I would like to suggest taking a small step in the direction that Breakin Stuff
(another dedicated HMG Sentinel) has suggested and nerf turn speed on the regular HMG a bit.
The idea is that this would force a HMG Sentinel to switch to a sidearm if a Scout or Assault gets inside of 7m or so, while maintaining their dominance at 8m to 25m. The Sentinel would still be effective in near to mid rang, but have a weakness in CQC which can be exploited by Scouts and Assaults. This would not leave SentinelGÇÖs defenceless in CQC, as the turn speed nerf would be applied to the weapon rather than the suit, and they could still use their sidearm to defend themselves.
Breakin StuffGÇÖs suggestions go far beyond this small change, but I think this would be a good first step to test the waters. I am not sure if I fully agree with his entire proposal, but I am fully prepared to go this far and see how it changes the dynamic.
* Edit 1 *
The turn speed would have to be a hard cap that would be in place regardless of sensitivity settings or control type.
* Edit 2 *
Breakin StuffGÇÖs full proposal. (
Again I am not sure that I would go that far.)* Edit 3 *
The turn speed nerf is just one aspect. I would also like to make some changes to desperation.
Basically I feel the HMG should be a close rang to mid rang weapon with the ability to finish off nearly dead targets out to 60m when crouched. I would like to see a reduction in dispersion in ADS and with a more significant reduction to dispersion when crouched. But to justify that we need a demonstrable weakness.
Therefore I suggest that a HMG should be good at close range (10m) but not so good at in-your-face range (5m), unless you can restrict your opponentGÇÖs movement using a choke point or some other tactic.
* Edit 4 *
Modified Suggestion:
I wonder if a turn speed cap can be setup so it is
only active when you are holding the trigger down? This would allow Sentinels to maintain some quality of life in being able to look both ways before crossing the street more readily, and would allow a Sentinel to make quick adjustment in CQC by letting their finger off the trigger for a quick adjustment before continuing to fire. This would make CQC combat more possible, but require more player skill than holding the trigger and spinning in a circle when a Nova Knifer gets too close as we can do now.