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Atheor Sindromer
Ahrendee Mercenaries EoN.
9
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Posted - 2013.12.19 23:32:00 -
[61] - Quote
I agree with most people who found pretty creative ways to nerf the Active Scanner (which really is kind of OP in my opinion). These days it's like I spawn on any random droplink, be it up high or down low, I get those annoying, red, mocking letters up top in my screen: "You have been scanned".
This seriously pisses me off everytime it happens. It removes any ability for me to flank people in this game and that sucks because flanking is really one of my greatest strengths in online shooters. I try flanking half the enemy team by spending 2 minutes sprinting around on foot only to get the message "You have been scanned" when I'm not even close to actually being in their visual range.
This is probably due to all scanners doing the ******* 360-¦ scan dance like it's a pagan ritual dating back to ancient times or something. They should really make it so the Active Scanner actually scans how it's supposed to scan -> areas of 90-¦ in which the scanner is facing.
If scanners can just do the 360-¦ dance then there really isn't even a point in mentioning how big the scan radius is in degrees with the info text. If anything CCP could actually make use of the STD, ADV, PRO variants by making the STD version scan in 90-¦, the ADV version scan in 180-¦ and the PRO version scan in 360-¦.
For everyone about to flame me for not using Profile Dampeners. I'm running Minmatar Assault. I only have 2 low slots which I have to use for either a PG/CPU upgrade or a set of armor plates because my base armor hp is ******* disastrous.
Love the sinner, hate the Sindromer.
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Tectonic Fusion
762
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Posted - 2013.12.20 06:34:00 -
[62] - Quote
Atheor Sindromer wrote:I agree with most people who found pretty creative ways to nerf the Active Scanner (which really is kind of OP in my opinion). These days it's like I spawn on any random droplink, be it up high or down low, I get those annoying, red, mocking letters up top in my screen: "You have been scanned".
This seriously pisses me off everytime it happens. It removes any ability for me to flank people in this game and that sucks because flanking is really one of my greatest strengths in online shooters. I try flanking half the enemy team by spending 2 minutes sprinting around on foot only to get the message "You have been scanned" when I'm not even close to actually being in their visual range.
This is probably due to all scanners doing the ******* 360-¦ scan dance like it's a pagan ritual dating back to ancient times or something. They should really make it so the Active Scanner actually scans how it's supposed to scan -> areas of 90-¦ in which the scanner is facing.
If scanners can just do the 360-¦ dance then there really isn't even a point in mentioning how big the scan radius is in degrees with the info text. If anything CCP could actually make use of the STD, ADV, PRO variants by making the STD version scan in 90-¦, the ADV version scan in 180-¦ and the PRO version scan in 360-¦.
For everyone about to flame me for not using Profile Dampeners. I'm running Minmatar Assault. I only have 2 low slots which I have to use for either a PG/CPU upgrade or a set of armor plates because my base armor hp is ******* disastrous. You have it easy. I use a basic scout...
Solo Player
Squad status: Locked
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Blake Kingston
Sinq Laison Gendarmes Gallente Federation
157
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Posted - 2013.12.25 04:46:00 -
[63] - Quote
Thing is, scanners never really changed. I was using them before the intel kill bonus.
People literally fly under the radar.
You just don't get to do so for free anymore.
If you want to have armour like a heavy, there's a price.
If you want to be invisible, there's a price.
No free lunch. |
Patrick57
Fatal Absolution
2421
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Posted - 2013.12.25 04:47:00 -
[64] - Quote
By keeping my mouth shut :P
When I'm depressed, I cut myself......A BIG SLICE OF CHOCOLATE CAKE! nú+
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The Eristic
Sad Panda Solutions
75
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Posted - 2013.12.25 05:47:00 -
[65] - Quote
Scanners should make the wielder visible on the minimap (with a uniquely colored "Scanner" dot!) and provide rough direction/distance info on those outside of minimap range, then create modules and scanner variants that modify that information in different ways. "Scout" Scanner, significantly reduced range but minimal-to-no dampening and/or mobility costs (+ shared squad vision for Scouts, could really make Scouts an important role again), "Spotter" that has extreme range but lights the user up light a Christmas tree for scan duration and slows/stops movement and has massive requirements, Scan Amp mods in various configurations that trade range for precision for duration for dampening for...
Anything to make the scanning game more... subtle, shall we say, than it stands currently. |
ratamaq doc
Edge Regiment
287
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Posted - 2013.12.25 06:02:00 -
[66] - Quote
Atheor Sindromer wrote:I agree with most people who found pretty creative ways to nerf the Active Scanner (which really is kind of OP in my opinion). These days it's like I spawn on any random droplink, be it up high or down low, I get those annoying, red, mocking letters up top in my screen: "You have been scanned".
This seriously pisses me off everytime it happens. It removes any ability for me to flank people in this game and that sucks because flanking is really one of my greatest strengths in online shooters. I try flanking half the enemy team by spending 2 minutes sprinting around on foot only to get the message "You have been scanned" when I'm not even close to actually being in their visual range.
This is probably due to all scanners doing the ******* 360-¦ scan dance like it's a pagan ritual dating back to ancient times or something. They should really make it so the Active Scanner actually scans how it's supposed to scan -> areas of 90-¦ in which the scanner is facing.
If scanners can just do the 360-¦ dance then there really isn't even a point in mentioning how big the scan radius is in degrees with the info text. If anything CCP could actually make use of the STD, ADV, PRO variants by making the STD version scan in 90-¦, the ADV version scan in 180-¦ and the PRO version scan in 360-¦.
For everyone about to flame me for not using Profile Dampeners. I'm running Minmatar Assault. I only have 2 low slots which I have to use for either a PG/CPU upgrade or a set of armor plates because my base armor hp is ******* disastrous.
If you are flanking without profile dampining, you are doing it wrong. I've not a suit that isn't fitted with one complex dampener and several set up with two for the occasional proto that comes out. I've never been scanned by the focused in one of my 2x complex ghost suits. If and when I do, I'll know I'm only lit for 5 seconds.
Let go of you EHP crutch and adapt and counter.
YouTube
30D Recruiting
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Galvan Nized
Deep Space Republic
409
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Posted - 2013.12.25 07:17:00 -
[67] - Quote
ratamaq doc wrote:Atheor Sindromer wrote:I agree with most people who found pretty creative ways to nerf the Active Scanner (which really is kind of OP in my opinion). These days it's like I spawn on any random droplink, be it up high or down low, I get those annoying, red, mocking letters up top in my screen: "You have been scanned".
This seriously pisses me off everytime it happens. It removes any ability for me to flank people in this game and that sucks because flanking is really one of my greatest strengths in online shooters. I try flanking half the enemy team by spending 2 minutes sprinting around on foot only to get the message "You have been scanned" when I'm not even close to actually being in their visual range.
This is probably due to all scanners doing the ******* 360-¦ scan dance like it's a pagan ritual dating back to ancient times or something. They should really make it so the Active Scanner actually scans how it's supposed to scan -> areas of 90-¦ in which the scanner is facing.
If scanners can just do the 360-¦ dance then there really isn't even a point in mentioning how big the scan radius is in degrees with the info text. If anything CCP could actually make use of the STD, ADV, PRO variants by making the STD version scan in 90-¦, the ADV version scan in 180-¦ and the PRO version scan in 360-¦.
For everyone about to flame me for not using Profile Dampeners. I'm running Minmatar Assault. I only have 2 low slots which I have to use for either a PG/CPU upgrade or a set of armor plates because my base armor hp is ******* disastrous. If you are flanking without profile dampining, you are doing it wrong. I've not a suit that isn't fitted with one complex dampener and several set up with two for the occasional proto that comes out. I've never been scanned by the focused in one of my 2x complex ghost suits. If and when I do, I'll know I'm only lit for 5 seconds. Let go of you EHP crutch and adapt and counter.
Getting into a real PC team has squads running at least 2 scanners, 1 of which is the focused proto. Another person will run a quantum. You use the focused when you know there is a scout around and the quantum is your main tool. Sometimes you can run more than one quantum and keep an area indefinitely scanned.
Getting under the focused is nigh impossible, plus these things scan 100m...scanning a huge area literally over 30000m in one go if they spin. Add in the long scan time of the quantum and wow.
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Tectonic Fusion
799
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Posted - 2013.12.25 17:09:00 -
[68] - Quote
The scanner at least: shouldn't show what direction people are pointing, shouldn't be able to scan with no real penalty, and it shouldn't be able to always have the scanner up when you put it away...because that's the most broken function of the scanner.
Solo Player
Squad status: Locked
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Zirzo Valcyn
Holdfast Syndicate Amarr Empire
18
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Posted - 2013.12.25 17:17:00 -
[69] - Quote
there's been scanners for a long time but they weren't en vogue until they added the message
u can ban the troll out of the forums but u can't ban the forums out of the troll.
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Cat Merc
Ahrendee Mercenaries EoN.
5039
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Posted - 2013.12.25 17:25:00 -
[70] - Quote
Jebus McKing wrote:So, by using 1x complex dampener on a medium suit I will make anyone in a match with ADV active scanners (or worse) waste an equipment slot and the CPU/PG needed to fit them, and deprive their squads of the ability to scan me, and all that for the price of 30CPU and 1 low slot. Sounds pretty good to me. And potential HP / HPs / Speed / CPU / PG / Stamina / Range amps
You're also forgetting it's an advanced scanner vs complex dampener. Proto scanner and you need two dampeners, making this: potential HP / HPs / Speed / CPU / PG / Stamina / Range amps even worse.
What does it matter that they can't see you, when their entire squad is brick tanked and damage modded and will absolutely destroy you on sight since you are gimped?
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Cat Merc
Ahrendee Mercenaries EoN.
5040
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Posted - 2013.12.25 17:29:00 -
[71] - Quote
Seeth Mensch wrote:I think it was Iron Wolf Saber? maybe someone else...anyway, they commented that a great fix would be to tie the scanner to the suit; so scouts would scan at the lowest frequencies.
Makes sense to me, gives good roles as well. Was me. https://forums.dust514.com/default.aspx?g=posts&m=1470208#post1470208
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Tectonic Fusion
803
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Posted - 2013.12.25 17:29:00 -
[72] - Quote
It should be: basic profile dampener beats basic scanner, enhanced profile damper beats advanced scanner, and complex profile dampener beats proto scanner. This is balanced because: the scanner scans not just one person, but anyone who gets scanned.
Solo Player
Squad status: Locked
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Denn Maell
PIanet Express
17
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Posted - 2013.12.25 17:30:00 -
[73] - Quote
Intelligence gathering as a play mechanic is not OP. Having at least one active scanner on your team should be one of the unwritten requirements of any match. I used scanners before they were given intel bonuses, and it was absolutely a gem back then. I don't see how it can be considered OP when you can counter the advantage it gives you by bringing one into battle yourself.
The active scanner is a great tool for corralling blueberries into doing something useful. If you have to dumb it down so you don't have to skill into PD, then give the Scouts bonuses of some kind so that the tool 'belongs' to them as scouts. |
Cat Merc
Ahrendee Mercenaries EoN.
5040
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Posted - 2013.12.25 17:31:00 -
[74] - Quote
Blake Kingston wrote:Thing is, scanners never really changed. I was using them before the intel kill bonus.
People literally fly under the radar.
You just don't get to do so for free anymore.
If you want to have armour like a heavy, there's a price.
If you want to be invisible, there's a price.
No free lunch. There should be a price to using active scanners. Make everyone near the scanner + the scanner visible on TAC NET for as long as the enemy reveal time. If the team mates are using profile damps, they can avoid that.
Maybe make it limited to squad to avoid griefing.
I'm sorry, but one equipment slot out of four that logis have isn't that big of a price.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Tectonic Fusion
803
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Posted - 2013.12.25 17:33:00 -
[75] - Quote
Denn Maell wrote:Intelligence gathering as a play mechanic is not OP. Having at least one active scanner on your team should be one of the unwritten requirements of any match. I used scanners before they were given intel bonuses, and it was absolutely a gem back then. I don't see how it can be considered OP when you can counter the advantage it gives you by bringing one into battle yourself.
The active scanner is a great tool for corralling blueberries into doing something useful. If you have to dumb it down so you don't have to skill into PD, then give the Scouts bonuses of some kind so that the tool 'belongs' to them as scouts. It ruins a lot of peoples fun, and destroys the tactical gameplay (well, not if you call scan everyone in the game and kill them "tactical"...).
Solo Player
Squad status: Locked
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rretri bution
16
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Posted - 2013.12.25 17:48:00 -
[76] - Quote
Green Living wrote:It would be OP if there were not effective counters. There is one effective counter (running active scanner yourself) or playing a Gallente scout with prototype profile dampners. Adapt. why don't you actually try this, and then come back here, if you put dampeners on a scout you will have a slow scout with low hp it will be completely useless |
Henchmen21
Planet Express LLC
294
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Posted - 2013.12.25 17:48:00 -
[77] - Quote
Because I had to give up an equipment slot for it. |
Mitch Laurence
The Unholy Legion Of DarkStar DARKSTAR ARMY
10
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Posted - 2013.12.25 17:52:00 -
[78] - Quote
How can you not say the active scanner is OP?
"The active scanner is not OP."
Check and Mate.
"People will say we're in love." -Hannibal Lecter
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rretri bution
17
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Posted - 2013.12.25 17:59:00 -
[79] - Quote
Blake Kingston wrote:Thing is, scanners never really changed. I was using them before the intel kill bonus.
People literally fly under the radar.
You just don't get to do so for free anymore.
If you want to have armour like a heavy, there's a price.
If you want to be invisible, there's a price.
No free lunch.
yes, but there is no price for carrying a scanner and being able to to track everyone within a 360', 150m radius, so looks like the scanner users do get the free lunch and everyone else gets screwed |
Denn Maell
PIanet Express
18
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Posted - 2013.12.25 18:09:00 -
[80] - Quote
Tectonic Fusion wrote:Denn Maell wrote:Intelligence gathering as a play mechanic is not OP. Having at least one active scanner on your team should be one of the unwritten requirements of any match. I used scanners before they were given intel bonuses, and it was absolutely a gem back then. I don't see how it can be considered OP when you can counter the advantage it gives you by bringing one into battle yourself.
The active scanner is a great tool for corralling blueberries into doing something useful. If you have to dumb it down so you don't have to skill into PD, then give the Scouts bonuses of some kind so that the tool 'belongs' to them as scouts. It ruins a lot of peoples fun, and destroys the tactical gameplay (well, not if you call scan everyone in the game and kill them "tactical"...).
Flanking is still an option even if scanned. Its difficult for many players to aim and watch their radar at the same time. What's even more of an advantage is range boosters which don't need scans. Just paints everyone coming in close on your radar and they haven't a clue you already know where they are. Scans are also somewhat less effective in urban areas as you can't tell right away where they are precisely.
If your using cover, the enemy already knows where you are and they can rush you as much as they want to give you free kills.
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Denn Maell
PIanet Express
18
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Posted - 2013.12.25 18:37:00 -
[81] - Quote
I'm a little surprised this thread is based on 'scanners are OP' But no one has mentioned Vehicle Active Scanners? 360 degree radius running constantly until cool down without the need to spin aroundGǪplus some of the lowest precision ratings in the gameGǪand you can place them on any vehicleGǪ
Ever since the update I have been getting scanned as much as I've been scanning and its usually because of vehicle scannersGǪ |
ALPHA DECRIPTER
Dragon-Empire
652
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Posted - 2013.12.25 18:47:00 -
[82] - Quote
Get PD to level 3 and use a MLT/STD dampener and most suits should be able to duck the STD scanner.
Yea the precision needs to be increased a little but I wouldn't say it's OP. Players that choose not to resist scans deserve to be scanned as they chose more damage/tank over stealth. Not to mention you scanning everyone keeps your squad's attention on those you picked up and off of the sneaky scouts.
Now that I think about it... I suppose a longer cooldown could help to reduce the spam.
Scout Tactician
"You have been Scanned"
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IMPAIRS YOUR ABILITY
Molon Labe. Public Disorder.
253
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Posted - 2013.12.25 18:56:00 -
[83] - Quote
I like the use of scanners by everyone, it keeps me from having to run my fat ass anywhere when you come at me. You have been scanned = Reload HMG and smile |
JP Acuna
war-legends elite
53
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Posted - 2013.12.25 19:29:00 -
[84] - Quote
Denn Maell wrote:I'm a little surprised this thread is based on 'scanners are OP' But no one has mentioned Vehicle Active Scanners? 360 degree radius running constantly until cool down without the need to spin aroundGǪplus some of the lowest precision ratings in the gameGǪand you can place them on any vehicleGǪ
Ever since the update I have been getting scanned as much as I've been scanning and its usually because of vehicle scannersGǪ
Probably in vehicles is not so annoying. The cooldown is very long and takes vital PG/CPU from the vehicle that the user might want to spend in other modules. In infantry is too easy and the drawback is almost zero. |
NAV HIV
The Generals General Tso's Alliance
665
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Posted - 2013.12.25 20:20:00 -
[85] - Quote
Tectonic Fusion wrote:Seriously. All you have to do is "paint" your targets locations when they are about to flank you, and say, "OPE! The enemy is that way!", and just win every match. No element of surprise. It kind of feels like using hacks in a game when I pull out that scanner...
I don't know what's so wrong about having a Proto Scanner... Yes may be they can fix some of the mechanics and not make it so easy to scan. But Honestly whenever i get that "You have Been Scanned", i just get more excited. |
Kierkegaard Soren
Scions of Athra
46
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Posted - 2013.12.25 20:54:00 -
[86] - Quote
Great idea, terrible execution. Point in case; the fact that CCP tried to balance them around the cone-width of the scan but forgot that we can all spin on the spot for a full 360 degree sweep anyway.
The real issue for me is that they take away much more than they give back. They deny creative tactics and they lock down the smart players who take the time to use a maps topography to flank the enemy or set up an ambush. Players with skill get shut down by those that don't with a press of the trigger. No fun to be had with that.
I don't want them nerfed; they make sense on the battlefield of the future. But they need the risk/reward ratio rebalanced so that spamming them is going to (probably) get you killed, using them should be a tactical decision that May or may not net you a real, of fleeting, advantage.
Dedicated Commando.
So it's a good job KDR doesn't bother me, really.
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m twiggz
Pradox One Proficiency V.
186
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Posted - 2013.12.25 22:34:00 -
[87] - Quote
Tectonic Fusion wrote:Seriously. All you have to do is "paint" your targets locations when they are about to flank you, and say, "OPE! The enemy is that way!", and just win every match. No element of surprise. It kind of feels like using hacks in a game when I pull out that scanner... Profile Dampeners. |
m twiggz
Pradox One Proficiency V.
186
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Posted - 2013.12.25 22:39:00 -
[88] - Quote
Kierkegaard Soren wrote:Great idea, terrible execution. Point in case; the fact that CCP tried to balance them around the cone-width of the scan but forgot that we can all spin on the spot for a full 360 degree sweep anyway.
The real issue for me is that they take away much more than they give back. They deny creative tactics and they lock down the smart players who take the time to use a maps topography to flank the enemy or set up an ambush. Players with skill get shut down by those that don't with a press of the trigger. No fun to be had with that.
I don't want them nerfed; they make sense on the battlefield of the future. But they need the risk/reward ratio rebalanced so that spamming them is going to (probably) get you killed, using them should be a tactical decision that May or may not net you a real, of fleeting, advantage. This does not deny creative tactics nor lock down smart players. Smart players switch to a profile dampened suit to flank enemies.
Ever think of running a mostly profile dampened squad with a few that aren't? Enemies rush the people who they scan while the dampened players flank and wreak havoc to the moronic people relying on scanners. Sounds like a creative and smart tactic to me.
Oh and by the way, it works like a charm. Obviously people complaining about active scanners aren't smart or creative players to begin with or this topic wouldn't exist. |
Heathen Bastard
The Bastard Brigade
809
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Posted - 2013.12.25 22:44:00 -
[89] - Quote
m twiggz wrote:Tectonic Fusion wrote:Seriously. All you have to do is "paint" your targets locations when they are about to flank you, and say, "OPE! The enemy is that way!", and just win every match. No element of surprise. It kind of feels like using hacks in a game when I pull out that scanner... Profile Dampeners.
Yeah, they tell them that there's someone around with minimal/no tank. just not exactly where. then again, you'll die in about 6 bullets anyways, so they really don't need to worry too much.
If you hear the words "WORTH IT!" look about, something hilarious just happened.
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m twiggz
Pradox One Proficiency V.
186
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Posted - 2013.12.25 22:46:00 -
[90] - Quote
Heathen Bastard wrote:m twiggz wrote:Tectonic Fusion wrote:Seriously. All you have to do is "paint" your targets locations when they are about to flank you, and say, "OPE! The enemy is that way!", and just win every match. No element of surprise. It kind of feels like using hacks in a game when I pull out that scanner... Profile Dampeners. Yeah, they tell them that there's someone around with minimal/no tank. just not exactly where. then again, you'll die in about 6 bullets anyways, so they really don't need to worry too much. In all honesty you're playing a FPS. When do you think enemies AREN'T near you? If your dying in 6 bullets then you should reconsider your suit build. |
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