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Vell0cet
Vengeance Unbound Dark Taboo
2398
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Posted - 2014.10.17 02:22:00 -
[1] - Quote
CCP should add the ability to buy/sell boosters for ISK from other players, mediated through the NPC market. This should be modeled after the Guild Wars 2 system of buying/selling gold. Basically, the market would keep track of supply and demand for boosters and adjust the price accordingly. CCP would retain ultimate control of prices. Boosters would effectively become the equivalent of PLEX in EVE. I suspect this would significantly increase revenue for CCP (as every booster still has to be originally paid for with real money).
The other benefit is that it may suck ISK out of the wallets of the players who managed to rake in billions back when PC was broken by giving them something to spend their ISK stockpiles on. That ISK will get redistributed to players who buy boosters with AUR and sell them to NPCs. This is a NO BRAINER!!! Do it CCP!
Best PvE idea ever!
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Auris Lionesse
Kang Lo Directorate Gallente Federation
1023
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Posted - 2014.10.17 02:25:00 -
[2] - Quote
as long as aurum/bpo suits can be bought with isk since theres no suit customization i support.
Don't vote for iron wolf saber.
Vote for someone who will help the community i.e. anyone else.
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Atiim
13007
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Posted - 2014.10.17 02:56:00 -
[3] - Quote
They need to implement a "Give Item" button.
The 1st Matari Commando
-HAND
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Derpty Derp
Dead Man's Game RUST415
531
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Posted - 2014.10.17 05:06:00 -
[4] - Quote
Auris Lionesse wrote: hopefully i can take my mask off and have a face.
extra polygons and textures for a face would seem unlikely when they're on about "improving framerates."
But if they can do this I hope it means 500% headshot multipliers! lol. |
Customer Service 17032760100
The Phone Book
32
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Posted - 2014.10.17 05:18:00 -
[5] - Quote
Customer Service has subscribed to this interesting topic for future consideration.
Is your number in the Phone Book?
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Joel II X
Molon Labe. General Tso's Alliance
3852
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Posted - 2014.10.17 08:24:00 -
[6] - Quote
Atiim wrote:They need to implement a "Give Item" button. Joel II X asset transfer to Atiim: 1x Militia Scrambler Pistol |
Zindorak
G0DS AM0NG MEN General Tso's Alliance
1102
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Posted - 2014.10.17 11:53:00 -
[7] - Quote
Atiim wrote:They need to implement a "Give Item" button.
Pokemon master and Tekken Lord
Gk0 Scout yay :)
Pls fix SCR CCP
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Spectral Clone
Dust2Dust.
2911
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Posted - 2014.10.17 13:36:00 -
[8] - Quote
'Give item' would add to the meta of Dust 514 for sure, even if it is just a simple function.
It will enable player trading.
"The DUST 514 Dev Team is not reduced or affected by the restructuring at CCP."
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Vell0cet
Vengeance Unbound Dark Taboo
2407
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Posted - 2014.10.21 04:34:00 -
[9] - Quote
Bump
Best PvE idea ever!
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Kallas Hallytyr
Skullbreakers
834
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Posted - 2014.10.21 05:59:00 -
[10] - Quote
Yes please. I ain't rich by any stretch of the imagination - in or out of the game - so buying boosters via ISK trading would be much more palatable to me.
Alt of Halla Murr. Sentinel.
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Auris Lionesse
Kang Lo Directorate Gallente Federation
1030
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Posted - 2014.10.22 00:22:00 -
[11] - Quote
Derpty Derp wrote:Auris Lionesse wrote: hopefully i can take my mask off and have a face.
extra polygons and textures for a face would seem unlikely when they're on about "improving framerates." But if they can do this I hope it means 500% headshot multipliers! lol.
wasnt talking about in matches. in my quarters and my icon that friends see. like eve does
Don't vote for iron wolf saber.
Vote for someone who will help the community i.e. anyone else.
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Bahirae Serugiusu
Vendetta Reactionary Force
198
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Posted - 2014.10.22 00:26:00 -
[12] - Quote
A give item thing could be easily exploited I think. You finish the tutorial missions which is what join a battle (don't have to finish) and get a free active booster every 24 hours. |
Maken Tosch
DUST University Ivy League
9838
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Posted - 2014.10.22 00:52:00 -
[13] - Quote
Bahirae Serugiusu wrote:A give item thing could be easily exploited I think. You finish the tutorial missions which is what join a battle (don't have to finish) and get a free active booster every 24 hours.
The thing about the "give item" function here is that it's very likely to be similar to the "trade" function found in Eve Online where both parties (buyer and seller) need to be present at once during the private transaction.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Blueprint For Murder
Immortal Guides
155
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Posted - 2014.10.22 12:44:00 -
[14] - Quote
You will not wash your hands of your ill gotten isk scumbags. The gw2 system is flaweded anyway with uncontrollable inflation do to gold farmers and players buying from gold farmers so inflation is never paid down.
New, delicious, Soylent green the miracle food of high-energy plankton gathered from the oceans of the world.
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Kevall Longstride
DUST University Ivy League
1856
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Posted - 2014.10.22 13:02:00 -
[15] - Quote
Atiim wrote:They need to implement a "Give Item" button.
Much easier said than done.
CPM 1 member
CEO of DUST University
Vist dustcpm.com
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Vell0cet
Vengeance Unbound Dark Taboo
2414
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Posted - 2014.10.22 13:08:00 -
[16] - Quote
Blueprint For Murder wrote:You will not wash your hands of your ill gotten isk scumbags. The gw2 system is flaweded anyway with uncontrollable inflation do to gold farmers and players buying from gold farmers so inflation is enever paid down. Is the inflation in GW2 really that uncontrollable? Wouldn't it be worse if there wasn't an official mechanism for buying gold through Anet?
I think this is a very obvious way to boost revenue which will result in more patches and a more secure future for DUST and Legion.
Best PvE idea ever!
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Fox Gaden
Immortal Guides
4650
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Posted - 2014.10.22 15:14:00 -
[17] - Quote
To simplify:
Any AUR item sold to the NPC vender becomes available to buy from the NPC vender for ISK.
Allow boosters to be sold to NPC vender.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
4650
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Posted - 2014.10.22 15:19:00 -
[18] - Quote
Maken Tosch wrote:Bahirae Serugiusu wrote:A give item thing could be easily exploited I think. You finish the tutorial missions which is what join a battle (don't have to finish) and get a free active booster every 24 hours. The thing about the "give item" function here is that it's very likely to be similar to the "trade" function found in Eve Online where both parties (buyer and seller) need to be present at once during the private transaction. Meaning that it would only work with the 20 to 120 (depending on time of day) other mercs currently in the same station (Local chat) as you.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Atiim
13139
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Posted - 2014.10.22 15:21:00 -
[19] - Quote
Fox Gaden wrote:Maken Tosch wrote:Bahirae Serugiusu wrote:A give item thing could be easily exploited I think. You finish the tutorial missions which is what join a battle (don't have to finish) and get a free active booster every 24 hours. The thing about the "give item" function here is that it's very likely to be similar to the "trade" function found in Eve Online where both parties (buyer and seller) need to be present at once during the private transaction. Meaning that it would only work with the 20 to 120 (depending on time of day) other mercs currently in the same station (Local chat) as you. I don't see why that wouldn't be able to work with players in Chat Channels either.
The 1st Matari Commando
-HAND
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Vell0cet
Vengeance Unbound Dark Taboo
2414
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Posted - 2014.10.22 15:30:00 -
[20] - Quote
Atiim wrote:Fox Gaden wrote:Maken Tosch wrote:Bahirae Serugiusu wrote:A give item thing could be easily exploited I think. You finish the tutorial missions which is what join a battle (don't have to finish) and get a free active booster every 24 hours. The thing about the "give item" function here is that it's very likely to be similar to the "trade" function found in Eve Online where both parties (buyer and seller) need to be present at once during the private transaction. Meaning that it would only work with the 20 to 120 (depending on time of day) other mercs currently in the same station (Local chat) as you. I don't see why that wouldn't be able to work with players in Chat Channels either. As I understand it, all items in new Eden have a physical location in the universe. Trading items would be problematic because items would be able to "teleport" from one location to another.
Best PvE idea ever!
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Maken Tosch
DUST University Ivy League
9848
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Posted - 2014.10.22 17:59:00 -
[21] - Quote
@Fox Gaden, Atiim, and Vell0cet
We're not exactly sure if the items in question are strictly tied to where your character is located or if there is a common inventory where all assets can be access regardless of where you are in New Eden. At least for Dust. If the system is similar at all to Eve Online's inventory system, then that means that your assets are restricted to that one star system in which you are located.
Consider the following. My main character Maken Tosch was born in the Jolia system located in Gallente space. After submitting a petition to CCP to relocate my character, I am now located in the Mastakomon system located in Caldari Space. However, I am still able to access my assets from that new system. If Eve Online inventory system is strictly applied the same way on Dust then that means my assets had to be moved to the new system as well along with me. Kind of like a New Eden U-Haul service we never knew we had. If that is the case, then all trade would likely be local within that system. Considering that there are 48 Dust-specific star systems in New Eden (among the thousands of systems in the cluster) with about 4,000 players logged in at once at any given time, that would average to about 80 Dust players per local system. Even if trade is limited to your local system, that is still a sizable market to trade in.
But let's assume for the sake of this argument that Eve Online's strict inventory system is not applied to Dust. What that would mean is that you now have over 4,000 players to trade at any given time of the day as your assets can probably be accessed regardless of where you are in New Eden. However, this theory is looking dead on arrival if you consider the fact that your local channel doesn't really change at all when you deploy into a match that takes you to a star system that is often far away from your location (such as a 0.1 system which is in low-sec). I could be fighting in the Hek system or in Dodixie but my local chat will still be on Mastakomon.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Atiim
13143
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Posted - 2014.10.22 18:06:00 -
[22] - Quote
Vell0cet wrote: As I understand it, all items in new Eden have a physical location in the universe. Trading items would be problematic because items would be able to "teleport" from one location to another.
Or the items could've be delivered, not that it matters.
I'm 95% sure that people who play this game would be much more concerned with this mechanic being implemented than they would about their being a lore-based justification to the mechanic.
(Yes, I know a delivery system would require capsuleers to transport the goods).
The 1st Matari Commando
-HAND
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Cross Atu
OSG Planetary Operations Covert Intervention
3421
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Posted - 2014.10.22 18:17:00 -
[23] - Quote
Maken Tosch wrote:@Fox Gaden, Atiim, and Vell0cet
We're not exactly sure if the items in question are strictly tied to where your character is located or if there is a common inventory where all assets can be access regardless of where you are in New Eden. At least for Dust. If the system is similar at all to Eve Online's inventory system, then that means that your assets are restricted to that one star system in which you are located. I cannot say with 100% certainty but I believe this is accurate. To the best of my understanding the only method that can be attained without building new code is every item being hand moved by a GM via a ticket. And when I say "building new code" I mean in both Dust and EVE.
Now, as I say, I could be wrong about this, but the above is to the best of my knowledge how things currently sit.
0.02 ISK Cross
See a cool idea thread? Mail me the title and I'll take a look =)
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Maken Tosch
DUST University Ivy League
9850
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Posted - 2014.10.22 18:24:00 -
[24] - Quote
Cross Atu wrote:Maken Tosch wrote:@Fox Gaden, Atiim, and Vell0cet
We're not exactly sure if the items in question are strictly tied to where your character is located or if there is a common inventory where all assets can be access regardless of where you are in New Eden. At least for Dust. If the system is similar at all to Eve Online's inventory system, then that means that your assets are restricted to that one star system in which you are located. I cannot say with 100% certainty but I believe this is accurate. To the best of my understanding the only method that can be attained without building new code is every item being hand moved by a GM via a ticket. And when I say "building new code" I mean in both Dust and EVE. Now, as I say, I could be wrong about this, but the above is to the best of my knowledge how things currently sit. 0.02 ISK Cross
Can you ask around to see how it works? That can go a long way in clearing up any confusion and give us a better idea on how trade will likely be if trade is to ever become a thing at all.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Cross Atu
OSG Planetary Operations Covert Intervention
3422
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Posted - 2014.10.22 18:39:00 -
[25] - Quote
Maken Tosch wrote:Cross Atu wrote:Maken Tosch wrote:@Fox Gaden, Atiim, and Vell0cet
We're not exactly sure if the items in question are strictly tied to where your character is located or if there is a common inventory where all assets can be access regardless of where you are in New Eden. At least for Dust. If the system is similar at all to Eve Online's inventory system, then that means that your assets are restricted to that one star system in which you are located. I cannot say with 100% certainty but I believe this is accurate. To the best of my understanding the only method that can be attained without building new code is every item being hand moved by a GM via a ticket. And when I say "building new code" I mean in both Dust and EVE. Now, as I say, I could be wrong about this, but the above is to the best of my knowledge how things currently sit. 0.02 ISK Cross Can you ask around to see how it works? That can go a long way in clearing up any confusion and give us a better idea on how trade will likely be if trade is to ever become a thing at all. I'll add it to my list of info to request once the 1.9 mad rush eases up a little
See a cool idea thread? Mail me the title and I'll take a look =)
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