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Kleanur Guy
SyNergy Gaming
154
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Posted - 2012.10.09 12:10:00 -
[1] - Quote
Right now if you didn't start playing the beta when the update occured, you would be 650-1mil SP down from everybody else, and you can't do anything to bridge that gap. When the game releases and someone starts to play dust a month or two in with the current system, they will be millions of SP down with no way to regain it. The cap should go to a lifetime cap, and keep adding to weekly. e.g. week one release: max SP possible 2mil, week two of release: max SP possible 3mil. Instead of it starting when you play.
The weekly diminshing returns also needs to go to a 3 day rotation, because most people have reached the point in their returns where they get <1000 sp in 3 or so days. |
droidb0ne
BetaMax.
12
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Posted - 2012.10.09 12:34:00 -
[2] - Quote
Dat Votes. Got capped after the 3 or 4 Day. |
Umbat Boki
Circle of Huskarl Minmatar Republic
157
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Posted - 2012.10.09 12:48:00 -
[3] - Quote
I don't like your idea, sorry about that. It promotes grinding and too artificial.
I vote for passive SP only, but this isn't possible because of DUST F2P nature.
The current SP design is ok., but needs a bit tweeking. For instance, the weekly reset is too discrete in my opinion. It would be better if active SP pool is refilled over time or in daily basis. |
Kleanur Guy
SyNergy Gaming
154
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Posted - 2012.10.09 15:43:00 -
[4] - Quote
Umbat Boki wrote:I don't like your idea, sorry about that. It promotes grinding and too artificial.
I don't see how this is. It simply gives people the CHANCE to catch up, not creating an unbridgeable gap between players one month old and players 4 months old like the current version does. |
Zero Harpuia
Maverick Conflict Solutions
422
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Posted - 2012.10.09 17:18:00 -
[5] - Quote
But that's the problem. It doesn't promote catching up BECAUSE the players at the top can grind just as much, and can do so more easily than the players at the bottom. The weekly limit is meant to prevent people from grinding. If you hit the cap to the point you get triple digit numbers, or Armok forbid, pull a Zitro, you are playing WAY more than the DEVs intend.
A tvtropes article that illustrates what the DEVs are going for: http://tvtropes.org/pmwiki/pmwiki.php/Main/AntiPoopSocking |
Mr Funless
Seituoda Taskforce Command Caldari State
191
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Posted - 2012.10.09 18:04:00 -
[6] - Quote
People can catch up. Just have to specialized in something. |
Fivetimes Infinity
Immobile Infantry
1086
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Posted - 2012.10.09 18:08:00 -
[7] - Quote
You don't need to have X points in order to be a danger on the battlefield. A totally, brand new character can get kills and otherwise contribute to a fight. The fact that said new character may always have lower SP than some people doesn't change the fact that the new character will never be helpless against the higher SP characters. |
Maximus Stryker
Villore Sec Ops Gallente Federation
393
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Posted - 2012.10.09 18:16:00 -
[8] - Quote
my idea from this post:
Maximus Stryker wrote:Personally, I would like to try out a 1 million SP per week cap with no/zero/0 degeneration.
You start out with 500,000 SP, ---- each week (Tuesday to Tuesday) your character can earn up to 1,000,000 SP at the normal rate (typically 20,000 to 30,000 per match).
If the "pro's" or individuals with a lot of free time who achieve this million quickly, they can continue to play and stock pile ISK or they can play with their alternate character (we get 3 character slots).
This way no one will complain about only earning <1,000 SP for 3/4 days and the people who can play very frequently still wont get too far out in front...
Anyone else agree? |
Bubbles moon
Algintal Core Gallente Federation
18
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Posted - 2012.10.09 18:18:00 -
[9] - Quote
ok so lets paint a picture of how it would be without the cap shallllllllll we?
If you started playing week all of the other players would have 4 million sp already. You would be unable to ever catch up with them without playing 24/7. So whats changed the OP confuses me. With the current system you still have the same issue, but the longer one plays the more they can catch up. Because higher level players will spend a whole weeks worth of sp on just AR 5. While you get the same skill to level 4 with the same amount of sp.
Op, seriously, figure it out. |
Bubbles moon
Algintal Core Gallente Federation
18
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Posted - 2012.10.09 18:23:00 -
[10] - Quote
Zero Harpuia wrote:But that's the problem. It doesn't promote catching up BECAUSE the players at the top can grind just as much, and can do so more easily than the players at the bottom. The weekly limit is meant to prevent people from grinding. If you hit the cap to the point you get triple digit numbers, or Armok forbid, pull a Zitro, you are playing WAY more than the DEVs intend. A tvtropes article that illustrates what the DEVs are going for: http://tvtropes.org/pmwiki/pmwiki.php/Main/AntiPoopSocking
plus the players at the top have to deal with diminishing returns.
but yes, the better your gear the faster you can level up. Thus helping newer players catch up. Remember catching up has nothing to do with gaining sp, and all to do with how to spend your sp. You could max out sidearm reload, or get heavy weapon reload to only level 3 for the same sp. |
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Maximus Stryker
Villore Sec Ops Gallente Federation
393
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Posted - 2012.10.09 18:48:00 -
[11] - Quote
as a follow up to my previous post, I purpose the following scenario for discussion.
Premise 1, no degeneration, ever, you earn what you earn. Premise 2, there is a hard skill cap (you can debate how frequent this should be) but for the sake of this simulation, lets use 1 week. Premise 3, all new players start with 1,000,000 SP Premise 4, weekly skill cap is 1,000,000 if you are current Premise 5, you do not hit weekly skill cap until you are current
Week 1: Skill Cap at 2,000,000 (1m base plus 1m weekly cap) Week 2: Skill Cap at 3,000,000 Week 3: Skill Cap at 4,000,000 Week 4: Skill Cap at 5,000,000 etc etc
If a player starts playing 4 weeks after the release of the game, s/he still starts with the base of 1 million, and accrues SP at the same exact rate as everyone else, s/he will just not have the weekly limit until s/he reaches the current Skill Cap. And therefore could theoretically get 5,000,000 SP in their first week and then be capped out like all current players from then onward.
Thoughts? |
Kleanur Guy
SyNergy Gaming
154
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Posted - 2012.10.10 11:37:00 -
[12] - Quote
Maximus Stryker wrote:as a follow up to my previous post, I purpose the following scenario for discussion.
Premise 1, no degeneration, ever, you earn what you earn. Premise 2, there is a hard skill cap (you can debate how frequent this should be) but for the sake of this simulation, lets use 1 week. Premise 3, all new players start with 1,000,000 SP Premise 4, weekly skill cap is 1,000,000 if you are current Premise 5, you do not hit weekly skill cap until you are current
Week 1: Skill Cap at 2,000,000 (1m base plus 1m weekly cap) Week 2: Skill Cap at 3,000,000 Week 3: Skill Cap at 4,000,000 Week 4: Skill Cap at 5,000,000 etc etc
If a player starts playing 4 weeks after the release of the game, s/he still starts with the base of 1 million, and accrues SP at the same exact rate as everyone else, s/he will just not have the weekly limit until s/he reaches the current Skill Cap. And therefore could theoretically get 5,000,000 SP in their first week and then be capped out like all current players from then onward.
Thoughts?
This is what I meant in the OP. |
Isis TICK
2
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Posted - 2012.10.10 13:17:00 -
[13] - Quote
There should be NO CAP!!!! This is an issue that Battle Match Maker needs to address. CCP needs to formulate a way to place players of the same Skill Point Range in matches together. This should not be applied to Corp vs Corp battles though. Wars are not fought evenly and the reward for those who overcome a more advanced enemy should be dramaticly greater than those of a relatively similar level corporation. |
Maximus Stryker
Villore Sec Ops Gallente Federation
393
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Posted - 2012.10.10 14:38:00 -
[14] - Quote
Isis TICK wrote:There should be NO CAP!!!! This is an issue that Battle Match Maker needs to address. CCP needs to formulate a way to place players of the same Skill Point Range in matches together. This should not be applied to Corp vs Corp battles though. Wars are not fought evenly and the reward for those who overcome a more advanced enemy should be dramaticly greater than those of a relatively similar level corporation. I like the idea of not having a runaway group of people...
Your advantage can come in the form of lots and lots of ISK to afford the best gear all the time. |
General Stonewall
Royal Uhlans Amarr Empire
23
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Posted - 2012.10.10 14:51:00 -
[15] - Quote
i agree they need to do something to change the limit we get or at the very least give us a boost of some sort like 15%-25% more per match heck i would be happy with having 10k-15k SP per match at this point as long as its not well below 5k-10k per match thats just stupid . but something has to be done because not everyone wants to go playing on 3 different characters just to get bored of grinding for SP and ISK while waiting a week to get back on their main character to start it over again thats just lame . something needs to be done to the over cap . |
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