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701. Why Rattati? flaylock questioning. - in Feedback/Requests [original thread]
Sinboto Simmons wrote: I love dust, still, but your (CCP's) reasoning for balance has always gone over our (the player's) heads, I most likely won't get an answer but I'll ask anyway: You have been away for a while havenGÇÖt you? This is t...
- by Fox Gaden - at 2014.09.23 14:12:00
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702. Sticky:Hotfix Delta - Final Numbers - in Feedback/Requests [original thread]
DarthPlagueis TheWise wrote: Fox Gaden wrote: DarthPlagueis TheWise wrote: omg wow does that assault scp nerf **** me off. seriously **** this game... thanks for making the ion pistol the new carthum assault scp you idiots. this really ma...
- by Fox Gaden - at 2014.09.22 18:27:00
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703. Sticky:Hotfix Delta - Final Numbers - in Feedback/Requests [original thread]
Kosakai wrote: iam forge gun guner and ADS pilot... and i must say... you killed dropships now.... afterburner is the only one think what can save your ass in dropship... ADS is like paper plane... and if you cannot run away.... its the end + ...
- by Fox Gaden - at 2014.09.22 15:28:00
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704. Sticky:Hotfix Delta - Final Numbers - in Feedback/Requests [original thread]
DarthPlagueis TheWise wrote: omg wow does that assault scp nerf **** me off. seriously **** this game... thanks for making the ion pistol the new carthum assault scp you idiots. this really makes me wish i could just bring myself to biomass. ...
- by Fox Gaden - at 2014.09.22 15:17:00
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705. Sticky:Hotfix Delta - Final Numbers - in Feedback/Requests [original thread]
Ripley Riley wrote: Lower Decloak animation to zero (cloak "nerf")
So, as soon as the scout fires the first round from their shotgun they are decloaked? Here's hoping that gets more than a few scouts killed. Due to Shotgun ...
- by Fox Gaden - at 2014.09.22 14:56:00
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706. Assessment: Heavy Damage Modifiers - in Feedback/Requests [original thread]
Breakin Stuff wrote: The only thing current damage mods give is an illusion of improvement. This is not good and it is misleading to players who don't come here and read the forums. Damage mods with an HMG make the difference when going again...
- by Fox Gaden - at 2014.09.22 13:20:00
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707. Assessment: Heavy Damage Modifiers - in Feedback/Requests [original thread]
Breaking Stuff, I have been reading a lot of your posts recently and I am really starting to like you. CCP Rattati wrote: Well they were kept the same to not break the HMG, thats the fact. We can look at this later. That is what I thought....
- by Fox Gaden - at 2014.09.22 13:10:00
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708. Matchmaking feedback - in Feedback/Requests [original thread]
CCP Rattati wrote: Mu has been calculated fer every player from May 2013 and is used. For veterans they are going to have a solid stabilized Mu. Hmm, since I have mostly been playing Crash Gaden for the last year, and I really sucked a year a...
- by Fox Gaden - at 2014.09.19 14:30:00
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709. Fluxes and RE's - in Feedback/Requests [original thread]
I agree. Flux Grenades should fry the electronics in the detonator without effecting the explosives. In theory shooting an RE after the detonator is destroyed should still set off the explosive, but we donGÇÖt need to get into such technicalitie...
- by Fox Gaden - at 2014.09.17 17:58:00
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710. Rattati, Small Blasters as Main Turret for HAVs? - in Feedback/Requests [original thread]
TOOMANY NAMES ALREADYTAKEn wrote: Make it "The MAV" "Medium Assault Vehicle" A tank desinged for killing infantry, how cool would that be! Interesting. Say, switch the driver to the Front Small turret, as the driver controls which way the ...
- by Fox Gaden - at 2014.09.17 16:14:00
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711. Sticky:Hotfix Delta - Sidearm Numbers - in Feedback/Requests [original thread]
Adjective.
- by Fox Gaden - at 2014.09.16 18:05:00
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712. Dropsuits - in Feedback/Requests [original thread]
Raptor Princess wrote: What I don't understand is why CCP want to nerf snipers, when you can counter them no matter where they are sat in any map. Their logic is that every role needs to be able to have a counter. This guy would have needed a...
- by Fox Gaden - at 2014.09.12 14:46:00
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713. Dropsuits - in Feedback/Requests [original thread]
Raptor Princess wrote: I'm still not sure how a heavy was placing a new nanohives out every 30 seconds without dying or going to a supply depot, but that's a different matter. (And yes, it was a heavy and not a commando, and no there was nobody...
- by Fox Gaden - at 2014.09.12 14:36:00
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714. Dropsuits - in Feedback/Requests [original thread]
Breakin Stuff wrote: Second there are no medium range heavy weapons. We have extreme range and danger-stupid. Until that midrange gap gets plugged its often better to use a rifle than try to chase someone who is faster with an HMG. I have bee...
- by Fox Gaden - at 2014.09.12 14:32:00
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715. Dropsuits - in Feedback/Requests [original thread]
Raptor Princess wrote: Can Hotfix Delta please deal with the fact that you can't use a heavy weapon in a light weapon slot, but can use a light weapon in a heavy slot? Lately I've noticed a lot more proto heavies sat on top of towers using sn...
- by Fox Gaden - at 2014.09.12 14:26:00
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716. Rattati, a request, a small one - in Feedback/Requests [original thread]
How about Minmatar Commando with black and grey camo in the places that are tan colored currently and all the red left in place? Yes to Raven Min Commando!
- by Fox Gaden - at 2014.09.12 14:14:00
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717. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
This morning when I was picked up twice with a Red standing 20m in front of me in plain sight, I got the idea that there should be a -25 WP penalty if you pick someone up and they die again within 5 seconds. My role in the context of the Support ...
- by Fox Gaden - at 2014.09.12 14:02:00
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718. Drop Uplink scan profiles - in Feedback/Requests [original thread]
I have been running around dropping Remote Explosives on top of friendly Drop Uplinks. I would like Drop Uplinks to be as easy for the enemy to find as possible. I will get more kills that way! But seriously, your idea does have merit.
- by Fox Gaden - at 2014.09.12 13:49:00
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719. Please add the Assault Scrambler as a standard tier weapon in Delta - in Feedback/Requests [original thread]
I would like to see a Standard Assault Combat Rifle, as I would like to be able to setup a Standard Min Commando fit. I get joint pain after two matches if I try to use a semiautomatic rifle, due to the rapid finger movements required. ( I am get...
- by Fox Gaden - at 2014.09.12 13:10:00
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720. Could we get more weapon modules? - in Feedback/Requests [original thread]
Kierkegaard Soren wrote: I'd favour an approach where all weapon mods, both old and new, come with drawbacks. For example, damage mods increase kick, ROF increases dispersion, heat sinks reduce clip size etc. personally I'd like to see them att...
- by Fox Gaden - at 2014.09.12 12:58:00
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