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361. NEW EWAR NUMBERS ARE POINTLESS / RUBBISH - in Feedback/Requests [original thread]
Once the system is introduced, then we can work on convincing Rattati to teak the numbers. Better to bring in a new system with numbers close to what we have already, and look at how that plays out, so we understand the unanticipated consequences ...
- by Fox Gaden - at 2014.12.03 16:43:00
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362. Assault HMG - in Feedback/Requests [original thread]
Besides, the Assault HMG does not need increased damage. It just needs to be able to reach a little farther, which probably means it needs decreased dispersion so that it can get closer to the range it has on paper. It works fine on Line Harvest ...
- by Fox Gaden - at 2014.12.03 14:36:00
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363. [Suggestion] Game Mode: PVE/PVP objective capture - in Feedback/Requests [original thread]
IZI doro wrote: Main Problems: -Kin-Cat'd Scout Gk.0 w/ Cloak FTW everytime Put the Objective terminal within the field of fire of at least 2 turrets. IZI doro wrote: -Railer Spam -AV Spam -MLT No-Mans-Land (NPE would be horrible) AV ...
- by Fox Gaden - at 2014.12.02 20:27:00
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364. [Suggestion] Game Mode: PVE/PVP objective capture - in Feedback/Requests [original thread]
1 Objective, hack it to win the match.
30 Active and very aggressive neutral turrets guarding the Objective.
Two teams of 12.
10 minute time limit. (If time runs out the NPCGÇÖs win.)
- by Fox Gaden - at 2014.12.02 16:50:00
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365. Another HMG Sentinel Nerf thread (by an HMG Sentinel) - in Feedback/Requests [original thread]
The following is a copy of the original post before I rewrote it. Fox Gaden wrote: I would like to suggest taking a small step in the direction that Breakin Stuff (another dedicated HMG Sentinel) has suggested and nerf turn speed on the regul...
- by Fox Gaden - at 2014.12.02 13:35:00
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366. Another HMG Sentinel Nerf thread (by an HMG Sentinel) - in Feedback/Requests [original thread]
Jack Boost wrote: At this point of game I as heavy with forge often win vs HMG heavy only with sidearm. Same movement pnalties apply, same frames ... and sidearm wins. Little pice of iron in CQC better then HMG. Can you imagine how it is when ...
- by Fox Gaden - at 2014.12.02 13:04:00
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367. Another HMG Sentinel Nerf thread (by an HMG Sentinel) - in Feedback/Requests [original thread]
Breakin Stuff wrote: Fox Gaden wrote: Modified Suggestion : I wonder if a turn speed cap can be setup so it is only active when you are holding the trigger down? This would allow Sentinels to maintain some quality of life in being able t...
- by Fox Gaden - at 2014.12.02 12:59:00
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368. Another HMG Sentinel Nerf thread (by an HMG Sentinel) - in Feedback/Requests [original thread]
Modified Suggestion : I wonder if a turn speed cap can be setup so it is only active when you are holding the trigger down? This would allow Sentinels to maintain some quality of life in being able to look both ways before crossing the street ...
- by Fox Gaden - at 2014.12.01 20:12:00
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369. [ Request ] Dropship variant - in Feedback/Requests [original thread]
Those red dropsuis would fit the bill I think. I think they are Scout dropships or something? Name starts with a "K". They fly like an Assault Dropship, but are paper thin.
- by Fox Gaden - at 2014.12.01 18:41:00
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370. @Rattati: Colors for future suits - in Feedback/Requests [original thread]
I like the paint job on the Nullibar dropship.... too bad about the offset center of thrust which makes it almost unflyable. The pattern is the same as a species of frog we have here in Nova Scotia.
- by Fox Gaden - at 2014.12.01 14:59:00
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371. New heavy weapons? - in Feedback/Requests [original thread]
Meeko Fent wrote: Megaman Trigger wrote: Actually I was going more with being geared toward mid to long ranged combat using Rail tech. And yes, I don't see how a Rail weapon works as a machingun. In that idea, We would end up with a huge R...
- by Fox Gaden - at 2014.11.28 18:56:00
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372. New heavy weapons? - in Feedback/Requests [original thread]
ToRgUe77 wrote: how exactly would a cal hmg be practical? charge up and high recoil? wouldn't that make it horrible at range while the charge up makes cqc sticky? Magsec HMG?
- by Fox Gaden - at 2014.11.28 18:32:00
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373. New heavy weapons? - in Feedback/Requests [original thread]
postapo wastelander wrote: CCP Rattati wrote: My idea is to create, using existing assets, a heavy plasma cannon (mortar), a heavy laser and a heavy HMG (autocannon) They would be more than capable at taking out vehicles, be proper "H" weap...
- by Fox Gaden - at 2014.11.28 18:19:00
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374. New heavy weapons? - in Feedback/Requests [original thread]
Breakin Stuff wrote: DeathwindRising wrote: CCP Rattati wrote: My idea is to create, using existing assets, a heavy plasma cannon (mortar), a heavy laser and a heavy HMG (autocannon) They would be more than capable at taking out vehicles...
- by Fox Gaden - at 2014.11.28 17:52:00
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375. "Nomad" Assault - in Feedback/Requests [original thread]
postapo wastelander wrote: maluble wrote: Auris Lionesse wrote: nanohives are caldari. nomad is minmatar yes? nanohives dont belong on a minmatar suit. Minmatar scout gets a bonus to nova knives a caldari weapon so your logic is incor...
- by Fox Gaden - at 2014.11.28 17:33:00
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376. IDEA: REMOVE REMOTE EXPLOSIVES - in Feedback/Requests [original thread]
I do agree that frizbe remotes are a problem, but only a hand full of time have I actually seen someone successfully do the Sprint/Jump/throw move that you need to do to frizbe a remote. Mostly you just see people run up and drop them at your feet...
- by Fox Gaden - at 2014.11.28 14:18:00
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377. IDEA: REMOVE REMOTE EXPLOSIVES - in Feedback/Requests [original thread]
I had an incredibly fun match last night going head to head with a Remote Explosives expert. It was a real mental exercise trying to catch and kill him without falling into his traps. -Spotting the remotes and destroying them felt satisfying. A s...
- by Fox Gaden - at 2014.11.28 14:10:00
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378. Scan precision, range, and profile are NOT ewar - in Feedback/Requests [original thread]
What about webifiers? We could use the Repair Tool or Active Scanner as a placeholder model, as we can't add new graphic elements.
- by Fox Gaden - at 2014.11.28 13:58:00
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379. Scan precision, range, and profile are NOT ewar - in Feedback/Requests [original thread]
DeathwindRising wrote: Though now that I think about it, an amarr stamina draining grenade seems like a better idea. An area of effect that last for a few seconds before going away. So you could throw them into a room and drain their stamina be...
- by Fox Gaden - at 2014.11.28 13:56:00
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380. Just a heads up to CCP Rattati about the strafe speed changes - in Feedback/Requests [original thread]
Funkmaster Whale wrote: You are all dumb as dirt if you think strafing is what makes Scouts good. Scouts are OP because EWAR. They can see enemies through walls and will always get the jump on any suit that's not another Scout. First shot adva...
- by Fox Gaden - at 2014.11.27 20:18:00
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