Pages: 1 2 3 4 5 6 7 [8] 9 10 |
141. (feedback) Potential vehicle calling abuse in future games. - in Feedback/Requests [original thread]
Noc Tempre wrote: No SP should mean you can't get in the driver seat. Should be that simple. I concur! +1
- by G Torq - at 2013.02.04 21:34:00
|
142. Remove snipers from the game - in Feedback/Requests [original thread]
Prangstar RND wrote: Snipers suck and ruin any game with their stupid ***** like behaviour! remove the sniper class from the game would be the best option. Else severely reduce damage and only have headshots count as instant kill. Dont let snip...
- by G Torq - at 2013.02.04 12:32:00
|
143. Deployable area scanner - in Feedback/Requests [original thread]
Red Dot 24601-HA wrote: I was thinking that it would be pretty cool if there was a grenade or piece of equipment that could be used to scan an area like the scanners in the vehicles. I think the grenade version could have a 10 second power sour...
- by G Torq - at 2013.02.02 20:26:00
|
144. Swarm Launcher Skill Doesn't Make Sense - in Feedback/Requests [original thread]
Telcontar Dunedain wrote: Get rid of the swarm launcher. Please dont - I love having a fire-and-forget weapon to harass vehicles with... Make it worse, make it stupidder (word!), whatever, just make sure drivers/pilots get annoyed when I fir...
- by G Torq - at 2013.02.01 18:08:00
|
145. [Request] Squad Leader Commands - in Feedback/Requests [original thread]
Sparrow Darkly wrote: I would like something done so painting objectives as the squad leader can be done within their own view instead of having to go into a slow menu that may get them killed. Perhaps an overlay where the leader can aim and se...
- by G Torq - at 2013.01.30 20:06:00
|
146. new sound effects equal awesome - in Feedback/Requests [original thread]
Vanda-Kon wrote: the AR sounds and now feels like a gun . . . You have sounds from the AR now? Tried playing today, and besides the completely strange behaviour of the game (different discussion, the random lack of sounds from my AR made fo...
- by G Torq - at 2013.01.30 20:03:00
|
147. [Suggest] Squad-Leader skill, extending squad-sizes - in Feedback/Requests [original thread]
Sorry for the grave-dig, but link to rant/proposal on G+ related to original topic. https://plus.google.com/u/0/106639317314065291577/posts/12zUY3hhR3c
- by G Torq - at 2013.01.30 19:50:00
|
148. [Request] Voice chat should be ON (not OFF) by default - in Feedback/Requests [original thread]
Garrett Blacknova wrote: push to talk should be off by default, and team chat should be the default channel on entering a battle. Oh, dear lord no - the screaming, whining and profanities that will come at all new players, non-stop.
- by G Torq - at 2013.01.28 21:51:00
|
149. Deployable shield* - in Feedback/Requests [original thread]
Sebastian Seraphim wrote: *This has to have been suggested before so apologies if it's your idea. Does exactly what it says on the tin, a logi pulls out a small nano-hive like device, he looks in the direction he wants it to be facing (a green...
- by G Torq - at 2013.01.27 14:37:00
|
150. [Request] Gravity "singularity" grenade: nonlethal, pull enemies close... - in Feedback/Requests [original thread]
Piercing Serenity wrote: This is a nice idea. A suggestion, if I may. Vortex Singularity Grenade (Standard): Creates a singularity field that draws objects towards it. Objects with greater mass are effected less. Nexus Singularity Grenade (...
- by G Torq - at 2013.01.26 17:40:00
|
151. LvL 5 Assault Riffles are too weak. - in Feedback/Requests [original thread]
King Kobrah wrote: well, if the weapon tables mentioned earlier are right, that's a lot if ISK and SP investment just to kill someone 1-2 bullets faster. however, is it really worth all that stat investment for shield/armor tanking when you'll...
- by G Torq - at 2013.01.26 17:30:00
|
152. [Suggestion] Sky SpawningGäó (name courtesy of R'ahz Lupo) - in Feedback/Requests [original thread]
Given the topic, please read this link, substitute the word "Steak" for "Clone": http://what-if.xkcd.com/28/ Also watch Felix Baumgarten's recent drop to see how long a jump from 39KM takes, and considering that EvE ships (including the warbarge...
- by G Torq - at 2013.01.21 18:35:00
|
153. How should CCP handle cloaking? - in Feedback/Requests [original thread]
From IRC discussion on this topic: Have cloaks only be partial (Militia = 50% transparent, proto = 90%, modified alpha-channel)
have movement cause "ripples" (think Predator movies)
make them susceptive to EW and detectable via IR (equip...
- by G Torq - at 2013.01.21 17:50:00
|
154. New PvE gamemode: Salvage - in Feedback/Requests [original thread]
Have an EvE player request a boarding party of 1-6 squads, up shows a time-limited contract that Dustbunnies can take. Have a 2nd EvE player request a secondary boarding party, or a defence-party, and wupti - 2nd contract, fighting opposite the f...
- by G Torq - at 2013.01.21 17:31:00
|
155. [Suggest] Squad-Leader skill, extending squad-sizes - in Feedback/Requests [original thread]
Proposal for skill to extend squad-use and size. (Similar proposals exists - consider it a generic bump for these) Skill name: Squad Leader (x5) Level 1: Able to create squad, invite to squad Level 2: Access to Capture and Attack commands Level ...
- by G Torq - at 2013.01.21 13:51:00
|
156. [Feedback] High End Heavies need more Armor - in Feedback/Requests [original thread]
Paran Tadec wrote: Logi repair guns just need a boost, otherwise it takes forever to heal a heavy. No, you risk getting to the point where 1-2 logis can counteract most damage done to a player while repairing. Am already seeing people who,...
- by G Torq - at 2013.01.21 09:54:00
|
157. Idea for Heavies/ mobile shield system - in Feedback/Requests [original thread]
lord christo wrote: What about the possibility of a "Riot Shield" for use in the Heavy slots? This way the Heavy can be used as a breacher in urban combat. I have previously advocated having a high-tier heavy weapon with a temporary (EM) shie...
- by G Torq - at 2013.01.20 09:29:00
|
158. Request: Low Ammo Indicator on friendly players for people with Nanohives. - in Feedback/Requests [original thread]
2-Ton Twenty-One wrote: If you have a nano hive it would be really useful if you could see who needed ammo and how badly they needed it. When you scan a friendly you can see how much shield and health they have but you cant see how much ammo th...
- by G Torq - at 2013.01.19 18:32:00
|
159. Supply depots and switch out - in Feedback/Requests [original thread]
I-Shayz-I wrote: Just wait until people can call in their own supply depots wherever they want. ..you know, like on top of that hill where those snipers are XD Looking forward to hunt Snipers by dropping auto-turrets on their locations... or...
- by G Torq - at 2013.01.19 15:40:00
|
160. new heavy weapon idea - in Feedback/Requests [original thread]
See the Resistance serie's Wraith gun: Basically a HMG with a shield - while shield is deployed, movement is severely restricted, and the shield has limited "life" (energy). Makes for absolute murder, but can be beaten down, and would be an excel...
- by G Torq - at 2013.01.19 11:48:00
|
Pages: 1 2 3 4 5 6 7 [8] 9 10 |
First page | Previous page | Next page | Last page |