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saxonmish
Third Rock From The Sun
58
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Posted - 2014.04.05 20:53:00 -
[31] - Quote
True Adamance wrote:I can agree with the fitting thing, and that prior to 1.8 Tanking required a bit more skill to use since AV was so over blow OP in terms or damage at extreme ranges..... but at the same time 1.7 did something that only Chromosome really did.
It made tanking viable and fun... I have to say that while I find some aspects of HAV combat lacking now, or unbalanced I still find it overall to be relatively enjoyable and actually a viable way to play the game now.
Atleast I can afford to run proper HAV, and FYI to those who are all over the tanks must = expensive.....well sure......but they should never be a rich mans playstyle.....also I am unsure how people ever justified having a 2.8 Million ISK tank.....
I could go out on eve and buy a 100m long destroyer with guns the size of, and with 10x the power of my HAV fully kitted out of 3 Million ISK.....and that ship is capable of interstellar travel.
My tank was a beast it had a 30 second invulnerability mode with my 3X armour reps and the hardener, it would destroy supply deps without overheating with my lv5 enforcer skill and my 1X active heat sink (52%) i would destroy militia tanks within 3-5 seconds, the problem now is that theres no reason to skill into tanks, people used to message me like "wow nice tank" or "whats your fit!" its like they would see my tank and they would want to skill into tanks. but now all i have to do is go around in a 77k sica with 2X dam mods (no skill in tanks) and kill every tank they bring out hardener or not dont matter if there skilled in there fits are always the same. This is why i declare tanking to suck.
also the amarr tank should hover and have a big laser weapon that takes 10 secs to charge then fires one big burst, of for infantry have a laser minigun kinda thing lol
6Th in the world for kills.
NOT GONNA STOP SLAYING TILL I'M NO.1.
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Darken-Sol
BIG BAD W0LVES Canis Eliminatus Operatives
1176
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Posted - 2014.04.05 21:17:00 -
[32] - Quote
I firmly believe the dumbing down of tanks was a mistake. We have OP tanks now. Piloted by buffoons and easily at that. Oh well. I have fits that noone uses because the fear of exploding is part of tanking for me. I learned at the harshest time in tanking history.
The biggest loss is tactical ramming. WTF? It was overheating my blaster, on a collision course with a hardend gunnlogi, with nitrous activated that sealed the deal for me. Rolling an armor tank thru my exploding foe gave me no small amount of wood. I began my quest on a cold day in 1.5ish. By 1.6 it was clear brawling would cause bankruptcy. I learned the old ways, mostly from pegasis and the bastards I fought in pubs.So many things were better back then. Ramming was viable. Now I can slamm another tank and do do some damage or none. Perhaps one of is flips or both. Sometimes we tank hump for a bit. Almost never does anyone explode.
Crush them
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saxonmish
Third Rock From The Sun
58
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Posted - 2014.04.05 21:45:00 -
[33] - Quote
My beautiful Vehicles- http://i.imgur.com/6Cl7YPZ.jpg http://i.imgur.com/80VYTGM.jpg
6Th in the world for kills.
NOT GONNA STOP SLAYING TILL I'M NO.1.
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Tebu Gan
Dem Durrty Boyz Dirt Nap Squad.
750
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Posted - 2014.04.05 22:19:00 -
[34] - Quote
saxonmish wrote:BAD FURRY wrote:saxonmish wrote:i am so glad that after 1.7 i didnt drop my 13mil sp i had in tanks back into them cos they royaly suck. the tank combat is rediculous now and railguns are just something else and theres no imagination in the fitting of tanks any more. I used to be an enforcer tank driver which was the veyu this was my fit before 1.7:
1X Active Scanner 1X Active Heat Sink 1X F45 Damage Controll Unit 1X 25% Armour Hardener 3X Light Efficient Armour Repair 1X 180 Nanofibre Poly Plate 1X Scattered Ion Cannon 2X XT Missle Launchers Total Cost: 2.800.000 ISK
Fit after 1.7:
1X Armour hardener 2X Armour rep 1X Scanner 1X Ion Cannon Total Cost: 500.000 isk
Notice a difference? Its rubbish and boring now i'm so glad i dont tank but i do miss my VEYU :( .... LOL !!!!!!!! OMG Maybe its not tanks maybe its YOU ! Wow best fail post all day . 1.7 my tanks never when over 500.000 1.8 they dont go over 230.000 hows this a fail post? the fact i got positive feedback makes you look like a d***, also i kept my veyu alive 27 games in a row by being clever. Did you tank before 1.7? or are you one of these people believing there good in these toy tanks?
He's a nub, ignore it.
Tanks - Balancing Turrets
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Tebu Gan
Dem Durrty Boyz Dirt Nap Squad.
750
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Posted - 2014.04.05 22:22:00 -
[35] - Quote
Darken-Sol wrote:I firmly believe the dumbing down of tanks was a mistake. We have OP tanks now. Piloted by buffoons and easily at that. Oh well. I have fits that noone uses because the fear of exploding is part of tanking for me. I learned at the harshest time in tanking history.
The biggest loss is tactical ramming. WTF? It was overheating my blaster, on a collision course with a hardend gunnlogi, with nitrous activated that sealed the deal for me. Rolling an armor tank thru my exploding foe gave me no small amount of wood. I began my quest on a cold day in 1.5ish. By 1.6 it was clear brawling would cause bankruptcy. I learned the old ways, mostly from pegasis and the bastards I fought in pubs.So many things were better back then. Ramming was viable. Now I can slamm another tank and do do some damage or none. Perhaps one of is flips or both. Sometimes we tank hump for a bit. Almost never does anyone explode.
No you can still ram tanks. Have slammed/been slammed into with maddies. Insta death for a shield tank. Gotta hit them just right, like on an upward climb with nitrous activated.
Tanks - Balancing Turrets
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GVGMODE
WorstPlayersEver
181
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Posted - 2014.04.05 22:23:00 -
[36] - Quote
Vayu*
Tanks are about to get worst, wait for 1.9
Pilot: (Tanks / Assault Dropships)
Skype: GVGMODE
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Reallusion GrimSleeper
Need Permission to Die LLC
48
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Posted - 2014.04.05 22:47:00 -
[37] - Quote
LOL at the people ridding on top of the turrets.
Come to think of it, what would be awesome is that if the top cannon actually was a manned cannon (literally) where the turrent controller's head would be poking out with a slight protector around it. Make it so that if shot, the protector reduces the damage that person takes or is a permanently breakable shield then he/she can be killed afterwards. Would be a fun concept and give snipers something to do.
Or maybe even make the tank have a tiny 5x5 weak point where if you shoot it, it acts similar to an EMP and shuts the tank down COMPLETELY for like 3 seconds giving regular units a chance to get in and load it with explosives or something. Again, it would be virtually impossible to hit (unless you are a seasoned sniper) but it would be a cool rare experience.
Join the revolution... change the future.
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Mortishai Belmont
G.L.O.R.Y RISE of LEGION
47
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Posted - 2014.04.05 23:42:00 -
[38] - Quote
Yeah... 1.7 ruined tanks. Now any idiot with a militia rail tank can kill any and everything. It is going to go on sucking until they get off their buts and add in advanced and proto tanks.
Seriously, "1.7, the big vehicle change to the game!", yeah right...
Where are our advanced/proto tanks? Medium vehicles? Heavy flight vehicles?
GET TO WORK CCP D:<
G.L.O.R.Y solider,
Master of the Heavy
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Beld Errmon
1548
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Posted - 2014.04.05 23:51:00 -
[39] - Quote
saxonmish wrote:BAD FURRY wrote:saxonmish wrote:i am so glad that after 1.7 i didnt drop my 13mil sp i had in tanks back into them cos they royaly suck. the tank combat is rediculous now and railguns are just something else and theres no imagination in the fitting of tanks any more. I used to be an enforcer tank driver which was the veyu this was my fit before 1.7:
1X Active Scanner 1X Active Heat Sink 1X F45 Damage Controll Unit 1X 25% Armour Hardener 3X Light Efficient Armour Repair 1X 180 Nanofibre Poly Plate 1X Scattered Ion Cannon 2X XT Missle Launchers Total Cost: 2.800.000 ISK
Fit after 1.7:
1X Armour hardener 2X Armour rep 1X Scanner 1X Ion Cannon Total Cost: 500.000 isk
Notice a difference? Its rubbish and boring now i'm so glad i dont tank but i do miss my VEYU :( .... LOL !!!!!!!! OMG Maybe its not tanks maybe its YOU ! Wow best fail post all day . 1.7 my tanks never when over 500.000 1.8 they dont go over 230.000 hows this a fail post? the fact i got positive feedback makes you look like a d***, also i kept my veyu alive 27 games in a row by being clever. Did you tank before 1.7? or are you one of these people believing there good in these toy tanks?
Don't worry I don't think he can actually read, he knows the word tank and copies random words from a list his mom made for him, besides with tanks becoming a little less OP and rails due for a big dmg nerf he won't be around much longer, he piked out on dust the last time tanks stopped being god mode.
Rise and rise again until lambs become lions.
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BAD FURRY
SVER True Blood General Tso's Alliance
757
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Posted - 2014.04.06 00:38:00 -
[40] - Quote
saxonmish wrote:BAD FURRY wrote:saxonmish wrote:i am so glad that after 1.7 i didnt drop my 13mil sp i had in tanks back into them cos they royaly suck. the tank combat is rediculous now and railguns are just something else and theres no imagination in the fitting of tanks any more. I used to be an enforcer tank driver which was the veyu this was my fit before 1.7:
1X Active Scanner 1X Active Heat Sink 1X F45 Damage Controll Unit 1X 25% Armour Hardener 3X Light Efficient Armour Repair 1X 180 Nanofibre Poly Plate 1X Scattered Ion Cannon 2X XT Missle Launchers Total Cost: 2.800.000 ISK
Fit after 1.7:
1X Armour hardener 2X Armour rep 1X Scanner 1X Ion Cannon Total Cost: 500.000 isk
Notice a difference? Its rubbish and boring now i'm so glad i dont tank but i do miss my VEYU :( .... LOL !!!!!!!! OMG Maybe its not tanks maybe its YOU ! Wow best fail post all day . 1.7 my tanks never when over 500.000 1.8 they dont go over 230.000 hows this a fail post? the fact i got positive feedback makes you look like a d***, also i kept my veyu alive 27 games in a row by being clever. Did you tank before 1.7? or are you one of these people believing there good in these toy tanks?
Quote:Did you tank before 1.7? or are you one of these people believing there good in these toy tanks?
UMM WOW i dont even know how to explain this but a Do you even know who your talking to here ?? do you have any any idea at all ? listen grass growers sun shines and I KILL TANKS !
and i say your fits are why you bad at tanks.
Yes i am a Undead Hell Wolf ... nice to meat you!
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Dauth Jenkins
Ultramarine Corp
426
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Posted - 2014.04.06 00:59:00 -
[41] - Quote
I want my burst small missile turrets back!!
-Sincerely
--The Dual Swarm Commando
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Beld Errmon
1554
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Posted - 2014.04.06 01:01:00 -
[42] - Quote
BAD FURRY wrote:
UMM WOW i dont even know how to explain this but a Do you even know who your talking to here ?? do you have any any idea at all ? listen grass growers sun shines and I KILL TANKS !
and i say your fits are why you bad at tanks.
rofl omg you used the "don't you know who i am" line.
Anyone that knows you, knows you're a risk adverse tanker who likes to sit in redlines, on hills and runs if he doesn't have a 99% chance of winning.
Rise and rise again until lambs become lions.
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saxonmish
Third Rock From The Sun
64
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Posted - 2014.04.06 01:21:00 -
[43] - Quote
UMM WOW i dont even know how to explain this but a Do you even know who your talking to here ?? do you have any any idea at all ? listen grass growers sun shines and I KILL TANKS !
and i say your fits are why you bad at tanks.[/quote]
Yea i know who you are your a little corp jumping B****, look dont try and act like your somthing cos lets face it your nothing, that fit i listed was my veyu fit and it was one of the best veyu fits out there. i dont care if your gonna hold a grudge against me cos of this tbh i dont care but all i know is if i had my veyu still you wouldnt stand a chance in any vehicle and i can say that knowing. So once again i dont want your thinking your hard remarks on my post please or i will troll you all over the forums thats a promise.
6Th in the world for kills.
NOT GONNA STOP SLAYING TILL I'M NO.1.
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Luk Manag
of Terror TRE GAFFEL
379
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Posted - 2014.04.06 01:47:00 -
[44] - Quote
The sniveling masses called for tiericide. They wanted milita tanks to be competitive, and tank fittings to be easier. It's not the right move for vehicles (or infantry).
There will be bullets. ACR+SMG
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Criteria Shipment
Dogs of War Gaming Zero-Day
783
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Posted - 2014.04.06 02:24:00 -
[45] - Quote
Beld Errmon wrote:BAD FURRY wrote:
UMM WOW i dont even know how to explain this but a Do you even know who your talking to here ?? do you have any any idea at all ? listen grass growers sun shines and I KILL TANKS !
and i say your fits are why you bad at tanks.
rofl omg you used the "don't you know who i am" line. Anyone that knows you, knows you're a risk adverse tanker who likes to sit in redlines, on hills and runs if he doesn't have a 99% chance of winning. If you touch Sasha, you will cry like baby.
ENTIRE TEAM IS BABIES
Goodbye, world!
(püú-ÿ+í-ÿ-é)
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MarasdF Loron
Fatal Absolution Dirt Nap Squad.
343
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Posted - 2014.04.06 08:45:00 -
[46] - Quote
Supernus Gigas wrote:Reallusion GrimSleeper wrote:The only thing I despise about tanks is the fact that I invested in those dumb missles. Missles are ONLY good for taking out other vehicles, installations, CRUs, or Supply Depots. I can have a red dot on a still targets head and shoot and miss, even if i unload all the missles 1 by 1. How can a missile shot at someone's feet hit right next to them and do pretty much no damage. I mean, it's a missle. wtf? I don't even mind the missing, it's' funny to me... but why do the missles have GREATLY reduced damage from further distances? Again.. IT'S A MISSSSLLLEEEE!! That's what missles DO, they blow ish up from a distance.
I find it embrassing to the designer that in order for a MISSILE to effectively damage another tank, it has to be in shotgun range. Meanwhile, the swarm launchers can chase you indefinitely and do great damage across the map. Missiles having drop-off damage is just mind-blowing. Who thought that was a good idea? I can only think that it's because missile installations have infinite range. When I'm flying my ADS I am constantly being harassed by enemy redline missile installations even while I'm inside my own redline...
R.I.P. Pre-1.7 tanks, you will be missed.
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MarasdF Loron
Fatal Absolution Dirt Nap Squad.
343
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Posted - 2014.04.06 08:51:00 -
[47] - Quote
You just made me cry...
R.I.P. Pre-1.7 tanks, you will be missed.
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Darken-Sol
BIG BAD W0LVES Canis Eliminatus Operatives
1182
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Posted - 2014.04.06 08:53:00 -
[48] - Quote
Luk Manag wrote:The sniveling masses called for tiericide. They wanted milita tanks to be competitive, and tank fittings to be easier. It's not the right move for vehicles (or infantry).
Do you really believe that? Perhaps you could provide examples of this massed call for tiericide.
Crush them
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MarasdF Loron
Fatal Absolution Dirt Nap Squad.
343
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Posted - 2014.04.06 08:59:00 -
[49] - Quote
Darken-Sol wrote:Luk Manag wrote:The sniveling masses called for tiericide. They wanted milita tanks to be competitive, and tank fittings to be easier. It's not the right move for vehicles (or infantry). Do you really believe that? Perhaps you could provide examples of this massed call for tiericide. I can vouch for him. I am not going to go find any of the posts from before 1.7, but I do remember seeing numerous posts from numerous people calling for tiericide for tanks. Especially Iron Wolf Saber was pushing for tiericide all the time. And we still hate him for that.
R.I.P. Pre-1.7 Vehicles & AV, you will be missed.
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Spectral Clone
Dust2Dust. Top Men.
2112
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Posted - 2014.04.06 10:06:00 -
[50] - Quote
If you have armor tanking (armor repair systems) skills, vehicle core skills to at least lvl 4, try this fit:
Soma 2x MLT Armor reppers 1x MLT Fuel injector 1x MLT Blaster damage mod 1x MLT Blaster
250 hp/s Super AV damage when dmg mod is active.
Drop it like its hat.
I´m a fat scout. Do you even lift bro?
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saxonmish
Third Rock From The Sun
68
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Posted - 2014.04.07 18:54:00 -
[51] - Quote
Spectral Clone wrote:If you have armor tanking (armor repair systems) skills, vehicle core skills to at least lvl 4, try this fit:
Soma 2x MLT Armor reppers 1x MLT Fuel injector 1x MLT Blaster damage mod 1x MLT Blaster
250 hp/s Super AV damage when dmg mod is active.
Kills infantry very well also.
Cost: 72,5k ISK
Getting hatemail when you charge into the redline to suicidegank the pussies camping with rail tanks: Priceless!
soma (no skills):
1X militia heavy rep 1X militia armour hardener 1X militia blaster damage amplifier 1X militia blaster turret
Total Cost: 67,800
Slow rep but does the job.
6Th in the world for kills.
NOT GONNA STOP SLAYING TILL I'M NO.1.
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Void Echo
Total Extinction
2400
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Posted - 2014.04.07 19:01:00 -
[52] - Quote
before uprising even came out I had a railgun fit that shot bolases down in one shot, it did over 6k damage. it was a glass cannon but it was one of the best fits out there who could deal damage. now everything is ****.
at least during uprising before 1.7 tanking belonged only to the most elite pilots in the game, there was no room for new guys or fresh blood, either you knew how to pilot a tank or you would lose everything, now everybody can use a militia fit ad be just as good as someone who invested.
Youtube
Closed Beta Vet
CEO: Total Extinction
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NAV HIV
The Generals General Tso's Alliance
1368
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Posted - 2014.04.07 19:16:00 -
[53] - Quote
saxonmish wrote:i am so glad that after 1.7 i didnt drop my 13mil sp i had in tanks back into them cos they royaly suck. the tank combat is rediculous now and railguns are just something else and theres no imagination in the fitting of tanks any more. I used to be an enforcer tank driver which was the veyu this was my fit before 1.7:
1X Active Scanner 1X Active Heat Sink 1X F45 Damage Controll Unit 1X 25% Armour Hardener 3X Light Efficient Armour Repair 1X 180 Nanofibre Poly Plate 1X Scattered Ion Cannon 2X XT Missle Launchers Total Cost: 2.800.000 ISK
Fit after 1.7:
1X Armour hardener 2X Armour rep 1X Scanner 1X Ion Cannon Total Cost: 500.000 isk
Notice a difference? Its rubbish and boring now i'm so glad i dont tank but i do miss my VEYU :(
Good Old days of tanking is gone... Now Soma/Sica + rail + damage mods |
Bethhy
Ancient Exiles. Dirt Nap Squad.
1705
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Posted - 2014.04.07 19:19:00 -
[54] - Quote
Tanking is a victim to the trend of DUST 514 developing right now....
Make things stupid dumb easy..
Instead of making things challenging and rewarding and installing learning curves..
We have thrown out all the challenge in DUST 514 for easy aiming, Easy kills, and Easy Vehicle use.
DUST 514 has officially put the game to "Easy" setting.
Killed the challenge and fun and the sense of you getting better every day and drive to play and thrown it right out the window. For "Easy" |
Fox Gaden
Immortal Guides
2874
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Posted - 2014.04.07 19:28:00 -
[55] - Quote
If CCP decide they are happy with the Tank/AV balance they will start adding modules back in. I am just not sure how long it will take to get back to where we were.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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MarasdF Loron
Fatal Absolution Dirt Nap Squad.
346
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Posted - 2014.04.07 19:55:00 -
[56] - Quote
Fox Gaden wrote:If CCP decide they are happy with the Tank/AV balance they will start adding modules back in. I am just not sure how long it will take to get back to where we were. Well, as long as those modules are made with tiericide I don't ever want more. It's way too much tiericide that we already have.
R.I.P. Pre-1.7 Vehicles & AV, you will be missed.
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Tebu Gan
Dem Durrty Boyz Dirt Nap Squad.
761
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Posted - 2014.04.07 20:00:00 -
[57] - Quote
Fox Gaden wrote:If CCP decide they are happy with the Tank/AV balance they will start adding modules back in. I am just not sure how long it will take to get back to where we were.
Yeah, add modules back in and unbalance everything, starting from ground 0. If the nerf was anything, it was to placate AV until they can push out new vehicle changes. At least I HOPE that's why they did it.
I've been saying this for a long time, and it's been catchin on. High resistances are not the problem, the problem is TIME. How long modules last compared to how quickly they cooldown.
Tanks - Balancing Turrets
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Sev Alcatraz
Bullet Cluster Lokun Listamenn
511
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Posted - 2014.04.07 20:04:00 -
[58] - Quote
Ahh I miss my sagaris, 8k shields and a proto missile turret can't remember the exact fit but I do intact remember the "good ol days"
closed beta Vet
"The mashed up corpses of red Berrys make for great track lube"
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Tebu Gan
Dem Durrty Boyz Dirt Nap Squad.
761
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Posted - 2014.04.07 20:04:00 -
[59] - Quote
MarasdF Loron wrote:Darken-Sol wrote:Luk Manag wrote:The sniveling masses called for tiericide. They wanted milita tanks to be competitive, and tank fittings to be easier. It's not the right move for vehicles (or infantry). Do you really believe that? Perhaps you could provide examples of this massed call for tiericide. I can vouch for him. I am not going to go find any of the posts from before 1.7, but I do remember seeing numerous posts from numerous people calling for tiericide for tanks. Especially Iron Wolf Saber was pushing for tiericide all the time. And we still hate him for that.
I kinda agreed with tieracide there for a while. Now though I see that it isn't necessary as many have explained it to be. The gap between new players and veteran players WILL ALWAYS BE THERE. What nubs need is a place to play with other nubs to GET GUD.
What I do agree with is adding new passive bonuses to the existing skill tree. In this way, vet players who are already specialized in a suit, ACTUALLY HAVE A REASON TO SPEND SP AGAIN. Super specialize that suit!
Tanks - Balancing Turrets
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Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
513
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Posted - 2014.04.07 20:05:00 -
[60] - Quote
Reallusion GrimSleeper wrote:Meanwhile, the swarm launchers can chase you indefinitely and do great damage across the map.
This is not true .
Stop asking for tiercide , your killing variety and the fun of this game at the same dam time .
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