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Jake Diesel
The Shadow Cavalry Mercenaries DARKSTAR ARMY
3
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Posted - 2013.07.16 23:27:00 -
[61] - Quote
Abby Invo wrote:Most games seem to get along just fine with jeeps and warthogs running people over, what is it about Dust's mechanics that make this an unacceptable phenomenon? When you run someone over in Halo or Battlefield the community doesn't cry out in anguish and demand nerfs, they deal with it and pay more attention.
I propose a simple solution to all of the complaints, a large increase on the scan profile of ALL LAVs so as to make them always show up on the mini-map. I think that with that much warning, if you cannot get out of the way then you deserve to die.
Thoughts on the issue and on my solution?
Your little minimap does not solve the problem. In BF3, almost any weapon can kill the driver from his jeep. The soldiers are armored like in dust and are easily killed by anything. He's also very exposed. Unlike in LAV's, you'd be lucky to snipe them off their seat. And AV grenades are the only effective "grenade" types to use against them. The standard frag grenade in BF3 can blow up jeeps and at the same time that frag grenade can be used to kill enemies.
Halo soldiers have the ability to throw up a barrier that literally turns them into an indestructible wall. At least in Halo Reach it did.The counter would destroy warthogs gunning for them. None of these things exists in Dust. And if you take the Logo LAV's, a single AV grenade won't take it out. More and more players are using them to spam since there heavily armored. |
Bob Teller
Red Star. EoN.
34
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Posted - 2013.07.16 23:29:00 -
[62] - Quote
Abby Invo wrote:Most games seem to get along just fine with jeeps and warthogs running people over, what is it about Dust's mechanics that make this an unacceptable phenomenon? When you run someone over in Halo or Battlefield the community doesn't cry out in anguish and demand nerfs, they deal with it and pay more attention.
I propose a simple solution to all of the complaints, a large increase on the scan profile of ALL LAVs so as to make them always show up on the mini-map. I think that with that much warning, if you cannot get out of the way then you deserve to die.
Thoughts on the issue and on my solution? Because in Battlefield jeeps die in one shot from most av wepons,never played halo multi.Logi lavs have way to much shield and armor,free lavs are easy kills,2 advance AVnades. |
Abby Invo
muse.and.fury
12
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Posted - 2013.07.16 23:29:00 -
[63] - Quote
Jake Diesel wrote:Abby Invo wrote:Most games seem to get along just fine with jeeps and warthogs running people over, what is it about Dust's mechanics that make this an unacceptable phenomenon? When you run someone over in Halo or Battlefield the community doesn't cry out in anguish and demand nerfs, they deal with it and pay more attention.
I propose a simple solution to all of the complaints, a large increase on the scan profile of ALL LAVs so as to make them always show up on the mini-map. I think that with that much warning, if you cannot get out of the way then you deserve to die.
Thoughts on the issue and on my solution? Your little minimap does not solve the problem. In BF3, almost any weapon can kill the driver from his jeep. The soldiers are armored like in dust and are easily killed by anything. He's also very exposed. Unlike in LAV's, you'd be lucky to snipe them off their seat. And AV grenades are the only effective "grenade" types to use against them. The standard frag grenade in BF3 can blow up jeeps and at the same time that frag grenade can be used to kill enemies. Halo soldiers have the ability to throw up a barrier that literally turns them into an indestructible wall. At least in Halo Reach it did.The counter would destroy warthogs gunning for them. None of these things exists in Dust. And if you take the Logo LAV's, a single AV grenade won't take it out. More and more players are using them to spam since there heavily armored. Why wouldn't the mini map change solve it? Is it that you can't predict when you're about to be run over or that you don't want the possibility of being run over? If you want a counter, grab a swarm launcher or AV grenades. Hard LAV counters exist. |
Michael Arck
sephiroth clones
291
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Posted - 2013.07.16 23:33:00 -
[64] - Quote
Yea this is one of things they should work on. It's crazy to think that we are immortal mercs in these dropsuits that are able to sustain critical damage but a LAV that just started accelerating, just ran over a heavy.
Plus nothing is more irritating than watching those two red bars rapidly deplete as you drill bullets into the foe and then all of a sudden, the color washes out and your camera jerks upward.
That's when I go bat crazy and spawn in with my Hoagies4Tanks fit... |
ER-Bullitt
Molon Labe. League of Infamy
91
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Posted - 2013.07.16 23:37:00 -
[65] - Quote
You all can rest assured, if you read more than a dozen nerf/complaint posts about a specific subject on these frums that eventually, or soonTM it will be addressed and fixed. |
Heimdallr69
Imperfects Negative-Feedback
270
|
Posted - 2013.07.16 23:38:00 -
[66] - Quote
ER-Bullitt wrote:Heimdallr69 wrote:
I love bf can't fly the helicopters though so I stick to jets and I like wake island I hope dust gets as good as bf because then dust will be the best game out there
Agree 100%. I think I got up to 63 service stars in the Attack Helicopters :) Definetely my favorite vehicle, followed by tanks (I shot down a record 16 little birds on Noshair Canals one game) and then Jets. Really sad I got tired of the game and hooked on dust right as Air Superiority game modes came out... total blast playing 16v16 jets only and no eject option lol. I stoped playing when dust came out way back in the day when only protoman and the zitros could give me a good game and now we're burnt out we tried our best to help this game over a year and when no one listens it sucks then the same problem dont get resolved oh well I still have faith in ccp, but yeah now I play bf again and its amazing ill stick with it till dust is available on ps4 then ill give it another shot |
Lightning Bolt2
DUST University Ivy League
54
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Posted - 2013.07.16 23:48:00 -
[67] - Quote
Havent read past this post.
Mike Poole wrote:How do other games handle friendly road kills? I can't imagine any reputable game would allow people to one hit kill an enemy and just push a friendly off to the side. So many time's I've been in an actual firefight as you would expect from an fps when a LAV peels around the corner knocking their buddies aside and steamrolling everyone else.
Add in the fact that thanks to free LAVs you have a game that is supposed to be centered around investments of isk and SP reduced to a bunch of idiots losing absolutely nothing for spawning and crashing free LAVs over and over and over while the people they one hit kill are actually losing something.
than you're saying that blueprints and starter fits needs removed because with a MLT starter fit I took out an AUR tank the other day, 0 ISK destroyed AUR. so should they just be removed? if they don't it makes you're point invalid. |
Galvan Nized
Deep Space Republic Top Men.
152
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Posted - 2013.07.16 23:54:00 -
[68] - Quote
Another thing in Dust is map design that greatly gives LAVs the advantage. In BF3 there were lots of buildings to duck into and routes that avoided roads with barriers and terrain that was difficult to drive and ram people.
In Dust nearly the entire map is a giant road with huge wide open areas. LAVs are very difficult to take down and even realize where they are, seriously there is no good directional sounds on LAVs you can hear it but cannot pinpoint from where. |
RedRebelCork
Ahrendee Mercenaries EoN.
140
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Posted - 2013.07.16 23:57:00 -
[69] - Quote
I think a significant part of the LAV problem originated with the skill gap experienced by new players.
Their skills are zero, their gear is garbage and they're going up against proto suits that can eat every bullet they land without being phased. LAVs were/are an easy option. One-hit kills against anything and they're free. |
Nix Vulken
Hellstorm Inc League of Infamy
50
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Posted - 2013.07.17 00:01:00 -
[70] - Quote
i.e Battlefield 3, when you hit someone in Battlefield 3 they are pushed but not insta killed. Anyone who can argue that DUST 514 is more balanced than Battlefield 3? No. Of course not because that's an outright lie. DUST needs to take some tips from well established franchises and utilize them in a less mainstream way to create a well balance and perfected shooter experience without losing its core demographic. The FPS/MMO is a one of a kind experience but it has so many errors right now that the hard addicted players are really wishing they'd never started playing at all. |
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ZeHealingHurts HurtingHeals
Seituoda Taskforce Command Caldari State
302
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Posted - 2013.07.17 00:05:00 -
[71] - Quote
I'd imagine most game's vehicles are tankier than actual tanks. Could just be me.
I never got that thing about people jumping out of the way. It's really easy to hit somebody even when they try to jump away like a frog and you only have to tap them. If you somehow miss, turning around is quick and easy enough. Again, you barely have to speed up so your guaranteed a kill. |
Heimdallr69
Imperfects Negative-Feedback
270
|
Posted - 2013.07.17 00:07:00 -
[72] - Quote
Nix Vulken wrote:i.e Battlefield 3, when you hit someone in Battlefield 3 they are pushed but not insta killed. Anyone who can argue that DUST 514 is more balanced than Battlefield 3? No. Of course not because that's an outright lie. DUST needs to take some tips from well established franchises and utilize them in a less mainstream way to create a well balance and perfected shooter experience without losing its core demographic. The FPS/MMO is a one of a kind experience but it has so many errors right now that the hard addicted players are really wishing they'd never started playing at all. The simple errors the bad mechanics was to much for a lot of the hardcore players idk if they will come back but I will someday but not in its current state |
Dale Templar
Ghost Wolf Industries Alpha Wolf Pack
253
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Posted - 2013.07.17 00:19:00 -
[73] - Quote
Because it's gotten to the point where people spawn LAV's where they aren't even meant to be, upsptairs, on platforms etc, it's ******* ********. They literally JUST see LAV driving as a reasonable way to rack up kills and not shooting. I lose my AUR gear and ISK gear, this doesn't bother me, what bothers me is it's completely beyond a joke now, there are 3 or 4 people doing it every single match. |
Dynnen Vvardenfell
187. League of Infamy
18
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Posted - 2013.07.17 00:50:00 -
[74] - Quote
1) 'Anti-Armor' personnel also have short-medium range carbines and other battlefield roles, so anti-armor is more available. 2) Jeeps don't take more than a rocket before they are useless 3) Jeeps don't move as fast in other shooters. 4) In BF3 specifically the driver is more exposed, and the jeeps can be disabled making them very vulnerable. |
Marston VC
SVER True Blood Public Disorder.
592
|
Posted - 2013.07.17 01:06:00 -
[75] - Quote
Abby Invo wrote:Most games seem to get along just fine with jeeps and warthogs running people over, what is it about Dust's mechanics that make this an unacceptable phenomenon? When you run someone over in Halo or Battlefield the community doesn't cry out in anguish and demand nerfs, they deal with it and pay more attention.
I propose a simple solution to all of the complaints, a large increase on the scan profile of ALL LAVs so as to make them always show up on the mini-map. I think that with that much warning, if you cannot get out of the way then you deserve to die.
Thoughts on the issue and on my solution?
BECAUSE! In most games a "road kill" means nothing more then one extra numerical value added to your death count. In most games you can pull out a rocket launcher and disable/kill a vehicle before it gets anywhere near you. In most games your gear isn't stuff you bought using money you earned to buy the latest and greatest gear. The fact that I have to explain this to you makes me think you haven't put a lot of thought into the concept of "why its stupid we have LAV's with better Tanking skills then tanks" |
Heimdallr69
Imperfects Negative-Feedback
271
|
Posted - 2013.07.17 01:07:00 -
[76] - Quote
Jake Diesel wrote:Abby Invo wrote:Most games seem to get along just fine with jeeps and warthogs running people over, what is it about Dust's mechanics that make this an unacceptable phenomenon? When you run someone over in Halo or Battlefield the community doesn't cry out in anguish and demand nerfs, they deal with it and pay more attention.
I propose a simple solution to all of the complaints, a large increase on the scan profile of ALL LAVs so as to make them always show up on the mini-map. I think that with that much warning, if you cannot get out of the way then you deserve to die.
Thoughts on the issue and on my solution? Your little minimap does not solve the problem. In BF3, almost any weapon can kill the driver from his jeep. The soldiers are armored like in dust and are easily killed by anything. He's also very exposed. Unlike in LAV's, you'd be lucky to snipe them off their seat. And AV grenades are the only effective "grenade" types to use against them. The standard frag grenade in BF3 can blow up jeeps and at the same time that frag grenade can be used to kill enemies. Halo soldiers have the ability to throw up a barrier that literally turns them into an indestructible wall. At least in Halo Reach it did.The counter would destroy warthogs gunning for them. None of these things exists in Dust. And if you take the Logo LAV's, a single AV grenade won't take it out. More and more players are using them to spam since there heavily armored. Honestly I played a lot of halo then quit after reach and I've never seen anyone get ran over by a warthog the driver tries his best to not get close and avoid danger while getting a driver kill assist when the gunner kills people..its pretty effective in halo-3 |
Cygnus Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
90
|
Posted - 2013.07.17 03:42:00 -
[77] - Quote
Nocturnal Soul wrote:in halo they have jetpacks but i've never played battlefield so my knowledge ends there I think we need jetpacks. |
Avinash Decker
BetaMax. CRONOS.
60
|
Posted - 2013.07.17 04:33:00 -
[78] - Quote
Well in halo players can easily jump over a warthog or a ghost , they can hijack a vehicle , all players come equipped with grenades that can easliy flip over a vehicle , and jet packs .
In battlefield the maps usually have a lot of cover from buildings and terrain and not open like dust maps . Plus they only spawn in bases and are very fragile . |
Jake Diesel
The Shadow Cavalry Mercenaries DARKSTAR ARMY
3
|
Posted - 2013.07.17 04:46:00 -
[79] - Quote
Abby Invo wrote:Jake Diesel wrote:Abby Invo wrote:Most games seem to get along just fine with jeeps and warthogs running people over, what is it about Dust's mechanics that make this an unacceptable phenomenon? When you run someone over in Halo or Battlefield the community doesn't cry out in anguish and demand nerfs, they deal with it and pay more attention.
I propose a simple solution to all of the complaints, a large increase on the scan profile of ALL LAVs so as to make them always show up on the mini-map. I think that with that much warning, if you cannot get out of the way then you deserve to die.
Thoughts on the issue and on my solution? Your little minimap does not solve the problem. In BF3, almost any weapon can kill the driver from his jeep. The soldiers are not armored like in Dust and are easily killed by anything. They're also very exposed. Unlike in LAV's, you'd be lucky to snipe them off their seat. And AV grenades are the only effective "grenade" types to use against them. The standard frag grenade in BF3 can blow up jeeps and at the same time that frag grenade can be used to kill enemies. Halo soldiers have the ability to throw up a barrier that literally turns them into an indestructible wall. At least in Halo Reach it did. The barrier would destroy warthogs gunning for them. None of these things exists in Dust. And if you take the Logo LAV's, a single AV grenade won't take it out. More and more players are using them to spam since there heavily armored. Why wouldn't the mini map change solve it? Is it that you can't predict when you're about to be run over or that you don't want the possibility of being run over? If you want a counter, grab a swarm launcher or AV grenades. Hard LAV counters exist.
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HYENAKILLER X
Condotta Rouvenor Gallente Federation
62
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Posted - 2013.07.17 04:54:00 -
[80] - Quote
How is it people want to fight guys who have rifles with tanks ang lavs? Where is it respectable to drive around all game? |
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Exardor
Namtar Elite Gallente Federation
23
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Posted - 2013.07.17 05:01:00 -
[81] - Quote
I lost a dropsuit once, because i jumped on a diagonal parking LAV.
That proves to me, that the 'hit' mechanic is severely flawed... |
Syther Shadows
The Unholy Legion Of DarkStar DARKSTAR ARMY
334
|
Posted - 2013.07.17 05:17:00 -
[82] - Quote
richiesutie 2 wrote:Because in most games they don't give you the ability to have 12 jeeps running round on a map the size of a football stadium.
Halo, Battle field -the counter to tanks and jeeps in these games are dumb fire rockets (plasman cannons) planet side 2 (this game is suppose to be better than dust) - counter to these are also dumb fire rockets
we have lock on swam launchers OHKO forge guns
Automatically seeking antivehical nad Land minds specifically for vehicles
Ammo wherever we want it with nano hives buffing av
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Noc Tempre
Internal Error. League of Infamy
2167
|
Posted - 2013.07.17 05:19:00 -
[83] - Quote
Abby Invo wrote:Noc Tempre wrote:One day I hope to play the game your playing, because when I play DUST 514 the maps are average sized for mixed arms games. Dust maps are large by console FPS standards.
Comparing it to games without vehicles is pointless. Console has nothing to do with it. Do you play a lot of FPS games? |
A B Ablabab
The Unholy Legion Of DarkStar DARKSTAR ARMY
136
|
Posted - 2013.07.17 05:21:00 -
[84] - Quote
IMO it's the terrain snagging, the broken radar mechanic and sound glitches. Being impossible to kill is a big part of it too.
I'd have a lot less of a problem with LAVs if I could know they were coming. And I had no problem with LAVS at all when I could throw an AV nade at the floor then just walk off the other way in a 'cool guys don't look at explosions' sort of way. |
CoD isAIDS
Tronhadar Free Guard Minmatar Republic
0
|
Posted - 2013.07.17 05:35:00 -
[85] - Quote
Ansiiis The Trustworthy wrote:In other FPS games the car just dents your pride, in Dust it completely destroys my wallet. And sometimes those cars drive like they had electric engines - I'm shooting people feeling like a badass and a bumble bee just pins me on a rock And there we have it. LAVs are OP because they cost you ISK. Finally someone admitted it. Somebody send this guy 50mil ISK for finally putting to text what everybody else is thinking but not typing. |
Nemo Bluntz
TeamPlayers EoN.
158
|
Posted - 2013.07.17 05:46:00 -
[86] - Quote
Abby Invo wrote:Most games seem to get along just fine with jeeps and warthogs running people over, what is it about Dust's mechanics that make this an unacceptable phenomenon? When you run someone over in Halo or Battlefield the community doesn't cry out in anguish and demand nerfs, they deal with it and pay more attention.
I propose a simple solution to all of the complaints, a large increase on the scan profile of ALL LAVs so as to make them always show up on the mini-map. I think that with that much warning, if you cannot get out of the way then you deserve to die.
Thoughts on the issue and on my solution?
It's pretty simple. The map 'design' is largely made up of wide open terrain. |
Rei Shepard
Spectre II
412
|
Posted - 2013.07.17 06:25:00 -
[87] - Quote
Abby Invo wrote:Most games seem to get along just fine with jeeps and warthogs running people over, what is it about Dust's mechanics that make this an unacceptable phenomenon? When you run someone over in Halo or Battlefield the community doesn't cry out in anguish and demand nerfs, they deal with it and pay more attention.
I propose a simple solution to all of the complaints, a large increase on the scan profile of ALL LAVs so as to make them always show up on the mini-map. I think that with that much warning, if you cannot get out of the way then you deserve to die.
Thoughts on the issue and on my solution?
-In most other games i can kill the driver with 1 clean shot to the head -In most other games i can kill the vehicle before it reaches me -In most other games i can kill the owner and then get into the car without it ever slowling down -In most other games driving over someone is a last resort kind of action -In most other games i can outmove / Outturn the vehicle on foot -In most other games the vehicle needs to be doing near full-speed to get a kill -In most other games if i stub my pinkey toenail to the side of the car, it wont hit me for 10.000 damage -In most other games the front bumper of the vehicle isnt its main weapon system -In most other games there are not 6 of them trying to mow you over on a 25 feet piece of land
I can find some more if i put in some more effort then 60 seconds but i guess this will have to do |
THE TRAINSPOTTER
ROMANIA Renegades C0VEN
14
|
Posted - 2013.07.17 07:28:00 -
[88] - Quote
Banning Hammer wrote:pegasis prime wrote:Banning Hammer wrote:Because in most FPS games you don't have to buy your equipment with ISK... or even worst ; AUR No one asks you to run isk or aur suits . If its brought to the field you risk loosing it. I find ot funny that this community finds different ways of death acceptable I.e. AR killed me its ok , oh a scrambler rifle killed me thats fine too as well as scrambler pistols but if someone gets sniped ran over shot by a tank mass driver then its unacceptible and needs nerfed. F@#k why is it more acceptible to be shot in the back or the face than it is to be run over ???? I guess my point is HTFU and carry av nades. FREE LAV kills a 100,000 isk Proto heavy "INSTANTLY" ... and you think people isn't going to be **** off with that ? What ******* planet you guys live on ? on a planet where if we use AUR we are invincible and aware of our surroundings and all that
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Ronan Elsword
Dead Six Initiative Lokun Listamenn
60
|
Posted - 2013.07.17 07:35:00 -
[89] - Quote
A few things... Larger scanning radius on Militia LAV's would make sense. The damage scale would be great but could take a long time to implement. When Speeders come out switch them to the default vehicle. |
THE TRAINSPOTTER
ROMANIA Renegades C0VEN
14
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Posted - 2013.07.17 07:38:00 -
[90] - Quote
Ronan Elsword wrote:A few things... Larger scanning radius on Militia LAV's would make sense. The damage scale would be great but could take a long time to implement. When Speeders come out switch them to the default vehicle.
it would make no sense to hit you full speed and you to get away or kill me afterwards
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