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341. Sticky:[Feedback] Hotfix Echo - in Feedback/Requests [original thread]
Kain Spero wrote: Jebus McKing wrote: Wait, is this an activation time nerf to REs? REs DEFINATELY DON'T need another nerf. They are really effective against people who don't pay attention. I rarely get killed by people using REs as Grenade...
- by Fox Gaden - at 2014.12.09 18:33:00
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342. Brainstorm! - in Feedback/Requests [original thread]
I like the idea of a Swarm Launcher turret, but... I would also like to see the introduction of active countermeasures. - Flairs that you drop that mimic the signature of your Dropship, so that inbound swarms have a chance of switching their lo...
- by Fox Gaden - at 2014.12.09 17:06:00
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343. What the Fox Says: about redefining Assault/Commando roles - in Feedback/Requests [original thread]
Breakin Stuff wrote: Sorry fox. Sh*t bonuses on assaults don't magically become good when you swap them to commandos. On any weapon with less than 2 sec reload time reload speed is a wasted suit bonus. I was operating under the assumption th...
- by Fox Gaden - at 2014.12.09 16:13:00
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344. [Discussion] Squad Size and Squad Grouping - Everyone - in Feedback/Requests [original thread]
I like this idea a lot. I suggest some of the squad functionality be kept for squads within the Platoon. The leader of squads 1 and 2 should be able to open their squads to their Corp, Alliance, or Public in the squad finder, even if they are fr...
- by Fox Gaden - at 2014.12.09 13:29:00
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345. [Suggestion] Active Sensor Array (Equipment) - in Feedback/Requests [original thread]
I know this is probably a bad time to be making suggestions, but I thought this up this morning and wanted to get it written down. Unlike the Active Scanner which is a hand held focused scanning tool, the Active Sensor Array would tie into your...
- by Fox Gaden - at 2014.12.09 13:09:00
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346. What the Fox Says: about redefining Assault/Commando roles - in Feedback/Requests [original thread]
Pokey Dravon wrote: Yes I think Assault's current theme of bonuses works (Cal needs a lot of work, Gal might need some tweaking) but the concept is solid. I also think they would do will with a damage bonus as it would solidify their role as 'S...
- by Fox Gaden - at 2014.12.04 16:58:00
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347. What the Fox Says: about redefining Assault/Commando roles - in Feedback/Requests [original thread]
Atiim wrote: Fox Gaden wrote: Atiim wrote: Terry Webber wrote: Which is why Fox gave the Amarr Commando a heat reduction skill bonus, Atiim. It's right there in black and white. I read them both, and it doesn't change anything as you...
- by Fox Gaden - at 2014.12.04 16:37:00
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348. What the Fox Says: about redefining Assault/Commando roles - in Feedback/Requests [original thread]
MINA Longstrike wrote: No, these changes are bad. I'm relatively content with how things are currently, though there are a few problems. Swapping the existing role bonuses on the two creates far more problems than it fixes. Assaults are the go...
- by Fox Gaden - at 2014.12.04 16:35:00
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349. What the Fox Says: about redefining Assault/Commando roles - in Feedback/Requests [original thread]
Pokey Dravon wrote: Honestly I think people latch onto the Commando's flavor text a bit too much and focus on the 'suppression' word. I think the issue in my mind comes from the fact that adding a bonus doesn't necessarily turn a weapon into a ...
- by Fox Gaden - at 2014.12.04 16:33:00
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350. What the Fox Says: about redefining Assault/Commando roles - in Feedback/Requests [original thread]
BL4CKST4R wrote: Fox Gaden wrote: BL4CKST4R wrote: Also the caldari commando bonus is kinda OP compared to the bonuses you gave the other commandos, it will give them the best range and dps. Here was my thinking on that. If Caldari get ...
- by Fox Gaden - at 2014.12.04 16:11:00
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351. What the Fox Says: about redefining Assault/Commando roles - in Feedback/Requests [original thread]
BL4CKST4R wrote: Also the caldari commando bonus is kinda OP compared to the bonuses you gave the other commandos, it will give them the best range and dps. Here was my thinking on that. If Caldari get a bonus to rate of fire, that does not c...
- by Fox Gaden - at 2014.12.04 15:51:00
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352. What the Fox Says: about redefining Assault/Commando roles - in Feedback/Requests [original thread]
Atiim wrote: Terry Webber wrote: Which is why Fox gave the Amarr Commando a heat reduction skill bonus, Atiim. It's right there in black and white. I read them both, and it doesn't change anything as you'll still overheat well before you r...
- by Fox Gaden - at 2014.12.04 15:43:00
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353. What the Fox Says: about redefining Assault/Commando roles - in Feedback/Requests [original thread]
Varoth Drac wrote: I quite like the idea. However I would change the Caldari commando rate of fire bonus to a swarm launcher bonus, maybe reduced lock on time. Commandos are naturally good AV suits, and I believe the Caldari's preferred weapon...
- by Fox Gaden - at 2014.12.04 15:36:00
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354. What the Fox Says: about redefining Assault/Commando roles - in Feedback/Requests [original thread]
Commentary: Assault: The Rock/Paper/Scissors balancing schema works out like this: Rock: Sentinel (Resistance and Health) Paper: Scout (Speed and stealth so that can rap around behind the Rock.) Scissors: Assault (Sharp cutting edge, as in a Dama...
- by Fox Gaden - at 2014.12.04 13:46:00
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355. What the Fox Says: about redefining Assault/Commando roles - in Feedback/Requests [original thread]
Assault : The Assault suit should be the definitive slayer suit, the DPS class. They should have a straight forward damage bonus which clearly defines Assault as slayers, and once and for all puts fears of the return of the GǣSlayer LogiGǥ to b...
- by Fox Gaden - at 2014.12.04 13:46:00
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356. How feasible is it to make the radar dynamic? - in Feedback/Requests [original thread]
The one good suggestion is to show the near, medium, and long range passive scan circles on the radar. That would be useful. Zooming the radar in to your scan range would not be so helpful. You want to be able to see the guys who are out of your ...
- by Fox Gaden - at 2014.12.03 17:08:00
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357. [Request] Weapon range info - in Feedback/Requests [original thread]
I agree, although it would be a bit misleading with high dispersion weapons such as the HMG and Shotgun. They have much longer effective range on paper than they do in the field. I guess that would become an issue of community education... ie, m...
- by Fox Gaden - at 2014.12.03 17:01:00
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358. Racial Light AV weapons - in Feedback/Requests [original thread]
I would suggest a variation on the Sniper Rifle with an armor piercing round which you could use to take out the Pilot in a HAV or Dropship, but I am not sure if the game tracks the actually position of the Pilot's body when they are piloting a Dr...
- by Fox Gaden - at 2014.12.03 16:58:00
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359. [Suggestion] Game Mode: PVE/PVP objective capture - in Feedback/Requests [original thread]
Any other questions or suggestions?
- by Fox Gaden - at 2014.12.03 16:53:00
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360. Swapping BPO - in Feedback/Requests [original thread]
I wonder what "Simple Trading" means on the long term roadmap?
- by Fox Gaden - at 2014.12.03 16:45:00
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