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Fire of Prometheus
DUST University Ivy League
1775
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Posted - 2013.11.26 20:17:00 -
[1] - Quote
Step 1: remove all damage mods from the game
Step 2: make any logi fitting have a max of 1 unfilled equipment slot. (Ie. all but one equipment a lot must be filled for the fitting to be valid)
Step 3: give each assault suit a Dmg bonus to their racial weapon. (Similar to the amarr assaults bonus)
Boom done. Ttk is raised. # of murder logis goes down (not sure how much but it's a start) and assaults get a decent bonus. Problem solved.
"It is the mark of an educated mind to entertain a thought without accepting it."
-Aristotle
I'll take your Iskies
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Gorra Snell
The Unholy Legion Of DarkStar DARKSTAR ARMY
251
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Posted - 2013.11.26 20:35:00 -
[2] - Quote
Step 1: Instead of removing fitting variety, make the default assault bonus something buff damage mods, so that if you want damage mods, you want assault.
Step 2: Dislike on principle, but wouldn't effect me personally...if I have a slot, I fill it with something.
Step 3: Yes, yes, yes. I love the Amarr Assault bonus paired w/ the LR...feel right.
RDVs are a failed experiment - can't we just remove them from the game?
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Trey Hardin
Knights of Molden Heath
42
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Posted - 2013.11.26 20:39:00 -
[3] - Quote
Only post I have seen that is fair for all
Veni Vidi Contrivi - I came I saw I Destroyed
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Awry Barux
Paladin Survey Force Amarr Empire
382
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Posted - 2013.11.26 21:59:00 -
[4] - Quote
Trey Hardin wrote:Only post I have seen that is fair for all
Disagree. What will armor tankers like me put in their high slots? Myofibrils? Precision enhancers? |
Fizzer94
L.O.T.I.S. Public Disorder.
1007
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Posted - 2013.11.26 22:15:00 -
[5] - Quote
Step 1a: Introduce Heat Sinks(reduces heat buildup), Heat Radiators(increases weapon cooldown speed), Stability Control Units(reduces weapon kick, and increases weapon hipfire accuracy), Magazine Extensions, Muscle Memory Implants(decreases reload time), and Weapon Rapid Cyclers(increases ROF, decreases accuracy)
[+ªa¦Ç+¦++-ö-Å94]
The Plasma Cannon is not underpowered
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Llast 326
An Arkhos
572
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Posted - 2013.11.26 22:16:00 -
[6] - Quote
Awry Barux wrote:Trey Hardin wrote:Only post I have seen that is fair for all Disagree. What will armor tankers like me put in their high slots? Myofibrils? Precision enhancers? Well this highlights that we need more modules.
I am apparently not the only fool
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Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
5428
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Posted - 2013.11.26 22:33:00 -
[7] - Quote
Llast 326 wrote:Awry Barux wrote:Trey Hardin wrote:Only post I have seen that is fair for all Disagree. What will armor tankers like me put in their high slots? Myofibrils? Precision enhancers? Well this highlights that we need more modules.
Such as?
Level 5 Forum Warrior
Lenin of the glorious armoured revolution
Supporter of CCP raRaRa.
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Fire of Prometheus
DUST University Ivy League
1779
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Posted - 2013.11.26 22:51:00 -
[8] - Quote
Awry Barux wrote:Trey Hardin wrote:Only post I have seen that is fair for all Disagree. What will armor tankers like me put in their high slots? Myofibrils? Precision enhancers? As mentioned this highlights the need for more modules but you could put shield extenders on and brick tank or do what you mentioned.
These are just ideas so feel free to make adjustments to them.
"It is the mark of an educated mind to entertain a thought without accepting it."
-Aristotle
I'll take your Iskies
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Fire of Prometheus
DUST University Ivy League
1779
|
Posted - 2013.11.26 22:52:00 -
[9] - Quote
Arkena Wyrnspire wrote:Llast 326 wrote:Awry Barux wrote:Trey Hardin wrote:Only post I have seen that is fair for all Disagree. What will armor tankers like me put in their high slots? Myofibrils? Precision enhancers? Well this highlights that we need more modules. Such as? Armour hardeners (maybe just a thought), more stuff :p
"It is the mark of an educated mind to entertain a thought without accepting it."
-Aristotle
I'll take your Iskies
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Llast 326
An Arkhos
574
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Posted - 2013.11.26 23:08:00 -
[10] - Quote
Arkena Wyrnspire wrote:Llast 326 wrote:Awry Barux wrote:Trey Hardin wrote:Only post I have seen that is fair for all Disagree. What will armor tankers like me put in their high slots? Myofibrils? Precision enhancers? Well this highlights that we need more modules. Such as? Do i have to think of everything Actually there have been some excellent ideas posted before. Some that spring to mind are
Clip extenders +% to clip
Range Mods by weapon type
Overheat Dampeners
Servo Amps +% to jumping
Recoil Mods (though it is one of those o.0 discussions)
Ammo Types - tracer rounds - Armour piercing (improves dmg % armour) - energized (improves dmg % to shields )
Inertial Dampener Enhancements (increased control in a fall, quicker recover time from landing)
you know... stuff
I shot a man in Black Rise onceGǪ Just to watch him die
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Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
5442
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Posted - 2013.11.26 23:12:00 -
[11] - Quote
Llast 326 wrote:Arkena Wyrnspire wrote:Llast 326 wrote:Awry Barux wrote:Trey Hardin wrote:Only post I have seen that is fair for all Disagree. What will armor tankers like me put in their high slots? Myofibrils? Precision enhancers? Well this highlights that we need more modules. Such as? Do i have to think of everything Actually there have been some excellent ideas posted before. Some that spring to mind are Clip extenders +% to clip Range Mods by weapon type Overheat Dampeners Servo Amps +% to jumping Recoil Mods (though it is one of those o.0 discussions) Ammo Types - tracer rounds - Armour piercing (improves dmg % armour) - energized (improves dmg % to shields ) Inertial Dampener Enhancements (increased control in a fall, quicker recover time from landing) you know... stuff
Five of the things you suggested are buffs to weaponry, which I would have assumed is pointless to do when you're removing damage mods anyway. Two of them are useless and would never be used.
Level 5 Forum Warrior
Lenin of the glorious armoured revolution
Supporter of CCP raRaRa.
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Talos Vagheitan
Ancient Exiles. Renegade Alliance
235
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Posted - 2013.11.26 23:18:00 -
[12] - Quote
How about this
Logi suits: CPU/PG reduction bonus to equipment slots. Assault suits: CPU/PG reduction bonus to high slots.
Who cares what some sniper has to say
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Llast 326
An Arkhos
574
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Posted - 2013.11.26 23:59:00 -
[13] - Quote
Arkena Wyrnspire wrote: Five of the things you suggested are buffs to weaponry, which I would have assumed is pointless to do when you're removing damage mods anyway. Two of them are useless and would never be used.
Just throwing out thoughts that I have seen before.
Really though, overall what mods do get used? The answer to that lays with the overall state of the game.
I shot a man in Black Rise onceGǪ Just to watch him die
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Fire of Prometheus
DUST University Ivy League
1782
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Posted - 2013.11.27 01:26:00 -
[14] - Quote
Lots of good points raised but once we get more high slot modules, than I think it will be a more appropriate time to do step 1.
"It is the mark of an educated mind to entertain a thought without accepting it."
-Aristotle
I'll take your Iskies
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Komodo Jones
Chaotik Serenity
233
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Posted - 2013.11.27 06:05:00 -
[15] - Quote
Honestly, all guns just need to be nerfed, keep the damage mods, just bring down the damage of all guns by 20%. That way people can run suits that AREN'T just damage/defense tanked and might actually be able to survive running across a street. |
bear90211
Nyain San Renegade Alliance
55
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Posted - 2013.11.27 06:30:00 -
[16] - Quote
Fire of Prometheus wrote:Step 1: remove all damage mods from the game
Step 2: make any logi fitting have a max of 1 unfilled equipment slot. (Ie. all but one equipment a lot must be filled for the fitting to be valid)
Step 3: give each assault suit a Dmg bonus to their racial weapon. (Similar to the amarr assaults bonus)
Boom done. Ttk is raised. # of murder logis goes down (not sure how much but it's a start) and assaults get a decent bonus. Problem solved. :( my logi suit will suckthen :( i use nothing but PRO equips for my logi logi, and I can get a 1 man orbi in an ambush with my logi points, and I have to leave a few slots empty because of the PG and CPU ussage, I would buff the logi PG by 10% or reduce the ADV to PRO stats of modules, or keep themaround the same PG and CPU as the active scanner is,(9PG for almost all of them.)
Heavies are still squishy to my AR, just 5 rounds into them extra ;D
hmm, I want taco's...
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Fire of Prometheus
DUST University Ivy League
1789
|
Posted - 2013.11.27 13:17:00 -
[17] - Quote
bear90211 wrote:Fire of Prometheus wrote:Step 1: remove all damage mods from the game
Step 2: make any logi fitting have a max of 1 unfilled equipment slot. (Ie. all but one equipment a lot must be filled for the fitting to be valid)
Step 3: give each assault suit a Dmg bonus to their racial weapon. (Similar to the amarr assaults bonus)
Boom done. Ttk is raised. # of murder logis goes down (not sure how much but it's a start) and assaults get a decent bonus. Problem solved. :( my logi suit will suckthen :( i use nothing but PRO equips for my logi logi, and I can get a 1 man orbi in an ambush with my logi points, and I have to leave a few slots empty because of the PG and CPU ussage, I would buff the logi PG by 10% or reduce the ADV to PRO stats of modules, or keep themaround the same PG and CPU as the active scanner is,(9PG for almost all of them.) Nothing restricts you from running proto equipment, you must have all but 1 equipment slot filled. A logi is supposed not supposed to replace the assault class and that's what's happening. My suggestions would make assaults more "assault" oriented and would make logis less "assault" oriented.
"It is the mark of an educated mind to entertain a thought without accepting it."
-Aristotle
I'll take your Iskies
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
466
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Posted - 2013.11.27 13:37:00 -
[18] - Quote
Inb4 nerftard brigade comes in with "but you can just use compact nanos and still be murderlogis"
"The line between disorder and order lies in logistics" -Sun Tzu
Amarr victor!
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Fire of Prometheus
DUST University Ivy League
1790
|
Posted - 2013.11.27 13:41:00 -
[19] - Quote
John Demonsbane wrote:Inb4 nerftard brigade comes in with "but you can just use compact nanos and still be murderlogis" That would be the only loophole to this but because Dmg mods would be removed they would just fill their highs (for the time being) with shield related modules (most likely) and thus reducing the ttk and lowering the #of murderlogi logis because they can no longer pump out 1k Dmg from 70+ m with a duvolle.
"It is the mark of an educated mind to entertain a thought without accepting it."
-Aristotle
I'll take your Iskies
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
467
|
Posted - 2013.11.27 15:47:00 -
[20] - Quote
Eh. Would be a bigger benefit to shield tankers and probably do litle to address the discrepancy between same race assault/logi suits compared to medium frames, which as we all know is the real problem.
Plus, DMG mods are a bit overrated, IMO. If you do the math, stacking 3 actually makes little sense, for example, compared to a complex shield mod.
"The line between disorder and order lies in logistics" -Sun Tzu
Amarr victor!
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Fire of Prometheus
DUST University Ivy League
1792
|
Posted - 2013.11.27 15:53:00 -
[21] - Quote
John Demonsbane wrote:Eh. Would be a bigger benefit to shield tankers and probably do litle to address the discrepancy between same race assault/logi suits compared to medium frames, which as we all know is the real problem.
Plus, DMG mods are a bit overrated, IMO. If you do the math, stacking 3 actually makes little sense, for example, compared to a complex shield mod. Step #3 give assaults better bonuses like the amarr assault bonus :)
"It is the mark of an educated mind to entertain a thought without accepting it."
-Aristotle
I'll take your Iskies
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Kazeno Rannaa
BIG BAD W0LVES
328
|
Posted - 2013.11.27 16:16:00 -
[22] - Quote
Fire of Prometheus wrote:Step 1: remove all damage mods from the game
Step 2: make any logi fitting have a max of 1 unfilled equipment slot. (Ie. all but one equipment a lot must be filled for the fitting to be valid)
Step 3: give each assault suit a Dmg bonus to their racial weapon. (Similar to the amarr assaults bonus)
Boom done. Ttk is raised. # of murder logis goes down (not sure how much but it's a start) and assaults get a decent bonus. Problem solved.
I see the herd poisoned minds have drunken the cool aide again. |
Fire of Prometheus
DUST University Ivy League
1792
|
Posted - 2013.11.27 16:51:00 -
[23] - Quote
Kazeno Rannaa wrote:Fire of Prometheus wrote:Step 1: remove all damage mods from the game
Step 2: make any logi fitting have a max of 1 unfilled equipment slot. (Ie. all but one equipment a lot must be filled for the fitting to be valid)
Step 3: give each assault suit a Dmg bonus to their racial weapon. (Similar to the amarr assaults bonus)
Boom done. Ttk is raised. # of murder logis goes down (not sure how much but it's a start) and assaults get a decent bonus. Problem solved. I see the herd poisoned minds have drunken the cool aide again. ?
"It is the mark of an educated mind to entertain a thought without accepting it."
-Aristotle
I'll take your Iskies
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
469
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Posted - 2013.11.27 17:26:00 -
[24] - Quote
Fire of Prometheus wrote:John Demonsbane wrote:Eh. Would be a bigger benefit to shield tankers and probably do litle to address the discrepancy between same race assault/logi suits compared to medium frames, which as we all know is the real problem.
Plus, DMG mods are a bit overrated, IMO. If you do the math, stacking 3 actually makes little sense, for example, compared to a complex shield mod. Step #3 give assaults better bonuses like the amarr assault bonus :)
Now we're talking. I love my amarr assault suit but it's only at level 2, getting a 4th suit to ADV level is taxing...
"The line between disorder and order lies in logistics" -Sun Tzu
Amarr victor!
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Fire of Prometheus
DUST University Ivy League
1793
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Posted - 2013.11.27 18:05:00 -
[25] - Quote
John Demonsbane wrote:Fire of Prometheus wrote:John Demonsbane wrote:Eh. Would be a bigger benefit to shield tankers and probably do litle to address the discrepancy between same race assault/logi suits compared to medium frames, which as we all know is the real problem.
Plus, DMG mods are a bit overrated, IMO. If you do the math, stacking 3 actually makes little sense, for example, compared to a complex shield mod. Step #3 give assaults better bonuses like the amarr assault bonus :) Now we're talking. I love my amarr assault suit but it's only at level 2, getting a 4th suit to ADV level is taxing... Lol yup, I noticed that most of the assault suits have nearly pointless bonuses (IMO at least) so I thought why not model the bonuses after the amarr assault bonus?
I haven't come up with some amazing ideas but here is what I was thinking: Caldari: get a range bonus Gallente: get a dispersion reduction (the gallente AR is getting a range nerf so this won't affect the gun at longer ranges) Minmatar: I haven't come up with a good bonus for minmatar yet but I was thinking something similar to their current assault bonus (increased clip size)
Personally I'm a little unsure about the gallente bonus, I'm trying to think of one that would suit the CQC brawlers that they are
"It is the mark of an educated mind to entertain a thought without accepting it."
-Aristotle
I'll take your Iskies
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Smooth Assassin
Stardust incorporation
388
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Posted - 2013.11.27 18:11:00 -
[26] - Quote
Fire of Prometheus wrote:Step 1: remove all damage mods from the game
Step 2: make any logi fitting have a max of 1 unfilled equipment slot. (Ie. all but one equipment a lot must be filled for the fitting to be valid)
Step 3: give each assault suit a Dmg bonus to their racial weapon. (Similar to the amarr assaults bonus)
Boom done. Ttk is raised. # of murder logis goes down (not sure how much but it's a start) and assaults get a decent bonus. Problem solved. I like step 1, a sunny day
Assassination is my thing.
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Fire of Prometheus
DUST University Ivy League
1796
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Posted - 2013.11.27 18:12:00 -
[27] - Quote
Smooth Assassin wrote:Fire of Prometheus wrote:Step 1: remove all damage mods from the game
Step 2: make any logi fitting have a max of 1 unfilled equipment slot. (Ie. all but one equipment a lot must be filled for the fitting to be valid)
Step 3: give each assault suit a Dmg bonus to their racial weapon. (Similar to the amarr assaults bonus)
Boom done. Ttk is raised. # of murder logis goes down (not sure how much but it's a start) and assaults get a decent bonus. Problem solved. I like step 1, a sunny day Let's face it, Dmg mods made this game a cod clone since 1.6
"It is the mark of an educated mind to entertain a thought without accepting it."
-Aristotle
I'll take your Iskies
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Smooth Assassin
Stardust incorporation
388
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Posted - 2013.11.27 18:14:00 -
[28] - Quote
Fire of Prometheus wrote:Smooth Assassin wrote:Fire of Prometheus wrote:Step 1: remove all damage mods from the game
Step 2: make any logi fitting have a max of 1 unfilled equipment slot. (Ie. all but one equipment a lot must be filled for the fitting to be valid)
Step 3: give each assault suit a Dmg bonus to their racial weapon. (Similar to the amarr assaults bonus)
Boom done. Ttk is raised. # of murder logis goes down (not sure how much but it's a start) and assaults get a decent bonus. Problem solved. I like step 1, a sunny day Let's face it, Dmg mods made this game a cod clone since 1.6 Damage mods make scouts die in 0.1 sec instead of 0.8 secs.
Assassination is my thing.
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Fire of Prometheus
DUST University Ivy League
1796
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Posted - 2013.11.27 18:16:00 -
[29] - Quote
Smooth Assassin wrote:Fire of Prometheus wrote:Smooth Assassin wrote:Fire of Prometheus wrote:Step 1: remove all damage mods from the game
Step 2: make any logi fitting have a max of 1 unfilled equipment slot. (Ie. all but one equipment a lot must be filled for the fitting to be valid)
Step 3: give each assault suit a Dmg bonus to their racial weapon. (Similar to the amarr assaults bonus)
Boom done. Ttk is raised. # of murder logis goes down (not sure how much but it's a start) and assaults get a decent bonus. Problem solved. I like step 1, a sunny day Let's face it, Dmg mods made this game a cod clone since 1.6 Damage mods make scouts die in 0.1 sec instead of 0.8 secs. Indeed, it's dumb when one player (1) can take out an entire squad using a duvolle with 3-4 complex Dmg mods and they are pumping out 1k+ Dmg every half a clip.
"It is the mark of an educated mind to entertain a thought without accepting it."
-Aristotle
I'll take your Iskies
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PADDEHATPIGEN
BurgezzE.T.F Public Disorder.
96
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Posted - 2013.11.27 18:26:00 -
[30] - Quote
Fire of Prometheus wrote:Step 1: remove all damage mods from the game
Step 2: make any logi fitting have a max of 1 unfilled equipment slot. (Ie. all but one equipment a lot must be filled for the fitting to be valid)
Step 3: give each assault suit a Dmg bonus to their racial weapon. (Similar to the amarr assaults bonus)
Boom done. Ttk is raised. # of murder logis goes down (not sure how much but it's a start) and assaults get a decent bonus. Problem solved.
That would NOT fix the problem, it would make it even worse.
1 of my murder logi fit's.
5 X Complex shield extender. 4 X Enhanced armor plate. 3 X Compact nanohive. 1 X Flux grenade. 1 X Carthum assault scrambler rifle.
Stats:
CPU: 458/459 PG: 102/102 Shield: 588 HP. Armor: 596 HP. Stamina: 115. Stamina recovery rate: 12.00. Shield recharge rate: 20. Armor repair rate: 3. (im still only lvl 3, at lvl 5, its 5) Movement speed: 4.33. Sprint speed: 6.06. Melee damage: 110.
1.184 EHP. Proto weapon. Nano's for self reps and ammo.
As you can se i dont use any dmg mods on this fit, but it is still a MURDER LOGI. |
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