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fred orpaul
Tritan-Industries Legacy Rising
213
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Posted - 2013.01.20 10:52:00 -
[91] - Quote
Mobius Wyvern wrote:I still don't see any issue with our current spawning system if its implemented to prefer areas with friendlies and low enemy concentration. As far as spawning on "hard spawns" like Drop Uplinks and CRUs, there should be the risk of someone camping it.
If nothing else, if you zoom in the map view all the way, you can see little glimmering dots on the map for each player thanks to how oddly shiny our armor is. they've had almost a year to fix this and its only gotten worse controlled dropins please. |
Hunter Junko
WARRIORS 1NC
45
|
Posted - 2013.01.21 00:12:00 -
[92] - Quote
+1 to the idea. this thread served as an inspiration for a trailer concept, please have a look, give your thoughts, opinions, hate, etc.
Link: https://forums.dust514.com/default.aspx?g=posts&m=479922#post479922
Good luck and safe hunting |
Garrett Blacknova
Codex Troopers
1849
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Posted - 2013.01.21 00:50:00 -
[93] - Quote
Thanks for keeping this thread alive guys.
And nice trailer concept, Hunter. |
Evicer
Holdfast Syndicate Amarr Empire
13
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Posted - 2013.01.21 03:48:00 -
[94] - Quote
Garrett Blacknova wrote:R'ahz Lupo wrote:Alright! Let's get some people behind "sky spawning"!! TM WE WANT TO RAIN DOWN FROM THE SKY LIKE TINY METAL BUNDLES OF DEATH!!!! Drop Uplinks should remain as they are - wormhole-based clone teleportation. CRUs, for obvious reasons, spawn you straight out of a ground-based installation. But any "default" spawn, including spawning on an objective in a Skirmish battle, or the randomised spawns in Ambush, should spawn us high ABOVE the battlefield. In addition, whether spawning or just jumping off something stupidly high, we should be able to guide our descent - but only within certain limits - as long as we don't activate the Inertial Dampener. When it triggers, you lose control, but you can wait until you're pretty close to the ground before hitting it. Spawns will be safer, the specific spawn location will be randomised (or sequential), but players will, as we fall, have some measure of control over our landing point. More importantly, we'll have AWARENESS of the situation we're dropping into. If there are enemies on the ground, WE CAN SEE THEM, and try to manoeuvre somewhere that won't disadvantage us too severely. This would be a rip off and possible copyright infringement of a game named Section 8.
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Patoman OfallColors
Angels of Darkness
3
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Posted - 2013.01.21 05:38:00 -
[95] - Quote
You should be able to select anywhere on the map, but don't make it too precise and have error of 1-50 feet (kind of like spread for a gun, but you the projectile).
It would allow utlizng the inertia dampener more often for dramatic affect. |
Garrett Blacknova
Codex Troopers
1849
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Posted - 2013.01.21 08:09:00 -
[96] - Quote
Evicer wrote:Garrett Blacknova wrote:R'ahz Lupo wrote:Alright! Let's get some people behind "sky spawning"!! TM WE WANT TO RAIN DOWN FROM THE SKY LIKE TINY METAL BUNDLES OF DEATH!!!! Drop Uplinks should remain as they are - wormhole-based clone teleportation. CRUs, for obvious reasons, spawn you straight out of a ground-based installation. But any "default" spawn, including spawning on an objective in a Skirmish battle, or the randomised spawns in Ambush, should spawn us high ABOVE the battlefield. In addition, whether spawning or just jumping off something stupidly high, we should be able to guide our descent - but only within certain limits - as long as we don't activate the Inertial Dampener. When it triggers, you lose control, but you can wait until you're pretty close to the ground before hitting it. Spawns will be safer, the specific spawn location will be randomised (or sequential), but players will, as we fall, have some measure of control over our landing point. More importantly, we'll have AWARENESS of the situation we're dropping into. If there are enemies on the ground, WE CAN SEE THEM, and try to manoeuvre somewhere that won't disadvantage us too severely. This would be a rip off and possible copyright infringement of a game named Section 8. No it wouldn't.
The concept has existed in various forms of fiction that existed years before Section 8, and has been done in similar manner in games prior to Section 8. It's not ripping Section 8 off when they were ripping off multiple sources by doing it themselves.
Section 8's system isn't identical to how this suggestion would work, but it's similar enough to draw parallels. Just like you can draw parallels with Starhawk, Warhammer 40,000 etc. |
I HateMyFace
BetaMax.
13
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Posted - 2013.01.21 18:06:00 -
[97] - Quote
Awesome idea. When i.saw the trailer i initially thought this was how you would spawn. Like in section 9(fun game as well) where u drop and can controll descent then when you hit the dampener u lock in your drop. That game had.it down! |
Lochlorn423
Doomheim
5
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Posted - 2013.01.21 18:22:00 -
[98] - Quote
Spawning currently sucks in Ambush. This idea is top notch.
+1
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G Torq
ALTA B2O
88
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Posted - 2013.01.21 18:35:00 -
[99] - Quote
Given the topic, please read this link, substitute the word "Steak" for "Clone": http://what-if.xkcd.com/28/ Also watch Felix Baumgarten's recent drop to see how long a jump from 39KM takes, and considering that EvE ships (including the warbarge?) cannot reach the atmosphere, you'd be jumping from at least 100KM. |
Evicer
Holdfast Syndicate Amarr Empire
13
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Posted - 2013.01.21 20:59:00 -
[100] - Quote
Well it could have been this way for ambush but CCP dropped the flight ceiling on all the maps.So you could have been dropping from high altitude from a drop ship with a spawn beacon. |
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Hunter Junko
WARRIORS 1NC
45
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Posted - 2013.01.21 23:30:00 -
[101] - Quote
G Torq wrote:Given the topic, please read this link, substitute the word "Steak" for "Clone": http://what-if.xkcd.com/28/Also watch Felix Baumgarten's recent drop to see how low a jump from 39KM takes, and considering that EvE ships (including the warbarge?) cannot reach the atmosphere, you'd be jumping from at least 100KM. After reading that link, Now im in the mood for some Steak lol |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2013.02.09 18:09:00 -
[102] - Quote
Just giving this a bump, since it's still relevant and worth trying to keep alive. |
Courben Daliss
Ghost Wolf Industries
1
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Posted - 2013.02.10 01:04:00 -
[103] - Quote
I like the idea of pod spawning from the MCC similar to how BF2142 didi it. |
Don Know
Me My Alts And I
9
|
Posted - 2013.02.10 02:17:00 -
[104] - Quote
I can get on board with this, it would be nice to spawn in ambush like that for you have a heads up. |
Hexodius Zifor
ZionTCD Legacy Rising
0
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Posted - 2013.02.10 02:27:00 -
[105] - Quote
it would be an awsome idea |
Lonnar
KILL-EM-QUICK RISE of LEGION
15
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Posted - 2013.02.10 03:19:00 -
[106] - Quote
R'ahz Lupo wrote:^good idea.
Only problem? People's impatience. Thanks to ADHD generating games like CoD, players these days get pretty fidgety when they have to wait 10 seconds to respawn. Imagine thirty seconds? I personally don't mind waiting, but average players hate it. Still, I think launching spawns in waves would be cool, though.
But we true Dusters AREN'T average players =D
Note - I will never claim that I, myself am an original Duster. I never even knew this game existed in any way, shape, or form until shortly after the Open Beta release. It was only after I started playing that I got into the EVE universe and started digging deep into all the lore and such. |
Lonnar
KILL-EM-QUICK RISE of LEGION
15
|
Posted - 2013.02.10 03:22:00 -
[107] - Quote
+1
I'm all for this idea. And I get the feeling it's been said before (I know for a fact it's been mentioned in the Weekly Dev Blog though) but this would tie in perfectly in making the Inertia Dampener a tactical option in battle.
Also, I'm very much down for increased control over your fall path. I agree that ti doesn't make sense in a future world where even though we've forgone parachutes, we still can't at least direct our fall location. |
Vance Alken
Subdreddit Test Alliance Please Ignore
94
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Posted - 2013.02.10 08:29:00 -
[108] - Quote
Such a very good idea, gets rid of spawn camping and camping in general (if you're willing to fit the modules to increase crossrange)
+1 |
Severus Smith
ZionTCD Legacy Rising
163
|
Posted - 2013.02.18 17:26:00 -
[109] - Quote
Laurent Cazaderon wrote:I tend to agree. especially regarding spawns nearby main objectives.. We just spawn out of thin air with no justification whatsoever...
Also, even drop uplink are weird imo. I always thought they were more like antennas pinpointing coordinates for player to drop on a specific location. Thus, being dropped from the sky to the indicated coordinates. I actually think Drop Uplinks should behave the same and use Sky Spawning. You are wormholed / teleported / warped 1000 meters above the uplink and fall the rest of the way. Ensures you don't appear partially inside a wall and gives you situational awareness. Would make them more believable than "Poof, he just appeared next to me" and harder to spawn camp.
Plus, activating the Inertial Dampener is adrenaline pumping and so wasted on jumps from the MCC. Falling from the sky needs to get you into the heat of battle, cause right now you hit the ground going "f*** yeah!" then sigh and have to hoof it for a minute cause no one is around you.
Also, maybe a special Prototype Drop Uplink allows you to spawn directly on top of it, since it's Prototype tech. Everything else, you're dropping in from above. |
Nidhogg Valkyrian
Sanmatar Kelkoons Minmatar Republic
3
|
Posted - 2013.02.18 19:23:00 -
[110] - Quote
Garrett Blacknova wrote:R'ahz Lupo wrote:Alright! Let's get some people behind "sky spawning"!! TM WE WANT TO RAIN DOWN FROM THE SKY LIKE TINY METAL BUNDLES OF DEATH!!!! Drop Uplinks should remain as they are - wormhole-based clone teleportation. CRUs, for obvious reasons, spawn you straight out of a ground-based installation. But any "default" spawn, including spawning on an objective in a Skirmish battle, or the randomised spawns in Ambush, should spawn us high ABOVE the battlefield. In addition, whether spawning or just jumping off something stupidly high, we should be able to guide our descent - but only within certain limits - as long as we don't activate the Inertial Dampener. When it triggers, you lose control, but you can wait until you're pretty close to the ground before hitting it. Spawns will be safer, the specific spawn location will be randomised (or sequential), but players will, as we fall, have some measure of control over our landing point. More importantly, we'll have AWARENESS of the situation we're dropping into. If there are enemies on the ground, WE CAN SEE THEM, and try to manoeuvre somewhere that won't disadvantage us too severely.
THIS
Get some more DROP out of those dropsuits. Also makes you wanna keep an eye on that sky. Dont wanna have some Heavy dropping on top of you. And usefull for those low profile scouts to drop behind enemy lines.
Although i do think there should be some degree of restrictions as to WHERE one could drop :/ |
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Rachoi
HavoK Core
17
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Posted - 2013.02.18 22:39:00 -
[111] - Quote
Nidhogg Valkyrian wrote:Garrett Blacknova wrote:R'ahz Lupo wrote:Alright! Let's get some people behind "sky spawning"!! TM WE WANT TO RAIN DOWN FROM THE SKY LIKE TINY METAL BUNDLES OF DEATH!!!! Drop Uplinks should remain as they are - wormhole-based clone teleportation. CRUs, for obvious reasons, spawn you straight out of a ground-based installation. But any "default" spawn, including spawning on an objective in a Skirmish battle, or the randomised spawns in Ambush, should spawn us high ABOVE the battlefield. In addition, whether spawning or just jumping off something stupidly high, we should be able to guide our descent - but only within certain limits - as long as we don't activate the Inertial Dampener. When it triggers, you lose control, but you can wait until you're pretty close to the ground before hitting it. Spawns will be safer, the specific spawn location will be randomised (or sequential), but players will, as we fall, have some measure of control over our landing point. More importantly, we'll have AWARENESS of the situation we're dropping into. If there are enemies on the ground, WE CAN SEE THEM, and try to manoeuvre somewhere that won't disadvantage us too severely. THIS Get some more DROP out of those dropsuits. Also makes you wanna keep an eye on that sky. Dont wanna have some Heavy dropping on top of you. And usefull for those low profile scouts to drop behind enemy lines. Although i do think there should be some degree of restrictions as to WHERE one could drop :/
yeah, there would be, mainly would happen over the NULLs, or those blank spots where you appear groundside on skirmish...
on ambush... maybe where there arent people |
Kiso Okami
Militaires Sans Jeux
19
|
Posted - 2013.02.18 23:22:00 -
[112] - Quote
I can't believe that I went through 4 pages without reading the actual military term used for this maneuver. And then, there was only one guy who mentioned it in context cause the other one was talking about the Xbox game...
It's called a "HALO jump/drop", and the name is a billion times betterer than "sky spawning"... http://en.wikipedia.org/wiki/HALO_jump
In any case, I have to +1 the OP because this idea makes sense and has been suggested many times before... |
Tiluvo
Digital Mercs
5
|
Posted - 2013.02.19 05:22:00 -
[113] - Quote
YES! HALO spawning is awesome. We wear drop suits, we leave drop beacons, we have uber-parachutes that go whomp, we need to use that more. The spawn issues need tweaked anyways, let's go all the way. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2013.02.26 23:34:00 -
[114] - Quote
I still want to fall from the sky. |
Garrett Blacknova
Codex Troopers
1928
|
Posted - 2013.03.10 17:38:00 -
[115] - Quote
KAGEHOSHI Horned Wolf wrote:I still want to fall from the sky. me too! |
Vaeul
XERCORE E X T E R M I N A T U S
39
|
Posted - 2013.03.24 22:34:00 -
[116] - Quote
+1 Default Spawn = Drop from sky |
Terry Webber
Gothic Wars Consortium
58
|
Posted - 2013.03.24 23:18:00 -
[117] - Quote
Sky spawning could be cool. It would be better to drop near an objective instead of just "poofing" there. |
Vir Sigvaldt
RED COLONIAL MARINES Covert Intervention
24
|
Posted - 2013.03.25 00:32:00 -
[118] - Quote
Laurent Cazaderon wrote:I tend to agree. especially regarding spawns nearby main objectives.. We just spawn out of thin air with no justification whatsoever...
Also, even drop uplink are weird imo. I always thought they were more like antennas pinpointing coordinates for player to drop on a specific location. Thus, being dropped from the sky to the indicated coordinates. All you have to do is read the description to see what it really is.
The best part is, after reading it, thinking about how many times you used that without knowing what it actually does to your clone.
I love this idea, a lot.
+1 |
Vir Sigvaldt
RED COLONIAL MARINES Covert Intervention
24
|
Posted - 2013.03.25 00:35:00 -
[119] - Quote
Severus Smith wrote:Laurent Cazaderon wrote:I tend to agree. especially regarding spawns nearby main objectives.. We just spawn out of thin air with no justification whatsoever...
Also, even drop uplink are weird imo. I always thought they were more like antennas pinpointing coordinates for player to drop on a specific location. Thus, being dropped from the sky to the indicated coordinates. I actually think Drop Uplinks should behave the same and use Sky Spawning. You are wormholed / teleported / warped 1000 meters above the uplink and fall the rest of the way. Ensures you don't appear partially inside a wall and gives you situational awareness. Would make them more believable than "Poof, he just appeared next to me" and harder to spawn camp. Plus, activating the Inertial Dampener is adrenaline pumping and so wasted on jumps from the MCC. Falling from the sky needs to get you into the heat of battle, cause right now you hit the ground going "f*** yeah!" then sigh and have to hoof it for a minute cause no one is around you. Also, maybe a special Prototype Drop Uplink allows you to spawn directly on top of it, since it's Prototype tech. Everything else, you're dropping in from above. The problem with that is that it would completely change the role of all but the prototype drop uplink. You wouldn't be able to use them indoors anymore.
Instead of the "poof", perhaps create a visual effect of the exit end of the WH when they use it. |
Vaeul
XERCORE E X T E R M I N A T U S
41
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Posted - 2013.03.25 03:16:00 -
[120] - Quote
Vir Sigvaldt wrote:Instead of the "poof", perhaps create a visual effect of the exit end of the WH when they use it.
Yea. It would be a ripple effect. They already have the art asset for this in EVE from which they can work from to make something for Dust 514.
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