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261. Feedback: Remote control Drones - in Feedback/Requests [original thread]
You may feel pretty sure about that, but I'm happy to correct you. Fighting bots when you're trying to have fun fighting other players is a terrible thing. No sensible FPS would include such a pointless distraction from fun as AI-controlled enemie...
- by Fivetimes Infinity - at 2012.10.10 17:32:00
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262. Sniper WP - in Feedback/Requests [original thread]
No to all of the above. As snipers we have the easiest time getting kills of perhaps anyone. We can shoot at people from over half a kilometre away, kill in one or two hits, and do so without most of our targets even being able to fire back. That ...
- by Fivetimes Infinity - at 2012.10.10 17:29:00
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263. [Request] Give 1 Role-Appropriate Starter fit per class type. - in Feedback/Requests [original thread]
Assault is the best for what they're offering. To make logistics suits make sense they'd need to give you more equipment than just an injector. Heavy suits need a heavy weapon to distinguish them from assault suit w/ assault rifle. And only silly ...
- by Fivetimes Infinity - at 2012.10.10 06:09:00
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264. Feedback: Remote control Drones - in Feedback/Requests [original thread]
Remote drones ought to have functionality that isn't available elsewhere. Just having a spare life to drive around and get kills with before you're destroyed would be pointless. Drones should offer options and tactics that make them a compelling a...
- by Fivetimes Infinity - at 2012.10.10 04:45:00
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265. actively getting into and out if vehilces - in Feedback/Requests [original thread]
It changes the game a fair bit. In Planetside 1, you generally died with your ground vehicle, as by the time you knew you were boned you were too late to stop the vehicle and exit. In Planetside 2, people hop out, shoot their rocket launcher at an...
- by Fivetimes Infinity - at 2012.10.10 04:42:00
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266. (Request) Uplink/homing module for crusader dropsuits - in Feedback/Requests [original thread]
Something like this is a good idea, but it would need to be a sort of last resort thing. You wouldn't want this to make drop uplinks less useful. So, something like a 30 second respawn time would be in order. Something to make people prefer actual...
- by Fivetimes Infinity - at 2012.10.10 04:06:00
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267. Re-balancing Weapons for Versatility (Bringing Back the Breach) - in Feedback/Requests [original thread]
Protoman is that you?
- by Fivetimes Infinity - at 2012.10.10 04:04:00
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268. [Request] UI - SP Cap Included in End of Match Calculation Visuals - in Feedback/Requests [original thread]
Cerebral Wolf Jr wrote: Do you have a screen shot of the WoT thing?... I think it would be a nice feature but they need to pin down how they want it to work first. http://i.imgur.com/1EWEM.jpg http://i.imgur.com/ehaTh.jpg http://i.imgu...
- by Fivetimes Infinity - at 2012.10.10 04:01:00
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269. [Request] UI - SP Cap Included in End of Match Calculation Visuals - in Feedback/Requests [original thread]
Yeah, they need better feedback on all the ISK/SP related stuff. What you did that earned what amount, how much you lost due to deaths, how you're faring relative to the SP cap, etc etc. World of Tanks has really good after-battle feedback now, an...
- by Fivetimes Infinity - at 2012.10.09 23:19:00
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270. Futuristic Space Age Weaponry - in Feedback/Requests [original thread]
It's interesting that you say this, because I've seen several threads where people have talked about how ARs have a very long (perhaps too long!) range now. Maybe you could do some fun beta testing and actually discern what the range of assault r...
- by Fivetimes Infinity - at 2012.10.09 22:15:00
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271. SP hard cap change. - in Feedback/Requests [original thread]
You don't need to have X points in order to be a danger on the battlefield. A totally, brand new character can get kills and otherwise contribute to a fight. The fact that said new character may always have lower SP than some people doesn't change...
- by Fivetimes Infinity - at 2012.10.09 18:08:00
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272. Four-Seater LAV - in Feedback/Requests [original thread]
You really ought to just get a second LAV in this case. Passengers are dead weight, and even a crappy starter LAV is better than having two guys just hanging out, not doing anything. I understand the issue about having only one "LAV guy", but if y...
- by Fivetimes Infinity - at 2012.10.09 17:01:00
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273. Corporation Leaderboard Addition? - in Feedback/Requests [original thread]
I'd like to see this as well. Not much I can say beyond that. More information which is better displayed is always a good thing.
- by Fivetimes Infinity - at 2012.10.09 17:00:00
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274. Request for changes to sniper rifles. - in Feedback/Requests [original thread]
The nerf was a total loss of 15% damage by snipers. It's similar to the damage reduction experienced by everyone else as a result of skill changes though, so it isn't unfair to snipers or something, and was a much-deserved nerf indeed. Necroder...
- by Fivetimes Infinity - at 2012.10.09 03:48:00
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275. SHINY ARMOR - How about some matte finishes or CAMO!!!! - in Feedback/Requests [original thread]
I'd love to see some good camouflage schemes for armors. Hopefully when they finally add a sensible customization system and dispense with the AUR-bought dropsuits whose main selling point, if not only selling point, is their appearance we'll get ...
- by Fivetimes Infinity - at 2012.10.09 03:27:00
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276. Request for changes to sniper rifles. - in Feedback/Requests [original thread]
Vincam Velmoriar wrote: So, you agree that snipers lag behind in war points? Good, I think we're getting somewhere. You can get way more war points on the ground hacking objectives, turrets, CRU's, Depots, reviving, repairing, and getting an oc...
- by Fivetimes Infinity - at 2012.10.09 03:22:00
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277. [REQUEST] Add Eve Online Selling feature to Dust 514. - in Feedback/Requests [original thread]
There isn't anything valuable enough to warrant this. Maybe when they come out with items that cost quite a lot and would be owned in the single-digits by corporations they can add such a feature. But, what're people going to use it for? Sell a co...
- by Fivetimes Infinity - at 2012.10.09 01:12:00
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278. Why I Uninstalled DUST 514 from my PS3 - in Feedback/Requests [original thread]
Scrambler pistols are actually lasers, too. And the assault rifles are actually plasma rifles. Sniper rifles are railguns. A lot of the other very sci-fi stuff (mechs, cloaking) are coming later on. I do agree re: diversity, though. It's kind of ...
- by Fivetimes Infinity - at 2012.10.08 20:31:00
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279. Request for changes to sniper rifles. - in Feedback/Requests [original thread]
Vincam Velmoriar wrote: Yeah, you're totally right about ISK. But if you want to earn war points, there are a lot of easier ways to do it. It's not overpowered from that standpoint. KDR? Yeah, but not war points, which is another reason I don't...
- by Fivetimes Infinity - at 2012.10.08 20:18:00
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280. Request for changes to sniper rifles. - in Feedback/Requests [original thread]
FORTUNE96 wrote: I play as a frontline sniper and a "camping one" snipers are supposed to be campers and nerfing this because being shot at is no fun is ridiculous maybe we should nerf ARs because its no fun being shot at by them? You might ...
- by Fivetimes Infinity - at 2012.10.08 20:07:00
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