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Mary Sedillo
Molon Labe. General Tso's Alliance
442
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Posted - 2015.04.02 04:56:00 -
[151] - Quote
I think that a team, 3 seater tank is actually more enjoyable than the 'dog-pile' tank squads I see, with 4 or so tanks rolling together. |
SgtMajSquish MLBJ
Consolidated Dust
415
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Posted - 2015.04.02 05:01:00 -
[152] - Quote
Mary Sedillo wrote:MCLOVIN619 wrote:Thanks for recognizing me, a couple things before I never come back to this thread 1.I 100% made you my ***** and will when I see you in pubs 2.????? 3.Make tears 4.I fit 23 Re's with no help from my team soooo yall don't know the true way of Allah Lol, yeah totally. Nah, you didn't have the balls to take me on legitimately. Had to use a broken mechanic because you fail at everything else. or you can adapt, and become a stronger player for it. The best JLAV is a two man team. One on the map spotting and the other driving. but wait it seems like too much of a puss for that so you cry for the devs to make you more powerful. because thats going to help this game
CPMs should stop acting like they have power and remember their true position. Scapegoats for CCP
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Mary Sedillo
Molon Labe. General Tso's Alliance
442
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Posted - 2015.04.02 05:02:00 -
[153] - Quote
SgtMajSquish MLBJ wrote:Mary Sedillo wrote:MCLOVIN619 wrote:Thanks for recognizing me, a couple things before I never come back to this thread 1.I 100% made you my ***** and will when I see you in pubs 2.????? 3.Make tears 4.I fit 23 Re's with no help from my team soooo yall don't know the true way of Allah Lol, yeah totally. Nah, you didn't have the balls to take me on legitimately. Had to use a broken mechanic because you fail at everything else. or you can adapt, and become a stronger player for it. The best JLAV is a two man team. One on the map spotting and the other driving
I have mate -- the contention is the ISK ration for risk:reward.
Tri-hardener Gunnlogi can apparently survive 20 re stack on an LAV.
He just has to catch me on cooldown. |
SgtMajSquish MLBJ
Consolidated Dust
415
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Posted - 2015.04.02 05:03:00 -
[154] - Quote
read the edit....MATE
CPMs should stop acting like they have power and remember their true position. Scapegoats for CCP
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Mary Sedillo
Molon Labe. General Tso's Alliance
442
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Posted - 2015.04.02 05:04:00 -
[155] - Quote
SgtMajSquish MLBJ wrote:read the edit....MATE
Yes, because pointing out a HUGE IMBALANCE is crying. Right. |
SOGZ PANDA
WarRavens
77
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Posted - 2015.04.02 10:17:00 -
[156] - Quote
I actually empathize with this problem People can say all they want "just shoot them", but some people have no idea how hard it is to concentrate on 2-3 people shooting av at you Plus dealing with supporting your teammates to justify your role. Only to have some **** drive a bpo lav with 10 remotes on it and run it right into you. It's downright obserd.
"Why should we make a story about you?"
"Cause I'm so f*ing good!"
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The KTM DuKe
Dead Man's Game RUST415
64
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Posted - 2015.04.02 10:41:00 -
[157] - Quote
Jlav are ridicoulous act made by ridicoulous people that instead stop spawnkill and switch to AV or simply make an ambush to s tank, AV nades are OP, and dont tell me 2 proto AV cant kill a "proto" tank cuz this mean you are going face to face to a tank snd there is no reason you will survive it. Good HAV pilots are OP? Maybe but how many SP do they have in tanks? Why cant i just have a weapon that instant kill everything? No, particle cannon dont 1-shot ak.0 sentinel.
Alt of H0riz0n Unlimit, DMG director, FOTM chaser
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Shamarskii Simon
The Hundred Acre Hood Rise Of Legion.
256
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Posted - 2015.04.02 12:04:00 -
[158] - Quote
With the low eHP one shot by everything LAVS (even when well fitted)... I guess that's all LAVs can do for now I guess *shrug*
Entering the void and becoming wind.
Message for 1v1 air to air
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4lbert Wesker
Mithril Forge E-R-A
179
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Posted - 2015.04.02 12:05:00 -
[159] - Quote
Oh,look all these crying scrubs about getting killed by jihads :D Tell me,you are crying because you can't get 15/0 while getting shot by 5 forgers and still survive?I feel so sorry about you...
Public skirmish = camping games
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Mad Syringe
ReDust Inc.
702
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Posted - 2015.04.02 12:10:00 -
[160] - Quote
SOGZ PANDA wrote:I actually empathize with this problem People can say all they want "just shoot them", but some people have no idea how hard it is to concentrate on 2-3 people shooting av at you Plus dealing with supporting your teammates to justify your role. Only to have some **** drive a bpo lav with 10 remotes on it and run it right into you. It's downright obserd.
If 2-3 people AVing you don't get you, you deserve to be kille by a rolling bomb.
It just shows, that tanks are OP.
I don't think, that just because your tank is expensive, that you should have a guaranteed 20-0 game constantly. If that was the case, nobody would play the game, it would just be unbalanced.
So whatever it takes, and if I have no proper AV on a character, I might try the JLAV thing next time aswell. |
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itssnowingon me
Ahrendee Inc. Negative-Feedback
12
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Posted - 2015.04.02 12:28:00 -
[161] - Quote
Are you really complaining about a car with less health than a suit of armor driving across an open field and blowing you up.... U can even shoot the remotes with a gun , if your worried about a car we can just kill you with our tanks too |
OliX PRZESMIEWCA
Bezimienni... Dark Taboo
257
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Posted - 2015.04.02 12:44:00 -
[162] - Quote
Mary Sedillo wrote:I don't enjoy hanging back in the redline, but when a noted JLAV operator MCLOVIN is on the other side, he will do it non-stop and come ahead ISK-wise. I'll have to stay back or risk 1.4 million vs a 20,000 isk + LAV with bombs on it. To be honest with U it can cost only 0:1 K/D for JLAV *blueprint LAV *blueprint dropsuit
That moment when 1,4 mln ISK tank gone: PRICELESS
Please stop talking about costs. Well fitted proto logi - 200k+ ISK Well fitted assault proto - 180k ISK Well fitted scout proto - up to 200k ISK Well fitted commando or Heavy proto OFC - up to 170k ISK
Now imagine that losing few proto fits will cost same as Your tank. Remember that only few weapons are designed to hurt tanks and only Swarms can't hurt mercenaries. Plasma kill infantry, FG same.
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JJ'S
Krusual Covert Operators Minmatar Republic
61
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Posted - 2015.04.02 14:08:00 -
[163] - Quote
Mary Sedillo wrote:With the introduction of tiers of tanks of ever increasing price, the JLAV is still too effective for the price.
One person in a cheap lav loaded to the gills with remotes. Think about that. OHKO.
This severely hurts vehicle operators who have invested millions of SP and ISK. Push on the point? Going good. AV is hurting you as par the course, then BOOM JLAV hits and you are done. How should it do that? Why is that right?
It isn't.
CCP needs to make it where friendly vehicles cannot have friendly REs on them. Problem fixed.
You have a giant map that shows vehicles clearly moving on it.
You have a radar that shows them approaching..
You have more then enough fire power to shoot their remote and blow them up in one shot..
You can nearly see a Boloch come drop off a vehicle from a majority of the map.
Only problem with JLAV's is that sound in DUST is... challenged and cheapened out on. I can hear a dropship from the enemies red-line... while i am in mine... But i can only hear a LAV's engines or it approaching when it is pretty much to late.
Even with 300 dollar Sennheiser Game 1's Hooked upto my Onyko receiver running fibre optic digital audio cables from the PS3... You can't tell the direction it is even comming from.
So even with one of the better sound setups for the game.. You can barely hear an LAV approaching.. You can barely tell what direction it is coming from...
Atleast CCP Soundwave fixed the footsteps in DUST so they can be spatially heard Before he quit CCP and went to Riot games. Like most of CCP's talented developers..... Can even hear cloaked scouts running up now. |
Yeeeuuuupppp
993
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Posted - 2015.04.02 14:56:00 -
[164] - Quote
OliX PRZESMIEWCA wrote:Mary Sedillo wrote:I don't enjoy hanging back in the redline, but when a noted JLAV operator MCLOVIN is on the other side, he will do it non-stop and come ahead ISK-wise. I'll have to stay back or risk 1.4 million vs a 20,000 isk + LAV with bombs on it. To be honest with U it can cost only 0:1 K/D for JLAV *blueprint LAV *blueprint dropsuit That moment when 1,4 mln ISK tank gone: PRICELESS Please stop talking about costs. Well fitted proto logi - 200k+ ISK Well fitted assault proto - 180k ISK Well fitted scout proto - up to 200k ISK Well fitted commando or Heavy proto OFC - up to 170k ISK Now imagine that losing few proto fits will cost same as Your tank. Remember that only few weapons are designed to hurt tanks and only Swarms can't hurt mercenaries. Plasma kill infantry, FG same. Apex logi suits have the same bandwidth as regular proto logis. Remember that
Sheeba Sheeba
PSN: GMANCASH
"I played Dust so long i grew a f--king afro"
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Mr.Pepe Le Pew
Art.of.Death
29
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Posted - 2015.04.02 15:32:00 -
[165] - Quote
Mary Sedillo wrote:With the introduction of tiers of tanks of ever increasing price, the JLAV is still too effective for the price.
One person in a cheap lav loaded to the gills with remotes. Think about that. OHKO.
This severely hurts vehicle operators who have invested millions of SP and ISK. Push on the point? Going good. AV is hurting you as par the course, then BOOM JLAV hits and you are done. How should it do that? Why is that right?
It isn't.
CCP needs to make it where friendly vehicles cannot have friendly REs on them. Problem fixed.
Proto tanks are like monkeys that you're trying to catch. On the topic of monkey catching, Dave Chappelle explains, "think about how hard it would be to catch a monkey... and f%ck it.." XD
CEO / Art.of.Death
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8213
Blauhelme E.B.O.L.A.
2219
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Posted - 2015.04.02 15:33:00 -
[166] - Quote
Is that why you never leave the redline?? #gg
Ich mag Katzen :3
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Spkr4theDead
Red Star.
3157
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Posted - 2015.04.02 15:38:00 -
[167] - Quote
Outlaw OneZero wrote:Spkr4theDead wrote: You lose 3mil ISK in tanks in one match to the same person driving a jihad jeep around, then come on here and tell us how you feel about it.
Why are you risking 3 mil in assets without proper infantry support to keep AV off of you? A veteran pilot in one of the seats is more than enough. I don't get kicked out for staring at the map, which makes me half useless to begin with.
As far as 3mil ISK, what are we supposed to do? Sit at our redline and wait for something to come around to shoot at? You guys complain about that.
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
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Spkr4theDead
Red Star.
3157
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Posted - 2015.04.02 15:41:00 -
[168] - Quote
Mary Sedillo wrote:True Adamance wrote:CommanderBolt wrote:You may have an argument in terms of risk vs reward, what with blueprints being free and all. However the tactic itself is sound and should remain viable.
We are clones, we do not need to have the same regard for life like most mortals. Only Isk / Resources are your limit. Except in many cases there is not ISK cost. BPO suit [Apex Minmatar] and BPO vehicle [Blood Raider Saga]. I'd be fine if players were investing ISK into their vehicle and suit but as it is it's a 0 ISK fit destroying a 1.2 Million ISK tank. Not saying it shouldn't happen but in this instance there is no risk on the JLAVer's part. Indeed! I've been accumulating SP since release to get my tank where it is and I get popped like nothing by a no risk or isk tactic? Its ridiculous. Easy fix is make it where remotes won't stick on friendly vehicles. I don't want them to stick to vehicles at all. It was a "bug" when first discovered. Someone made a token response saying they were going to look into it, then it became working as intended when nobody said anything after a while. If they're not going to look at it, the least they could do is say so.
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
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Spkr4theDead
Red Star.
3157
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Posted - 2015.04.02 15:53:00 -
[169] - Quote
Rowdy Railgunner wrote:Spkr4theDead wrote:Luther Mandrix wrote:Mary Sedillo wrote:With the introduction of tiers of tanks of ever increasing price, the JLAV is still too effective for the price.
One person in a cheap lav loaded to the gills with remotes. Think about that. OHKO.
This severely hurts vehicle operators who have invested millions of SP and ISK. Push on the point? Going good. AV is hurting you as par the course, then BOOM JLAV hits and you are done. How should it do that? Why is that right?
It isn't.
CCP needs to make it where friendly vehicles cannot have friendly REs on them. Problem fixed. LAV go boom ,had half its hp removed and has Res that you as a tanker can detonate.And your teams small arms fire can detonate the Res .I don't see a problem. You lose 3mil ISK in tanks in one match to the same person driving a jihad jeep around, then come on here and tell us how you feel about it. As a former Red Star. PC player, I like the tears. Spkr I know you have lots of tricks and ISK up your sleeves, quit crying. Probably before I came on board. Did I take your place?
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
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Kuruld Sengar
G.L.O.R.Y General Tso's Alliance
281
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Posted - 2015.04.02 17:16:00 -
[170] - Quote
tal mrak-thanl wrote:Well, if a problem can be fixed by shooting at it, I'm not sure it's a problem at all. But I agree that vehicles are too expensive. Sure shooting at them works, but they are fast. Vehicles don't always make sound either, if they are off screen. Much of the time you can be surprised by them i they are being sneaky, and most people don't enjoy running dedicated navigator in a side turret to watch for them. |
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Derpty Derp
Dead Man's Game
980
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Posted - 2015.04.03 01:41:00 -
[171] - Quote
Kuruld Sengar wrote:tal mrak-thanl wrote:Well, if a problem can be fixed by shooting at it, I'm not sure it's a problem at all. But I agree that vehicles are too expensive. Sure shooting at them works, but they are fast. Vehicles don't always make sound either, if they are off screen. Much of the time you can be surprised by them i they are being sneaky, and most people don't enjoy running dedicated navigator in a side turret to watch for them. Most people don't enjoy getting ganked by a tank either... Enjoyment is not a factor here, nor is isk consumption. There are some pretty cheap militia tanks available, which deal with infantry and JLAV's quite easily.
Spend less time focusing on infantry with your large turret and you will have more than enough time to look around and see what's going on yourself.
JLAV's do not need removing just to make tanking easier (it's pretty damn easy at the moment anyway, even if you don't run the FotM Madruga rep build.)
Nerf the blueprint remotes and make JLAV's cost more... Don't forget isk wise a JLAV is going to die at least once, more if the tanker/team isn't stupid, so it should be cheaper than a tank that is almost expected to survive several matches in a row.
Not to mention, can't be done (repeatedly) in FW or PC, because friendly fire kick and clones... In pubs, the clone count drops by 1 everytime you shoot an LAV, make use of it. |
GVGMODE
191
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Posted - 2015.04.06 00:14:00 -
[172] - Quote
JLAVS are fine according to CCP, else they would have fixed them several builds ago.
If a tank is having trouble dealing with a group of JLAVS it should just recall his tank or stay in the reline in a fortress of proximity mines. Unless you believe that a 0 ISK JLAV is worth more than your ~1.3 M tank.
Tanks are a joke at the moment, just respec into something else. |
Aggrohim
Escrow Removal and Acquisition No Context
111
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Posted - 2015.05.11 06:09:00 -
[173] - Quote
Any1 else notice the 24kd Mary has this week? No I think that jihadists are great .it's stupid that it takes a squad all goin AV to kill a proto tank now. Its incredibly stupid when the teams are full of MLT and new players tryin to fight a tank. Its just not fair .At least Pro suites can be taken down by 4 MLT at once but a Proto tank requires you and multiple people to go completely out of the way for 1 tank. Making yourself vulnerable to the other 15 infantry on the field
-CEO of -ERA-
-Corp Count:20
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Supernus Gigas
The Cooked Goose Coalition
1264
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Posted - 2015.05.11 06:16:00 -
[174] - Quote
Aggrohim wrote:Any1 else notice the 24kd Mary has this week? No I think that jihadists are great .it's stupid that it takes a squad all goin AV to kill a proto tank now. Its incredibly stupid when the teams are full of MLT and new players tryin to fight a tank. Its just not fair .At least Pro suites can be taken down by 4 MLT at once but a Proto tank requires you and multiple people to go completely out of the way for 1 tank. Making yourself vulnerable to the other 15 infantry on the field
Last post was a month ago and this topic has been argued about over and over again.
Let this thread die in peace.
FIRE UP THE HEAVY MEAT GRINDER! WE'RE HAVING CLONE BURGERS TONIGHT, BOYS!
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
8589
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Posted - 2015.05.11 08:02:00 -
[175] - Quote
Mary Sedillo wrote:With the introduction of tiers of tanks of ever increasing price, the JLAV is still too effective for the price.
One person in a cheap lav loaded to the gills with remotes. Think about that. OHKO.
This severely hurts vehicle operators who have invested millions of SP and ISK. Push on the point? Going good. AV is hurting you as par the course, then BOOM JLAV hits and you are done. How should it do that? Why is that right?
It isn't.
CCP needs to make it where friendly vehicles cannot have friendly REs on them. Problem fixed. I read this thread, and I look at tank balance and consider what happens if people lose this rage button.
And I laugh.
#tanksarenotOPenough
The conspiracy is real.
There's never enough sh**posting going on, so let's add a few more teaspoons of the guy posting after me to the recipie!
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shaman oga
Dead Man's Game
4641
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Posted - 2015.05.11 09:09:00 -
[176] - Quote
I agree with the OP. I think that there is a technical problem.
Vehicle explosions are the only source of friendly fire in pub matches, eliminate friendly fire from vehicle explosion would be a problem too, because destroying a vehicle would not kill their crew.
There are 2 possible solution:
1) Set a timer for exiting vehicles and automatically kill what who was inside when a vehicle is destroyed, but not kill players nearby, then eliminate FF from vehicle explosion.
2) Eliminate damage from ramming vehicles/solid things (lorewise: inertia dampener for vehicles).
Shaman's Shack - A place to trade
Training to be a packed RE master launcher
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
8597
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Posted - 2015.05.11 10:01:00 -
[177] - Quote
shaman oga wrote:I agree with the OP. I think that there is a technical problem.
Vehicle explosions are the only source of friendly fire in pub matches, eliminate friendly fire from vehicle explosion would be a problem too, because destroying a vehicle would not kill their crew.
There are 2 possible solution:
1) Set a timer for exiting vehicles and automatically kill what who was inside when a vehicle is destroyed, but not kill players nearby, then eliminate FF from vehicle explosion.
2) Eliminate damage from ramming vehicles/solid things (lorewise: inertia dampener for vehicles).
Or actually balance AV with HAVs then fix the JLAVs.
Like reduce normal RE damage to vehicles by half or something And let people use packed.
There's never enough sh**posting going on, so let's add a few more teaspoons of the guy posting after me to the recipie!
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jonny battles
Random Gunz Rise Of Legion.
30
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Posted - 2015.05.11 11:34:00 -
[178] - Quote
Mary Sedillo wrote:Problem is, they can lose around 15 LAVs before it even approaches the cost of my tank.
Its not a 'bad' thing.
Its a OHKO on a 1.4 million tank with over 40 million sp into it. It is solid v. tanks and infantry.
This OHKO option should be fixed, or lower costs across the board on tanks.
Not if they have blueprints like me
It was just that easy
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deezy dabest
2224
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Posted - 2015.05.11 12:55:00 -
[179] - Quote
Mary Sedillo wrote:With the introduction of tiers of tanks of ever increasing price, the JLAV is still too effective for the price.
One person in a cheap lav loaded to the gills with remotes. Think about that. OHKO.
This severely hurts vehicle operators who have invested millions of SP and ISK. Push on the point? Going good. AV is hurting you as par the course, then BOOM JLAV hits and you are done. How should it do that? Why is that right?
It isn't.
CCP needs to make it where friendly vehicles cannot have friendly REs on them. Problem fixed.
Point gun at JLAV.
Pull trigger.
???
Profit. |
huopiang
Mannar Focused Warfare Gallente Federation
3
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Posted - 2015.05.11 17:20:00 -
[180] - Quote
JLAV is fine. Only people complaining will be tankers with no arguement other than making their life harder
No way |
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