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721. Unpopular Opinion: Tanks are balanced - in General Discussions [original thread]
BobThe 844-1 CakeMan wrote: Tanks r not balanced from an isk stand point. My standard tank tanks 3-4 games to make up and thts if it's my cheap fit. a STANDARD tank. wat will proto be. or ADV. and even the STD enforcer tanks take like 10-15 gam...
- by Galvan Nized - at 2013.07.23 18:41:00
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722. Cal Logi gets a bigger nerf than we thought - in General Discussions [original thread]
I don't know why they just didn't remove a low slot, would have been much simpler.
- by Galvan Nized - at 2013.07.23 13:30:00
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723. If armor makes you slower Shields should make you more detectable - in General Discussions [original thread]
I'm not a fan of shields merely giving increase signature ie easier to be seen on radar that's just enough of a penalty. Also not the greatest fan of larger hitboxes. It just seems weird that you shoot at someone missing their body completely an...
- by Galvan Nized - at 2013.07.22 22:55:00
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724. 8 Years into a 10 year plan and no future in sight. - in General Discussions [original thread]
How do you play with your friends in an MMO? If you're lvl 50 and they're lvl 2 how do play together? I doubt your first answer is run straight into lvl 50 pvp and complain the new friend can't compete. Usually you play some lower level PVE maybe ...
- by Galvan Nized - at 2013.07.21 19:38:00
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725. CCP's Failure to Lead on Vehicles - in General Discussions [original thread]
KenKaniff69 wrote: More health and less repping would just be buffer tanking in EVE terms. I want a massive amount of PG to increase my survivability and the existing armor reps to stay. My 50 ton piece of reinforced hardened steel should take ...
- by Galvan Nized - at 2013.07.21 19:11:00
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726. An Attackers Perspective on PC Victory - in General Discussions [original thread]
Fiddlestaxp wrote: You also need to make new players able to gain SP faster to close the competitive gap. There is no way a team of players with 5 million SP is going to beat a team with 15 million per player. The "battle ready " player pool is...
- by Galvan Nized - at 2013.07.21 03:05:00
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727. No respecs right? Ya dust is dead. - in General Discussions [original thread]
Promethius Franklin wrote: Oddly enough I've never cried for a nerf, but yes, I DO feel strongly about respecs. Yes, if you keep making threads on it I'll likely show up. And yes, I'll continue to argue against them. I don't think they have a ...
- by Galvan Nized - at 2013.07.20 11:01:00
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728. Proximity mines and Murder Taxis/HAVs - in General Discussions [original thread]
While I agree I think killing the "beep" would really help the Proxies. Your change might make them a little OP, 18 active per person, that is ALOT. Plus you could carry 12 at a time, again that is a little much. But they should do more damage ...
- by Galvan Nized - at 2013.07.19 15:45:00
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729. What I want for my callogi - in General Discussions [original thread]
Chunky Munkey wrote: Yeah, armour reps never made that much sense to me. Sure, as a healer, it's cool that you can heal yourself. But I'd much rather see the GalLogi bonus be the generic logi bonus, and then have a bonus to respective equipment...
- by Galvan Nized - at 2013.07.19 13:33:00
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730. 2.5 million SP nerf, biggest in Dust history? - in General Discussions [original thread]
Son-Of A-Gun wrote: 1.25(1.15(.283 GÇó 25) + 1.25(1.15(.571 GÇó 25) + 1.25(1.15(.869 GÇó 25) + 1.25(1.15 GÇó 25) =-áYou do it I don't feel like typing all that in to the calculator. Also I calculated the shield regulator skill bonus at 1.15 ...
- by Galvan Nized - at 2013.07.19 12:15:00
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731. Holy thread deletion Batman! - in General Discussions [original thread]
I can confirm this. Was also in process of replying and got the error. I even checked Dev Posts and could not find the one from Mintchip. Not cool CCP.
- by Galvan Nized - at 2013.07.19 02:00:00
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732. to all those wanting a respec - in General Discussions [original thread]
Not demanding respec but have a serious question: What will warrant a respec? We are changing slot layout, changing available PG/CPU, and racial bonuses. To what extent must things change? The Cal Logi got a deserved nerf but the Amarr Logi a re...
- by Galvan Nized - at 2013.07.19 01:52:00
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733. CCP should add a few more amarr weapons in the game - in General Discussions [original thread]
Laser Rifles Sights are much better so they are at least usable now. I think it has moved up from worthless to Plasma Cannon level... decent in skilled hands but nothing to get excited/upset about
- by Galvan Nized - at 2013.07.18 07:47:00
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734. LAV Spam Fixes - in General Discussions [original thread]
LAV spam exists mainly because of the uninspired maps. Why can LAVs drive literally EVERYWHERE? They need some maps that have lots of roads but also some terrain that should be difficult to drive on with more urban areas. Every map is just too w...
- by Galvan Nized - at 2013.07.18 07:33:00
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735. Armor Tanking needs more love CCP! - in General Discussions [original thread]
Ark Angel Clone-A wrote: Telleth wrote: What about rep tools and logibros? sure logi's and reps heal people but im talking about surviving combat without them and making armor tankers more effective and can actually challenge a shield ta...
- by Galvan Nized - at 2013.07.18 07:04:00
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736. Armor plates, ferroscale plates, armor reps and reactive plates need their value... - in General Discussions [original thread]
[quote=RINON1 How? We have the same equivalent for shields with the regulators and rechargers in lows. Move plates or reppers to highs and it's fixed.[/quote] This isn't exactly equivalent. Shields take a 3rd skill to armor's 2. Honestly though r...
- by Galvan Nized - at 2013.07.18 04:57:00
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737. An Idea for armor tanking. - in General Discussions [original thread]
I like where your mind is at but this is a tad too much of a buff. I know shields have the advantage against armor but I think tweaks against shields and slots plus slight buffs to armor and reppers is better. Take it slow without 1 giant buff to...
- by Galvan Nized - at 2013.07.18 03:32:00
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738. Reasonable Forge gun fix - in General Discussions [original thread]
DUST Fiend wrote: Maybe not quite half a map away, but a very large distance, yes, I snipe snipers with my forge daily. Also, tower sniping is sooooo effective again, why the forge has huge splash is beyond me but hey, when in Rome.... ...
- by Galvan Nized - at 2013.07.18 03:19:00
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739. Why armor plates are useless for heavys, the slower you are the worse plates bec... - in General Discussions [original thread]
It has already been said but less speed=less speed loss from armor plates. These are the best way of mitigating the penalty Part of the issue here is map design. We have giant open areas that are a killing ground. You need to traverse these quic...
- by Galvan Nized - at 2013.07.18 01:25:00
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740. Why Is Roadkill Acceptable In Most Games But Game Breaking In Dust? - in General Discussions [original thread]
Another thing in Dust is map design that greatly gives LAVs the advantage. In BF3 there were lots of buildings to duck into and routes that avoided roads with barriers and terrain that was difficult to drive and ram people. In Dust nearly the ent...
- by Galvan Nized - at 2013.07.16 23:54:00
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