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1501. want to be a goon ? - in General Discussions [original thread]
Roccano1 wrote: Taken from the Goonfleet recruitment page That's only there to discourage people who stumbled upon Goonswarm without really learning about the actual joining procedures from members. The fact is that being a goon is as easy a...
- by Fivetimes Infinity - at 2012.07.29 04:27:00
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1502. Close Quarters gun fights - in Feedback/Requests [original thread]
Hit detection is really squirrely right now. Just wait until you fight your first scout strafing back and forth in front of you.
- by Fivetimes Infinity - at 2012.07.29 04:22:00
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1503. [Feedback] Forge Guns: Lets get organized. - in Feedback/Requests [original thread]
They seem too effective as they are, both against vehicles and against infantry. With vehicles, it is hard to tell where the forge gun attack is coming from, and it's possible to engage vehicles at such a long range that even if you are spotted th...
- by Fivetimes Infinity - at 2012.07.29 04:17:00
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1504. Felt people should know.... - in General Discussions [original thread]
Hand-waving away balance issues because of something wikipedia says isn't a good answer either, though. Not to say tanks are overpowered, just that people have complaints for a reason. The issues don't materialize in a vacuum. The sensible answer ...
- by Fivetimes Infinity - at 2012.07.27 06:12:00
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1505. What's your favorite uptime drink to complement playing? - in General Discussions [original thread]
The souls of the damned.
- by Fivetimes Infinity - at 2012.07.27 03:23:00
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1506. Please do not remove free LAVs, just nerf them. - in Feedback/Requests [original thread]
LAVs should be improved such that their only function isn't to serve as the personal conveyance for people who want to hit a rearward capture point. The crappiest LAVs are inexpensive. If all you want to do with them is putter around the map, it'...
- by Fivetimes Infinity - at 2012.07.25 04:49:00
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1507. Passive Roles in DUST 514? - in Feedback/Requests [original thread]
Having some kind of PvE component supplying materials, with research/industry/mining/etc done passively in the background, and driven by SP and ISK to an extent, would be interesting.
- by Fivetimes Infinity - at 2012.07.25 04:44:00
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1508. Putting bounties on players? - in Feedback/Requests [original thread]
Death isn't really such a big deal in Dust. I'm not sure a bounty would have much weight to it. Would the target of a bounty who was successfully hunted even be aware that their death was in response to the bounty, rather than simply one of the de...
- by Fivetimes Infinity - at 2012.07.25 04:43:00
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1509. Limited ammunition for vehicle weaponry. - in Feedback/Requests [original thread]
Thor Thunder Fist wrote: god how many of these do people have to make........ no if you want lore we gots nanohives inside the vehicles Actually I don't at all care about lore, what I care about is gameplay. If you can think of a reason why ...
- by Fivetimes Infinity - at 2012.07.24 00:21:00
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1510. WHAT ABOUT? - in Feedback/Requests [original thread]
Large railguns make a joke out of dropships. I don't know if you could do any better than them.
- by Fivetimes Infinity - at 2012.07.23 23:49:00
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1511. Limited ammunition for vehicle weaponry. - in Feedback/Requests [original thread]
1. Prevents spamming of small missile turret rounds, which currently give virtually no incentive to ever stop mashing the fire button when you're using one. Weapon spam is probably something to avoid in FPS games. 2. Lets the weapons be put into ...
- by Fivetimes Infinity - at 2012.07.23 23:48:00
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1512. forge nerf - in Feedback/Requests [original thread]
Bones1182 wrote: A continuous beam makes no sense as it is a rail gun firing a slug of super heated plasma. It is not a laser weapon nor is it meant to be one. There is streak of blue lightning. Perhaps a more residual trail but that is all. ...
- by Fivetimes Infinity - at 2012.07.23 23:42:00
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1513. (Suggestion) thoughts on 0.0 and station combat - in Feedback/Requests [original thread]
Honestly the more ways they can incorporate Dust, and the more environs to fight in and over, the better. But yeah, making the thrust of Dust efforts be a damaging/disabling thing rather than outright destruction is probably the way to go. Having...
- by Fivetimes Infinity - at 2012.07.23 23:41:00
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1514. forge nerf - in Feedback/Requests [original thread]
I get a fair number of kills on infantry with the forge gun. It's harder if they're up close, as you usually have just one shot, but at a distance it's fairly easy to kill infantry with it. So I agree, I think the forge gun could us a nerf to its ...
- by Fivetimes Infinity - at 2012.07.23 16:47:00
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1515. [REQUEST] Hostile alien life on PVP/PVE battles - in Feedback/Requests [original thread]
Having PvE AI stuff interfering with PvP can be incredibly frustrating. I agree with the above, having actual PvE areas where you shoot space badgers or whatever the hell would be fine. But keep that segregated from PvP. When I want to fight playe...
- by Fivetimes Infinity - at 2012.07.23 06:24:00
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1516. Mass Drivers please talk tactics - in Feedback/Requests [original thread]
I've tried to use it but I can't seem to find a good use for it. Pretty much every time I find myself engaging targets I'm struggling to get the round to hit near where the enemy will be in the next second or two as the round travels. Anticipating...
- by Fivetimes Infinity - at 2012.07.23 06:21:00
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1517. Weapon Feedback (RE, Nanoinjectors, Massdrivers,Launchers, Small Missile Turrets... - in Feedback/Requests [original thread]
If a friendly shoots you, you will receive a damage indicator despite not actually taking damage.
- by Fivetimes Infinity - at 2012.07.23 06:16:00
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1518. Seen lots of complaints about vehicles, honestly the vehicles themselves aren... - in General Discussions [original thread]
Militia vehicles don't make sense in their current form in a risk vs. reward form. Even a militia tank is typically capable of getting a few kills, guaranteed, before being taken out. And it costs you nothing. If you tried to run around in militia...
- by Fivetimes Infinity - at 2012.07.23 06:13:00
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1519. -Sigh- Crushed by Drop-ship at Spawn.. - in General Discussions [original thread]
Belzeebub Santana wrote: All this QQing all over AGAIN... They are FREE vehicles and they are PAPER THIN! Get an AV load out and "quit ur b!tchin'"! The complaints are perfectly valid. It's incredibly easy to crush people, and you risk no...
- by Fivetimes Infinity - at 2012.07.22 21:43:00
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1520. Changes to improve game play - in Feedback/Requests [original thread]
For #4, going prone would be a huuuuge gameplay change. It's tough to really illustrate how much being able to go prone would change the game. Making yourself a really small target like that would make camping a much more viable thing to do, and w...
- by Fivetimes Infinity - at 2012.07.22 21:30:00
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