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161. [Request] Equipment: Deployable, "active" scanner - in Feedback/Requests [original thread]
(googled a bit on the forum, and most discussions appear to be about carried scanners) Would like to request a deployable scanner as infantry equipment. While deployed, scans a defined area for enemy activities, and relays these to the owner. Sho...
- by G Torq - at 2013.01.19 11:34:00
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162. [Request] New Equipment "Codebreaker" - in Feedback/Requests [original thread]
Something that slightly increases hack-distance might work; perhaps 5-10% added distance. A placable object, to facilitate distant hacking would have to be single-use only, since it would be too tempting to simply hide it and re-hack constantly. ...
- by G Torq - at 2013.01.19 11:18:00
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163. [request] duel wield weapons - in Feedback/Requests [original thread]
Allow dual-wielding hand-guns: Reloading takes 3x duration, due to putting 1 gun down to reload the other
Aiming should be messed up, with a semi-random offset and right hand aims left of reticle, left aims right
Dual-wield Ops skill red...
- by G Torq - at 2013.01.16 15:51:00
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164. (Request) Can I please get WPs for assisting in vehicle destruction - in Feedback/Requests [original thread]
mhall914 wrote: There have been many times where I'm shooting a HAV multiply times with my swarm launcher almost destroying it then someone else destroys the vehicle. I may get an assist for the kill(s) for the player(s) in the vehicle but no p...
- by G Torq - at 2013.01.16 15:43:00
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165. [Request] Change-State Ammunition - in Feedback/Requests [original thread]
Aeon Amadi wrote: Ruin - EM - Mostly shield damage with some armor damage. Spoil - Thermal - Predominantly shield damage with more armor damage than ruin. Ravage - Kinetic - Predominantly armor damage with more shield damage than havoc. Havoc ...
- by G Torq - at 2013.01.14 18:05:00
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166. [Feedback] Welcome on TQ !!! - in Feedback/Requests [original thread]
KalOfTheRathi wrote: They said it would be down for 13 hours and 20 minutes. Has it been that long? Twitter says they are up. But comments say not so good. Is up - was unplayable, at least for me
- by G Torq - at 2013.01.10 14:07:00
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167. Four seat LAV - in Feedback/Requests [original thread]
TODDSTER024 wrote: A new LAV that has four seats and no gun. This way my squad and i can all ride together. Yes please - tired of only getting 2 kills when I blow up LAVs
- by G Torq - at 2013.01.07 22:25:00
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168. [Request] Green Light/Kick All Passengers for Vehicles - in Feedback/Requests [original thread]
+1 to ejecting non-turret blueberries from vehicles, preferably with a 2 second verbal and visual warning ("greenlight") If you're afraid you'll be dropped/ejected somewhere insanitary, dont get into other people's vehicles! If you get dropped in...
- by G Torq - at 2013.01.06 18:59:00
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169. Skirmish Game Mode....what happened? - in Feedback/Requests [original thread]
https://forums.dust514.com/default.aspx?g=posts&t=48312
- by G Torq - at 2013.01.01 11:42:00
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170. Shield Overcharge when spawning in. - in Feedback/Requests [original thread]
copy left wrote: Close your eyes and try to picture this : Your playing ambush, you spawn with your back facing 2 squads of enemy all of which have proto weapons and up. Due to the black screen that shows up when your in the process of spawning...
- by G Torq - at 2013.01.01 10:11:00
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171. Pre-Codex firing last clip during death - in Feedback/Requests [original thread]
Agnoeo wrote: G Torq wrote: Hobos-N-Guns wrote: This may be to far out there, but what about a suit module that explodes when you expire. your suit desolves in a controlled manner when you die, to prevent the opposition from getting an...
- by G Torq - at 2012.12.31 09:36:00
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172. Pre-Codex firing last clip during death - in Feedback/Requests [original thread]
Hobos-N-Guns wrote: This may be to far out there, but what about a suit module that explodes when you expire. your suit desolves in a controlled manner when you die, to prevent the opposition from getting anything from it. Exploding it would...
- by G Torq - at 2012.12.30 18:59:00
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173. [Request] Rise of the (proto) heavy - in Feedback/Requests [original thread]
Martin0 Brancaleone wrote: WHz DS9899 wrote: It's got that insane armor/sheilds Proto heavy have the same armor and shield as the standard. +1 for moar slots! Go beserk - upgrade the [S] sidearm slot to a [L] light-weapon slot on pr...
- by G Torq - at 2012.12.30 18:29:00
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174. [Request] Eve player installation drops - in Feedback/Requests [original thread]
Octavian Vetiver wrote: G Torq wrote: As long as you can aim+shoot, yes please :) Meanwhile: Drops and whatnut from space should have a cool-down timer to keep anyone from spamming (although costs should also limit spam), and a loading-tim...
- by G Torq - at 2012.12.29 22:19:00
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175. [Suggestion] Depletion of clone reserves shouldn't end the match - in Feedback/Requests [original thread]
As the number of remaining nipple-necks goes down, they could "re-squad", i.e. re-assembly into new squads. Then, when there is only 1 squad left, declare a winner. Alternatively, when clone-count goes to 0, start a timer that counts when there a...
- by G Torq - at 2012.12.28 21:22:00
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176. [Suggestion] Lock on success rate - in Feedback/Requests [original thread]
Proto at 85%, but only 3% drop per class. Calculation should be per missile. If your swarm consists of 4 missiles, each has % chance of failing. A failed lock should be met with a re-lock attempt by the missile, on any valid target it can find. ...
- by G Torq - at 2012.12.28 17:58:00
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177. [Request] Eve player installation drops - in Feedback/Requests [original thread]
Octavian Vetiver wrote: jenza aranda wrote: Ulysses Knapse wrote: Installations are called from the War Barge? That's news to me. I was pretty sure that they came from the MCC. Then again, I'm probably right. Installations would either ta...
- by G Torq - at 2012.12.28 16:38:00
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178. [Request] Triage and Heavys - in Feedback/Requests [original thread]
KEROSIINI-TERO wrote: Unfortunately, in many cases it is more effective to have a HMG+AR than HMG+rep. is why I run AR+Repper in my default fit - use the right tool at the right time. And will admit that running behind a HMG gives me the fu...
- by G Torq - at 2012.12.25 21:18:00
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179. [Request] Squad Leader Title - in Feedback/Requests [original thread]
Talos Alomar wrote: I like this idea. love it, actually. i'd like an entire command skill tree. with the ability to get bonuses to the entire squad as well. A Squad Leader skill has been requested a few times already - am hoping CCP took n...
- by G Torq - at 2012.12.24 13:52:00
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180. {Request} Triage Dart - in Feedback/Requests [original thread]
I-Shayz-I wrote: Maybe a variant on the repair tool that has a splash effect similar to the mass driver? (with more accuracy of course) It shoots a concentrated cluster of nanites that repair a set amount of armor within the burst. This would...
- by G Torq - at 2012.12.23 17:44:00
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