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561. Scouts losing a slot? - in Feedback/Requests [original thread]
I would prefer to do something to counter Brick tanking Scouts before considering drastic actions such as removing slots. I am fine with a Scout getting up close to 600 HP with Ferosteel Plate, but they should be slowed to the speed of a medium fr...
- by Fox Gaden - at 2014.10.28 14:57:00
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562. Field orders and "Commo Rose" - in Feedback/Requests [original thread]
Jaran Vilktar wrote: Alena Ventrallis wrote: Here's an idea for this. So the current squad commands are brought up by pulling up the weapon wheel and clicking R3 (for default layout) so why not have these other options come out when the wea...
- by Fox Gaden - at 2014.10.27 18:00:00
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563. Field orders and "Commo Rose" - in Feedback/Requests [original thread]
This would be very helpful for people without micGÇÖs, or for anyone who wants to mark a tank or sniper for his squad. Not to mention the fact that one of my Corp members is deaf. I propose R2 + L3 to bring up a selection wheel similar to the squ...
- by Fox Gaden - at 2014.10.27 17:27:00
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564. Need Ammo symbol - in Feedback/Requests [original thread]
John Demonsbane wrote: If it was done for grenades, it would have to be only when completely out, otherwise my HUD would light up like a damn christmas tree for 90% of the battle. Personally I think it should only be for the primary weapon. W...
- by Fox Gaden - at 2014.10.27 16:26:00
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565. Need Ammo symbol - in Feedback/Requests [original thread]
CCP Rattati wrote: Already on our list, thanks! If you want to experiment with designs, such as does it only use the primary weapon as the measure, or also sidearms and grenades? What is the threshold, 25% or less of ammo? Would a similar s...
- by Fox Gaden - at 2014.10.27 16:06:00
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566. Need Ammo symbol - in Feedback/Requests [original thread]
How about player initiated calls: R2+L3 call selection. - Need Ammo - Need Reps We could even add an Attack order option so non squad leaders can tag snipers and tanks for the attention of their Squad mates. If it has to wait till legion, well ...
- by Fox Gaden - at 2014.10.27 16:01:00
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567. Cherry Quafe! - in Feedback/Requests [original thread]
Promote the launch of new Cherry Quafe with a line of Commando BPOGÇÖs!
- by Fox Gaden - at 2014.10.26 13:51:00
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568. [PROPOSAL]Sentinel battle role - in Feedback/Requests [original thread]
Breakin Stuff wrote: You missed the point of the whole post gaden. Sentinels never should have been CQC monsters to begin with. They were pinholed there because you can't strafe glitch high dispersion weapons at long range. During beta when...
- by Fox Gaden - at 2014.10.24 17:11:00
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569. [PROPOSAL]Sentinel battle role - in Feedback/Requests [original thread]
Breakin Stuff wrote: I have been thinking about some of the issues people have with sentinels and the problems Sentinel Suits present to balance. Quite frankly in my opinion Sentinels aren't being utilized in the best manner that plays to their...
- by Fox Gaden - at 2014.10.24 15:51:00
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570. quafe commando - in Feedback/Requests [original thread]
Purple and Red Commando. Purple and Black Sentinel.
- by Fox Gaden - at 2014.10.22 16:04:00
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571. [Request] 1.9 market: add buying/selling boosters for ISK - in Feedback/Requests [original thread]
Maken Tosch wrote: Bahirae Serugiusu wrote: A give item thing could be easily exploited I think. You finish the tutorial missions which is what join a battle (don't have to finish) and get a free active booster every 24 hours. The thing a...
- by Fox Gaden - at 2014.10.22 15:19:00
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572. [Request] 1.9 market: add buying/selling boosters for ISK - in Feedback/Requests [original thread]
To simplify: Any AUR item sold to the NPC vender becomes available to buy from the NPC vender for ISK. Allow boosters to be sold to NPC vender.
- by Fox Gaden - at 2014.10.22 15:14:00
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573. Scrambler Rifle-1.9 Update? - in Feedback/Requests [original thread]
Egonz4 wrote: CCP Rattati wrote: I have been looking at this issue, specifically at post Delta, or last 27 days, using both Public Match and Planetary Conquest data. 1) Even though unintended, the Scrambler Rifle was overperforming pre-Delt...
- by Fox Gaden - at 2014.10.22 14:58:00
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574. Assault HMG (What is needed) - in Feedback/Requests [original thread]
Breakin Stuff wrote: Fox Gaden wrote: I only occasionally overheat the Militia HMG and I run it quite a lot. What I am proposing for the Standard HMG is 3.5 less heat buildup than the Militia HMG has now. I really donGÇÖt think it will be a ...
- by Fox Gaden - at 2014.10.19 14:05:00
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575. Assault HMG (What is needed) - in Feedback/Requests [original thread]
I only occasionally overheat the Militia HMG and I run it quite a lot. What I am proposing for the Standard HMG is 3.5 less heat buildup than the Militia HMG has now. I really donGÇÖt think it will be a problem once people get used to it. The Mil...
- by Fox Gaden - at 2014.10.18 23:51:00
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576. Assault HMG (What is needed) - in Feedback/Requests [original thread]
Breakin Stuff wrote: I was thinking the AR ranges would be sufficient. Plus it overheats. On second thought with the huge drum magazine keep the heat at standard level or so. Dropping it back might creste performance artifacting when compare...
- by Fox Gaden - at 2014.10.18 18:25:00
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577. Assault HMG (What is needed) - in Feedback/Requests [original thread]
Stefan Stahl wrote: CommanderBolt wrote: Do we really need long range hmg`s though? I mean I hate the buggers but if you guys insist..... I don't play a heavy but I'd love to see a 'longish'-range HMG. If my purple G-1 can equip a longish-r...
- by Fox Gaden - at 2014.10.18 18:17:00
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578. Assault HMG (What is needed) - in Feedback/Requests [original thread]
CommanderBolt wrote: Do we really need long range hmg`s though? I mean I hate the buggers but if you guys insist..... A Normal HMG is about as useful in Manus Peak Domination as a Swarm Launcher in the Research Facility Domination. It is a ...
- by Fox Gaden - at 2014.10.18 18:09:00
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579. Assault HMG (What is needed) - in Feedback/Requests [original thread]
Jebus McKing wrote: I'd say drastically reduce dispersion first and see how it turns out. If it then still needs love you can buff range afterwards. Anyone know what the current Optimal and Effective range profile is on the Assault HMG? You ...
- by Fox Gaden - at 2014.10.18 12:36:00
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580. Assault HMG (What is needed) - in Feedback/Requests [original thread]
Bahirae Serugiusu wrote: HMG aren't meant for long range. Honestly its the only thing keeping heavies from being even more godly then they already are. Be happy most the objectives in this game are so close quarters that you are gods. We canG...
- by Fox Gaden - at 2014.10.18 00:21:00
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