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201. [suggestion] Different stats-screen details at the end of battles - in Feedback/Requests [original thread]
From my reply to the Dust Questionnair: Quote: End-game screen, after battles, should rank players by gained SkillPoints, not K/D ratios or similar. Should also show medic/resupply/recon details to remove focus from K/D ratios.
- by G Torq - at 2012.09.11 13:05:00
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202. [Suggestion] Scanners and Jammers - in Feedback/Requests [original thread]
From the Dust questionnaire I just answered: Quote: Equipment suggestion: deploy-able scanners and jammers, to remove/add fog-o-war effect on peoples radars - capture an objective, drop a jammer and start defending. Basic equipment that can...
- by G Torq - at 2012.09.11 13:01:00
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203. Sticky:Ideas/Themes for DUST 514 Maps - in Feedback/Requests [original thread]
Just got my feedback-request email, and here is something I put into the reply: Quote: Game mode suggestion: Boarding-party for a space-battle. Capture a Clone Reanim facility before initial (ultra low) clone-count is spent to allow further fi...
- by G Torq - at 2012.09.11 12:51:00
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204. Stolen vehicles = wasted isk - in Feedback/Requests [original thread]
Riggs Tank wrote: im not 100% sure on this. but i called in a tank and was killed before i got in, a teammate drove off in it and im certain the tank survied the match. when i got back in my MQ i had a tank in stock. The uncertainty comes from ...
- by G Torq - at 2012.09.10 11:54:00
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205. [request] buildable sentry turrets - in Feedback/Requests [original thread]
Automated turret (assault-rifle-on-a-tripod) is something I'd like to see - it could be a meaningful to booby-trap an installation or an objective, as well as a defensive option. Given the absolute silly power some vehicles have, it could also be...
- by G Torq - at 2012.09.09 15:17:00
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