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721. Could we get more weapon modules? - in Feedback/Requests [original thread]
Evan Gotabor wrote: A slot for ammo would be interesting if we could choose our ammo like in Eve with standards that come with their weapons (no bonus, no malus) ; and specials ammo which offer a bonus on range, damages, heat, dispersion, fire ...
- by Fox Gaden - at 2014.09.12 12:54:00
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722. Could we get more weapon modules? - in Feedback/Requests [original thread]
Benjamin Ciscko wrote: Why is a module slot for ammo when you could use a nanohive. In order to equip Remote Explosives, or a Scanner, or an UplinkGǪ
- by Fox Gaden - at 2014.09.12 12:52:00
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723. Could we get more weapon modules? - in Feedback/Requests [original thread]
Lets start with the Ammo Bags as they would present less balance issues, but would still have the big advantage of allowing certain setups to equip an Ammo Bag rather than a NanoHive, allowing them to put something else in their equipment slot. Th...
- by Fox Gaden - at 2014.09.12 12:51:00
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724. Sticky:Hotfix Delta - Burst HMG Changes - in Feedback/Requests [original thread]
The dark cloud wrote: Did some testing with the Advanced burst HMG. Currently it overheats after 266 rounds fired (6 bursts). every decent player avoids firing the 6 bursts in a row due to the overheat and vulnerbable effect it has onto you. To...
- by Fox Gaden - at 2014.09.12 12:44:00
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725. Sticky:Hotfix Delta - Burst HMG Changes - in Feedback/Requests [original thread]
Breakin Stuff wrote: Fox Gaden wrote: Breakin Stuff wrote: Actually reversing the dispersion pattern from a normal HMG might be good. It can't start as loose as the regular one or it's not going to be worth anything beyond shotgun range. ...
- by Fox Gaden - at 2014.09.12 12:20:00
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726. Sticky:Hotfix Delta - Burst HMG Changes - in Feedback/Requests [original thread]
To be more concise: A 10% nerf is fine. A 10% nerf + overheating one burst sooner = Flaylock Pistol level nerf.
- by Fox Gaden - at 2014.09.11 19:20:00
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727. Sticky:Hotfix Delta - Burst HMG Changes - in Feedback/Requests [original thread]
Breakin Stuff wrote: Actually reversing the dispersion pattern from a normal HMG might be good. It can't start as loose as the regular one or it's not going to be worth anything beyond shotgun range. But decreasing efficiency in favor of alpha ...
- by Fox Gaden - at 2014.09.11 19:08:00
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728. Sticky:Hotfix Delta - Burst HMG Changes - in Feedback/Requests [original thread]
CCP Logibro wrote: After some testing last night and feedback from you guys, we're going to drop the Fire Interval/Burst Interval change for now (this means that the heat per second will also drop by about half, but it will still be the same nu...
- by Fox Gaden - at 2014.09.11 19:02:00
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729. Sticky:Hotfix Delta - Burst HMG Changes - in Feedback/Requests [original thread]
The dark cloud wrote: You do know that the rate of fire that each burst has will go from 6000 to 12000? Basically you are going to fire your burst rounds twice as fast. Which means you line up the target, press R1 and "PFFFT" hes dead with less...
- by Fox Gaden - at 2014.09.11 18:45:00
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730. Sticky:Hotfix Delta - Burst HMG Changes - in Feedback/Requests [original thread]
Ryme Intrinseca wrote: Actually I misunderstood the burst/fire interval change, so yes 30-50% was maybe an overestimate. Still, it would be a 10% damage nerf and you'd fire around 15% fewer shots before overheat, so that still adds up to a pret...
- by Fox Gaden - at 2014.09.11 18:30:00
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731. Sticky:Hotfix Delta - Burst HMG Changes - in Feedback/Requests [original thread]
Vell0cet wrote: I think a range nerf is also reasonable to consider. Maybe optimal out to 15m and falloff to 25. Beyond that you'd do very little damage. This would make the burst HMG kind of like a shotgun on steroids. Just a thought. It may b...
- by Fox Gaden - at 2014.09.11 17:52:00
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732. Sticky:Hotfix Delta - Burst HMG Changes - in Feedback/Requests [original thread]
A little off topic, but could we also get a Breach variant that fires a large (high damage) rounds with a Rate of Fire of one round every 0.6 seconds? No dispersion. Maybe with the range of an Assault HMG? It would give us an HMG which might act...
- by Fox Gaden - at 2014.09.11 17:50:00
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733. Sticky:Hotfix Delta - Burst HMG Changes - in Feedback/Requests [original thread]
CCP Logibro wrote: Breakin Stuff wrote: Will test before commenting. I'm not seeing anything that'll make the weapon subpar. Just less instablap. I'm slightly worried that the increase in fire rate will mean that some people that previous...
- by Fox Gaden - at 2014.09.11 17:34:00
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734. Sticky:Hotfix Delta - Burst HMG Changes - in Feedback/Requests [original thread]
I have been using the Burst HMG since Charlie and I published my evaluation in this thread . I think the key goal in tweaking the Burst HMG should be to insure that it takes more than a single burst to the body to kill a medium frame suit with a...
- by Fox Gaden - at 2014.09.11 17:19:00
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735. CCP, sell us some colors? Please? - in Feedback/Requests [original thread]
I would like a blue Advanced Amarr Sentinel Suit pleas.
- by Fox Gaden - at 2014.09.11 15:49:00
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736. Disarming RE - in Feedback/Requests [original thread]
Pokey Dravon wrote: *sigh* It's true. I've intentionally killed blues by shooting the RE. It's like....I need to get the hack in, he's going to get blown up before he finishes the hack. I might as hell remove the bomb and him so I can get hacki...
- by Fox Gaden - at 2014.09.10 16:35:00
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737. Caldari heavy HF delta CPU/PG balancing pass (proposal) - in Feedback/Requests [original thread]
George Moros wrote: Atiim wrote: A 10% CPU nerf will most likely gimp it's Anti-Vehicle capabilities. I don't see how it would. For example, any reasonable adv. Cal. sentinel fit with a forge gun (say, 9K330) will soon get you to PG troub...
- by Fox Gaden - at 2014.09.10 16:24:00
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738. Pilot Dropsuit Ideas - in Feedback/Requests [original thread]
Hector Carson wrote: 1) Have only a Side arm weapon on the suit 2) 1 Low slot 2 High slot, Depending on race 3) 1 Equipment slot, Low CPU/PG Usage 4) Give perk for Standard Vehicles only (Gunnlogi/Madruger) (Python/Incubus) P.S. This is for Dr...
- by Fox Gaden - at 2014.09.10 16:20:00
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739. [Suggestion] Rifle Tuning & More - in Feedback/Requests [original thread]
BL4CKST4R wrote: All weapons performing well at close range, in EVE if you try to use rails at close range vs blasters you will be obliterated and you won't even hurt your enemy, that's due to the terrible tracking speeds of rails. Maybe the ...
- by Fox Gaden - at 2014.09.10 14:31:00
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740. [Suggestion] Rifle Tuning & More - in Feedback/Requests [original thread]
CCP Rattati wrote: I get where you are, we went through this at the time. I think that Gallente short range needs to overrule the tech, for now. I know there were EVE reasons in the past designs, but we needed to bring this weapon back without ...
- by Fox Gaden - at 2014.09.10 14:22:00
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