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Soridus Seneku
Crux Special Tasks Group Gallente Federation
1
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Posted - 2012.07.29 02:40:00 -
[1] - Quote
When I get into a gun fight at close quarters it feels awkward because I usually have to aim ahead of where they are strafing because it feels like the Laser or what ever my weapon shoots goes right past them.
Just wanna know if that's lag or a hit detection problem and if it will be fixed, OR if its supposed to be kinda like that, which I don't believe it should. In battlefield the bullets travel and they usually hit their spot at close quarters which is why It feels bad to me
Also as a side note, I feel like there should be slightly more aim assist since they will add keyboard and mouse support.
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Ender Jettrix
Doomheim
2
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Posted - 2012.07.29 02:48:00 -
[2] - Quote
I've been playing for about two hours now and I still have figured out the hit indicaters. Is it that sometimes they show and other times they don't? |
Mobius Wyvern
BetaMax.
1216
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Posted - 2012.07.29 03:16:00 -
[3] - Quote
The hit detection is still being worked on. I also think the round travel time doesn't scale properly based on range, but I could be wrong about that. Another factor, I believe, is that the rounds of each weapon have different flight speeds. For instance, a Forge gun round is near instantaneous, but the plasma from our assault rifles is extremely slow. |
Fivetimes Infinity
Immobile Infantry
1086
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Posted - 2012.07.29 04:22:00 -
[4] - Quote
Hit detection is really squirrely right now. Just wait until you fight your first scout strafing back and forth in front of you. |
Icy Tiger
496
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Posted - 2012.07.29 04:31:00 -
[5] - Quote
Try using a shotgun, and you can see that the hit detection is out of sync. |
Johnny Guilt
Algintal Core Gallente Federation
50
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Posted - 2012.07.29 04:36:00 -
[6] - Quote
the framerate drop/lag seems to be really bad these past 2 weeks,never experienced it during the first week of the new build,i cant even sprint /shraft without the screen skipping a fram or lag off the towers when walking towards the edge... |
wathak 514
Circle of Huskarl Minmatar Republic
106
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Posted - 2012.07.29 04:49:00 -
[7] - Quote
I myself use a burst assualt rifle and the only thing i have noticed is that u actually have to aim a good ditance ahead of ur target. I do like how theve added distance and flight time into the bulits mechanics though the calculations may be a litle off. Ive also notice that the spread at point blank ranges is a litle to great |
Ventis Gant
Osmon Surveillance Caldari State
37
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Posted - 2012.07.29 05:12:00 -
[8] - Quote
And yet, it is still better than the last build. Here's hoping it continues to get better with each new build. However, I have noticed relatively little of this problem with my sniper rifle...most of the time it hits right where I am aiming. |
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