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181. [Feedback/Request] FIX THE SUN - in Feedback/Requests [original thread]
Musta Tornius wrote: Also the sandstorms were really cool as well. I read that as Sandworms ... was thinking, that would be soooo cool.
- by G Torq - at 2012.12.21 12:22:00
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182. [Request] The return of the original skirmish mode as a new Gametype called &quo... - in Feedback/Requests [original thread]
+1 - sounds like good fun!
- by G Torq - at 2012.12.21 12:15:00
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183. [SUGGESTION] Damage buff for post-chromo Tactical AR's - in Feedback/Requests [original thread]
Shouldn't the TAR have high hip-fire recoil
relatively low scoped recoil
medium rate-of-fire (lower than regular ARs)
current (high) damage
? This should limit its usefulness in close-quarter combat, while keeping the rong-range p...
- by G Torq - at 2012.12.21 12:10:00
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184. Absolutely loving Dust right now. Sincerely, a satisfied Logibro <3 - in Feedback/Requests [original thread]
Skihids wrote: I started running logi after the WP repair tool nerf so this is the first I've seen of the points. I have to agree that the extra incentives are working as intended. I'm still repairing even when I've hit the limit. It makes me ...
- by G Torq - at 2012.12.20 23:07:00
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185. {Request} Assists for others using your vehicles - in Feedback/Requests [original thread]
Ten-Sidhe wrote: Op didn't mention repairing. The assists for somebody using vehicle seem reasonable. +1 The repair farming is suppose to be fixed next build, so repairing gives sp without being farm-able. Hope it works, I miss people with rep...
- by G Torq - at 2012.12.16 21:10:00
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186. REQUEST: Shield deployment - in Feedback/Requests [original thread]
I'd like to see something similar to Resistance's Wraith: A heavy machine-gun (H) with a deployable, depletable shield that squad-mates can cover behind (1-2 covering behind it). Shield only covers a limited angel in front of the user, and can be ...
- by G Torq - at 2012.10.09 17:35:00
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187. [Feedback] Vertical Play Experience (ladders) - in Feedback/Requests [original thread]
Just played a skirmish, where the red were all standing on roofs, pipes, whatnuts, taking potshots at people instead of cap'ing. Needless to say, they lost. Conclusion: Ladders are good, but people seem to think now, that game is about standing s...
- by G Torq - at 2012.10.06 08:08:00
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188. Tac Assault rifle - in Feedback/Requests [original thread]
Vexen Krios wrote: Edit: was gonna make a thread about the sights on it too, but seen that i wasn't the only one with the vertical problem, its really fast left to right but slow as hell up and down. I used to use it on the last build, and j...
- by G Torq - at 2012.10.04 19:01:00
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189. Bigger Squads - in Feedback/Requests [original thread]
VicBoss wrote: i have a feeling it will increase, but right now with the game sizes it works better for 4 man squads, once there are larger battles there will probably be larger squads Dont get it - I keep reading complaints about 4-man squad...
- by G Torq - at 2012.10.03 08:28:00
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190. Weapon/Equipment Wheel - in Feedback/Requests [original thread]
Umbat Boki wrote: At first I thought they implemented delay after pressing-and-holding R2 in order to make it faster to change equipment by just pressing R2 several times. Playing yesterday I observed that pressing R2 do nothing. Now it doesn't...
- by G Torq - at 2012.10.03 08:20:00
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191. [Request] Add A Squad Command Skill - in Feedback/Requests [original thread]
Longshot Ravenwood wrote: I've played in EVE & I've seen the squad/wing/fleet command skills -- can we get a squad command skill added that works as a precursor for needing to be a squad leader? It would let those of us who never want to b...
- by G Torq - at 2012.10.03 08:16:00
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192. [Suggestion] Freefall or Drop Into Spawnpoints - in Feedback/Requests [original thread]
Dasyu Asura wrote: Maximus Stryker wrote: Riggs Tank wrote: Dante Daedrik wrote: To further add on to my Suggestion, in order to satisfy both sides, such as: those who want to drop-in to battle & those who would rather 'teleport' i...
- by G Torq - at 2012.09.30 09:35:00
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193. Ability to hack nanohives etc. - in Feedback/Requests [original thread]
Sigurd Arinbjornson wrote: Soleire wrote: This makes sense and should be in. Make something like: Militia : 2 sec hack Normal: 4 Advanced: 5 Proto: 6 We could also have a new variant of hives and uplink: "Firewalled" +50% hacktime Althou...
- by G Torq - at 2012.09.28 11:49:00
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194. [request]lightsaber/swords - in Feedback/Requests [original thread]
I like the idea of a larger/cooler melee weapon; Mostly because I cannot hit kitten-all with my knife (I keep running through people instead of bumping into them and then knifing..) Is my experience that when playing properly (i.e. not pretending...
- by G Torq - at 2012.09.28 11:36:00
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195. Mass Driver fixes - in Feedback/Requests [original thread]
drake sadani wrote: i like them as they are but i would love to see all my shells pop and not just desert me after i shoot them Not agreeing - I've 1-hit killed people with grenades, but it takes ca 3 hits to kill someone with a mass-driver....
- by G Torq - at 2012.09.28 11:30:00
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196. Shield Bias (Shields >> Armor) - in Feedback/Requests [original thread]
Azmode Deamus wrote: No! Just NO. G Torq. So Armor Plates should have comparable PG usage because the suite will require more power to compensate for the extra weight? THEN WHY SHOULD THERE BE A MOVEMENT PENALTY SPEED, because obviously the s...
- by G Torq - at 2012.09.24 17:16:00
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197. Request: For Bigger Squads - in Feedback/Requests [original thread]
Gangsta Stephan wrote: OK 4 is Not gonna Cut it in a squad we need 6 or 8 OR even 4 but if squad gets full a new squad opens up call squad 2 @ 4 more people can join that squad but squad 1 is still in controll of match making & kicking peop...
- by G Torq - at 2012.09.23 07:39:00
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198. Shield Bias (Shields >> Armor) - in Feedback/Requests [original thread]
Armor should make you slower - you're carrying more stuff - it should have less CPU usage than shields - it should have comparable PG usage to shields (compensate for drain on movable parts) Shields should light you up on the battle field (radar)...
- by G Torq - at 2012.09.23 07:23:00
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199. Spawning is bad, bad, bad. - in Feedback/Requests [original thread]
Beld Errmon wrote: I guess none of you were around when each point on a skirmish only had one place where troops would appear, people would plant remote explosives and kill you as you spawn, I wouldn't oppose a more random spawn pattern on ambu...
- by G Torq - at 2012.09.15 16:07:00
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200. [REQUEST] [REVIEW] Move controller - in Feedback/Requests [original thread]
Am Baalo wrote: vV1RLVv1ND wrote: . . . oh and I should also mention: but the sharpshooter has other buttons on it made specifically for games like this-- like the reload button on the bottom of the magazine. I would LOVE to be able to rel...
- by G Torq - at 2012.09.12 12:10:00
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