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ACT1ON BASTARD
Amarr Templars Amarr Empire
189
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Posted - 2014.09.30 21:46:00 -
[1] - Quote
Its about time and i got a some support
Iron Wolf Saber wrote:
If you got threads on reintroducing the SLAV LLAV LDS EHAVs and MHAVs Start a thread up.
Meanwhile I got a pretty good idea on the types of turrets we can bring back in.
Sounds enthusiastic huh. Im only a dropship pilot and know very little about tanking so you pro pilots speak up
Heres the question, What should be reintroduced? Just the hulls and turret variants or that and all modules .? Also if youre both a vehicle and av user please state so because i take youre guys posts more seriously since your views arent so skewed.
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Spkr4theDead
Red Star. EoN.
2146
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Posted - 2014.09.30 22:56:00 -
[2] - Quote
ACT1ON BASTARD wrote:Its about time and i got a some support Iron Wolf Saber wrote:
If you got threads on reintroducing the SLAV LLAV LDS EHAVs and MHAVs Start a thread up.
Meanwhile I got a pretty good idea on the types of turrets we can bring back in.
Sounds enthusiastic huh. Im only a dropship pilot and know very little about tanking so you pro pilots speak up Heres the question, What should be reintroduced? Just the hulls and turret variants or that and all modules .? Also if youre both a vehicle and av user please state so because i take youre guys posts more seriously since your views arent so skewed. Infantry won't allow it.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Echo 1991
WarRavens Capital Punishment.
465
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Posted - 2014.09.30 22:58:00 -
[3] - Quote
Spkr4theDead wrote:ACT1ON BASTARD wrote:Its about time and i got a some support Iron Wolf Saber wrote:
If you got threads on reintroducing the SLAV LLAV LDS EHAVs and MHAVs Start a thread up.
Meanwhile I got a pretty good idea on the types of turrets we can bring back in.
Sounds enthusiastic huh. Im only a dropship pilot and know very little about tanking so you pro pilots speak up Heres the question, What should be reintroduced? Just the hulls and turret variants or that and all modules .? Also if youre both a vehicle and av user please state so because i take youre guys posts more seriously since your views arent so skewed. Infantry won't allow it. Why not? Just means more things to shoot at.
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Thumb Green
Raymond James Corp
1587
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Posted - 2014.09.30 23:15:00 -
[4] - Quote
Spkr4theDead wrote:ACT1ON BASTARD wrote:Its about time and i got a some support Iron Wolf Saber wrote:
If you got threads on reintroducing the SLAV LLAV LDS EHAVs and MHAVs Start a thread up.
Meanwhile I got a pretty good idea on the types of turrets we can bring back in.
Sounds enthusiastic huh. Im only a dropship pilot and know very little about tanking so you pro pilots speak up Heres the question, What should be reintroduced? Just the hulls and turret variants or that and all modules .? Also if youre both a vehicle and av user please state so because i take youre guys posts more seriously since your views arent so skewed. Infantry won't allow it. The only variant infantry had a problem with was the LLAV but that was during the murder taxi era where LLAV's could take more of pounding than tanks just to speed away and be back at full health seconds later. The rest of variants where disliked by the vehicle users.
We don't kick ass, we kick dick and we kick it hard.
Join us in our Pumpkin Crushing
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ACT1ON BASTARD
Amarr Templars Amarr Empire
191
|
Posted - 2014.10.01 00:44:00 -
[5] - Quote
Thumb Green wrote:Spkr4theDead wrote:ACT1ON BASTARD wrote:Its about time and i got a some support Iron Wolf Saber wrote:
If you got threads on reintroducing the SLAV LLAV LDS EHAVs and MHAVs Start a thread up.
Meanwhile I got a pretty good idea on the types of turrets we can bring back in.
Sounds enthusiastic huh. Im only a dropship pilot and know very little about tanking so you pro pilots speak up Heres the question, What should be reintroduced? Just the hulls and turret variants or that and all modules .? Also if youre both a vehicle and av user please state so because i take youre guys posts more seriously since your views arent so skewed. Infantry won't allow it. The only variant infantry had a problem with was the LLAV but that was during the murder taxi era where LLAV's could take more of pounding than tanks just to speed away and be back at full health seconds later. The rest of variants where disliked by the vehicle users. Im just dying for this logi dropship to come back in action . Llavs can be balanced no prob, probably reduced hp or slower movement w tank. |
Xocoyol Zaraoul
Superior Genetics
2493
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Posted - 2014.10.01 01:22:00 -
[6] - Quote
LLAVs were a great idea but horribly overpowered, even with the bumper-car damage nerf, I would love to see a shield transfer module come back though.
LDS never had a problem with, those were sexy and great, though I think they might run the risk of being the "new" Gunship given the new HP buffs and small turret tweaks. I'd like to see a rebalanced version with the MCRU as the focus as well as resist bonuses, NOT a big PG or CPU to avoid abuse.
Enforcers were... Odd... Not sure I see the point still, though the Caldari Enforcer was pretty sexy only due to the extra low slot (You could do some disgusting things if you put a Complex Powerplant in that...), but with the new HAV slot system it would be a pain to properly balance them besides some stupid range or damage bonus...
Marauders, those were never really balanced, though at one point they did seem pretty close. I'd be interested in a Marauder frame where the CPU and PG are buffed, and it grants regen bonuses per rank, but the base speed is 50% of normal. Make it good for a slugfest but difficult to pull out of an area, and run the risk of a normal HAV flanking you due to your poor speed.
In a perfect world I'd be against an LLAV and LDS, and make the "LDS" a Heavy Aircraft and the "LLAV" the MAV with a closed-compartment driver, slow, and built-in vehicle reppers/shield transporters. Too slow to road kill infantry but more durable then LAVs.
"You see those red dots over there?
Go and shoot them until you see a +50 on the screen" - Arkena Wyrnspire
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Spkr4theDead
Red Star. EoN.
2146
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Posted - 2014.10.01 01:45:00 -
[7] - Quote
Echo 1991 wrote:Spkr4theDead wrote:ACT1ON BASTARD wrote:Its about time and i got a some support Iron Wolf Saber wrote:
If you got threads on reintroducing the SLAV LLAV LDS EHAVs and MHAVs Start a thread up.
Meanwhile I got a pretty good idea on the types of turrets we can bring back in.
Sounds enthusiastic huh. Im only a dropship pilot and know very little about tanking so you pro pilots speak up Heres the question, What should be reintroduced? Just the hulls and turret variants or that and all modules .? Also if youre both a vehicle and av user please state so because i take youre guys posts more seriously since your views arent so skewed. Infantry won't allow it. Why not? Just means more things to shoot at. Because infantry won't allow pilots to have options, nevermind stronger tanks.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
2146
|
Posted - 2014.10.01 01:47:00 -
[8] - Quote
Thumb Green wrote:Spkr4theDead wrote:ACT1ON BASTARD wrote:Its about time and i got a some support Iron Wolf Saber wrote:
If you got threads on reintroducing the SLAV LLAV LDS EHAVs and MHAVs Start a thread up.
Meanwhile I got a pretty good idea on the types of turrets we can bring back in.
Sounds enthusiastic huh. Im only a dropship pilot and know very little about tanking so you pro pilots speak up Heres the question, What should be reintroduced? Just the hulls and turret variants or that and all modules .? Also if youre both a vehicle and av user please state so because i take youre guys posts more seriously since your views arent so skewed. Infantry won't allow it. The only variant infantry had a problem with was the LLAV but that was during the murder taxi era where LLAV's could take more of pounding than tanks just to speed away and be back at full health seconds later. Passive defensive skills. The rest of variants where disliked by the vehicle users. [b]That's because they were terrible. The scout LAV was useless, and the logi DS was a brick that didn't get a bonus for spawn time reduction. The enforcers were very easily beatable by STD level tanks, making themselves not worth the investment in SP or ISK.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
2146
|
Posted - 2014.10.01 01:52:00 -
[9] - Quote
Xocoyol Zaraoul wrote: Too slow to road kill infantry but more durable then LAVs. Heaven forbid physics is allowed to take its course.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Fizzer XCIV
Company of Marcher Lords Amarr Empire
363
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Posted - 2014.10.01 02:01:00 -
[10] - Quote
Logi vehicles were always useless...
...Not useless, but they were almost never actually used form the reason they were intended for. LLAVs just ended up being murder taxis. I really don't see any reason for them to return. At least not in the form they were in. They would probably have to be slower, much slower. But at that point we might as well just make the eventual (someday... maybe) MAVs the Logistics ground vehicle.
LDSs weren't a problem, but they were rather useless. They ended up just being tankier transport dropships. I really wish that these ships would have gotten more "equipment modules" to make them useful. Stuff like repair tool turrets that would basically be up sized repair tools, Nanite Field Generators that would resupply Anny nearby allies, and stuff like that.
Scout LAVs were just weak. Their speed advantage was pointless. Honestly, I would like to see these come back as dedicated Ewar vehicles. Maybe even vehicle cloaks that only they could fit?
Marauders cannot come back in any way. They were just pure upgrades to the standard hulls. They would need to be completely redone.
Enforcers at least gave up something for their bonuses, but they were a little too rare(probably due to their price)... I would like to see those come back. |
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Alena Ventrallis
Vengeance Unbound Dark Taboo
1849
|
Posted - 2014.10.01 02:01:00 -
[11] - Quote
Logi DS do not need to focus on the mCRU. mCRU should remain a module with some utility, but there isn't much one can do to improve an mCRU in interesting ways. Logi DS should focus on repair of vehicles, and resupply of vehicle ammo. Perhaps some infantry support abilities, but their focus should be on keeping friendly vehicles in the fight.
Listen to my muscle memory
Contemplate what I've been clinging to
Forty-six and two ahead of me
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Iron Wolf Saber
Den of Swords
16968
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Posted - 2014.10.01 02:01:00 -
[12] - Quote
For those of you curios I am more focused on roles of the vehicles most of the old ones didn't have one either which caused quite a bit of their issues.
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Sniper Rifles =// Unlocked
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Alena Ventrallis
Vengeance Unbound Dark Taboo
1850
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Posted - 2014.10.01 02:11:00 -
[13] - Quote
Iron Wolf Saber wrote:For those of you curios I am more focused on roles of the vehicles most of the old ones didn't have one either which caused quite a bit of their issues. As I mentioned, Logi DS should focus on supporting vehicles much like logi suits focus on supporting dropsuits. Reintroduce the vehicle reppers, and give logi DS a bonus to them, for range and amount or whatever bonus.
SLAVs should have some scanning capability (perhaps passive scans built in)
LLAV should support infantry, but not with that worthless repper they had before. I'm thinking like a built in compact nanohive (increased range, obviously) and reintroduce the vehicle rep modules for them.
Listen to my muscle memory
Contemplate what I've been clinging to
Forty-six and two ahead of me
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buzzzzzzz killllllllll
Fatal Absolution General Tso's Alliance
702
|
Posted - 2014.10.01 02:24:00 -
[14] - Quote
Spkr4theDead wrote:Echo 1991 wrote:Spkr4theDead wrote:ACT1ON BASTARD wrote:Its about time and i got a some support Iron Wolf Saber wrote:
If you got threads on reintroducing the SLAV LLAV LDS EHAVs and MHAVs Start a thread up.
Meanwhile I got a pretty good idea on the types of turrets we can bring back in.
Sounds enthusiastic huh. Im only a dropship pilot and know very little about tanking so you pro pilots speak up Heres the question, What should be reintroduced? Just the hulls and turret variants or that and all modules .? Also if youre both a vehicle and av user please state so because i take youre guys posts more seriously since your views arent so skewed. Infantry won't allow it. Why not? Just means more things to shoot at. Because infantry won't allow pilots to have options, nevermind stronger tanks.
please, for the love of these forums, stop your damn bitching about infantry |
Spkr4theDead
Red Star. EoN.
2146
|
Posted - 2014.10.01 02:47:00 -
[15] - Quote
Fizzer XCIV wrote: Marauders cannot come back in any way. They were just pure upgrades to the standard hulls. They would need to be completely redone.
Yet the commando suit having a bonus to weapon damage is just fine, right?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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buzzzzzzz killllllllll
Fatal Absolution General Tso's Alliance
703
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Posted - 2014.10.01 02:55:00 -
[16] - Quote
Spkr4theDead wrote:Fizzer XCIV wrote: Marauders cannot come back in any way. They were just pure upgrades to the standard hulls. They would need to be completely redone.
Yet the commando suit having a bonus to weapon damage is just fine, right?
and have larger hitbox, less fitting space, less speed, and less ewar |
Vulpes Dolosus
molon labe. General Tso's Alliance
2200
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Posted - 2014.10.01 03:16:00 -
[17] - Quote
I don't want logistics vehicles without a full rework of vehicle logistics mods.
Dust was real! I was there!
My current background
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ACT1ON BASTARD
Amarr Templars Amarr Empire
191
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Posted - 2014.10.01 03:49:00 -
[18] - Quote
Good ideas but come up with some roles for the vehicle variants. Ex. Slavs can give anyone in the vicinity 30% precision or damps or something. |
castba
Merc-0107
605
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Posted - 2014.10.01 04:03:00 -
[19] - Quote
Spkr4theDead wrote:ACT1ON BASTARD wrote:Its about time and i got a some support Iron Wolf Saber wrote:
If you got threads on reintroducing the SLAV LLAV LDS EHAVs and MHAVs Start a thread up.
Meanwhile I got a pretty good idea on the types of turrets we can bring back in.
Sounds enthusiastic huh. Im only a dropship pilot and know very little about tanking so you pro pilots speak up Heres the question, What should be reintroduced? Just the hulls and turret variants or that and all modules .? Also if youre both a vehicle and av user please state so because i take youre guys posts more seriously since your views arent so skewed. Infantry won't allow it. As a non-pilot, I want to see ALL OF THE THINGS.
As should all dust players. Diversity is what makes the game interesting.
"When everything is OP, nothing is" - CCP Ratatti
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Maken Tosch
DUST University Ivy League
9602
|
Posted - 2014.10.01 04:06:00 -
[20] - Quote
I missed being a Logi LAV driver before I became a knifer. This was way back during Skirmish 1.0 when nova knives only existed as built-in sidearms on all suit classes.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Magnus Amadeuss
Bragian Order Amarr Empire
1112
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Posted - 2014.10.01 05:55:00 -
[21] - Quote
I know this is incredibly not possible, but it would be amazing none-the-less.... bare with me....
Make scout vehicles cloak.
Unable to run over people, no weapons, paper thin tanks, but cloaks just like the scouts do.
This would be absolutely amazing, and would add a really a super cool element to dust.
EDIT: Scout LAV and Scout Dropship FTW.
Fixing swarms
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ACT1ON BASTARD
Amarr Templars Amarr Empire
191
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Posted - 2014.10.01 18:27:00 -
[22] - Quote
Bump need more specific roles for the reintroduced vehicles. |
Joel II X
molon labe. General Tso's Alliance
3706
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Posted - 2014.10.01 18:52:00 -
[23] - Quote
Spkr4theDead wrote:ACT1ON BASTARD wrote:Its about time and i got a some support Iron Wolf Saber wrote:
If you got threads on reintroducing the SLAV LLAV LDS EHAVs and MHAVs Start a thread up.
Meanwhile I got a pretty good idea on the types of turrets we can bring back in.
Sounds enthusiastic huh. Im only a dropship pilot and know very little about tanking so you pro pilots speak up Heres the question, What should be reintroduced? Just the hulls and turret variants or that and all modules .? Also if youre both a vehicle and av user please state so because i take youre guys posts more seriously since your views arent so skewed. Infantry won't allow it. Yes, I will. |
ACT1ON BASTARD
Amarr Templars Amarr Empire
192
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Posted - 2014.10.02 00:50:00 -
[24] - Quote
Bump |
Dimitri Rascolovitch
The Immortal Knights
240
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Posted - 2014.10.02 02:53:00 -
[25] - Quote
Thumb Green wrote:Spkr4theDead wrote:ACT1ON BASTARD wrote:Its about time and i got a some support Iron Wolf Saber wrote:
If you got threads on reintroducing the SLAV LLAV LDS EHAVs and MHAVs Start a thread up.
Meanwhile I got a pretty good idea on the types of turrets we can bring back in.
Sounds enthusiastic huh. Im only a dropship pilot and know very little about tanking so you pro pilots speak up Heres the question, What should be reintroduced? Just the hulls and turret variants or that and all modules .? Also if youre both a vehicle and av user please state so because i take youre guys posts more seriously since your views arent so skewed. Infantry won't allow it. The only variant infantry had a problem with was the LLAV but that was during the murder taxi era where LLAV's could take more of pounding than tanks just to speed away and be back at full health seconds later. The rest of variants where disliked by the vehicle users.
didnt help that the SKILL gave it a base flat damage resistance of like 40% then all they had to do was stack shield or armor hardeners, which were passive at the time to have a magical invincible LAV ten to one you would kill the driver unintentionally with AV without killing the LLAV
i am infantry. I want more tanks and LAVs to blow up
Bring back the Marauders, Enforcers, Logistic, and Scout LAVS and Dropships
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Racro 01 Arifistan
501st Knights of Leanbox
419
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Posted - 2014.10.02 07:30:00 -
[26] - Quote
Fizzer XCIV wrote: Marauders cannot come back in any way. They were just pure upgrades to the standard hulls. They would need to be completely redone.
.
iam preety sure assault dropships are direct upgrades of std dropship hulls.....just that the pilot gets a gun.
marauder havs were actually slower than their std hull counter parts and cost a fck ton of isk to run.
fully proto fitted surya would cost you at least 2.6mill isk
fully proto fittied madruar would have been 1.4mill.
hmm these prices seem to resemble ADS and DS isk costs.
Elite Gallenten Soldier
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Fizzer XCIV
Company of Marcher Lords Amarr Empire
367
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Posted - 2014.10.02 08:51:00 -
[27] - Quote
Racro 01 Arifistan wrote:Fizzer XCIV wrote: Marauders cannot come back in any way. They were just pure upgrades to the standard hulls. They would need to be completely redone.
.
iam preety sure assault dropships are direct upgrades of std dropship hulls.....just that the pilot gets a gun. marauder havs were actually slower than their std hull counter parts and cost a fck ton of isk to run. fully proto fitted surya would cost you at least 2.6mill isk fully proto fittied madruar would have been 1.4mill. hmm these prices seem to resemble ADS and DS isk costs. ADS are actually not pure upgrades. They have less passenger capacity and less HP than basic hulls. They make a sacrifices to get something. I think they even have less PG/CPU as well. The Marauders never actually did this(except for ISK which can't be balanced around) they were just regular HAVs with more CPU/PG(possibly more base HP, I can't remember). The point is that if Marauders were implemented in the same way that they were, there would be no reason (other than ISK, and PC throws the concept of balancing around ISK out the window) not to use one. I actually have the same issue with the current Assault suits. They are pure upgrades to Basic Frames. This is why I am a huge supporter of Basic frames getting a second equipment slot and other various buffs to bring them up to a different par. I may have worded that wrong though. Marauders can come back, but not like they were. |
ACT1ON BASTARD
Amarr Templars Amarr Empire
195
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Posted - 2014.10.02 18:49:00 -
[28] - Quote
Fizzer XCIV wrote:Racro 01 Arifistan wrote:Fizzer XCIV wrote: Marauders cannot come back in any way. They were just pure upgrades to the standard hulls. They would need to be completely redone.
.
iam preety sure assault dropships are direct upgrades of std dropship hulls.....just that the pilot gets a gun. marauder havs were actually slower than their std hull counter parts and cost a fck ton of isk to run. fully proto fitted surya would cost you at least 2.6mill isk fully proto fittied madruar would have been 1.4mill. hmm these prices seem to resemble ADS and DS isk costs. ADS are actually not pure upgrades. They have less passenger capacity and less HP than basic hulls. They make a sacrifices to get something. I think they even have less PG/CPU as well. The Marauders never actually did this(except for ISK which can't be balanced around) they were just regular HAVs with more CPU/PG(possibly more base HP, I can't remember). The point is that if Marauders were implemented in the same way that they were, there would be no reason (other than ISK, and PC throws the concept of balancing around ISK out the window) not to use one. I actually have the same issue with the current Assault suits. They are pure upgrades to Basic Frames. This is why I am a huge supporter of Basic frames getting a second equipment slot and other various buffs to bring them up to a different par. I may have worded that wrong though. Marauders can come back, but not like they were. Whats wrong with pure upgrades a grimsones is a pure upgrade of a gorgon. Tanks need some upgrades, since the nerfs i havent seen any tanker get above 20 kills. Maybe dont give the mauraders more firepower but upgrade their defense.Then again im not a tanker so tankers speak up. |
GVGMODE
191
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Posted - 2014.10.02 19:39:00 -
[29] - Quote
CCP decided to change tank mechanics a year ago with the intention of vehicles dying faster, hence passive resistances were removed. It is very unlikely they will reintroduce such modules, mechanics and turrents.
Just accept it and move on... or snipe from the redline. |
Sir Snugglz
Red Star. EoN.
871
|
Posted - 2014.10.02 20:34:00 -
[30] - Quote
While I Agree that the LDS was useless, it provided more fun than any useful vehicle/role that there was. We would fly full dropship squads and take turns playing the role of LDS. We would simply hover in the air for an eentire match and all the DS took turns getting regenerated. There was no WP for it, but it was so much fun providing armor/shield regen for my pilots.
This is what it made me feel like minus the raping by the friendly piltos lol.
-Pro AFKing LVL 5
-Luck is just one of my skills
-Just because I make flying look easy doesn't mean it is
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