Pages: 1 2 3 4 5 6 7 8 9 10 20 |
241. Why is there no Assault Assault Rifle? - in Feedback/Requests [original thread]
Kierkegaard Soren wrote: Burst plasma cannon. Please. PLEASE. If that were balanced properly (something that has proven difficult with most things) it would actually be a pretty cool weapon, unfortunately it just sounds like so much of an ...
- by Finn Colman - at 2014.11.13 14:49:00
|
242. equipment sound - in Feedback/Requests [original thread]
TIMMY DAVIS wrote: One Eyed King wrote: What if I skilled into an Amarr Logi, dropped some links, and then switched to my scout or commando? Would the sound suddenly increase? I'm going to ignore this part, because I've read three or fou...
- by Finn Colman - at 2014.11.06 01:30:00
|
243. AMP UP THE DROPSHIPS! - in Feedback/Requests [original thread]
I feel like you genuinely meant the best with this, so I commend you for trying. But, you must be new here, because those of us who have been here even just a month or two ago know that this is most likely a bad idea. AV players complain all the ...
- by Finn Colman - at 2014.11.06 01:26:00
|
244. The point of AA - in General Discussions [original thread]
Personally I was curious what would happen if I turned AA off. (I'm a DS3 user btw) I found that I actually hit much more and won many more fights without it. My most common KD went from 0.3 to 3.0, however I did also change my play-style to be mu...
- by Finn Colman - at 2014.11.05 23:37:00
|
245. In response to you Zatara. (I disagree!) - in Feedback/Requests [original thread]
I'm certain I've seen most of these ideas at one time or another, and I've supported all of them. I'm for all of the ideas here, and I primarily run a turbo-scout which benefits a lot from the generous information provided by current scans. I sh...
- by Finn Colman - at 2014.11.05 17:51:00
|
246. Ewar for the Better (idea) - in Feedback/Requests [original thread]
Not a bad Idea if you ask me. I run scout for the vast majority of my playtime in this game. I also recall the devs mentioning somewhere that they were removing the arrows that told you were reds were moving on scans, however when the numerous h...
- by Finn Colman - at 2014.11.05 17:29:00
|
247. [Suggestion] Increase Mass Driver efficacy against vehicles to 100% - in Feedback/Requests [original thread]
True Adamance wrote: I don't feel like I need another thing to worry about on the field. Once CCP ends the reign of Jihad Jeeps I'm all pro-Breach Mass Driver. I don't really blame you, I've seen one of those things flying at a HAV and while...
- by Finn Colman - at 2014.11.04 22:04:00
|
248. [Suggestion] Increase Mass Driver efficacy against vehicles to 100% - in Feedback/Requests [original thread]
A quick note, I've edited my former posts to correct for my own idiocy, hopefully.
- by Finn Colman - at 2014.11.04 21:53:00
|
249. [Suggestion] Increase Mass Driver efficacy against vehicles to 100% - in Feedback/Requests [original thread]
Fizzer XCIV wrote: Finn Colman wrote: John Demonsbane wrote: Xocoyol Zaraoul wrote: I'd prefer if only the breach operated that way, and the other two were just buffed a smidge more for efficiency. Breach needs some serious love. Y...
- by Finn Colman - at 2014.11.04 21:14:00
|
250. [Suggestion] Increase Mass Driver efficacy against vehicles to 100% - in Feedback/Requests [original thread]
KA24DERT wrote: Yeah, in favor of this. The mass driver is a close range weapon when it comes to AV, a vehicle user can outrun the MD without a problem. But when they loiter, yes, it's time to get popped. Return efficiency to 100% for all MD...
- by Finn Colman - at 2014.11.04 21:07:00
|
251. [New Content Request] - in Feedback/Requests [original thread]
I was kind of thinking an artillery type thing as well, I imagine it would probably have some drop on it, which would make it interesting.
- by Finn Colman - at 2014.11.04 19:34:00
|
252. [Suggestion] Increase Mass Driver efficacy against vehicles to 100% - in Feedback/Requests [original thread]
John Demonsbane wrote: Xocoyol Zaraoul wrote: I'd prefer if only the breach operated that way, and the other two were just buffed a smidge more for efficiency. Breach needs some serious love. Yeah, breach MD as an AV weapon is an appeali...
- by Finn Colman - at 2014.11.04 19:23:00
|
253. [EWAR] Dampening - Choice VS No Choice - in Feedback/Requests [original thread]
The primary problem with the scans is that it is scanned 100% of the time that the dampening is lower than the scan precision. Warning: All numbers used after this point are just rough numbers that are merely placeholders for the sake of the exa...
- by Finn Colman - at 2014.11.04 18:17:00
|
254. Needle Changes Will Hurt the Game. - in Feedback/Requests [original thread]
I think that requesting revives being required to get picked up is not really the best option, mostly because of these two reasons, newberries will likely not figure this out without a bit of either struggle, attention--don't make me laugh by tell...
- by Finn Colman - at 2014.11.04 17:00:00
|
255. [New Content Request] - in Feedback/Requests [original thread]
I think this is an image showing the probable models of the Racial Vehicles
- by Finn Colman - at 2014.11.02 22:44:00
|
256. Needle Changes Will Hurt the Game. - in Feedback/Requests [original thread]
My take on the KDR aspect of this topic: 1st: I've heard time and time again how KDR is a very poor measure of player skill in DUST. Perhaps they should have "D" stand for downs, add "T" for terminations (that is, when you have been terminated),...
- by Finn Colman - at 2014.11.02 21:37:00
|
257. Hotfix [Echo] - Fixing Ewar - in Feedback/Requests [original thread]
Jebus McKing wrote: Finn Colman wrote: a logi at least should be able to catch my undamped Min scout. Any Logi with 1x precision enhancer can scan an undampened, uncloaked MN/AM scout. Make it 2x precision enhancers and the Logi can even ...
- by Finn Colman - at 2014.10.14 18:33:00
|
258. Hotfix [Echo] - Fixing Ewar - in Feedback/Requests [original thread]
el OPERATOR wrote: The longer this thread goes, the farther I move from the opinion that the only adjustment scouts need is removal of one equipment slot and closer to the opinion of F scouts, nerf them on all points. Speed, profile, cpu/pg, sl...
- by Finn Colman - at 2014.10.14 18:10:00
|
259. Hotfix [Echo] - Fixing Ewar - in Feedback/Requests [original thread]
I haven't read most of the replies on this topic, but my issue with scans is that my Min scout's profile (w/o dampening) is already low enough that there is an allowable risk in how few suits can detect it.
- by Finn Colman - at 2014.10.14 16:05:00
|
260. Dropship altitude gauge - in Feedback/Requests [original thread]
Even nicer still would be to have both, but a proper indication of direction of incoming damage would be the priority.
- by Finn Colman - at 2014.10.14 13:59:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 |
First page | Previous page | Next page | Last page |