WP or use against us? Yeah, hard decision there.
Many suits I've worn, many burdens I've borne, for the oaths I've sworn.
Panda.
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Lynn Beck
Granite Mercenary Division Top Men.
402
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Posted - 2013.12.24 09:43:00 -
[47] - Quote
Theres a few i keep alive, but the ones sitting at the bottom of the hill near our R/l gotta go. The ones that have PERFECT vision of the whole battlefield and are a threat to me, die. The blaster on the back end of a bridge that will barely ever be a problem? Fine, keep it. Bring me in a squad and run some matches with me, i'll point out specifically which ones stay.
Under 28db
Officially nerfproof (predicting CR nerf February '14)
I have a God, His name is Dakka.
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Lorhak Gannarsein
859
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Posted - 2013.12.24 11:12:00 -
[48] - Quote
Quil Evrything wrote:gbghg wrote:if we can trust you to make sure that those turrets won't turn red then we' leave them be and let you have your WP and fun, but if there is even the slightest chance that those turrets can be turned agianst us, we'll annihilate them.
end of the day trust us to do our job (neutralizing enemy vehicles), and we'll trust you to do yours. and the turrets won't be needed after all.
You make some fairly nice speeches.. but at the end, I think you give away your true position: you want to just destroy all turrets. It's one thing to go destroy "enemy" side turrets, to facilitate capture of the objectives near the enemy base. Sad fact is, though.. most tankers start by destroying the unhacked FRIENDLY SIDE turrets. Stop being WP hogs (and stop lying about it). If you were sincere in all your talk about tactical significance, blah blah blah, then the first thing yhou would do in your tanks is go drive over to the other side of the map, and blow up installations THERE. Not only does that help our side preserve defenses, but it also gets you engaging the enemy faster, and thus delaying them from taking objectives before we do! But you dont do that, do you?. Instead, you blow up installations on our side first. Which both denies us additional ability to defend against enemy tanks, AND denies us the WP from hacking them. Also, blasters near home objectives, can be very useful in defending the objectves, while you're out at who-knows-where. So again.. strategically, you should be doing the exact opposite of what you're doing. You should be preserving home-side installations. instead, you blow them up. So quit lying about all your strategic claims Blowing them up when they're red is one thing. But blowing them up when they're unclaimed, is just being a WP Tank514 jerk. PS to Flix Keptick: If your team is too incompetant to hold a CRU, then it's definitely too incompetant to deploy/defend uplinks. So dont even go there with your excuses.
You have clearly never spent a match in a tank worth a damn, because they're expensive. You take EVERY possible precaution to ensure your survival. You clear your lines of retreat in advance. You clear potential avenues of enemy assault.
You kill EVERYTHING that can pose a threat that you can possibly kill, preferably before it can hit me.
Many teams are too incompetent to hold a CRU, because they're too busy capping objectives. My squad lead will often request their destruction to remove a potential liability. Uplinks are better anyway.
Supply depots are less dangerous by far than they once were - they're no longer a way for four infantry to switch and alpha me inside a second, as often happened in previa ous builds, but sometimes we still destroy them, especially in FW. Negates some of the potential for equipment spam. I have a fitting that kills them in seven shots, if I remember correctly.
But installations? Rail guns impede my movement, which makes it very difficult for me to do my job, whether that be AV or infantry support. It's in everyone's best interests if they die. Their unreliable nature (in that they sometimes don't aggro when I want them to, and sometimes they don't fire. Assuming they're blue. If they're not...) means that I can't plan around them. Missile turrets irritate me, blaster turrets are devastating to my squad, and railguns are highly destructive to me. I can't hack them, so I have only one way of eliminating them - and it ain't hacking. I don't want to put myself at risk of destruction later as I flee AV or other vehicles, so they have to be eliminated in some way.
I can't kill a blue turret, and red turrets attack me, and I KNOW that they're going to pose a threat to me at some point, so they die when I can destroy them without threat to me. When they're yellow.
If you want them so badly, ask me to leave them alive. Then make sure you keep it blue - without failing in your other duties to the team - like hacking objectives.
EDIT: Just realised I didn't address your first assertion.
Yes, you're correct. I make no bones about it - I want to destroy all turrets.
If they gave me -100WP, I'd still destroy them.
PRO tanker and proud.
Lentarr Legionary.
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Valmorgan Aubaris
Stellar and Orbital Strategic Services
56
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Posted - 2013.12.24 11:17:00 -
[49] - Quote
Ayzazel wrote:My Creed.
8. I swear to God, if I am in the middle of hacking an installation and you dicks blow it up one more time for your 100 points I am going to take your name down and write you a very strongly worded letter and report you to my senator. So there.
This.
EVE alliance seeks mercs, join Stellar and Orbital Strategic Services today!
Let's gank Scotty.
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Piraten Hovnoret
No Tax Scrubs
139
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Posted - 2013.12.24 11:36:00 -
[50] - Quote
Hate installations any one taking them out ( yellow, red or blue ) is a saint =ƒÿç
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Operative 1171 Aajli
Bragian Order Amarr Empire
938
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Posted - 2013.12.24 11:54:00 -
[51] - Quote
Installations are for those without tanks. If you have tanks then no use for installations. As for CRUs, drop links. You do trust your team don't you.
Also, dropships. Everything about tanks and installations goes double for dropships.
I've never seen an installation deter a team from using tanks. My tanker character is trained up for that. I will use tanks. I have also never seen installations matter about winning either. They are put there to destroy. Only stupid teams leave them as if they really defend anything. They keep the enemy tanks at bay only so long as it takes the enemy tanks to destroy them. Why keep them there to turn red and deter your team? That's all they ever do is get turned back on your team. You are not helping by bluing them.
Poor tactics is poor.
Do your part. Join the revolution. Sabotage FW. Help this game burn!
BURN DUST 2014
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Pvt Numnutz
Black Phoenix Mercenaries
479
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Posted - 2013.12.24 12:16:00 -
[52] - Quote
Yeah because I can rely on a blue to sit on that free tank, sorry rail turret, all game to make sure a red doesn't hop on and two shot my dropship. I can't afford to take that risk, losing one dropship sets me back a few games. If I can get rid of all the free tanks on the field that means I only have to worry about red line rail tanks and tanks people call in. Trust me that's hard enough as it is. Sure its free WP but its more about saving my ship. So no I will not stop shooting if I see you hacking while I'm trying to blow up a turret. |
Midas Fool
Black Phoenix Mercenaries
279
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Posted - 2013.12.24 13:43:00 -
[53] - Quote
Lorhak Gannarsein wrote:If they gave me -100WP, I'd still destroy them.
This man speaks truth.
+25 Kill Assist...+25 Kill Assist...+25 Kill Assist...NO HOW WHY
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BobThe 844-1 CakeMan
Murder Cakes Of Doom
1348
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Posted - 2013.12.24 13:47:00 -
[54] - Quote
make turrets not have an Aimbot in them and i'll think about it. until then all turrets i see will die.
Main - BobThe843CakeMan
Ringing for PC for a price, msg for details.
Prices are based on who ur facing and how i feel.
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The Attorney General
1691
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Posted - 2013.12.24 13:49:00 -
[55] - Quote
Ayzazel wrote:My Creed.
2. I will try to keep tanks at bay even though I am not going to spec to AV. I want to kill other players not tanks.
D-UNI produces the best players in the game.
Mr. Hybrid Vayu.
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Galvan Nized
Deep Space Republic
408
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Posted - 2013.12.24 13:51:00 -
[56] - Quote
The OP and others have a point, once your tank is destroyed there is nothing an infantryman can do about the enemy tank. AV right now is far too weak to be a serious threat.
Once a team has established tank supremacy you can hardly even get one called in and the infantryman can do nothing to help you. They can't drive the tank back nor can they provide cover for you because you removed all strategy from them.
Eventually we will be able to call in installations and then tankers/ADS are screwed...we need this sooner than later as a legit AV that is stationary. But the price will force you to defend it, unless they make them recallable. |
Ayzazel
DUST University Ivy League
26
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Posted - 2013.12.24 17:55:00 -
[57] - Quote
Galvan Nized wrote:The OP and others have a point, once your tank is destroyed there is nothing an infantryman can do about the enemy tank. AV right now is far too weak to be a serious threat.
Once a team has established tank supremacy you can hardly even get one called in and the infantryman can do nothing to help you. They can't drive the tank back nor can they provide cover for you because you removed all strategy from them.
Eventually we will be able to call in installations and then tankers/ADS are screwed...we need this sooner than later as a legit AV that is stationary. But the price will force you to defend it, unless they make them recallable.
Our own guys destroy the installations only to find they are outmatched and get their tanks blown up. Then they QUIT PLAYING TANKS. SO great, thanks. We drop more installations and they are picked off before we can even hack them. If I am paying for installation deployment WHY ARE THEY YELLOW. Should all come out firing for my team. AV got nerfed so hard itGÇÖs more sense to come out as medic and try to rezz everyone after a tank drives off then try to blow it up. I am literally just fodder for their KDR. At this point tanks have destroyed all tactics, we had a skirmish and a tank parked 10 meters off A and kept it the whole game. The whole team was spawning in and couldn't take it down.
But my point to this whole thing is, STOP BLOWING UP FRIENDLY installations, I mean THEY ARE INSIDE OUR REDLINE DICKS. THEY CAN'T EVEN BE TAKEN OVER BY ENEMIES.
Build a man a fire and he will be warm for a day, set a man on fire and he will be warm for the rest of his life
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