Pages: 1 [2] 3 4 5 6 7 8 9 10 |
21. Can cloaked scouts be scanned? - in General Discussions [original thread]
Gallente is the master at it Gallente + 1 dampener = can be scanned Gallente + 1 dampener + Cloak = cannot be scanned Gallente + 2 dampener = cannot be scanned
- by GVGMODE - at 2014.03.29 23:35:00
|
22. Announcement:An Announcement Regarding Real Life Harassment - in General Discussions [original thread]
CCP should take a step forward and protect the users in Dust 514. If CCP is really concerned about the identity of their player they would actually demonstrate it with in-game changes, such as: 1) Making the PSN ID private (not shown to other p...
- by GVGMODE - at 2014.03.29 23:30:00
|
23. CPM cloak discussion - in General Discussions [original thread]
Personally I think this is the main problem... 1 second delay would be more than perfect. Quote: *Decloak to weapon swap speed Seems a bit fast for my own tastes but we don't need to bring this far too high it becomes a frustration and cumber...
- by GVGMODE - at 2014.03.29 22:15:00
|
24. [Petition] Range - Forge Gun v.s. Rail Turret - in Feedback/Requests [original thread]
Funkmaster Whale wrote: Listen, the unjustified nerf to range to Railguns doesn't justify equally nerfing Forge Guns. Honestly, it wasn't unjustified at all and no play-style should be able to reside in the Red Line and be able to overview t...
- by GVGMODE - at 2014.03.29 20:50:00
|
25. [Petition] Range - Forge Gun v.s. Rail Turret - in Feedback/Requests [original thread]
They need to be fixed and balanced, let's say a group of "kids" did a wrong action and you decide to punish them but only took the meal of one of the GǣkidsGǥ, it is unfair for such GǣkidGǥ to be the only one punished and leaving the other at ...
- by GVGMODE - at 2014.03.29 20:44:00
|
26. Nerf the Forge Gun range to 199m. - in Feedback/Requests [original thread]
I encourage you to take a look at the following thread Range - Forge Guns v.s. Rail Turrets
- by GVGMODE - at 2014.03.29 20:28:00
|
27. [Hotfix bug] Vehicle tank quota counts LAVs and Dropships - in Technical Support/Bugs [original thread]
If people want to run and gun, there are a lot of games out there that can satisfy their dreams.
- by GVGMODE - at 2014.03.29 19:27:00
|
28. [Petition] Range - Forge Gun v.s. Rail Turret - in Feedback/Requests [original thread]
Kindel Monix wrote: Are you kidding? The forge gun is so hard to use against far moving vehicles that the only effective range it has is the limit of the forge aim but the tanks are so overpowered already that they will dominate the field even ...
- by GVGMODE - at 2014.03.29 19:25:00
|
29. Railgun Range Nerf is Bad - in Feedback/Requests [original thread]
I believe balance also involves being able to fightback when you are being shot at at least once, don't get me wrong I love to fly with my ADS a.k.a. "Castle in the Air" without being able to die but it just feels unfair to shoot a tank with no ri...
- by GVGMODE - at 2014.03.29 19:12:00
|
30. Railgun Range Nerf is Bad - in Feedback/Requests [original thread]
The real problem is the elevation that dropships can reach it is outrageous given that no anti-vehicle can reach such heights. The best solution is to limit the map ceiling a.k.a Gǣflight zoneGǥ by a height of 300 M, this is mainly because the ...
- by GVGMODE - at 2014.03.29 19:04:00
|
31. [Petition] Range - Forge Gun v.s. Rail Turret - in Feedback/Requests [original thread]
Abstract The recent change to Rail Turrets was made under duress by CCP Shangai as the community quickly vented their disagreement against a balance change to the health of heavy soldiers, which by the way are advocates and user of the infamous ...
- by GVGMODE - at 2014.03.29 17:47:00
|
32. [Bug] Missle Installations etc. - in Technical Support/Bugs [original thread]
True, the Large Turret Installations in general can follow your movements without even rendering lmao Large Rail Gun has a 300 meters absolute range. Ishukone Assault Forge Gun has a 400 m effective range (who knows what the absolute range is).
- by GVGMODE - at 2014.03.29 08:07:00
|
33. Rampage>Marauder? - in The War Room [original thread]
Thunderdome or it never happened
- by GVGMODE - at 2014.03.28 14:44:00
|
34. Post HAV Nerf: Are they balanced? - in General Discussions [original thread]
I will be running tanks later today, but I used an ADS yesterday and it felt like a castle in the sky
- by GVGMODE - at 2014.03.28 14:38:00
|
35. on the topic of brick tanked cloaked scouts - in General Discussions [original thread]
A brick tank scout is a dead scout
- by GVGMODE - at 2014.03.28 05:47:00
|
36. Announcement:Uprising 1.8 Known Issues - in Technical Support/Bugs [original thread]
fyi you missed the ADV and PRO Shield Hardeners in the hot fix
- by GVGMODE - at 2014.03.28 04:08:00
|
37. Shield Hardeners (1.8 Hotfix Issue) - in Technical Support/Bugs [original thread]
Denn Maell wrote: Armor hardeners were flayloGǪ'Hotfixed' today. Shield hardener 'Fix' coming tomorrow. Armor hardeners were nerfed from MLT to PRO Shield Hardeners were nerfed from MLT to STD ADV to PRO were left untouched.
- by GVGMODE - at 2014.03.28 00:58:00
|
38. Shield Hardeners (1.8 Hotfix Issue) - in Technical Support/Bugs [original thread]
bump...
- by GVGMODE - at 2014.03.27 22:30:00
|
39. CCP how can you? - in General Discussions [original thread]
DUST Fiend wrote: CCP doesn't plan very far ahead when it comes to hotfixes So true they will need to hotfix their hotfix since enhanced and complex shield hardeners still have the "old" bonus
- by GVGMODE - at 2014.03.27 21:54:00
|
40. Scrambler Rifle's 1.8 Overheat Buildup is Overkill - in General Discussions [original thread]
Use combat rifle it is better in every aspect.
- by GVGMODE - at 2014.03.27 21:46:00
|
Pages: 1 [2] 3 4 5 6 7 8 9 10 |
First page | Previous page | Next page | Last page |