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801. Pilot suit=OP vehicles, stop it before every 1 gets screwed over - in General Discussions [original thread]
Purona wrote: vehicles in the open are nothing but targets for anyone with a weapon that can hurt that vehicle vehicles also have no business in urban environments since its just asking to get AV naded by multiple people Vehicles in the o...
- by Galvan Nized - at 2013.07.04 18:38:00
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802. My Swarm launcher tickles tanks and... - in General Discussions [original thread]
Ya I hate when LAVs/Tanks see my Proxies and just activate hardeners and drive right through, I mean cmon hardeners should not work for whats under the vehicle. Or at least dont have them blow up so I dont have to reset my damn trap. But swarms a...
- by Galvan Nized - at 2013.07.04 11:27:00
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803. can not see forge guns charge - in General Discussions [original thread]
From a distance it is very hard to see a forge gunner, you cannot see them charging up anymore it seems. The projectile is still easy to see but doesnt do a lot of good when it is moving so fast. I can understand a tankers despair as it is really...
- by Galvan Nized - at 2013.07.04 11:11:00
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804. Pilot suit=OP vehicles, stop it before every 1 gets screwed over - in General Discussions [original thread]
Void Echo wrote: btw aren't vehicles meant to over power infantry? I mean they are 50 ton machines that take a long time to make and skill up in. there should be an advantage to skilling into vehicles over infantry, now we have the pilot suit...
- by Galvan Nized - at 2013.07.04 10:59:00
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805. Gear based matchmaking ???????? - in General Discussions [original thread]
I dont think they would just go "okay enter with what you're wearing. What you switched, we never saw that coming." You would have to block high meta lvl equipment or give a meta total that one cannot exceed. The latter allows people a choice...c...
- by Galvan Nized - at 2013.07.04 08:41:00
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806. Mass Drivers - Back to their former Glory - in General Discussions [original thread]
Its nice seeing these again, kind of missed them. They are still no Flaylock in the amount of Dmg they deal in a short period but are good for fleshing guys out. Hate fighting 1v1 now so many people just aim at my feet.
- by Galvan Nized - at 2013.07.04 08:35:00
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807. Glitches - in General Discussions [original thread]
Anyone else getting some serious glitches since the patch? The enemy has been cut off at the legs since I started after the update. All are running around with only an upper body. Spawned in completely invisible able to see others but them not ...
- by Galvan Nized - at 2013.07.03 14:07:00
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808. Another Dropship Mistake. - in General Discussions [original thread]
This has already been suggested in Feedback/Requests. Dships yes this is a great idea, weapons being optional Really adds to customization. Definitely a no on LAVs though. People need to learn how to use the turrets and not just run everything ...
- by Galvan Nized - at 2013.07.01 04:48:00
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809. The 'Standard' experiance - in General Discussions [original thread]
Mechoj Nomreps wrote: I actually use my dragonfly scout with a shotgun and remotes a lot. Remotes get proto's easily and a standard shotgun takes two or three shots most of the times. The suit is just below 10 K and a lot of the times I even ge...
- by Galvan Nized - at 2013.06.30 07:24:00
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810. Positives ? ? ? - in General Discussions [original thread]
Death has a meaning beyond your kdr Building an empire (I can't wait until this gets expanded) Really there is a ton to like about this game, sadly none of them involve anything to do with FPS.
- by Galvan Nized - at 2013.06.25 07:39:00
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811. what is wrong with this game - in General Discussions [original thread]
Dust will never be the greatest fps out there, those who expect it to be are not seeing reality, but the thing is this game doesn't have to be, the sum of this game can be far greater than just an Fps. I'm thining we aim for Unreal Tournament in ...
- by Galvan Nized - at 2013.06.23 23:57:00
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812. A new discussion to Make PC more enjoyable - in General Discussions [original thread]
Django Quik wrote: I really dislike pretty much the entirety of this idea, the main reason being that adding any kind of random element affecting matches detracts from the result being created by the tactics and skills of the teams and players ...
- by Galvan Nized - at 2013.06.15 12:10:00
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813. CCP Continues To Push Pay-To-Win - in General Discussions [original thread]
Man the issue of contact grenades is probably the one that gets me the most angry at CCP. We've been through this before and the community pushed for the removal of contact grenades. CCP obliged and everything was completely fine. Then they snu...
- by Galvan Nized - at 2013.06.15 05:00:00
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814. How many people took a break? - in General Discussions [original thread]
I too am on on hiatus, not because I'm frustrated, but it's Summer. I like to get out from the cold dark basement every now and again. But man does that sun burn.
- by Galvan Nized - at 2013.06.15 02:48:00
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815. Has PC failed? - in General Discussions [original thread]
The worst thing about PC to me is the lag and glitches. Let's put all the work in to field team and put our best foot forward in the match only to win and then watch as the defenders lose 0 clones. Seriously WTF? Or wow half our team is so lag...
- by Galvan Nized - at 2013.06.14 20:31:00
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816. CCP, Make PC matter! - in General Discussions [original thread]
Chilled Pill wrote: There are already a ton of officer weapons out there. They are just in the hands of people who cannot use them because they're not specc'd to do so. Once player trading or a market is opened up, you'll see these flood the...
- by Galvan Nized - at 2013.06.14 19:49:00
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817. Why does no one use drop ships as drop ships? - in General Discussions [original thread]
It's also a very barren sky, one big bowl surrounded by mountains but nothing in the actual bowl except maybe a single skyscraper. The DShips has no where to take cover and is too slow to run away. Plus LAVS are faster in straight line speed minu...
- by Galvan Nized - at 2013.06.14 17:32:00
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818. Ferroscale and Reactive plates stats! - in General Discussions [original thread]
BL4CKST4R wrote: Yes your right but your forgetting one thing, we do not have spotting. Sorry, I edited the post (added to it) while you responded. But we do have spotting, just not 3D spotting like BF3. At least I think we do, thought th...
- by Galvan Nized - at 2013.06.14 16:37:00
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819. Ferroscale and Reactive plates stats! - in General Discussions [original thread]
BL4CKST4R wrote: A speed penalty affects more than just moving, if all it did was penalize your moving speed then it would be something to shrug off, but it also affects how fast you can track a target, and your turning speed in and out of AD...
- by Galvan Nized - at 2013.06.14 16:19:00
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820. Ferroscale and Reactive plates stats! - in General Discussions [original thread]
BL4CKST4R wrote: Being easily seen isn't that big of a nerf, specially since if your skilled enough whoever is brave enough to come out and shoot you will just be more points for you, also scanning is broken so it wouldn't make a difference. ...
- by Galvan Nized - at 2013.06.14 15:12:00
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