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621. Why should I get the Gallente Assault? - in General Discussions [original thread]
Son-Of A-Gun wrote: Meeko Fent wrote: And then have the stats and slots mirrored across assault and logi. I don't understand why this wasn't done in the first place. Medium suit, hello. *shakes his head* I agree whole hartedly with the ...
- by Galvan Nized - at 2013.11.21 00:16:00
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622. Is DUST becoming Heavy-centric? - in General Discussions [original thread]
The Robot Devil wrote: I would like to see all weapon dps but the HMG pulled back 10% and a give the assault classes a 1% increase per level of assault to racial weapon dps bonus. That seems a little heavy handed for the SG,NK,LR,SP,PLc,FP ...
- by Galvan Nized - at 2013.11.18 15:39:00
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623. Define a "true logi" for me. - in General Discussions [original thread]
Vulpes Dolosus wrote: When you don't carry a repair tool or needle. When you don't repair or revive me when you do. When you only throw hives or scan for yourself. When you use RE other than on objectives. When you equip damage mods. When you...
- by Galvan Nized - at 2013.11.18 15:32:00
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624. Need scouting tips - in General Discussions [original thread]
Jackof All-Trades wrote: Shotgun and scanner. Wait till someone breaks off from the main group and assassinate. Rinse and repeat. You can do this but it's not as necessary as you think, with some points into passive scanning you can do the s...
- by Galvan Nized - at 2013.11.18 12:06:00
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625. A message to all scouts - in General Discussions [original thread]
Cat Merc wrote: "them running straight into the grinder instead of trying to think tactically" That's exactly what I'm doing. I'm circling around the enemy, trying to wait for them to be distracted... OPPORTUNITY! I strike, they turn around, g...
- by Galvan Nized - at 2013.11.17 21:38:00
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626. Its the players fault??? - in General Discussions [original thread]
CCP will NOT fix anything, it takes too long for them to even acknowledge the problem. They have failed all new players and have crushed player retention. It's terribly sad that you ask the players to refrain to allow new players a chance. NPE su...
- by Galvan Nized - at 2013.11.17 13:56:00
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627. Dedicated scouts are doing it wrong. - in General Discussions [original thread]
Protocake JR wrote: Yep, i've done the same thing. I basically turned my light frame suit into a medium-frame assault suit, except I get to take advantage of the smaller hitbox and faster speed (than my amarr assault). It's pretty fun, except...
- by Galvan Nized - at 2013.11.17 11:39:00
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628. More reasons the Scrambler Rifle is not OP compared to the Assault Rifle - in General Discussions [original thread]
You can't really use the AR as the standard...if it's equal to the AR right now then it is OP. Kind of like comparing a weapon to the nova knife...if it is somehow worse then you know it is totally UP because the NK is terribad.
- by Galvan Nized - at 2013.11.17 03:40:00
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629. Dedicated scouts are doing it wrong. - in General Discussions [original thread]
So you give anecdotal evidence and now feel like everyone who runs scouts is wrong? I want you to go into PC with a scout. I want you to stack a medium frame and follow the exact same advice you give. Let us know your results!
- by Galvan Nized - at 2013.11.17 03:30:00
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630. If armor gets nerfed because Gallente logi is ridiculous - in General Discussions [original thread]
ACE OF JOKERS wrote: MLT Shields: 22 STD Shields:33 ENH Shields:66 Complex Shields:99 (With Level 5 passive Bonus to extenders/ +10%) MLT Shields: 24 STD Shields:36 ENH Shields:72 Complex Shields:109 Done. A solid plan, like the number...
- by Galvan Nized - at 2013.11.17 03:25:00
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631. Shields ever gonna match armor again? - in General Discussions [original thread]
Oswald Rehnquist wrote: Shield is hit and run / shoot and scoot Armor is stand and deliver Different play styles, I think it makes for diversified gameplay, plus our anti armor weapons are coming out soon. Shields are NOT hit and run. Agai...
- by Galvan Nized - at 2013.11.17 02:57:00
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632. If armor gets nerfed because Gallente logi is ridiculous - in General Discussions [original thread]
Cody Sietz wrote: Yeah people never factor in the movement penalty and the fact that we have to choose between reps or armour and that PG is very limited even with max skills. They also forget that most Caldari or Minmatar Logis can throw on o...
- by Galvan Nized - at 2013.11.17 02:39:00
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633. Shields ever gonna match armor again? - in General Discussions [original thread]
The dark cloud wrote: Stop crying, shields are fine. You have better mobility and they have better recharge compared to armor. So what exactly is your problem? You even have modules that cut the recharge delay down which are low slot modules. S...
- by Galvan Nized - at 2013.11.16 12:51:00
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634. Armour tankers plight. - in General Discussions [original thread]
To me you have to aim for balance....anything put into highs that gives greater tanking ability or rep for armor is too OP. Even reactives would break the little balance we have. To me PG enhancers are a perfect high slot as armor is more PG inte...
- by Galvan Nized - at 2013.11.15 15:18:00
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635. Caldari shields op??? - in General Discussions [original thread]
Sgt Kirk wrote: Everything else is fine has somewhat balanced out between shield and armor.....except armor tankers have nothing to put in their highslots besides damage mods for those of us that refuse to do the putrid dual tanking that shou...
- by Galvan Nized - at 2013.11.15 14:03:00
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636. Active scanners are balanced, In game content isn't - in General Discussions [original thread]
Krom Ganesh wrote: The cost to beat an active scanner is fine. The scanner still should not provide a constant feed of enemy locations though. It should give a limited snapshot of their locations so you can discover their numbers, relative di...
- by Galvan Nized - at 2013.11.15 00:51:00
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637. The Heavy Dropsuit Bonuses Direly Need A Change - in General Discussions [original thread]
Arkena Wyrnspire wrote: I feel your pain - Gallente assault still has a shield bonus... This is actually a nicer bonus than people consider, helps with the weaknesses of armor tanking. Just not as meaningful to Gallente as it is to say Calda...
- by Galvan Nized - at 2013.11.15 00:47:00
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638. Wolfman claims that and Light and Heavy Frames will be the focus over the next c... - in General Discussions [original thread]
Powerh8er wrote: Argument is far from valid, a very fast scout can be a game changer, hacking points or deploying uplinks behind enemy lines. An heavies choices on the battlefield are mainly dictated by the enemy due to poor mobility and the s...
- by Galvan Nized - at 2013.11.15 00:01:00
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639. [Idea] Active Dampener - in General Discussions [original thread]
So in other words a cloak? CCP says no. If it can help the scouts in ANY way then no.
- by Galvan Nized - at 2013.11.14 00:46:00
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640. Recruiting Statistics - in General Discussions [original thread]
Papa Chanoli wrote: Since this game really isn't about KDR, as a recruitment officer I am paying more and more attention to war points compared to skill points. War ponts measure someone's actual contribution to the war effort more thn simple ...
- by Galvan Nized - at 2013.11.13 10:44:00
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