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BigBry HNK
Algintal Core Gallente Federation
39
|
Posted - 2012.07.22 16:27:00 -
[31] - Quote
LMAO, yup... Less and less people are willing to waste their time on it. If CCP would show or at least say what's going on or what they are actually looking for feeback on this could be productive. But instead you have a bunch of yahoos acting like idiots ruining it for those that are looking to play the game and give productive feedback. So instead you get pissed off and frustrated people spewing nothing but hate.... And yes, I'm raising my hand, I'm one of them!!! |
carl von oppenheimer
Crux Special Tasks Group Gallente Federation
158
|
Posted - 2012.07.22 16:40:00 -
[32] - Quote
I would like to correct that drop ship takes damage a lot if you actually try to land with the thing but crushing someone between you and the ground obviously cushions the fall which is handy ... |
Pezz IsDank
Pink Fluffy Bounty Hunterz RISE of LEGION
171
|
Posted - 2012.07.22 18:27:00 -
[33] - Quote
I've done this before but think it shouldn't be possible. I just get bored of standing at the redline trying to shoot people from extreme ranges with the AR. |
PDIGGY22
Seituoda Taskforce Command Caldari State
189
|
Posted - 2012.07.22 18:29:00 -
[34] - Quote
Aeon Amadi wrote:Three times in one match, including at main base. Anyone else just a little burnt out with this game "feature"..?
all skilled pilots crash there planes, just like a skilled tank drivers hide behind an invisible barrier at the spawn |
Belzeebub Santana
SVER True Blood Unclaimed.
409
|
Posted - 2012.07.22 19:30:00 -
[35] - Quote
All this QQing all over AGAIN...
They are FREE vehicles and they are PAPER THIN! Get an AV load out and "quit ur b!tchin'"!
The beefed up tanks are the REAL problem and if NOBODY notices that there is a tank or dropship that is stomping people, adapt and overcome!
You cant blow up a fully tricked out tank with your pea shooter, get over your KDR and blow up a +100,000 isk tank or dropship!
SL you can use in ANY dropsuit, and you don't have a set limit of load outs( at least as I can see, I got 10 or more load outs).
I find myself too often chasing around a hi-powered tank all round, just to keep it from annihilating us all game, but im usually the only one. See the battlefield and how it is playing out, and adjust accordingly!
EDIT: Do this BEFORE you get spawned camped! Once spawn camping occurs, it's too late! |
Reout Karaal
Doomheim
85
|
Posted - 2012.07.22 20:51:00 -
[36] - Quote
Indeed. Dropships are doable -- two FGs and it's done. But seeing three high power tanks at the beginning of the match means that we're boned. We can not be protected, we can not outrun them, and we can not touch them without heavy advanced/proto gear. They mow us and if you respawn elsewhere -- before you get to it it's regenerated. If you respawn near -- you're dead 3 seconds after appearing. I get that it's all in the game, I never rage quit, I try to overcome (level one heavy, level one AFG, puts militias to sleep easy), I even refit into assault/recon to meddle behind enemy lines (learned to love the red zone for travel), but this is all four naught, because we're simply getting trampled. And after few hours of repeats **** gets old.
And yeah, we could bring our own tanks. I would love to see a good 3x3. But there should be other ways to hit them, save for maxed out heavy in a taxi. Or at least to immobilize them for a bit, so they could not just run straight out of your range and come back with full armor.
And then I see my entire team pissing at objectives and camping top of the tower. Even guys with militia assault rifles. Nanohives set, it's a party... because that was the only spawn point available that will not get you disintegrated right after you get in the game. And then somebody kamikazes those morons with militia dropship. Which is OK, because we've let the MCC through anyway.
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Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2012.07.22 21:43:00 -
[37] - Quote
Belzeebub Santana wrote:All this QQing all over AGAIN... They are FREE vehicles and they are PAPER THIN! Get an AV load out and "quit ur b!tchin'"!
The complaints are perfectly valid. It's incredibly easy to crush people, and you risk nothing doing it because you are using all militia stuff. Should such a configuration be able to kill well-armed infantry of any type simply by using the movement keys a bit? Not if the developers want risk vs. reward to be a principle by which the gameplay is guided.
But, I understand that killing people who have an AR and thus no way to actually fight back against a dropship through a manner placing no real skill demands on the pilot must make the dropship users giggle. So I'll understand if you read what I've written and still aren't convinced. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.22 22:33:00 -
[38] - Quote
Reout Karaal wrote:Indeed. Dropships are doable -- two FGs and it's done. But seeing three high power tanks at the beginning of the match means that we're boned. We can not be protected, we can not outrun them, and we can not touch them without heavy advanced/proto gear. They mow us and if you respawn elsewhere -- before you get to it it's regenerated. If you respawn near -- you're dead 3 seconds after appearing. I get that it's all in the game, I never rage quit, I try to overcome (level one heavy, level one AFG, puts militias to sleep easy), I even refit into assault/recon to meddle behind enemy lines (learned to love the red zone for travel), but this is all four naught, because we're simply getting trampled. And after few hours of repeats **** gets old.
And yeah, we could bring our own tanks. I would love to see a good 3x3. But there should be other ways to hit them, save for maxed out heavy in a taxi. Or at least to immobilize them for a bit, so they could not just run straight out of your range and come back with full armor.
And then I see my entire team pissing at objectives and camping top of the tower. Even guys with militia assault rifles. Nanohives set, it's a party... because that was the only spawn point available that will not get you disintegrated right after you get in the game. And then somebody kamikazes those morons with militia dropship. Which is OK, because we've let the MCC through anyway. My upgraded Militia Swarm can fit on a Scout with a Nanohive, and I can chip away at even a Sagaris without too much risk to myself - and no ISK or AUR lost when I screw up my timing and get killed.
Needs high-tier Weaponry and Light Weapon skills and a few other things, and it's not hitting hard enough to KILL a decently-fit Marauder, but I can force a retreat with a little support. Also, I have a Miliitia fit that exists entirely for the purpose of spawning into a bad spawn-camp and running, then tossing an Uplink into a position where enemies CAN'T camp us as effectively. When that's done, my team can more easily spread from that position with better gear. |
Rhadiem
Algintal Core Gallente Federation
496
|
Posted - 2012.07.22 23:10:00 -
[39] - Quote
I agree that dropships killing teammates at spawn should be fixed, and it should with the fixes to spawning, I hope.
But complaining about getting run over or squished by vehicles is like complaining about getting knifed or shot by a scout when you're a heavy. It's just part of the game.
When dropship pilots get a vehicle with their own gun, you'll have the opportunity to complain about that as well, because more will be doing that than mucking about trying to squish things.
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Rhadiem
Algintal Core Gallente Federation
496
|
Posted - 2012.07.22 23:17:00 -
[40] - Quote
Fivetimes Infinity wrote:Belzeebub Santana wrote:All this QQing all over AGAIN... They are FREE vehicles and they are PAPER THIN! Get an AV load out and "quit ur b!tchin'"! The complaints are perfectly valid. It's incredibly easy to crush people, and you risk nothing doing it because you are using all militia stuff.
If you have Militia dropships all over the sky, you have people on your team not doing AV. Un-upgraded vehicles are very fragile when shot at. I encourage people to shoot at them when upset about them. ;)
I think the core issue is people don't want to be the guy who is good at AV, not that they're so difficult to take down. |
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Septem Mortuus
Osmon Surveillance Caldari State
86
|
Posted - 2012.07.23 00:09:00 -
[41] - Quote
Well, it's a crappy tactic, and I think they need to increase the damage when a dropship collides with the ground.
But there isn't really any logical way to stop it, if you drop several tonnes of metal on a man he is going to get squished, pretty much regardless of how much armor he has.
But I think that one issue is actually the Free Militia vehicle fits - and I believe these are being removed in the August release.
So at least from then you'll only be squished by those of us who have actually spent the time, SP and ISK skilling into our dropships rather than any **** who feels like some cheap thrills and kills.
And the other is the map - this map has pretty much been played to death, we all know the spawns, we all know the sniping spots, we all know the attck routes. And it's a pretty "open" map too, so plenty of room to drop in and sqush. I'm willing to bet this isn't going to be the case when there's hundreds of maps in rotation, and commanders can place their own defences etc.
(For the record, I think I've squished a total of 4 people in my dropship: 1 me, one an ally when I summoned a dropship at the spawn (sorry again!), 1 when he shot me down on top of him (hehe) and one when I came in hot to B and he was in the way.)
Although thanks to the D-Bags that ground-pound, as a "real" dropship pilot (I actually have the skills and pay for my dropships - and I am not going to risk my precious Battle-Taxi on squshing you - that's what gunners are for.) I have noticed there's been a marked increase in the amount of people packing Swarm-Launchers and forge-guns which is making life difficult, or at least more expensive. At least you can't AV grenade a dropship yet.. |
Arcushek Dion
Doomheim
73
|
Posted - 2012.07.23 02:38:00 -
[42] - Quote
If your team isn't dropping mobile uplinks, your team is fail. If your team doesn't switch to the proper tool for dealing with vehicles (swarm/forge) your team is fail. Before we got the 1 million sp I was using an assault forge gun with a militia heavy and could empty 4 rounds into most vehicles before they knew what hit them. With help even a well fit sagaris will fall, or at the very least **** their pants and bug out. |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.07.23 03:06:00 -
[43] - Quote
Sephoran Griffith wrote:Not broken except that the drop ship doesn't take damage from the impact with the ground.
You heard of drop uplinks before right?
I can't fee sorry for anyone who only thinks AR is the acceptable way to kill others.
You must not have seen my forum thread about putting them down and not having people use them, but I forgive you since I've never seen your name on the forums before - probably don't look over them too often.
Not even so much being spawn camped by dropship crushers as the stupid amount of time it takes to set squad orders - by the time I get done setting it and close the map I'm literally staring destiny in the face and there's nothing I can do about it at that point. There needs to be a method for me to just look at an objective marker and hit -one- button to set the attack marker. Yanno, like BF2, since they did it right.
Belzeebub Santana wrote:They are FREE vehicles and they are PAPER THIN! Get an AV load out and "quit ur b!tchin'"!
Yes, let's -all- specialize solely in AV warfare so that we have no defense against common infantry - catering specifically to you and your insignificant ability to register a persistent issue. In fact, a lot of people here have already stated that Swarm Launchers are often times ineffective against drop-ships when they're bearing directly down on you.
Fivetimes Infinity wrote: The complaints are perfectly valid. It's incredibly easy to crush people, and you risk nothing doing it because you are using all militia stuff. Should such a configuration be able to kill well-armed infantry of any type simply by using the movement keys a bit? Not if the developers want risk vs. reward to be a principle by which the gameplay is guided.
What this guy said.
Rhadiem wrote:But complaining about getting run over or squished by vehicles is like complaining about getting knifed or shot by a scout when you're a heavy. It's just part of the game.
Not complaining, giving feedback. It's a feature that's loop-holed into the way this game is supposed to work. Higher risk = higher rewards, and in this case there's absolutely no risk to the person doing it as it's (I'll say it again) free. Sure, it's part of the game, but it invalidates the usage of higher tier gear because it's simply too easy to lose against someone who hasn't put nearly as much time, effort, or assets into it.
Especially if I use my Aurum. If I use -real money- to fund my war efforts, I shouldn't lose it in a heart beat because some Twilight lover got himself a starter drop-ship. This isn't a charity, and I don't do donations. |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.07.23 03:11:00 -
[44] - Quote
To add onto my last post - let me make this abundantly clear:
This thread isn't about whether or not my team was putting down drop-uplinks. It's about a silly game mechanic that is very obviously broken in the risk/reward ratio of play and it's very badly abused thus far.
Frankly, I think they need to lower the response on the drop-ship controls. LAV's are like ice-skating and it's nearly impossible to use remote repair modules with them (I feel sorry for anyone who's willing to put time into Logistics for that matter) because you have to face the vehicle directly at the target. You can try to keep the camera on them but the moment you take it off? You lose lock.
HAV's are slow, cumbersome, and act solely on momentum. The more momentum you have, the easier it is to turn.
Dropships? Hold down R1 and flutter the analog stick until you see some poor bastards name in the top right corner of the screen. Change the maneuverability and you might actually have Dropships the way that I honestly feel they were intended: A mobile, aerial support platform - not a wrecking ball that can turn on a dime. |
Jose the Destroya
Royal Uhlans Amarr Empire
8
|
Posted - 2012.07.23 03:55:00 -
[45] - Quote
Aeon Amadi wrote:To add onto my last post - let me make this abundantly clear:
This thread isn't about whether or not my team was putting down drop-uplinks. It's about a silly game mechanic that is very obviously broken in the risk/reward ratio of play and it's very badly abused thus far.
Frankly, I think they need to lower the response on the drop-ship controls. LAV's are like ice-skating and it's nearly impossible to use remote repair modules with them (I feel sorry for anyone who's willing to put time into Logistics for that matter) because you have to face the vehicle directly at the target. You can try to keep the camera on them but the moment you take it off? You lose lock.
HAV's are slow, cumbersome, and act solely on momentum. The more momentum you have, the easier it is to turn.
Dropships? Hold down R1 and flutter the analog stick until you see some poor bastards name in the top right corner of the screen. Change the maneuverability and you might actually have Dropships the way that I honestly feel they were intended: A mobile, aerial support platform - not a wrecking ball that can turn on a dime.
I couldn't agree more. I haven't used any of the vehicles much, but from the way other people use them, the dropships turn way too sharply and are too strong, especially for the maps and games we are able to play in the beta. If there were a lot more people in the fight, I could see them working or being fun to battle Dropship on Dropship, but then they shouldn't be called "Dropships"... They fly like helicopters but take damage like tanks. A Dropship should be exactly what the name intends, a ship to get people from point A to point B and "drop" them. If there was another vehicle that played more like helicopter (like an Arial HAV where one person flies and another shoots, and it can't take a massive amount of damage) that would be a good balance. |
Belzeebub Santana
SVER True Blood Unclaimed.
409
|
Posted - 2012.07.23 04:26:00 -
[46] - Quote
Ok not real sure where to start...
First re-read my post cause nowhere in it does it say to SPECIALIZE in AV, it actaully says that an SL can load into ANY dropsuit. Yes FG does require a little more specialization but I think we all agree FG should remain for heavies.
As for getting free vehicles, I think we all agree that this should and probably get fixed. Also an open map and it being the only map, the spawning and no grouping. I swear I've said this a hundred times. Plus I think the main spawn should always be behind a structure to avoid the rampant spawn killing.
Now as far as collision damage I think we all agree it needs fixing BUT that doesn't mean a dropship won't squish you if lowered gently on your unsuspecting head! No one has a problem with a LAV running you over but a dropship on your nugget you should some how be immune?
Like I stated earlier see how the battlefield is unfolding and adapt accordingly, doesn't take much SP to get one AV load out.
About the hi risk and cost, I think there is a saying going around that if you can't afford it, don't run it. |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.07.23 06:26:00 -
[47] - Quote
Belzeebub Santana wrote:Ok not real sure where to start... First re-read my post cause nowhere in it does it say to SPECIALIZE in AV, it actaully says that an SL can load into ANY dropsuit. Yes FG does require a little more specialization but I think we all agree FG should remain for heavies. As for getting free vehicles, I think we all agree that this should and probably get fixed. Also an open map and it being the only map, the spawning and no grouping. I swear I've said this a hundred times. Plus I think the main spawn should always be behind a structure to avoid the rampant spawn killing. Now as far as collision damage I think we all agree it needs fixing BUT that doesn't mean a dropship won't squish you if lowered gently on your unsuspecting head! No one has a problem with a LAV running you over but a dropship on your nugget you should some how be immune? Like I stated earlier see how the battlefield is unfolding and adapt accordingly, doesn't take much SP to get one AV load out. About the hi risk and cost, I think there is a saying going around that if you can't afford it, don't run it.
I think we all agree that you're one of those assumptive dicks who thinks that you are the entirety of the player base/community. If killing an enemy drop ship is so easy for -any- AV load-out (which it's not) than why haven't the three-four Anti-vehicular guys on my team effectively removed the problem in the first place? Ah, yes.. Might be because of dynamic gaming in which the drop-ship isn't always - what was it... Paper-thin?
Seriously, bro, you need to take a step back and take a look at the issue at hand. Slowly lowering onto an unsuspecting rifleman isn't the issue at hand. Collision damage doesn't even need to be raised if you nerf the handling of the drop-ship slightly. I'm not saying they should absolutely make the vehicle to where it can't turn, effectively neutering it, but I should be able to out-maneuver a drop-ship with my scout suit in an open field. Currently, that's not the case.
Dynamic spawn locations can, and will, fix the spawn camping issue; it doesn't change the fact that drop-ships are beyond 'good' for crushing. LAVs/HAVs have difficulty running people over, they just sort of sit on the hood for thirty seconds before finally deciding to keel over. Drop-ships? A nudge and the person dies.
Don't even get me started on risk/reward - surely your closed mindedness can see that this is a perpetual issue that needs to be resolved and maybe, just maybe, if you could think outside of your little box for more than five seconds you would recognize that it's a very pressing issue that an expensive load-out can be instantly killed by this absolutely bull**** tactic.
That's all I have to say to you. |
Superluminal Replicant
40
|
Posted - 2012.07.23 07:08:00 -
[48] - Quote
Dropship crushers are easy kills, there usualy low to the ground so forge gun makes them crash instantly before they have a chance to jump out. some of the most satisfying kills are when someone trys to crush me and I end up making them crash. |
Belzeebub Santana
SVER True Blood Unclaimed.
409
|
Posted - 2012.07.23 07:22:00 -
[49] - Quote
I can see your point on changing handling (tho dont think it's that necessary ) and I said that collision needs to be fixed, so one can't fly down full blast and not ruin his ship.
As for your teammates not bringing them down, here is a thought "if you want something done right, do it yourself!"
Do you run a AV load out or is this all presumption on your end? I know the SL needs A LOT of work but they are still mighty capable of taking out multiple vehicles.
Love that you think I'm a ****, shows your maturity on having a lively debate. Take a breath step away from the keyboard and calm down, not trying to make enemies just a thorough discussion before we get all NERF crazy.
Lets find where we agree to fix the vehicles and start from there: - they need to cost isk - collision needs fixing - worse steering ( i dont care either way) - grouping would make it so people would man the turrets and the pilot wouldnt feel the need to smash people
Now what SPECIFICALLY do you want changed?
Edit: Agree totally on squad leader orders, that they are way too clunky and needs to be streamlined. |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.07.23 07:30:00 -
[50] - Quote
Belzeebub Santana wrote:I can see your point on changing handling (tho dont think it's that necessary ) and I said that collision needs to be fixed, so one can't fly down full blast and not ruin his ship.
As for your teammates not bringing them down, here is a thought "if you want something done right, do it yourself!"
Do you run a AV load out or is this all presumption on your end? I know the SL needs A LOT of work but they are still mighty capable of taking out multiple vehicles.
Love that you think I'm a ****, shows your maturity on having a lively debate. Take a breath step away from the keyboard and calm down, not trying to make enemies just a thorough discussion before we get all NERF crazy.
Lets find where we agree to fix the vehicles and start from there: - they need to cost isk - collision needs fixing - worse steering ( i dont care either way) - grouping would make it so people would man the turrets and the pilot wouldnt feel the need to smash people
Now what SPECIFICALLY do you want changed?
I said you were an assumptive ****. Not a ****, an assumptive ****. Key difference is in there mate - mostly because you said "I think we all agree" three times in the post and here you've said it again.
This isn't about what -I- want changed, mate. It's about what we can agree (hah) on as a community. If you had read my post a bit more carefully instead of (--->) assuming (<----) that I was advocating a nerf, I'm actually more for -tweaking- the controls; rather than nerfing them.
Most of the people who fly Drop-ships don't want additional collision damage - and I agree. They're sci-fi drop-ships. They should be hardy, and anyone who's played Battlefield knows how irritating it is when a tree reaches out and grabs the end of your wing and you suddenly crash and burn.
Please.. For the love of God.. Read what I am saying to you and don't jump to conclusions. I am here trying to offer ideas, suggestions, and reason as to what we can do - I'm not here to debate, I'm not here to argue, I'm here to talk and converse. I don't care for your 'lively debate'; I'm here to discuss a means to a proper balance between a playable and what could be a frustrating game. |
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Belzeebub Santana
SVER True Blood Unclaimed.
409
|
Posted - 2012.07.23 07:49:00 -
[51] - Quote
So all you want from the drop ships is less maneuverability, just the turn speed, not the top flight speed?
If you tweak steering, what can a dropship do to maneuver away from SLs? Do the ships get flares to get rid of said missiles?
Tweaking the steering can have adverse effects, and could make the ship a sitting duck in the air.
Is there anything else that comes to mind that needs tweaking?
The only assumptions I've made are the ones that are repeated throughout these forums, your saying that: FG's should be used in any load out? We should continue getting free vehicles? Collision doesn't need fixing on dropships? Dont see where I said "I think we all agree" in previous thread? Regardless I thought they were pretty safe assumptions. If you disagree with any of these please state why.
Off to bed but will check in on this thread on the morrow; good debate. |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.07.23 07:54:00 -
[52] - Quote
Belzeebub Santana wrote:So all you want from the drop ships is less maneuverability, just the turn speed, not the top flight speed? If you tweak steering, what can a dropship do to maneuver away from SLs? Do the ships get flares to get rid of said missiles? Tweaking the steering can have adverse effects, and could make the ship a sitting duck in the air. Is there anything else that comes to mind that needs tweaking? The only assumptions I've made are the ones that are repeated throughout these forums, your saying that: FG's should be used in any load out? We should continue getting free vehicles? Collision doesn't need fixing on dropships? Dont see where I said "I think we all agree" in previous thread? Regardless I thought they were pretty safe assumptions. If you disagree with any of these please state why. Off to bed but will check in on this thread on the morrow; good debate.
Don't hold your breath mate. Not interested in this conversation as it's going no where; and is just plaguing the forums with useless words. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.23 09:24:00 -
[53] - Quote
As I mentioned earlier (and my post wasn't addressed), one of the main reasons this is an issue at spawn points is the fact that we're stuck with fixed spawns thanks to a glitch that will be fixed in the upcoming build. When you're not spawning in the exact same spot every time, and the Dropship can't just bounce up and down on everyone as they appear, this won't be NEARLY as problematic. |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.07.23 11:20:00 -
[54] - Quote
Garrett Blacknova wrote:As I mentioned earlier (and my post wasn't addressed), one of the main reasons this is an issue at spawn points is the fact that we're stuck with fixed spawns thanks to a glitch that will be fixed in the upcoming build. When you're not spawning in the exact same spot every time, and the Dropship can't just bounce up and down on everyone as they appear, this won't be NEARLY as problematic.
Right, until you hold still long enough to put a squad command out in the main base and someone decides to run you down in the process despite going into an unsafe zone - hence the reason I made this thread.
Fixing the spawning locations is only a solution to one symptom of a larger issue - they'll need to simplify the command process.
This is beside the point as, frankly, I don't feel that Drop-ships should be used in this manner. The fact that they have been used like this so frequently worries me that the 'tactic' will persist into release. |
Mr TamiyaCowboy
Condotta Rouvenor Gallente Federation
121
|
Posted - 2012.07.23 11:32:00 -
[55] - Quote
running people over with tanks/ dropships/ jeeps is like bumping a supercapital out of the pos shields. CCP fixed that in eve.
there is a way to combat this, add a ground effect to the ships or take isk and sp earnt by those squishing and give it to the player that was squished. also the kill is not registered on either chars battle record.
agent smith loves to camp ontop of towers and spam the spawn sites, he got me a couple times today. about time these players are named and shamed.
i for one would like to see dropships removed same as tanks and jeeps, just for a weekend. see how those kill hoes like it when the tables get turned on them.
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Knarf Black
Subdreddit Test Alliance Please Ignore
397
|
Posted - 2012.07.23 14:40:00 -
[56] - Quote
I just think they need to be louder. I like to set up AV shop on top of the middle platform, and It is really obnoxious when I finally get up there only to be instacrushed by a dropship that was silently following me.
It's another story when I hear or see them coming. I'll scout scoot myself out of the way (unless they're already descending for the crush, running directly underneath them works well) and point blank, dumbfire a swarm launcher at their side. I don't always survive the explosion (and sometimes get crushed by the wreckage) but it's awful hard for the pilot to bail when he's two feet off the ground.
Dead pilot. |
Belzeebub Santana
SVER True Blood Unclaimed.
409
|
Posted - 2012.07.23 16:28:00 -
[57] - Quote
Knarf Black wrote:I just think they need to be louder. I like to set up AV shop on top of the middle platform, and It is really obnoxious when I finally get up there only to be instacrushed by a dropship that was silently following me.
It's another story when I hear or see them coming. I'll scout scoot myself out of the way (unless they're already descending for the crush, running directly underneath them works well) and point blank, dumbfire a swarm launcher at their side. I don't always survive the explosion (and sometimes get crushed by the wreckage) but it's awful hard for the pilot to bail when he's two feet off the ground.
Dead pilot.
Totally agree with this, dropship being louder would def be better. +1 for good thinking should have been brought up earlier for a helpful fix. |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.07.23 19:51:00 -
[58] - Quote
Knarf Black wrote:I just think they need to be louder. I like to set up AV shop on top of the middle platform, and It is really obnoxious when I finally get up there only to be instacrushed by a dropship that was silently following me.
It's another story when I hear or see them coming. I'll scout scoot myself out of the way (unless they're already descending for the crush, running directly underneath them works well) and point blank, dumbfire a swarm launcher at their side. I don't always survive the explosion (and sometimes get crushed by the wreckage) but it's awful hard for the pilot to bail when he's two feet off the ground.
Dead pilot.
Nice suggestion. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.23 20:54:00 -
[59] - Quote
Better command system is a definite must. And I agree with making Dropships louder too - but not by too much. |
zerkin gerend
Villore Sec Ops Gallente Federation
67
|
Posted - 2012.07.23 22:37:00 -
[60] - Quote
Pfff i get killed by my dropships dropship falling over when droping off my dropship. |
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