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141. [Feedback] Vehicles & Modules of 1.7 - in Feedback/Requests [original thread]
CCP Logibro wrote: Tanks still feel too strong in 1.7 and AV is not strong enough to stop them WeGÇÖll need to do something about MLT tanks. We will see to rebalance some PG/CPU for equipment and more. More details will come in a dev blog/for...
- by GVGMODE - at 2014.01.04 18:10:00
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142. Factional Warfare Sabotage. - in Technical Support/Bugs [original thread]
IP and MAC ban from faction warfare
- by GVGMODE - at 2014.01.04 17:53:00
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143. [BUG] Gallente tank turret's range of motion compared to Caldari tanks - in Technical Support/Bugs [original thread]
CCP Delamorui Eddy wrote: Hi, thank you for contacting us. This is a known issue. Please donGÇÖt shoot yourself like that. Thank you. And yet it hasn't been fixed for so long... shame on you CCP
- by GVGMODE - at 2014.01.04 17:39:00
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144. To Team TrueGrit: Fake attacks to lock down districts in PC - in Feedback/Requests [original thread]
I would like to see the price of clone packs returned to its original 80m
- by GVGMODE - at 2013.12.31 21:12:00
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145. Corporate funding needed. Corporate representatives wanted. - in The War Room [original thread]
LMAO http://dustboard.com/global/merc/Gorgak_Brunt http://dustboard.com/global/statistics/corporation/Terrestrial_Trading_Consortium_of_New_Eden
- by GVGMODE - at 2013.12.31 03:31:00
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146. A request - in The War Room [original thread]
Doing a ps3 factory reset, rebuilding database and restoring the file system every now and then does help. I declare war on CCP for not moving to newer consoles for now.
- by GVGMODE - at 2013.12.30 18:45:00
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147. Aurum Services - in The Council's Chamber [original thread]
Killar-12 wrote: GVGMODE wrote: Not like CCP actually holds to the old belief of decisions matter when they keep changing everything in the game, thus modifying the decisions players make every day. As for the name change, well I am sure th...
- by GVGMODE - at 2013.12.30 18:30:00
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148. Aurum Services - in The Council's Chamber [original thread]
Not like CCP actually holds to the old belief of decisions matter when they keep changing everything in the game, thus modifying the decisions players make every day. As for the name change, well I am sure there has to be a way for CCP to keep tr...
- by GVGMODE - at 2013.12.30 04:58:00
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149. Aurum Services - in The Council's Chamber [original thread]
Mr Machine Guns wrote: something else that would be cool for dropsuits is to have your corp logo on it if I thought of that but one step at a time, CCP is very slow with things.
- by GVGMODE - at 2013.12.29 20:42:00
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150. known issues must go in 1.8 - in Feedback/Requests [original thread]
The red line was put in order to give the enemy team a chance to fight back, if it was to be removed then we could all stomp the other team by killing every sort of spawn point they have and just camping them in their ground spawn/MCC free fall ar...
- by GVGMODE - at 2013.12.29 03:20:00
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151. Aurum Services - in The Council's Chamber [original thread]
Here are some things that I believe will help boost the income that CCP obtains from Dust 514, some have been suggested but I would like to see the CPM bring this to the table in a future meeting with CCP. This services are merely cosmetic but pe...
- by GVGMODE - at 2013.12.29 03:11:00
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152. [BUG] Gallente tank turret's range of motion compared to Caldari tanks - in Technical Support/Bugs [original thread]
ladwar wrote: i am pretty sure that armor tanks are not meant to shoot under them while going though the actually armor of their own vehicle. ^ Gallente Tank & Turrets Not working as intended that is for sure.
- by GVGMODE - at 2013.12.29 02:53:00
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153. [Feedback] Vehicles & Modules of 1.7 - in Feedback/Requests [original thread]
The problem arises in public matches where players that havenGÇÖt spent a single skill point into the vehicle tree are spamming vehicles continuously and endlessly, such spam is because of two breaking points that affect the propensity a player ha...
- by GVGMODE - at 2013.12.15 19:04:00
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154. (Bug) New type of lag in PC? Video soon(tm) :P - in The War Room [original thread]
BobThe 844-1 CakeMan wrote: how the pcs go today since i wasn't on? good bad? Same as yesterday :3
- by GVGMODE - at 2013.12.15 07:49:00
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155. [BUG 1.7] Armor HAV & Turret(s) - in Technical Support/Bugs [original thread]
When using any sort of turret in an armor tank it still allows you to move/use/shoot your turret through the chassis/sprite of the Armor HAV, which gives them an extensive advantage at killing targets from using a rail gun in the mountain shooting...
- by GVGMODE - at 2013.12.11 02:29:00
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156. We need a new thing - in The War Room [original thread]
PS4/Xbox are new
- by GVGMODE - at 2013.11.30 04:19:00
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157. Hey Rampage - in The War Room [original thread]
Correction to everybody. Beer is the drink of the poor people that get food stamps which is at least 46% of America ( I prefer to call them proletarian roaches). Absinthe is for addicts Rum is for people of color and slaves. Vodka/Gin are drinks ...
- by GVGMODE - at 2013.11.30 04:17:00
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158. AURUM respec? - in Feedback/Requests [original thread]
Nova Knife wrote: I (and most of the CPM) are in favor of paid respecs, so long as there are certain restrictions, and that within a period of time (Under debate, but the consensus is mostly around or longer than 6 months) free accounts should ...
- by GVGMODE - at 2013.11.25 01:46:00
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159. Announcement:Dev Blog: Vehicle Changes in Uprising 1.7 - in Announcement and Events [original thread]
If we are forced to accept this skill changes the least it can be done is a full respec so we can allocate every point into vehicles, we shall not decieve for your lack of understanding to the fact that once we finished our vehicle skill tree we d...
- by GVGMODE - at 2013.11.23 20:52:00
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160. Dear CCP Frame... I sincerely reject your Uprising 1.7 Vehicle Respec. - in General Discussions [original thread]
Roger Cordill wrote: .... you realize that if this didn't happened, you would lose SP, right? In this universe where decisions matter, CCP only wants to sink more SP into the same skills that my mercenary already learned because they feel lik...
- by GVGMODE - at 2013.11.23 08:17:00
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