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301. Plasma Cannon - CCP ??!!!?? - in Feedback/Requests [original thread]
Mobius Kaethis wrote: The plasma cannon in its current state is borderline useless. Any skill you claim to have with it is really just luck on your part and foolishness on the part of your victims. It is intended to be a Galente light AV weapo...
- by Fizzer94 - at 2013.12.03 14:25:00
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302. [Request] Binoculars (zoom feature) - in Feedback/Requests [original thread]
Reno Pechieu wrote: Talos Vagheitan wrote: Sorry, I can't support anything that helps snipers. Ever Tip; when I multiplayed Deltaforce with a friend, my job was to snipe and his job was to look for targets with his binoculars and guard my ...
- by Fizzer94 - at 2013.11.27 02:43:00
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303. What if shields had a very small period of damage resistance? - in Feedback/Requests [original thread]
I enjoy this idea as I think TTK is too low. My Plasma Cannon hates this idea, however.
- by Fizzer94 - at 2013.11.27 02:25:00
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304. Rigs - in Feedback/Requests [original thread]
Rigs would be awesome if implemented correctly. They shouldnt be able to turn a light suit into a heavy suit for example
- by Fizzer94 - at 2013.11.26 22:33:00
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305. Fire's solution to TTK & the "murder logi" - in Feedback/Requests [original thread]
Step 1a: Introduce Heat Sinks(reduces heat buildup), Heat Radiators(increases weapon cooldown speed), Stability Control Units(reduces weapon kick, and increases weapon hipfire accuracy), Magazine Extensions, Muscle Memory Implants(decreases reload...
- by Fizzer94 - at 2013.11.26 22:15:00
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306. CCP, Your combat rifle... - in Feedback/Requests [original thread]
Zat Earthshatter wrote: Overall Design: Paint it white, and you've got a Move Sharpshooter with a bullpup-modded M4 jammed into it. The Real Derp: "...the combat rifle is a semi-automatic weapon well-suited to both short and medium range comba...
- by Fizzer94 - at 2013.11.26 01:40:00
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307. Capacitor for Infantry? Capacitor for Infantry! - in Feedback/Requests [original thread]
The innate shield recharge of dropshots would have to go for this to be balanced. I do love this idea though. +1 for capacitors. Amarr weapons could also use capacitors instead of ammo!
- by Fizzer94 - at 2013.11.25 14:17:00
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308. The Nanite Bar - in Feedback/Requests [original thread]
Ulysses Knapse wrote: Fizzer94 wrote: Ulysses Knapse wrote: Vyzion Eyri wrote: @Ulysses, I never knew the lore for nanohives was fleshed out that much. I haven't seen anything official besides the nanohive description, and from there I...
- by Fizzer94 - at 2013.11.25 13:24:00
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309. The Nanite Bar - in Feedback/Requests [original thread]
Ulysses Knapse wrote: Vyzion Eyri wrote: @Ulysses, I never knew the lore for nanohives was fleshed out that much. I haven't seen anything official besides the nanohive description, and from there I gather that the nanites are stored in the n...
- by Fizzer94 - at 2013.11.25 13:11:00
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310. The Nanite Bar - in Feedback/Requests [original thread]
I might like this idea, it depends... Vyzion Eyri wrote: and Logistics have the least. What does this mean for my Plasma Cannon? How many slugs will I be able to fire before I run out? My nanohive gives me just enough to refill my ammo comple...
- by Fizzer94 - at 2013.11.25 12:44:00
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311. Snipers head glitching is back. - in Feedback/Requests [original thread]
MCC sniping is the gravest of sins. Redline snipers deserve to be kicked from the game , MCC snipers deserve getting all their Thales's destroyed.
- by Fizzer94 - at 2013.11.25 09:24:00
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312. Request: include weapon range in their description - in Feedback/Requests [original thread]
+1 this would make comparing weapons easier, I can't remember the range of every weapon, and looking them up takes time.
- by Fizzer94 - at 2013.11.24 13:32:00
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313. [Request] Unique Element - Nanite Supply - in Feedback/Requests [original thread]
Vyzion Eyri wrote: Fizzer94 wrote: This is nice and all, but it doesn't make sense for weapons that don't use physical ammo. Aren't all weapons resupplied by nanohives? I always figured nanohive had some sort of generator to charge th...
- by Fizzer94 - at 2013.11.24 13:30:00
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314. [Request] Unique Element - Nanite Supply - in Feedback/Requests [original thread]
Vyzion Eyri wrote: We all know ammunition for weapons is resupplied by nanites... but what if instead of ammunition stores all dropsuits had nanite stores? Imagine a bar to the bottom left of where your ammunition is usually displayed, labelle...
- by Fizzer94 - at 2013.11.24 12:14:00
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315. [Request] Assault dropship hover mode - in Feedback/Requests [original thread]
Broonfondle Majikthies wrote: Fizzer94 wrote: Assault Dropships are getting removed in 1.7. Read the Dev blog - No they're staying in This is news to me. I have no opinion one way or the other about dropships(other than that my Plamsa Ca...
- by Fizzer94 - at 2013.11.24 11:49:00
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316. [Request] Assault dropship hover mode - in Feedback/Requests [original thread]
Assault Dropships are getting removed in 1.7.
- by Fizzer94 - at 2013.11.24 11:34:00
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317. Dropsuit Names - in Feedback/Requests [original thread]
Ulysses Knapse wrote: Here are my Amarr names I came up with earlier. I might as well show them if everyone else is going to show theirs. Herald Dropsuit -- Amarr Light Dropsuit, T1 Augur Dropsuit -- Amarr Scout Dropsuit, T2 Vicar Dropsuit --...
- by Fizzer94 - at 2013.11.24 06:41:00
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318. [A Bitter Pill] Neft Nerf Nerf - in Feedback/Requests [original thread]
Save up your SP, so you can get on the FotM Train before it departs next time.
- by Fizzer94 - at 2013.11.24 04:09:00
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319. [Request] Caldari light/scout - in Feedback/Requests [original thread]
The bonuses would be different. Probably -5% Scan Profile per level, to counter the Gallentes superior scanning technology.
- by Fizzer94 - at 2013.11.24 01:58:00
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320. Dropsuit Names - in Feedback/Requests [original thread]
+1 Amarr Logistics STD: Keeper ADV: Beholder PRO: Reclaimer
- by Fizzer94 - at 2013.11.23 17:54:00
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