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121. Railgun damage incorrect - in Technical Support/Bugs [original thread]
KenKaniff69 wrote: Jason Pearson wrote: Railguns do bonus damage to Armor, less to shields, it's like that for the forge, sniper rifle and rail rifle, why is the railgun reversed? Just noticed this. ^
- by GVGMODE - at 2014.01.17 02:53:00
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122. A Reminder of what DUST looked like back in 2009.. - in General Discussions [original thread]
If only we could go back to the old engine
- by GVGMODE - at 2014.01.17 01:59:00
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123. The way I think of Renegade. - in The War Room [original thread]
AE der Meister
- by GVGMODE - at 2014.01.14 21:20:00
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124. Tanks: Blaster vs. Rail Balance - in Feedback/Requests [original thread]
Railguns = Anti-Vehicle Blasters = Anti-Infantry Your post is just obnoxious...
- by GVGMODE - at 2014.01.14 17:51:00
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125. Who Is The Best Tanker in DUST? - in General Discussions [original thread]
I believe slap was the best I have seen. As of this build only two pilots have caught my eye, Bob in the way he drives his glass tank and Alldin with his flanking.
- by GVGMODE - at 2014.01.14 06:37:00
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126. CPM: Petition to CCP Regarding Cloaks - in General Discussions [original thread]
Reminds me of KZ3, where everybody was using the sniper class for the cloaks
- by GVGMODE - at 2014.01.12 23:41:00
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127. Remove Bolas' - in General Discussions [original thread]
Bolas are hilarious, there was one time it dropped my tank and made it rollover all the way inside the red line... :(
- by GVGMODE - at 2014.01.12 23:32:00
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128. execution order #514.0 - in The War Room [original thread]
CCP will take a lot of time to fix district locking. I suggest AE, Nyan and DDB to decrete martial law in Molden Heat, launch a large scale acquisition to every single piece of land available and lock each district they own and acquire... until t...
- by GVGMODE - at 2014.01.12 03:20:00
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129. Assault Dropships are NOT OP, and here's why. - in General Discussions [original thread]
Dropships in general have the redline to their disposal, they just need to pop the afterburner and get to the ceiling of the map in a matter of seconds. It is very hypocrite from their part to say something about rail tanks. If you want to balanc...
- by GVGMODE - at 2014.01.10 21:39:00
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130. Just Curious - in General Discussions [original thread]
DUST Fiend wrote: GVGMODE wrote: 80GJ Railgun (STD - 1450) #1 1,885 #2 2,377 #3 2,783 80GJ Particle Accelerator (ADV - 1668) #1 2,168 #2 2,734 #3 3,201 80GJ Particle Cannon (PRO- 1885) #1 1,885 #2 3,090 #3 3,618 This hurts my ...
- by GVGMODE - at 2014.01.10 19:07:00
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131. Just Curious - in General Discussions [original thread]
Railguns by themselves are not broken but the way modules work right now is totally hideous. In a tank vs tank the Railgun (Anti-Vehicle) should superior, tank vs infantry the blaster (Anti-Infantry) is the best option and if you want to do everyt...
- by GVGMODE - at 2014.01.10 18:46:00
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132. Please tell me you're joking. - in General Discussions [original thread]
Shotgun+Scout+Cloak * 16 players = win
- by GVGMODE - at 2014.01.09 06:41:00
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133. Rework or Remove the redline - in General Discussions [original thread]
Don't forget to decrease the elevation that dropships can reach... it is like they have an instant redline at their disposal.
- by GVGMODE - at 2014.01.09 06:26:00
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134. Something I've been thinking about - in The War Room [original thread]
I have been looking for an Amarr FW channel quite some time.
- by GVGMODE - at 2014.01.09 06:19:00
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135. 12Days didn't issue day 12 item. - in Technical Support/Bugs [original thread]
If you are missing an item make a support ticket with screenshots of the wallet demonstrating the date and day. it will be easier for them to look you up.
- by GVGMODE - at 2014.01.06 15:22:00
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136. [Bug/intended design?] Footsteps Can't Be Heard From Behind - in Technical Support/Bugs [original thread]
I love when CCP quotes itself and only for them to do nothing relevant, but a video would help as I haven't actually noticed this bug.
- by GVGMODE - at 2014.01.06 15:18:00
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137. MLT TANKS GETTING NERFED!!! - in General Discussions [original thread]
I hope they don't stop with MLT tanks and actually go into the effect MLT, STD and ADV modules
- by GVGMODE - at 2014.01.05 00:39:00
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138. Dust is in need of some new vehicles - in General Discussions [original thread]
We need .... Jets & Anti-Air
- by GVGMODE - at 2014.01.05 00:38:00
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139. [Feedback] Vehicles & Modules of 1.7 - in Feedback/Requests [original thread]
Scheneighnay McBob wrote: You've got the wrong idea with cost-to-effectiveness. Vehicles should be easy to replace but easy to destroy. High prices break the game. So long the prices and the effectiveness of the modules remains fixated at t...
- by GVGMODE - at 2014.01.05 00:34:00
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140. Am i the only one who thinks that the rail rifle is a bit ridiculous at all ranges. - in General Discussions [original thread]
Weapon Ranges make no sense anymore Rail Rifle (Long Range weapon) - Short Range and Hip Fire: higher dispersion and very low damage - Medium Range: no dispersion but low damage - Long Range: optimal damage Combat Rifle (Medium Range wea...
- by GVGMODE - at 2014.01.04 23:06:00
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